++++++++++++++++ 2. HOW TO PLAY ++++++++++++++++ Here's a brief explanation of the controls: O O O Jump Backward Jump Up Jump Forward \ | / O-- O --O Retreat/Block Neutral Approach / | \ O O O Defensive Crouch Crouch Offensive Crouch B C D Weak Kick Strong Punch Strong Kick A Weak Punch All the moves in this FAQ are displayed using ASCII art commands. If you are on the second player (left) side, you will be facing the other way, so reverse all left- and right-based directions. Use the buttons to inflict damage, and the joystick to maneuver yourself around the playing field. Use a combination of joystick directions and buttons to perform special moves and other various commands. After beginning the game, choose what mode of play your team will use. Refer to Section 4 (Two Ways To Play) for more in-depth details. Then pick the three members of your team, using the Punch buttons for one costume color, or the Kick buttons for another. The mode of play you selected will determine which of the two Punch or Kick colors you will end up with. After that, the battle will begin. The object of the battle is to beat all the members of your opponents' team while keeping your own members alive for as long as possible. To defeat an opponent's team member, reduce his/her Life bar to zero by using attacks and special moves. Be careful, because this is your opponent's goal as well. If you receive enough damage (and are using Extra Mode), your Life bar will flash to let you know that you are about to lose. Remember, you can gain life back after each round by playing aggressively, so try not to be too defensive or you won't get that much life back. Each battle is broken down into rounds. A round ends when one person is defeated, both are defeated at the same time, or the round timer reaches 00. When this happens, the person with more life remaining is declared the winner. If both people have the same amount of life, a draw game occurs, and the next set of teammates replace their allies (the same thing happens in the event of two players losing at the same time). If there are no teammates left, then the person with more previous victories is the winner. If the number of victories is the same, then those two characters must fight a final round in which they both have less life (1/4th of a bar). If this round ends in a draw, both players lose. In addition to special moves that can be used during the rounds, there are also the Desperation Moves (DMs) and Super Desperation Moves (SDMs). The Desperation move can only be used when you have a flashing Life Bar (in Extra Mode), or when you have a full Power Gauge, which increases through manual charging, and by getting attacked. If you have a flashing life bar _and_ a full Power Gauge, you can do your character's SDM, which hits more often, is faster, and does more damage than a DM. Keep in mind that you will lose your Power Gauge after performing a DM or SDM, unless you have a flashing Life Bar, in which case you can perform a DM as many times as you want until you get a full Power Gauge (it then becomes an SDM). There is no way to perform your DM when you have a flashing Life Bar and a full Power Gauge. Should you be using Advanced Mode, your life bar won't flash when you are about to lose. Instead, you can do DMs every time you get a stored Power Gauge (a stock). If you want to perform a SDM, you can MAX out your Power Gauge by activating it--this takes up one stock, but you can now use any remaining stocks you have to perform SDMs. If you only have one stock, and you use it, all that happens is that your Power Gauge maxes out (not that that's bad :)). Advanced Mode players can store up to three Power Gauges (have 3 stocks) at a time. At best, they can use three DMs (using all three stocks), or two SDMs (activating a Power Gauge and using the two stocks for the SDMs before the activated Gauge runs out). To get a stock, simply fight and use special moves to fill your Gauge, just as an Extra Mode player would. The only difference is that your DMs/SDMs aren't available until you have at least one stock or (in the case of SDMs) two or three stocks. This is sort of a tradeoff: while it takes longer to gain two Power Gauges, you can then perform an SDM no matter how much life you have left, whereas an Extra Mode character can only use SDMs when his/her life is low (and has a full Power Gauge), but can also use DMs repeatedly during this time as long as their Power Gauge isn't completely full. Certain terminology is used in this FAQ, listed here for reference: Charge Hold in first direction for a few seconds, then press in next direction and press button or alternate way of performing the same move DM Desperation Move SDM Super Desperation Move (standing) The attack will hit you if you are standing and blocking. (overhead) The attack will hit you if your are crouch blocking. (near) Perform when near to your opponent. (chain) The attack can be chained into from a normal attack (not a special move or CD attack). (autoguard) The move has an autoguard (don't worry about blocking manually during the move). (alternate) Another way to perform basically the same attack. SECTION IS IN The attack is a Desperation Move and can't be UPPERCASE used normally (see above for details). It can be LETTERS upgraded into a Super Desperation Move, though. ub/u/uf/f Up-Back / Up / Up-Forward / Forward df/d/db/b Down-Forward / Down / Down-Back / Back +++++++++++++++ 3. THE TEAMS +++++++++++++++ This section lists each team, it's members (or member, in the case of Iori and Shingo), and their move names and other information, like so: ------------------------------------------------------------------------- Japanese Name: (Original Japanese name translated from kanji/kana) English Name: (Direct English translation of Japanese name) Move Command: (Directions, buttons used, how to use it, etc.) Hits (Light): (Number of hits using A or B) (also DM / SDM info.) Hits (Heavy): (Number of hits using C or D) (also DM / SDM info.) Move Type: (Short description of the attack) Comments: (Additional notes, juggle/follow-up info., etc.) ------------------------------------------------------------------------- Before this is a smaller section listing that character's throws and 'semi-special moves', if any. After the moves list are the DMs/SDMs, then the quotes and poses, shown like this: Intro: (What is said/done prior to a fight) Taunt: (What is said/done when Start is pressed) Wins: ? - (What button to hold in order to get that win pose, and a description of the pose and what is or isn't said) Recovery: (What is said during a recovery roll) Time Out: (What is said/done when a battle ends via loss to time) Draw Game: (What is said/done when a battle ends with a draw) Specials: (What is said during a special move, DM, or SDM, if it is something aside from the name of the move itself.) Loss: (What is said as a character loses a round) Other notes include: As 1st up: (What this character does for an intro when they are the first member to fight in a team) vs ?????: (What this character says/does when fighting the listed opponent) D. Taunt: (What is said during the a special taunt [Kyo only]) If a character's saying can't be determined, it will be marked with at the end of the sentence. Remember that while pressing A, B, or C after winning a round will produce the desired win pose and quote, pressing D will pick a random win pose. You can also select the win pose of your computer opponent if you lost (in which case, go for the least insulting one! :)) ========== JAPAN TEAM ========== k u s a n a g i k y o --|---|-- --|---|-- ----+---- +-----+ /-, +-+- +-----+ |-----| | |-|- | | +-----+ -|- |-|- +-----+ ----|---- / \ +-+- / J \ ------------------------------------------------------------------------- Throws: Hatsu Gane (Eight Gold) b or f + C (near) Issetsu Seoi Nage (Brilliant Western Throw) b or f + D (near) Moves: Hammer Fist jump, then d + C Axe Kick f + B Double Foot Sweep df + D ------------------------------------------------------------------------- Japanese Name: HyakuJuuYon Shiki: AraGami English Name: 104 Style: Wild Bite Move Command: | \ --O + A O O Hits (Light): 1 Hits (Heavy): n/a Move Type: Flaming fist attack (right hand). Comments: Follow with "Ku no Kizu" or "Ya no Sabi". ------------------------------------------------------------------------- Japanese Name: HyakuNiJuuHachi Shiki: Ku no Kizu English Name: 128 Style: Nine Wounds Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Flaming fist attack (left hand). Comments: Follow with "Migiri Ugachi" or "Nana Se". ------------------------------------------------------------------------- Japanese Name: HyakuNiJuuNana Shiki: Ya no Sabi English Name: 127 Style: Eight Rust Move Command: --O \ | / O-- + A / C O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Flaming downward punch. Comments: Follow with "Migiri Ugachi" or "Nana Se". ------------------------------------------------------------------------- Japanese Name: Ge Shiki: Migiri Ugachi English Name: Outside Style: Stone-Digging Pavement Move Command: Press A / C Hits (Light): 1 Hits (Heavy): 1 Move Type: Double flame punch into ground. Comments: Can be done after "Ku no Kizu" or "Ya no Sabi". Acts as an overhead attack. ------------------------------------------------------------------------- Japanese Name: HyakuNiJuuGo Shiki: Nana Se English Name: 125 Style: Seven Chance Move Command: Press B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Forward straight kick. Comments: Can be done after "Ku no Kizu" or "Ya no Sabi". ------------------------------------------------------------------------- Japanese Name: HyakuJuuGo Shiki: DokuGami English Name: 108 Style: Poison Bite Move Command: | \ --O + C O O Hits (Light): n/a Hits (Heavy): 1 Move Type: Flaming fist attack (left hand). Comments: Follow with "TsumiYomi". ------------------------------------------------------------------------- Japanese Name: YonHyaku-I Shiki: TsumiYomi English Name: 401 Style: Hellish Sin Move Command: --O \ | / O-- + A / C O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Flaming advancing punch. Comments: Follow with "BatsuYomi". ------------------------------------------------------------------------- Japanese Name: YonHyakuNi Shiki: BatsuYomi English Name: 402 Style: Hell Punishment Move Command: --O + A / C Hits (Light): 1 Hits (Heavy): 1 Move Type: Flaming, jumping uppercut. Comments: Can be done after "TsumiYomi". ------------------------------------------------------------------------- Japanese