GERRY'S FAVORITE PARACHUTE ACTIVITIES.
SCOOTER SCATTER
Arrange the class
around the parachute with 5-6 scooters under the chute . With a
four colored parachute call one color at atime to leave the
parachute get on the scooter and try to get out safely. The other
students will first raise the parachute until a color is called
and will let go trying to trap the scooter students . Call a new
color each time .
MOUNTAIN CLIMBER
All the students will be holding the parachute and then
practice lifting it above their heads , Next they will forcefully
drive the chute downward and then kneel on their color . A color
will be called and that group must try to climb the mountain and
touch the middle in the shortest time. Call a new color each time
.
MUSHROOM
The activity practice will be the same as MOUNTAIN except
this time have the students sit on the floor and place the
parachute down their backs. Call a color who will escape the
MUSHROOM , run around the circle one time and reenter from their
origonal position . Call a new color each time.
BASKETBALL
Place two hoola hoops on the parachute with two different
balls . The object is to make waves and try to place the
designated ball through a designated hoola hoop first . Any other
objects may be used for the scring "basket" : such as a
bike tire or any round shaped object.
MERRY-GO-ROUND
Place four cones behind the students at each of these clock
positions : 12 , 3 , 6 , 9....have the class run around while
holding on to the parachute. On a signal , or music , stop or
freeze the action . That student who is nearest one of the cones
gets caught each time. Reverse the order and change the mode of
movement such as walk , run , slide , hop , etc.
FLIP AND CATCH
Place as many balls on the parachute that can be flipped off
without too much trouble. Have one group holding the parachute
and the other around it. The parachute group will try tpo flip
the balls off while the outside trieds to catch them . Score one
point for a catch . Any ball that hits the floor is score for the
flipping team. Switch positions .
JUMP
FOR JOY: Arrange the class into three's with two swingers and
one jumper . Play upbeat music for enthusiasm . Have the swingers
scattered all over the gym but in a clocklike order. The jumpers
will try to get around the clock in the fewest misses for a
certain time limit. Exchange partners often and repeat the
activity to improve on a previous score. Change the direction of
the ropes from front door to back door for more variety.
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