Name: Hyaku Shiki: OniYaki English Name: 100 Style: Demon Scorcher Move Command: --O | \ + A / C O O Hits (Light): 2 Hits (Heavy): 2 Move Type: A flaming, spinning uppercut. Comments: First few frames have 'autoguard'. ------------------------------------------------------------------------- Japanese Name: KuuHyaku Shiki: NueTsumi English Name: 900 Style: Snipping Night Bird Move Command: | / O-- + A / C O O Hits (Light): 1 (as counter, 2) Hits (Heavy): 1 (as counter, 2) Move Type: Arm pump (knocks into air) Comments: Can be used as a counterattack (becomes a Migiri Ugachi) against normal attacks and special moves. ------------------------------------------------------------------------- Japanese Name: NiHyakuJuuNi: Koto Zuki You English Name: 202 Style: Koto Moon Positive Move Command: --O \ | / O-- + B / D O O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Rush forward followed by flaming grab attack. Comments: n/a ------------------------------------------------------------------------- Japanese Name: NanaJuuGo Shiki: Kai English Name: 75 Style: Modified Move Command: | \ --O + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Jumping double split kick. Comments: Juggle with another move afterwards. ------------------------------------------------------------------------- Japanese Name: NanaHyakuNana Shiki: KomaHoFuri English Name: 707 Style: R. E. D. Kick Move Command: O-- | / + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Jumping leg smash. Comments: An overhead attack. Causes knockdown. ------------------------------------------------------------------------- JAPANESE NAME: Ura HyakuHachi Shiki: OrochiNagi ENGLISH NAME: Reverse 108 Style: Mowing Serpent MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): 1 (as a DM, can be 3 as a SDM) HITS (HEAVY): 1 (as a DM, can be 3 as a SDM) MOVE TYPE: Kyo pauses, then rushes forward with a flame sweep. COMMENTS: You can hold the button used to delay the actual attack. As an SDM, characters will be damaged if they touch Kyo. In the beginning frames, Kyo is invincible. ------------------------------------------------------------------------- JAPANESE NAME: SaishuuKessen Ougii: Mu Shiki (San ShinKi no Ichi) ENGLISH NAME: Final Showdown Secret Technique: No Style (One of Three Divine Weapons) MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 5 as a DM, 10+ as a SDM HITS (HEAVY): 5 as a DM, 10+ as a SDM MOVE TYPE: Kyo hurls a YamiBarai which explodes into a column of energy. He steps into it and then emerges while performing a DokuGami attack. For the SDM, he does the full 'DokuGami, TsumiYomi, BatsuYomi' combo when he comes out of the energy column, with illusions following him during the 'BatsuYomi'. COMMENTS: Will stun the opponent momentarily. Since Kyo creates a column of energy during this DM, you can use this move to catch airborne foes (the column causes a moderate amount of damage). If all the hits of the DM or SDM are blocked, it results in a Guard Crush. ------------------------------------------------------------------------- Japanese Name: 'Rekishi ga chigaun da yo' English Name: 'History is different' Move Command Tap C rapidly once you connect with either DM or SDM. Hits (Light): 0 Hits (Heavy): 0 Move Type: Kyo taunts his opponent (blows the flame off of his fingers and says something). Comments: As this is a taunt, Kyo can be hit out of it. He can cancel it, too. ------------------------------------------------------------------------- Intro: Raises his fist, goes into his old power-up frame, says "Ikuze!" (Let's go!) vs Iori: Turns away and says "?". (You are begging for your life) Taunt: Waves his index finger, says, "Nani kusubu-ten da?" (Why are you down?) or (What'cha smokin' for?) D. Taunt: Blows fire off of his finger, says 'Reshiki ga chigaun dayo." (lit. 'History is different', but can be interpreted as 'History proves otherwise', or 'Your period is over'.) Wins: A - Lifts one arm, says "Ore no...", then looks up and finishes with "...kachi da!" (This is...my victory!) B - Raises a finger, then lowers it and turns away, saying "Anta ja moeni...na..." (You suck...) C - Kyo's finger catches on fire. He blows it out and says, "Hehe...moetaro?" (Hehe...burned?) Recovery: "Otto!" (Whoa!) Time Out: Kyo wipes his mouth with his fist, his teeth clenched. Draw Game: Kyo puts his hand over his mouth. Specials: "Saseru ka!" (I won't let you do it!) "Kurae!" (Eat this!) "Oriya MOERO!" (Oriya! On Fire/Fry!) "Body ga amei ze." (Your body is weak.) "Body ga garaaki da ze." (You've left yourself open.) "Body ga orusu da ze." (You're not paying attention.) "Kurai...YAGARE!" (Eat...THIS!) "Kore ga Kusanagi no ken da!" (This is the fist of the Kusanagi!) n i k a i d o b e n i m a r u _______ ___ __\_|_/__ / ----- ---+--- | / |- |/ |_______| \ / | | | | \ |_,|_/ |___| \ | \/ | |_/|----| ---+--- --+ | | \ | --------- | |----| ____|____ /|\ ----- / |_/ ------------------------------------------------------------------------- Throws: Catch and Shoot b or f + C (near) Front Suplex b or f + D (near) Spinning Knee Drop b or d or f + C/D Moves: Step-In Kick f + B Air Drill Kick jump, then d + D ------------------------------------------------------------------------- Japanese Name: RaiJinKen English Name: Lightning Sword Fist Move Command: | \ --O + A / C O O Hits (Light): 3 Hits (Heavy): 3 Move Type: Straight punch creating ball of electricity. Comments: Use A for a high-angled RaiJinKen, and C for a straight forward RaiJinKen. Negates some projectiles. ------------------------------------------------------------------------- Japanese Name: KuCho RaiJinKen English Name: Air Lightning Sword Fist Move Command: jump, then | \ --O + A / C O O Hits (Light): 3 Hits (Heavy): 3 Move Type: Straight punch creating ball of electricity. Comments: Benimaru is pauses momentarily after landing. Negates some projectiles. ------------------------------------------------------------------------- Japanese Name: ShinKu KataTeGoma English Name: Vaccum One-Hand Top Move Command: | / O-- + A / C O O Hits (Light): 3 Hits (Heavy): 6 Move Type: Benimaru spins on one hand with his legs outward. Comments: Benimaru will hop away after finishing this move. ------------------------------------------------------------------------- Japanese Name: Suupaa Inazuma Kikku English Name: Super Lightning Flash Kick Move Command: --O | \ + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Benimaru does a flip kick while a lightning bolt strikes. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Iai Geri English Name: Sword-Drawing Kick Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: A quick knee strike. Comments: Follow with "HandoSanDanGeri" ------------------------------------------------------------------------- Japanese Name: HandoSanDanGeri English Name: Anti-Motion/Reaction Three Steps Kick Move Command: | O + B / D or --O \ | / O-- + B / D O | O O O Hits (Light): 2 (or 3 if done alone) Hits (Heavy): 2 (or 3 if done alone) Move Type: A turning kick followed by a Super Lightning Flash Kick. Comments: The 'hcb,B/D' version can be done alone, and not during the Iai Geri. If so, Benimaru will perform a front kick before doing the other two moves, causing 3 hits in all. ------------------------------------------------------------------------- Japanese Name: BeniMaru Koreda English Name: Benimaru Coleda Move Command: --O \ | / O-- --O + A / C (near) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Benimaru grabs his opponent and electrocutes them. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: RaiKoKen ENGLISH NAME: Lightning Gleam Fist MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 5 (as DM or SDM) HITS (HEAVY): 5 (as DM or SDM) MOVE TYPE: An enhanced version of the RaiJinKen. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Erekutorigaa ENGLISH NAME: Elec-Trigger MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C (near) O O O O O O HITS (LIGHT): 1 (as DM or SDM) HITS (HEAVY): 1 (as DM or SDM) MOVE TYPE: An enhanced version of the Benimaru Coleda. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Runs a hand through his hair, then gets ready to fight. Taunt: Turns around and shows of his back, saying "Yare, yare." (Try harder.) Wins: A - Turns around, points at the screen, and says "Thank you!" B - Beni blows a kiss towards the screen and says "I love you!" C - Raises his hand, and brings it in front of his face as lightning strikes the ground. Time Out: Holds his chin while shaking his head. Draw Game: Puts his hand on the side of his head and shakes his head. d a i m o n g o r o | __ __ _________ --+-- __ ____|____ |__| |__| / |___| | / | |__| |__| -/---+ |___| | \ / \ | | / | | |_/ / \ | _| _/_____|_ ---\ | ------------------------------------------------------------------------- Throws: Juji Shime (Crossbar Choke) b or f + C (near) TsukamiTatakiTsuke (Grabbing Assault Grip) b or f + C (far) OkuriashiBarai (Sending Banisher) b or f + D (near) Moves: ??? f + A ??? df + C ------------------------------------------------------------------------- Japanese Name: JiRaiShin English Name: Mine Quake Move Command: --O | \ + A / C O O Hits (Light): 1 Hits (Heavy): n/a Move Type: A ground slam that knocks down grounded opponents. Comments: You can use the C version to 'fake' this move. ------------------------------------------------------------------------- Japanese Name: Kumo Tsukami Nage English Name: Cloud Grabbing Throw Move Command: O-- / | \ --O + A O O O Hits (Light): 1 Hits (Heavy): n/a Move Type: Goro grabs his foe out of the air and slams them. Comments: On the ground, this works against tall characters only. ------------------------------------------------------------------------- Japanese Name: KiriKabu Gaeshi English Name: Slice Stump Return Move Command: O-- / | \ --O + C O O O Hits (Light): n/a Hits (Heavy): 1 Move Type: Goro grabs his challenger and slams them. Comments: Will work against downed opponents if you are very close. ------------------------------------------------------------------------- Japanese Name: TenChi Gaeshi English Name: Heaven Hell Return Move Command: --O \ | / O-- --O + A / C (near) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Goro slams the opponent and flips them into the air. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Ura Nage English Name: Reverse Throw Move Command: --O \ | / O-- --O + B / D O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Goro moves forward, grabs his opponent, and throws them. Comments: Goro is left open to attack if his advance is blocked. ------------------------------------------------------------------------- Japanese Name: Cho Oosotogari English Name: Super Big Outside Cutter Move Command: --O | \ + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Goro bends forward, grabs his opponent, and trips them. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Ne-Ko Gaeshi English Name: Root Return Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Goro changes his stance and counterattacks if he is hit. Comments: Use the B version versus high attacks, D vs. low attacks. ------------------------------------------------------------------------- Japanese Name: Cho Ukemi English Name: Super Tumble Move Command: | / O-- + B / D O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Goro rolls forward. Comments: Goro is invincible to most attacks while tumbling. ------------------------------------------------------------------------- JAPANESE NAME: Jigoku Gokuraku Otoshi ENGLISH NAME: Hell Paradise Drop MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C (near) O O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Goro repeatedly slams his enemy. He ends with a TenChi Gaeshi during the DM, or a JiRaiShin during the SDM. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Arashi no Yama: Ne-Ko Nuki ENGLISH NAME: Mountain of Storms: Root Puller MOVE COMMAND: O-- / | \ --O O-- / | \ --O + B / D (near) O O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: COMMENTS: Follow with "Zoku-KiriKabu Gaeshi". ------------------------------------------------------------------------- Japanese Name: Arashi no Yama: Zoku-KiriKabu Gaeshi English Name: Mountain of Storms: Continuation-Slice Stump Return Move Command: O-- / | \ --O + B / D (near) O O O Hits (Light): Hits (Heavy): Move Type: Comments: Follow with "Bu-NokuKuki Ura Nage" or "Zoku-TenChi Gaeshi" or the normal "KiriKabu Gaeshi" (hcf + C). ------------------------------------------------------------------------- Japanese Name: Arashi no Yama: Bu-NokiKuki Ura Nage English Name: Mountain of Storms: Quick Pull Reverse Throw Move Command: --O | \ + B / D (near) O O Hits (Light): Hits (Heavy): Move Type: Comments: Done after the DM version of "Zoku-KiriKabu Gaeshi". ------------------------------------------------------------------------- Japanese Name: Arashi no Yama: Zoku-TenChi Gaeshi English Name: Mountain of Storms: Continuation-Heaven Hell Return Move Command: --O | \ + B / D (near) O O Hits (Light): Hits (Heavy): Move Type: Comments: Done after the SDM version of "Zoku-KiriKabu Gaeshi". ------------------------------------------------------------------------- Intro: Goro holds his hands out and puts them together. Taunt: Holds his hands outwards and grunts. Wins: A - Raises one fist into the air. This is accompanied with a 'thunderclap' sound effect. B - Goro steps forward, his legs far apart, and roars. C - Makes a fist, looks at the screen, and smiles. Time Out: Kneels on one knee and lowers his head, looking surprised as he moves. Draw Game: Goro draws back, his arms up, with an annoyed look on his face. ================ LONE WOLVES TEAM ================ t e r r y b o g a r d _____ | | | '' . '' | '' _______ | | ____ * ---|--- --|--- ____ |\ | | | / | \ | | | \ / _/ / | \ / __| | ------------------------------------------------------------------------- Throws: Grasping Upper b or f + C (near) Buster Throw b or f + D (near) Moves: Spinning Elbow Smash f + A Raising Upper df + C ------------------------------------------------------------------------- Japanese Name: Pawaa Ueibu English Name: Power Wave Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Terry strikes the ground and a energy wave appears. Comments: A short-range projectile attack. ------------------------------------------------------------------------- Japanese Name: Baan Nakkuru English Name: Burn Knuckle Move Command: | / O-- + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Terry poses and jumps forward, his extended fist glowing. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Raijingu Takkuru English Name: Rising Tackle Move Command: --O | \ + A / C O O Hits (Light): 6 Hits (Heavy): 7 Move Type: Terry vaults upward, spinning with his arms held outward. Comments: Your standard uppercut-style attack. Has 'autoguard'. ------------------------------------------------------------------------- Japanese Name: Pawaa Danku English Name: Power Dunk Move Command: --O | \ + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Terry leaps up and strikes with his fist. Comments: Hits once on the way up. Notice Terry's hat :) ------------------------------------------------------------------------- Japanese Name: Kurakku Shuuto English Name: Crack Shoot Move Command: | / O-- + B / D O O Hits (Light): 3 Hits (Heavy): 2 Move Type: Terry jumps forward, bringing his leg over and down. Comments: ------------------------------------------------------------------------- Japanese Name: Pawaa Chaaju English Name: Power Charge Move Command: O-- / | \ --O + B / D O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Terry runs forward and attacks. Comments: You can quickly use another move/DM/SDM afterwards. ------------------------------------------------------------------------- JAPANESE NAME: Pawaa Geizaa ENGLISH NAME: Power Geyser MOVE COMMAND: | / O-- / --O + A / C O O O HITS (LIGHT): 1 as a DM, 3 as a SDM HITS (HEAVY): 1 as a DM, 3 as a SDM MOVE TYPE: Terry strikes the ground and an energy wave shoots up. COMMENTS: A good anti-air attack. ------------------------------------------------------------------------- JAPANESE NAME: Hai Anguru Geizaa ENGLISH NAME: High Angle Geyser MOVE COMMAND: | \ --O | \ --O + B / D O O O O HITS (LIGHT): 3 as a DM, 5 as a SDM HITS (HEAVY): 3 as a DM, 7 as a SDM MOVE TYPE: A dashing elbow followed by an uppercut, then a standard Power Geyser. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Says, "Hey, come on, come on!" vs Mary: Terry has his cap on backwards. Taunt: Says, "Hurry up!" while adjusting his cap. Wins: A - Terry takes off his cap, dusts it off on his knees, puts it back on, and says, "Hmmph!" B - Terry turns around, throws his cap into the air, and says, "Okay!" C - Terry faces towards the screen, throws off his cap, and says "All right!" Draw Game: Terry turns away. a n d y b o g a r d _______ _____'' | '' . '' | '' | / -- | _______ __- * ---|--- --|--- _____ |\ | | | - | / | \ | | | \ / ___/ / | / | \ / __| | ------------------------------------------------------------------------- Throws: Gourin Kai (Phantom Light Beater) b or f + C (near) Kakaekomi (Enclosing Hug) b or f + D (near) Moves: Leaping Fall Kick f + B ------------------------------------------------------------------------- Japanese Name: HiShoKen English Name: Flying Fist Move Command: | / O-- + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Andy holds out his arm and fires a blast of energy. Comments: A short-range projectile attack. ------------------------------------------------------------------------- Japanese Name: ShoRyuDan English Name: Rising Dragon Bullet Move Command: --O | \ + A / C O O Hits (Light): 5 Hits (Heavy): 5 Move Type: Andy spins while leaping diagonally upward. Comments: n/a ------------------------------------------------------------------------- Japanese Name: KuHaDan English Name: Sky Rending Bullet Move Command: O-- / | \ --O + B / D O O O Hits (Light): 3 Hits (Heavy): 5 Move Type: Andy makes a low, broad jump with his feet outward. Comments: n/a ------------------------------------------------------------------------- Japanese Name: ZanEiKen English Name: Phantom Fist Slash Move Command: / --O + A / C O Hits (Light): 1 Hits (Heavy): 1 Move Type: Andy dashes forward, striking with his elbow. Comments: Follow with "GaDanKo". ------------------------------------------------------------------------- Japanese Name: GaDanKo English Name: Inner Bullet Attack Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Andy leans forward and punches. Comments: Done after the "ZanEiKen". ------------------------------------------------------------------------- Japanese Name: Gen'ei Shiranui English Name: Phantom Phosphorescent Light Move Command: jump, then | \ --O + B / D O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Andy falls out of the sky and rolls forward. Comments: Follow with "Shimo Agito" or "Uwa Agito". ------------------------------------------------------------------------- Japanese Name: Gen'ei Shiranui Shimo Agito English Name: Phantom Phosphorescent Light Below Jaw Move Command: --O + A / C Hits (Light): 1 Hits (Heavy): 1 Move Type: Andy rises to one knee and strikes outward with his palm. Comments: Used after "Gen'ei Shiranui". ------------------------------------------------------------------------- Japanese Name: Gen'ei Shirauni Uwa Agito English Name: Phantom Phosphorescent Light Above Jaw Move Command: --O + B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Andy does a falling leg smash. Comments: Used after "Gen'ei Shiranui". ------------------------------------------------------------------------- Japanese Name: GekiHekiHaiSuiSho English Name: Manipulating Dam Attack Move Command: O-- / | \ --O + C (near) O O O Hits (Light): n/a Hits (Heavy): 4 Move Type: A series of four, swift attacks. Comments: Quickly juggle with another move, DM, or SDM. ------------------------------------------------------------------------- JAPANESE NAME: ChoReppaDan ENGLISH NAME: Super Violent Rending Bullet MOVE COMMAND: | / O-- / | \ --O + B / D O O O O O HITS (LIGHT): 8 as a DM, 18 as a SDM HITS (HEAVY): 11 as a DM, 20 as a SDM MOVE TYPE: A flaming version of the KuHaDan. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Hisho Ryusei Ken ENGLISH NAME: Flying Meteor Fist MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 4 as a DM, 7 as a SDM HITS (HEAVY): 4 as a DM, 7 as a SDM MOVE TYPE: Andy throws several punches, then performs his 'revolving hands' win pose followed by a huge HiShoKen. The SDM version ends in 3 large gold HiShoKens. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Says "Hmph!" Taunt: Says "Hmph!" while pulling back his hair and gesturing at his opponent. vs Mai: Andy catches Mai's wedding bouquet and hides it behind his back. Wins: A - Andy turns towards the screen, holds his forearms out, and says, "Yosh!" B - Andy stands silently with his fist in his other palm. C - Andy steps back, revolving his arms while breathing. Draw Game: Andy changes his stance (as if he had been hurt). j o e h i g a s h i __ '' ____ . '' __ __ | | _____ * | __ --|--- __ | | ----| |-- | | | ___/ ____| |____ / __| ___/ ------------------------------------------------------------------------- Throws: Hiza Jigoku (Knee Hell) b or f + C (near) Leg Toss b or f + D (near) Moves: ??? f + B Leg Slide df + B ------------------------------------------------------------------------- Japanese Name: Harikeen Appaa English Name: Hurricane Upper Move Command: O-- / | \ --O + A / C O O O Hits (Light): 1 Hits (Heavy): 2 Move Type: Joe hurls one or two hurricanes at his opponent. Comments: The C version has a shorter range than the A version. ------------------------------------------------------------------------- Japanese Name: BakuRetsuKen English Name: Exploding Punch Move Command: Tap A/C repeatedly Hits (Light): 12 Hits (Heavy): 12 Move Type: Joe moves forward while punching rapidly. Comments: Follow up with the "Exploding Punch Finish". ------------------------------------------------------------------------- Japanese Name: BakuRetsuKen Finisshu English Name: Exploding Finish Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Joe leaps forward with a downwards punch or thrust kick. Comments: In '95, Joe could do the A version twice. Anyone tried it in '97 yet? ------------------------------------------------------------------------- Japanese Name: Taigaa Kikku English Name: Tiger Kick Move Command: --O | \ + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Joe leaps upward with his knee extended. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Surasshu Kikku English Name: Slash Kick Move Command: O-- / | \ --O + B / D O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Joe lunges forward with one foot outward. Comments: n/a ------------------------------------------------------------------------- Japanese Name: OuGon no Kakato English Name: Golden Heel Move Command: | / O-- + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Joe jumps forward and brings his his heel around. Comments: Can go over some projectiles. ------------------------------------------------------------------------- JAPANESE NAME: Sukuruu Appaa ENGLISH NAME: Screw Upper MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 8 on the ground, 2 in the air (as a DM or SDM) HITS (HEAVY): 8 on the ground, 2 in the air (as a DM or SDM) MOVE TYPE: Joe leaps up, creating a huge, gray hurricane (it's orange in the SDM version). COMMENTS: Both versions of this attack move forward when performed, with the SDM moving further than the first one. ------------------------------------------------------------------------- JAPANESE NAME: BakuRetsu Harikeen Taigaa Kakato ENGLISH NAME: Exploding Hurricane Tiger Heel MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 8 as a DM, 12 as a SDM HITS (HEAVY): 8 as a DM, 12 as a SDM MOVE TYPE: Several rushing punches followed by two Hurricane Uppers, a Tiger Kick, and then an OuGon no Kakato. The SDM version makes Joe throw 3 red Hurricane Uppers before continuing with the rest of the attack. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Joe hits his palm and says, "Saku saku ikuze." (Let's do this quick) Taunt: Joe pulls down his shorts, saying "Ora, ora!" (Hey, hey!) Wins: A - Joe falls to his knees and holds up his arms, saying "Yoshaa!" (I did it!) B - Joe punches his fist into his other hand and says, "Haze!" (Get up!) C - Joe hunches over and does some funky punches. Draw Game: Joe falls on his butt, holding one hand to his head. ================ KYOKUGENRYU TEAM ================ r y o s a k a z a k i . . '' | | | ____ ---+--- --|---|-- --|---- --|---|-- ____--- | | | | | * | | | | | | | ----| | | | | | ____--- _/ ____| __/ __/ / __| __/ | ------------------------------------------------------------------------- Throws: Tani Otoshi (Valley Drop) b or f + C (near) Tomoe Nage (Comma-Style Throw) b or f + D (near) Moves: HyoChu Wari (Ice-Pillar Smasher ) f + A ------------------------------------------------------------------------- Japanese Name: Ko-O Ken English Name: Tiger Gleam Fist Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Ryo hurls a wide blast of moving blue energy. Comments: A short-range projectile attack. ------------------------------------------------------------------------- Japanese Name: KoHo English Name: Tiger Cannon Move Command: --O | \ + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Ryo jumps upward with his fist extended and spins. Comments: A knockdown attack. ------------------------------------------------------------------------- Japanese Name: MoKoRaiJinGo English Name: Fury Tiger Thunder ? Strength Move Command: | / O-- + A / C O O Hits (Light): 3 Hits (Heavy): 3 Move Type: Ryo moves forward and brings his arm forward and up. Comments: Follow with "KoHo". ------------------------------------------------------------------------- Japanese Name: MoKoRaiJinSatsu English Name: Fury Tiger Thunder ? Murder Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Ryo jumps forward and chops. Comments: The B version covers about half the screen, while the D version covers about 3/4ths. Will hit an opponent in air if they are jumping. This move is an overhead attack, so use it to punish crouch-blockers. ------------------------------------------------------------------------- Japanese Name: HiEnShippuKyaku English Name: Flying Swallow Gale Leg Move Command: --O \ | / O-- + B / D O O O Hits (Light): 2 Hits (Heavy): 3 (1 if done after KyokugenRyu RenBuKen) Move Type: Ryo leaps forward, kicking as he jumps. Comments: Can pass over some projectiles. ------------------------------------------------------------------------- Japanese Name: KyokugenRyu RenBuKen English Name: Kyoku-gen Style Rapid Dance Fist Move Command: O-- / | \ --O + A / C (near) O O O Hits (Light): n/a Hits (Heavy): 4 Move Type: Ryo makes four continuous punches. Comments: Quickly juggle with another move, DM, or SDM. ------------------------------------------------------------------------- JAPANESE NAME: Ha-O ShoKoKen ENGLISH NAME: Supreme King Flying Fist MOVE COMMAND: --O O-- / | \ --O + A / C O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Ryo hurls a huge, long-range fireball. COMMENTS: Cancels other "smaller" projectiles. ------------------------------------------------------------------------- JAPANESE NAME: RyuKoRanBu ENGLISH NAME: Tiger/Dragon Boisterous Dance MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 16 as a DM, 28 as a SDM HITS (HEAVY): 16 as a DM, 28 as a SDM MOVE TYPE: Ryo rushes forward, then starts punching and kicking. COMMENTS: Finishes with an KoHo if the attack isn't blocked. ------------------------------------------------------------------------- JAPANESE NAME: TenChi Ha-O Ken ENGLISH NAME: Heaven Hell Supreme King Fist MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: A slow-moving, forward-directed punch attack. When his opponent is hit, they fly across the screen. COMMENTS: Will dizzy an opponent when done as an SDM. Possesses good recovery. ------------------------------------------------------------------------- Taunt: Ryo gestures towards his opponent, saying "Ora, ora!" (Come on, come on!) Wins: A - Ryo grins, straightens his gi, and says "Osu!" B - Ryo stands up straight, tightens his belt, and says, "Yosh!" C - Ryo does a few punches and kicks, then says "Osu!" Draw Game: Ryo gets down in a sitting position and looks away. Loss: "Shikujitta..." (Shit!) r o b e r t g a r c i a _______ '' . ___ | | | | | __|____ | | ___ | ------- | | | | _____ |\ * | | | | | | / | | | | | \ | | | | | | |_______| / \ | / __| __| |_/ ____/ / ------------------------------------------------------------------------- Throws: RyuChoKyaku (Super Dragon Leg) b or f + C (near) KubiKiri Nage (Neck-Cutting Throw) b or f + D (near) Moves: Mule Kick f + B ------------------------------------------------------------------------- Japanese Name: RyuGekiKen English Name: Dragon Attack Fist Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Robert extends his arms and hurls a wide blast of energy. Comments: The blast doesn't move, but remains for a moment. This isn't that useful as some characters can actually stand next to Robert and miss the fireball completely. However, because the duration is so long, one of his fireballs can negate two projectiles (i.e. King's Double Strike or Joe's C Hurricane Upper). ------------------------------------------------------------------------- Japanese Name: RyuGa English Name: Dragon Fang Move Command: --O | \ + A / C O O Hits (Light): 1 Hits (Heavy): 2 Move Type: Robert performs a uppercut a la Ryo's KoHo. Comments: Your standard jumping uppercut move. ------------------------------------------------------------------------- Japanese Name: HiEnSenPuKyaku English Name: Flying Whirlwind Leg Move Command: --O \ | / O-- + B / D O O O Hits (Light): 2 Hits (Heavy): 4 Move Type: Robert leaps forward while kicking repeatedly. Comments: Won't go over projectiles. ------------------------------------------------------------------------- Japanese Name: HiEnRyuJinKyaku English Name: Flying Dragon God Leg Move Command: jump, then | / O-- + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Robert dives downward with one leg outward. Comments: Robert will jump away if he is blocked. ------------------------------------------------------------------------- Japanese Name: RyuZanSho English Name: Dragon Slice Flight Move Command: --O | \ + B / D O O Hits (Light): Hits (Heavy): Move Type: A flipping kick attack (just like his flip kick from Art of Fighting 3 :) Comments: n/a ------------------------------------------------------------------------- Japanese Name: KyokugenRyu RenBuKyaku English Name: Kyoku-gen Style Rapid Dance Kick Move Command: O-- / | \ --O + B / D (near) O O O Hits (Light): n/a Hits (Heavy): 4 Move Type: Robert performs a series of swift kicks. Comments: Quickly juggle with another move, DM, or SDM. ------------------------------------------------------------------------- JAPANESE NAME: Ha-O ShoKoKen ENGLISH NAME: Supreme King Flying Fist MOVE COMMAND: --O O-- / | \ --O + A / C O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Robert throws a huge fireball at his opponent. COMMENTS: Will cancel other "smaller" projectiles. ------------------------------------------------------------------------- JAPANESE NAME: RyuKoRanBu ENGLISH NAME: Dragon/Tiger Boisterious Dance MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 13 as a DM, 25 as a SDM HITS (HEAVY): 16 as a DM, 28 as a SDM MOVE TYPE: Robert dashes forward, then starts punching and kicking. COMMENTS: Finishes with a RyuGa if the attack isn't blocked. ------------------------------------------------------------------------- JAPANESE NAME: MuEiShippuJyuDanKyaku ENGLISH NAME: Shadowless Gale Wind Heavy Step Kick MOVE COMMAND: | \ --O | \ --O + B / D O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Robert kicks while flying in the air (resembles his Spirit Kick from AoF/KoF '95 somewhat). During the SDM, he performs a HiEnSenpuKyaku before starting the kick attacks. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Robert says "Donai shitan ya?" (What's wrong?) vs Sie: Robert does his taunt. Taunt: Robert flexes his hand and says, "Donai shitan ya?" (What's wrong?) Wins: ? - Robert gives a thumbs up and says, "Yosha!" (Alright!) ? - Robert says, "Donai ya?" (How does that taste) or (Did you see that?) Draw Game: Robert hurls his arm forward (is he throwing something?) Loss: "Kustottare!" (Shit!) y u r i s a k a z a k i . '' | ------- | | --|---|-- --|---- --|---|-- ____--- | | | * | | | | | | | | | | | | ____--- ---------- _/ __/ / __| __/ | ------------------------------------------------------------------------- Throws: OniHariTe (Demon Hand Sting) b or f + C (near) Sairento Nage (Silent Throw) b or f + D (near) Tsubame Otoshi (Swallow Drop ) b or d or f + C/D Moves: OshiriGeki (Bottom Attack) f + B ------------------------------------------------------------------------- Japanese Name: Ko-O Ken English Name: Tiger Gleam Fist Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Yuri fires a short-range, moving fireball. Comments: Moves further than Ryo's Ko-O Ken. ------------------------------------------------------------------------- Japanese Name: Rai-O Ken English Name: Thunder Gleam Fist Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Yuri jumps forwad, spins, and comes down with her fist. Comments: This move is an overhead attack. It can pass over projectiles or your opponent. ------------------------------------------------------------------------- Japanese Name: Yuri Cho Appaa English Name: Yuri Super Upper Move Command: --O | \ + A / C O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Yuri moves forward and leaps upward with her fist out. Comments: Follow the C version with "Yuri Daburu Appaa". ------------------------------------------------------------------------- Japanese Name: Yuri Daburu Appaa English Name: Yuri Double Upper Move Command: --O | \ + A / C O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Yuri faces the other way, jumps, and uppercuts. Comments: Done as you land from the C version of "Yuri Cho Appaa". ------------------------------------------------------------------------- Japanese Name: Yuri Cho Nakkuru English Name: Yuri Super Knuckle Move Command: | / O-- + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: A long-range parody of Terry's Burn Knuckle. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Yuri Cho MawaShi Geri English Name: Yuri Super Revolving Kick Move Command: | / O-- + B / D O O Hits (Light): 2 Hits (Heavy): 1 Move Type: Yuri makes a wide-arc leap, spinning with one foot out. Comments: Passes over most attacks. ------------------------------------------------------------------------- Japanese Name: HyakuRetsuBinta: Komando Nage English Name: Hundred Violent Slaps: Command Throw Move Command: --O \ | / O-- + A (near) O O O Hits (Light): 100 (well, sorta....) Hits (Heavy): n/a Move Type: Yuri moves forward, grabs her opponent and slaps them silly. Probably the best move in the game :) Comments: Despite the name, this isn't really a 'command throw' as Yuri moves forward a ver short distance, as compared to the Idou Nage. ------------------------------------------------------------------------- Japanese Name: HyakuRetsuBinta: Idou Nage English Name: Hundred Violent Slaps: Moving Throw Move Command: --O \ | / O-- + C O O O Hits (Light): n/a Hits (Heavy): 100 (well, sorta....) Move Type: Yuri dashes forward, grabs her opponent, and slaps them. Comments: The best variation of the best move in the game :) ------------------------------------------------------------------------- JAPANESE NAME: Ha-O ShoKoKen ENGLISH NAME: Supreme King Flying Fist MOVE COMMAND: --O O-- / | \ --O + A / C O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Yuri hurls a huge, pink fireball across the screen. COMMENTS: Cancels other "smaller" projectiles. ------------------------------------------------------------------------- JAPANESE NAME: HiEn Ho-O Kyaku ENGLISH NAME: Flying Phoenix Leg MOVE COMMAND: | \ --O \ | / O-- + B / D O O O O O HITS (LIGHT): 15 as a DM, 28 as a SDM HITS (HEAVY): 15 as a DM, 28 as a SDM MOVE TYPE: Yuri dashes forward and kicks her opponent while moving up them. She finishes the SDM with a Rai-O Ken. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: HiEnRekkou ENGLISH NAME: Flying Gale Violent Pierce MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Yuri performs three Yuri Cho Upper-type attacks. If done as an SDM, she throws five Yuri Cho Uppers. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Stands with her hands on her hips, points at her opponent with one hand, and says, "Babitto yattsukechau zo!" (I will defeat you quickly) Taunt: Yuri puts her hands on her hips and says "Anta," then bends over and says "baka?" (You stupid?) Wins: A - Spins one arm, jumps up, and makes a 'victory' sign with her hand twice while saying "Ei! Ei! Wo! Wo! Jump! V! V!" during the course of the win pose. B - Waves a finger at her opponent, saying "Service, Service!" C - Cools herself off with her shirt, turns around, makes a thumbs up pose, and says "Cho yoyutchi!" (Super piece of cake [easy]!) Recovery: "Otto!" (Whoa!) Time Out: Falls to her feet (facing the screen), looks up toward the screen, then looks downward. Her clothing droops off on one side, showing her shoulder. Draw Game: Yuri looks worried (first animation of her Time Out stance). Loss: "Oto-san, gomen!" (Father, sorry!) ============== NEW IKARI TEAM ============== l e o n a | | | | -----|-- ----|---- | / / | / |_/ / __| / ------------------------------------------------------------------------- Throws: Killer Bite b or f + C (near) Orient Buckler b or f + D (near) Heidern Inferno b or d or f + C/D ------------------------------------------------------------------------- Japanese Name: Muun Surasshaa English Name: Moon Slasher Move Command: Charge | O + A / C O | Hits (Light): 1 Hits (Heavy): 1 Move Type: Leona stands up while swinging her arm forward. Comments: A great anti-air attack. ------------------------------------------------------------------------- Japanese Name: X Karibaa English Name: X Caliber Move Command: Charge | O + B / D O | Hits (Light): 1 Hits (Heavy): 1 Move Type: Leona leaps forward, an 'X' of energy forming around her. Comments: Goes over projectiles. Leaves Leona vulnerable if it is blocked. ------------------------------------------------------------------------- Japanese Name: Borutekku Ranchaa English Name: Baltic Launcher Move Command: Charge O-- --O + A / C Hits (Light): 5 Hits (Heavy): 10 Move Type: Leona screams and creates a ball of energy that stays still if A is used or moves forward if C is used. However, she now jumps in front of the of the ball during the C version, leaving her open to attack. Comments: You can use any normal attack while the ball hits. ------------------------------------------------------------------------- Japanese Name: Gurando Seibaa English Name: Grand Saber Move Command: Charge O-- --O + B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Leona dashes forward, kneels, and a crescent-shaped wedge of energy appears before her. Comments: Follow the D version with "Sonic Kick". ------------------------------------------------------------------------- Japanese Name: Sonikku Kikku English Name: Sonic Kick Move Command: --O + D Hits (Light): n/a Hits (Heavy): 1 Move Type: Leona vaults upward while kicking once. Comments: Used as the D version of "Grand Saber" ends. ------------------------------------------------------------------------- Japanese Name: Ai Surasshaa English Name: Eye Slasher Move Command: | / O-- + A / C O O Hits (Light): Hits (Heavy): Move Type: Leona throws a boomerang. Comments: She remains immobile until the boomerang returns. ------------------------------------------------------------------------- JAPANESE NAME: V Surasshaa ENGLISH NAME: V Slasher MOVE COMMAND: jump, then | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Leona slashes a ragged 'V' (Victory) sign in the air. If done as a SDM, the 'V' is larger and more well-drawn. COMMENTS: Doesn't work unless she actually hits her opponent. ------------------------------------------------------------------------- JAPANESE NAME: Gurabide Sutoomu ENGLISH NAME: Gravity Storm MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Several standing attacks followed by a kick that knocks her opponent into the air. If it hits, she jumps up, impales her opponent with a dagger, and then her opponent explodes. The SDM version merely an enhanced version of the standard Gravity Storm. COMMENTS: Doesn't have a very good range. ------------------------------------------------------------------------- JAPANESE NAME: Reborubaa Supaaku ENGLISH NAME: Revolver Spark MOVE COMMAND: | / O-- / | \ --O + B / D O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Leona rushes forward, grabs her opponent, and stabs them with her dagger. After pulling it out and looking away, her challenger explodes. The SDM is more or less the same as the DM. COMMENTS: She says 'Sayonara!' while stabbing her opponent :) ------------------------------------------------------------------------- Intro: Leona says "Ninmu suikou shimasu" (I shall perform my duty) or (I will begin the mission). As 1st up: Leona is wearing a cape. She she flicks it off while saying, "Ninmu suikou shimasu" (I shall perform my duty) or (I will begin the mission). Taunt: Leona turns away and fiddles with her gloves while saying, "Doushita no?" (What's wrong?) Wins: A - Waves hands over her head, then clasps them in front of herself. B - Ties shoelaces, turns to look at opponent, tosses hair out of eyes, resumes tying. C - Leona looks towards the screen and her eyes flash. She says "Ninmu kanryou." (I've completed my duty) or (Mission complete.) Draw Game: Leona pulls at her shorts and looks angrily towards the screen. Specials: "Kill!" r a l f j o n e s ___ ___ '' '' _____ | | -----. ___ | \ | ----- | | | | * | ___ | | | | | , | | ___| | /, ___/ / |_/ ___/ ____/ ___| ____/ / \ ------------------------------------------------------------------------- Throws: Dynamite Headbutt b or f + C (near) Northern Light Bomb b or f + D (near) ------------------------------------------------------------------------- Japanese Name: Barukan Panchi English Name: Vulcan Punch Move Command: Tap A/C repeatedly, then press --O Hits (Light): 2 Hits (Heavy): 2 Move Type: Ralf punches quickly. Comments: Does great block damage. Causes knockdown if it hits. ------------------------------------------------------------------------- Japanese Name: Gatoringu Attaku English Name: Gatling Attack Move Command: Charge O-- --O + A / C Hits (Light): 4 Hits (Heavy): 4 Move Type: Ralf turns while moving forward, punching three times. Comments: n/a ------------------------------------------------------------------------- Japanese Name: KyuKoKa BakuDan Panchi English Name: Diving Bomb Punch Move Command: Charge | O + A / C O | Hits (Light): 1 (or 1/3 if he catches an opponent on the way up) Hits (Heavy): 1 (or 1/3 if he catches an opponent on the way up) Move Type: Ralf leaps up and then dives downward. Comments: He sets his opponent on fire if he hits, or bounces away if his attack misses or is blocked. ------------------------------------------------------------------------- Japanese Name: KyuKoKa BakuDan Panchi English Name: Diving Bomb Punch (alternate) Move Command: jump, then | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Ralf dives out of the sky. Comments: He stes his opponent on fire if he hits, or bounces away if his attack misses or is blocked. ------------------------------------------------------------------------- Japanese Name: Rarufu Kikku English Name: Ralf Kick Move Command: Charge O-- --O + B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Ralf slams the ground, then jumps forward, spinnning with his feet stretched forward. Comments: Often causes critical hits. You can juggle after it if you get a critical hit, too. ------------------------------------------------------------------------- Japanese Name: Suupaa Aruzenchin Bakku Buriikaa English Name: Super Argentine Back Breaker Move Command: O-- / | \ --O + B / D (near) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Grabs his foe, throws them into the air, then slams them. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: BariBari Barukan Panchi ENGLISH NAME: Blazing Vulcan Punch MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 13 as a DM, 25 as a SDM HITS (HEAVY): 13 as a DM, 25 as a SDM MOVE TYPE: Ralf moves forward and Vulcan Punches rapidly, ending in a corny uppercut for the DM, triple uppercut for the SDM. COMMENTS: Does _great_ block damage. Now has a machine-gun style sound effect! ------------------------------------------------------------------------- JAPANESE NAME: Umanori BariBari Barukan Panchi ENGLISH NAME: Horse-Mounted Blazing Vulcan Punch MOVE COMMAND: | / O-- / | \ --O + B / D O O O O O HITS (LIGHT): 14 as a DM, 24 as a SDM. HITS (HEAVY): 14 as a DM, 24 as a SDM. MOVE TYPE: Ralf knocks his opponent over and Vulcan Punches them repeatedly before standing up. COMMENTS: "One More!" :) ------------------------------------------------------------------------- JAPANESE NAME: ENGLISH NAME: Galactica Phantom MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Ralf pauses, then strikes with a lunging punch. The SDM version produces a large blast of energy which sets Ralf's opponent on fire, should it hit. COMMENTS: This attack is unblockable, but can avoided normally. ------------------------------------------------------------------------- As 1st up: Ralf drinks a bottle of bear and tosses it aside. Intro: Ralf ties on his headband, saying "Oowah! Tottoto kakatte koi!" (Oowah! Come on, let's fight!) vs Clark: Ralf: "Ikuze Clark!" Clark: "Oh!" Both: "Cross Changer!" This is said while they do four synchronized poses, the last pose being unique. When they clench their fists in pose #2, a blue flash appears. Taunt: Says "Yoshi, todome iku ka?" (All right, shall we finish this?" Wins: A - Smacks fists, leans back, says "Uwargh!" Same as KoF '96. B - Flips opponent off twice, says [I think] "Shya, loser[?], nenda kora!" ("You got smacked [loser?], what do you think of that?"). C - Ralf stands up straight with his arm out, then moves back, holding his arm against his shoulder, while saying "Yay! Ninmu Kanryou!" Draw Game: Ralf stands with his head down and his arms apart (the first frames of his taunt). c l a r k s t e e l /----- -- /----- ----- ____--- | | | ------ ______ | * | ---|--- ______ | | | | | /, | | | , __/ __/ __/ / \ / / |_/ ------------------------------------------------------------------------- Throws: Pyramid Driver EX b or f + C (near) Fisherman Buster b or f + D (near) Death Lake Dive b or d or f + C/D Moves: Arc Kick f + B ------------------------------------------------------------------------- Japanese Name: Barukan Panchi English Name: Vulcan Punch Move Command: Tap A/C repeatedly, then press --O Hits (Light): 3 Hits (Heavy): 8 Move Type: Clark punches repeatedly, but not as long as Ralf can. Comments: This move will juggle opponents. ------------------------------------------------------------------------- Japanese Name: Napaamu Sutorecchi English Name: Napalm Stretch Move Command: --O | \ + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Clark leaps up, grabs his opponent, and slams them. Comments: Only works against airborne enemies. ------------------------------------------------------------------------- Japanese Name: Furankenshutainaa English Name: Frankensteiner Move Command: --O | \ + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Clark uses his legs to flip and slam his enemy. Comments: He'll pose afterwards if you don't use the Flash Elbow. ------------------------------------------------------------------------- Japanese Name: Rooringu Kureidoru English Name: Rolling Cradler Move Command: O-- / | \ --O + A / C O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Clark runs forward, grabs his opponent, then rolls around on the floor before letting ago. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Suupaa Aruzenchin Bakku Buriikaa English Name: Super Argentine Back Breaker Move Command: O-- / | \ --O + B / D (near) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Grabs his foe, tosses them into the air, and slams them. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Furasshu Eruboo English Name: Flash Elbow Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Clark runs forward and does an elbow dive. Comments: Done after _any_ of Clark's command throws (not DMs). ------------------------------------------------------------------------- JAPANESE NAME: Urutora Aruzenchin Bakku Buriikaa ENGLISH NAME: Ultra Argentine Back Breaker MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C (near) O O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Clark grabs his opponent and performs multiple Super Argentine Back Breakers on them. He finishes the SDM version with a mid-air hold and drop. COMMENTS: n/a ------------------------------------------------------------------------- ENGLISH NAME: Running Spree MOVE COMMAND: O-- / | \ --O O-- / | \ --O + B / D O O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Clark runs until he grabs his opponent, points, then does a running powerbomb that launches them across the screen. He repeats it twice during the SDM version. COMMENTS: n/a ------------------------------------------------------------------------- vs Clark: Ralf: "Ikuze Clark!" Clark: "Oh!" Both: "Cross Changer!" This is said while they do four synchronized poses, the last pose being unique. When they clench their fists in pose #2, a blue flash appears. Wins: A - Does silent salute, then gives thumbs up (modified from KoF '96) B - Pulls out dog tags like in '96, says "Amai yo, na." ("Naive, huh?") instead of '96 "Nurui yo, na." C - "Yay! Ninmu Kanryou!" Same as '96. ==================== PSYCHO SOLDIERS TEAM ==================== a s a m i y a a t h e n a ----+---- ----+---- --------- _____ | | | | |_______| | / _________ ----|---- | -+- -+- |___| | | | | /|\ /|\ ----+---- | | / / | | |-------| / / / ------------------------------------------------------------------------- Throws: Bit Throw b or f + C (near) Psychic Throw b or f + D (near) Moves: Hopping Double Kick f + B Butt Bounce jump, then d + B ------------------------------------------------------------------------- Japanese Name: Saiko Booru Attaku English Name: Psycho Ball Attack Move Command: | / O-- + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Athena hurls a ball of pink energy at her opponent. Comments: A long-range projectile attack. ------------------------------------------------------------------------- Japanese Name: Saiko Soodo English Name: Psycho Sword Move Command: --O | \ + A / C (or, jump, then perform) O O Hits (Light): 5 Hits (Heavy): 6 Move Type: Athena leaps into the air, creating a blade of energy. Comments: Works well when used after a "Psychic Teleport". ------------------------------------------------------------------------- Japanese Name: Fenikkusu Aroo English Name: Phoenix Arrow Move Command: jump, then | / O-- + A / C O O Hits (Light): 7 Hits (Heavy): 9 Move Type: Athena dives downward, covered in psychic energy. Comments: Good for cross-ups and block damage. The C version ends in a knockdown kick. ------------------------------------------------------------------------- Japanese Name: Nuu Saiko Rifurekutaa English Name: New Psycho Reflector Move Command: --O \ | / O-- + B / D O O O Hits (Light): 4 (Athena stands still) Hits (Heavy): 7 (Athena leaps forward) Move Type: Athena creates a shield of psychic energy. Comments: This move will reflect most long-range projectiles. ------------------------------------------------------------------------- Japanese Name: Saikikku Terepooto English Name: Psychic Teleport Move Command: | \ --O + B / D O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Athena appears to blur, then appears further away. Comments: Try a "Psycho Sword" or "Super Psychic Throw" as this move ends. ------------------------------------------------------------------------- Japanese Name: Suupaa Saikikku Suruu English Name: Super Psychic Throw Move Command: O-- / | \ --O + C (near) O O O Hits (Light): n/a Hits (Heavy): 1 Move Type: Athena grabs her opponent and hurls them upward with the aid of psychic force. Comments: Your opponent is left open to attack after being hit with this move. ------------------------------------------------------------------------- JAPANESE NAME: Shainingu Kurisutaru Bitto ENGLISH NAME: Shining Crystal Bit MOVE COMMAND: O-- --O \ | / O-- + A / C (or, jump and perform) O O O HITS (LIGHT): 1 (can be 2, as a DM or SDM) HITS (HEAVY): 1 (can be 2, as a DM or SDM) MOVE TYPE: Rotating crystal balls surround Athena. The SDM version also has a shield of power that surrounds her. COMMENTS: Press A+B+C+D to cancel this move. ------------------------------------------------------------------------- Japanese Name: Kurisutaru Shuuto English Name: Crystal Shoot Move Command: | / O-- + A / C O O Hits (Light): 1 (it moves forward if you're on the ground) Hits (Heavy): 1 (it moves upward if you're on the ground) Move Type: Athena collects the crystal balls and throws them as one large projectile. Comments: You can delay the firing of the projectile by holding down the button used. She'll fire it digonally downwards if you did the "Shining Crystal Bit" in the air. ------------------------------------------------------------------------- JAPANESE NAME: Fenikuusu Fangu Aroo ENGLISH NAME: Phoenix Fang Arrow MOVE COMMAND: jump, then | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Athena performs three consecutive flaming Phoenix Arrows. The SDM version is enhanced somewhat but looks the same. COMMENTS: n/a ------------------------------------------------------------------------- As 1st up: Athena appears in a schoolgirl's outfit (changes depending on what side of the screen she's on). She pulls off the outfit, revealing her normal clothes, while saying, Taunt: Athena sneezes and then stands up and winks, saying, Wins: A - "Yatta! Gu!" B - "Yay, Kampeki!" C - "Watashi tachi wa makenai wa!" or "We won't be beaten!" Does "Sailor Moon" pose, like in '96. Draw Game: Athena shakes her head and buries her face in her hands, sobbing. s i e k e n s o u | / / _\_|_/_ |___|___| -+- +--+- --/---\-- ___|___ /|\ |--+- / ___ \ |_______| | |--+- ---+--- --------- | |--+- _| / J \ ------------------------------------------------------------------------- Throws: Hakkei (Discharge Type Attack) b or f + C (near) Tomoe Nage (Comma-Style Throw) b or f + D (near) Moves: Double Rake f + A Leaping Spin Kick f + B ------------------------------------------------------------------------- Japanese Name: ChoKyuDan English Name: Super Ball Bullet Move Command: | / O-- + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Kensou throws a ball of blue energy at his foe. Comments: A long-range projectile attack. ------------------------------------------------------------------------- Japanese Name: RyuSoGeki English Name: Dragon Talon Attack Move Command: jump, then | \ --O + A / C O O Hits (Light): 4 Hits (Heavy): 4 Move Type: Kensou dives diagonally, slashing with his hand. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RyuRenda English Name: Dragon Barrage Move Command: --O | \ + A / C (tap A / C repeatedly) O O Hits (Light): 12 Hits (Heavy): 12 Move Type: Kensou turns from one side to the other, attacking. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RyuRenGa: ChiRyu English Name: Rapid Dragon Fang: Earth Dragon Move Command: O-- / | \ --O + A O O O Hits (Light): 3 Hits (Heavy): n/a Move Type: Kensou hops forward, attacking three times. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RyuRenGa: TenRyu English Name: Rapid Dragon Fang: Heaven Dragon Move Command: O-- / | \ --O + C O O O Hits (Light): n/a Hits (Heavy): 3 Move Type: Kensou leaps into the air, attacking three times. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RyuGakiSai English Name: Dragon Jaw Slash Move Command: O-- | / + B / D O O Hits (Light): 3 Hits (Heavy): 3 Move Type: Kensou turns upside-down and jumps, kicking. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: ShinRyu Seio Rekkyaku ENGLISH NAME: Dragon God Western Tear Kick MOVE COMMAND: | \ --O \ | / O-- + B O O O O O HITS (LIGHT): 13 as a DM, 14 as a SDM HITS (HEAVY): n/a MOVE TYPE: Kensou performs a Rapid Dragon Fang: Earth Dragon, followed by a Dragon Jaw Slash. COMMENTS: Tap B rapidly to increase the damage done. He'll burst into flame during the SDM version. ------------------------------------------------------------------------- JAPANESE NAME: ShinRyu TenBu Kyaku ENGLISH NAME: Dragon God Heavenly Dance Kick MOVE COMMAND: | \ --O \ | / O-- + D O O O O O HITS (LIGHT): n/a HITS (HEAVY): 14 as a DM, 15 as a SDM MOVE TYPE: Kensou performs a Rapid Dragon Fang: Heaven Dragon, followed by a Dragon Jaw Slash. COMMENTS: Tap B rapidly to increase the damage done. He'll burst into flame during the SDM version. ------------------------------------------------------------------------- JAPANESE NAME: SenKiHaGin ENGLISH NAME: Hermit Energy Motion Start MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Kensou discharges a huge blast of energy. COMMENTS: This attack is unblockable. Tap A/C rapidly to increase the damage done. ------------------------------------------------------------------------- JAPANESE NAME: Niku Man-Na (the 'na' may not mean anything, like '-ya') ENGLISH NAME: Meat Bun MOVE COMMAND: | / O-- | / O-- + A / C O O O O HITS (LIGHT): 0 (as a DM or SDM) HITS (HEAVY): 0 (as a DM or SDM) MOVE TYPE: Kensou grabs a bun and slowly eats it. COMMENTS: The A version will restore a small amount of life. The C version doesn't restore life, but Kensou will counterattack with the SenKiHaGin from time to time if he is hit. You can also manually counterattack by pressing qcf,qcf,A/C yourself with no extra Power loss. If done as an SDM, Kensou will lose life when he chokes on the bun at the end of this move (unless you use the C version and make a counterattack). ------------------------------------------------------------------------- Intro: Sie leaps onscreen and eats a steaming rice bun. As 1st up: Sie eats a bun, promply chokes on it, then hits his chest to help swallow it. He says, "Ka! Shinukato omotta!" (Ka! I thought I was going to die!) vs Robert: Sie does his taunt. Wins: A - Waves finger, "Mada mada shugyo ga tarin na!" B - Backflip, crotch of shorts rip, he goes crazy. C - Backflip, "Yo, yattaze!" Time Over: Sie turns towards the screen and stomps around, waving his arms. c h i n g e n s a i /_\ --+-- ------- ----+---- _|_ +-+ --------- ---\./--- ,|, |-| | | /_| | |_\ | _+-+_ | | |=======| --- / \ / |_/ / / | \ | ------------------------------------------------------------------------- Throws: Alcoholic Forcing b or f + C (near) SakaKyaku Nage (Sloping Leg Throw) b or f + D (near) ------------------------------------------------------------------------- Japanese Name: BouDanGeki - Jaku English Name: Gourd Basket Attack - Weak Move Command: | / O-- + A O O Hits (Light): 1 Hits (Heavy): n/a Move Type: Chin hurls a gourd at his opponent, then snags it back. Comments: Negates some projectiles. ------------------------------------------------------------------------- Japanese Name: BouDanGeki - Kyo English Name: Gourd Basket Attack - Strong Move Command: | / O-- + C O O Hits (Light): n/a Hits (Heavy): 1 Move Type: Chin hurls a gourd, then turns and hurls another one after the first one comes back. Comments: Negates some projectiles. ------------------------------------------------------------------------- Japanese Name: RyuRinHoRai English Name: Willow Phosphorous Sagebrush Pigweed Move Command: --O | \ + A / C O O Hits (Light): 6 Hits (Heavy): 13 Move Type: Chin walks while spinning, then jumps, (still spinning), and lands on the ground. Comments: You want to come up with a better translation? :) ------------------------------------------------------------------------- Japanese Name: KaiTenTekiKuToKen English Name: Rotary Air Pierce Fist Move Command: O-- / | \ --O + D or --O + D (for SuiKan Kan-O) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Chin rolls forward, then stops with an upwards punch. Comments: Goes under certain attacks. The 'hcf,B/D' version can also be used during the "BoGetsuSui". ------------------------------------------------------------------------- Japanese Name: SuiKan Kan-O English Name: Drunken Pipe Coil of Old Man Move Command: | \ --O + A / C O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Chin staggers in place, drunk. Comments: He is partially invincible. Cancel this move by pressing A+B+C+D, or follow with "Rotary Air Pierce Fist" or "Butterfly Type Land Carp". ------------------------------------------------------------------------- Japanese Name: ChoShuRikuGyo English Name: Butterfly Type Land Carp Move Command: --O + A / C (for SuiKan Kan-O) Hits (Light): 2 Hits (Heavy): 2 Move Type: Chin flies forward, holding his gourds. Comments: n/a ------------------------------------------------------------------------- Japanese Name: ChoShuRikuGyo English Name: Butterfly Type Land Carp Move Command: | \ --O (hold forward) + A / C O O Hits (Light): 2 Hits (Heavy): 2 Move Type Chin flies forward, holding his gourds. Comments: Note that performing this special attack in this manner will compltely bypass the SuiKan Kan-O animation. ------------------------------------------------------------------------- Japanese Name: BoGetsuSui English Name: Moon Drunk Move Command: | / O-- + B / D, move O-- and/or --O O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Chin drops to the ground and creeps around on his back. Comments: He is partially invincible and can dodge many attacks. Cancel this move by pressing A+B+C+D, or follow with "Dragon Snake Counter, "Clever Carp Counter", or "Rotary Air Pierce Fist". ------------------------------------------------------------------------- Japanese Name: RoJa HanSho English Name: Dragon Snake Counter Move Command: O + B during BoGetsuSui | Hits (Light): 2 Hits (Heavy): n/a Move Type: Chin makes a low leap forward, kicking with his foot. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RiGyo HanHo English Name: Clever Carp Counter Move Command: O + D during BoGetsuSui | Hits (Light): n/a Hits (Heavy): 1 Move Type: Chin kicks upward, then rolls backward and stands up. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: GoRan EnHo ENGLISH NAME: Roaring Space Flame Burn MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Chin spits forth a blast of flame. COMMENTS: The A version goes upward, and the C version goes forward. If you're using it as an SDM, the flames go out in all directions. ------------------------------------------------------------------------- JAPANESE NAME: Go En ShoRai ENGLISH NAME: Roaring Flame Invitation MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Chin explodes into a burst of flame, then performs a flaming RyuRinHoRai. COMMENTS: Chin is fully invincible during the frames of his explosion animation (this includes projectiles). ------------------------------------------------------------------------- Intro: Chin dives onto the screen, falls on his face, and flips up. As 1st up: Chin wakes up, a moth fluttering around him. He looks from side to side before standing. Draw Game: Chin falls backward onto the ground. =========== GIRLS' TEAM =========== k a g u r a c h i z u r u _|_ _|_ _ ___ _ --|------ __----_'' ----- | | | | -|___|- | ___ | /_ _/_ |-+-| _-|___|-_ |/ \ | / \ | |_|_| _________ | | ' | | | / | \ _____/ --____- O___/ ------------------------------------------------------------------------- Throws: ReiGetsu (Moon Decree) b or f + C (near) KaiTen (Heaven's Reap) b or f + D (near) ------------------------------------------------------------------------- Japanese Name: HyaKatsu: Tenjin no Kotowari English Name: 100th Ressurection: Heavenly Spirit's Judgment Move Command: --O | \ + A / C O O Hits (Light): 2, or 1 if you hit an airborne foe (Kagura's double) Hits (Heavy): 2, or 1 if you hit an airborne foe (Kagura herself) Move Type: Kagura flies into the air with one hand outstretched. Comments: n/a ------------------------------------------------------------------------- Japanese Name: NiHyakuJuuNi Katsu: Jinsoku no Norito English Name: 202nd Ressurection: Godly Speed Shinto Prayer Move Command: --O \ | / O-- + A / B / C / D (double tap to stop) O O O Hits (Light): 1 (Kagura's double) Hits (Heavy): 1 (Kagura herself) Move Type: Kagura rushes forward and attacks. Comments: A / C produces a upward hit, B / D produces a low hit. Follow with "TenZui". You can double-tap the button used to make Kagura stop rushing and attack. ------------------------------------------------------------------------- Japanese Name: TenZui English Name: Heavenly Omen Move Command: | / O-- + A / B / C / D O O Hits (Light): 1 (Kagura's double) Hits (Heavy): 1 (Kagura herself) Move Type: Kagura attacks in one of two ways. Comments: You have to use the same button type as you used for the "Jinsoku no Norito". A / B (either weak attack) results in a frontal attack, while C / D (either strong attack) results in a low attack. ------------------------------------------------------------------------- Japanese Name: NiHyakuJyuuNi Katsu Oto Shiki: ChoMon no Isshin English Name: 212nd Ress. B-Style: The Lone Needle of the Gate's Peak Move Command: | \ --O + A / B / C / D O O Hits (Light): 1 (Kagura's double) Hits (Heavy): 1 (Kagura herself) Move Type: Chizuru leaps forward and attacks. Comments: A / B (either weak attack) will make Kagura do a short leaping attack, while C / D (either strong attack) will make Kagura leap even farther before attacking. ------------------------------------------------------------------------- Japanese Name: HyakuHa Katsu: Tamayura No Shitsune English Name: 108th Ressurection: The Echo of the Koto Move Command: O-- / | \ --O + A / C O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Kagura makes a low attack. She'll roll forward if you use the C version, prior to attacking. Comments: This attack will reflect certain projectiles. ------------------------------------------------------------------------- JAPANESE NAME: Rimen-HachiJuuGo Katsu: Reigi no Ishizue ENGLISH NAME: Reverse 85th Ressurection: Zero Technique MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Kagura lurches backward, then darts forward with a low punch attack. COMMENTS: If hit, her opponent will change color and cannot use special moves, DMs, or SDMs for as long as they are a different color. ------------------------------------------------------------------------- JAPANESE NAME: Rimen-I Katsu: Sanrai no Fujin ENGLISH NAME: Reverse Side 1st Ressurection: Three-Sided Defense MOVE COMMAND: | \ --O | \ --O + B / D O O O O HITS (LIGHT): 6/30 (as a DM or SDM) HITS (HEAVY): 6/30 (as a DM or SDM) MOVE TYPE: Kagura creates a double that moves forward, spinning and swinging her arms around. COMMENTS: Kagura can only use normal moves during the time that her double is on the screen. ------------------------------------------------------------------------- s h i r a n u i m a i --------- /---, +-+ | /-------- | | | | \ | / -|-|-|-|- /| \ --|-- | | ` | ' -+-----+- / | \ / \ | | / \ /-/ ,-|- | / ` |-| _/ \_ `/ --|- ------------------------------------------------------------------------- Throws: Shiranui Gourin (Phantom Light Beater) b or f + C (near) FuuSha Kuzushi (Windmill Demolisher) b or f + D (near) Yume Zakura (Dream Cherry ) b or d or f + C/D Moves: Sliding Kick df + B ------------------------------------------------------------------------- Japanese Name: KaChoSen English Name: Flower Butterfly Fan Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mai throws a folding fan towards her challenger. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RyuEnBu English Name: Dragon Blaze Dance Move Command: | / O-- + A / C O O Hits (Light): 1 Hits (Heavy): 2 Move Type: Mai swings the 'tails' of her outfit and they burst into flame as they move. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Musasabi no Mai English Name: Flying Squirrel Dance Move Command: Charge | O + A / C or jump, then | / O-- + A / C O | O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mai jumps back onto the edge of the screen (charge d,u, A/C version), then dives downward, her fan in her mouth (both versions). Comments: If you don't hold the button used during the 'charge d,u, A/C' version, Mai will grab the edge and drop to the floor. ------------------------------------------------------------------------- Japanese Name: Hakuro no Mai English Name: White Crane Dance Move Command: --O | \ + A / C O O Hits (Light): Hits (Heavy): Move Type: Mai spins around, holding out a pair of folding fans. Comments: n/a ------------------------------------------------------------------------- Japanese Name: HishoRyuEnJin English Name: Flying Dragon Blaze Position Move Command: --O | \ + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Mai does a backflip while kicking, her 'tails' on fire. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Hissatsu Shinobi Bachi English Name: Certain Death Ninja Bees Move Command: O-- / | \ --O + B / D O O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Mai rolls forward, then leaps forward with her elbow. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: Cho Hissatsu Shinobi Bachi ENGLISH NAME: Super Certain Death Ninja Bees MOVE COMMAND: | / O-- / | \ --O + B / D O O O O O HITS (LIGHT): 5 as a DM, 14 as a SDM HITS (HEAVY): 5 as a DM, 14 as a SDM MOVE TYPE: Mai alights on fire and performs a forward roll, then a flying elbow press. The fire that surrounds her looks like the head of a phoenix. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: Ho-O no Mai ENGLISH NAME: Phoenix Dance MOVE COMMAND: | / O-- | / O-- + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Mai jumps up and performs a spinning dive, surrounded by fire. Note that she is facing backwards :) COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: SuiCho no Mai ENGLISH NAME: Water Bird Dance MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Mai hurls forth 3 fans, a la the KaChoSe. In the SDM version, she throws 4 fans, and they are all on fire. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Points her fan at her opponent, saying "Kakatte Rasshai!" (Come at me!) as 1st up: She's already on screen wearing a kimono, but changes out of it into her ninja outfit while waving her fans . vs Andy: Mai is wearing a wedding dress. She has a bouquet of flowers, that she tosses to Andy (he promptly hides it) . Taunt: Mai shakes a fan at her opponent and says "Doshita no?" (What's wrong?) Wins: A - Mai takes out an umbrella, opens it, and turns with her back towards the opponent. She turns her head and says, "Nippon ichi!" (I'm the best [number one] in Japan!" B - Mai takes out an umbrella, opens it, and when she swings it back, she's wearing a kimono and facing the screen. She says, "Nippon ichi!" (I'm the best [number one] in Japan!" C - Mai toss her fan into her other hand and opens it (that's not all that happens ^_-;) and says "Nippon ichi!" (I'm the best [number one] in Japan!" Time Out: Mai turns around and wistfully swings her tails to and fro. k i n g | '' ____--- \ | /------ | | | ____--- | | | ____/ ____/ ------------------------------------------------------------------------- Throws: Hold Rush b or f + C (near) Hook Buster b or f + D (near) Moves: Slide df + D ------------------------------------------------------------------------- Japanese Name: Benomu Sutoraiku English Name: Venom Strike Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: King swings her legs and fires a projectile of energy. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Daburu Sutoraiku English Name: Double Strike Move Command: | \ --O | \ --O + B / D O O O O Hits (Light): 2 Hits (Heavy): 2 Move Type: King swings her legs and fires two projectiles. Comments: The first projectile doesn't go as far as the second one. ------------------------------------------------------------------------- Japanese Name: Toruneedo Kikku English Name: Tornado Kick Move Command: --O \ | / O-- + B / D O O O Hits (Light): 4 Hits (Heavy): 6 Move Type: King vaults upward, spinning and kicking repeatedly. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Miraaju Kikku English Name: Mirage Kick Move Command: O-- / | \ --O + B / D O O O Hits (Light): 4 Hits (Heavy): 4 Move Type: King dashes forward and kicks several times. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Torappu Shooto English Name: Trap Shot Move Command: --O | \ + B / D O O Hits (Light): 5 Hits (Heavy): 5 Move Type: King flips backward and kicks. If her kick connects, she follows it with a few more swift kicks. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Sepuraizu Roozu English Name: Surprise Rose Move Command: --O | \ + A / C O O Hits (Light): 4 Hits (Heavy): 4 Move Type: King jumps into he air and dives downward, stepping with her feet. Comments: Hits on the way up, and on the way down. ------------------------------------------------------------------------- JAPANESE NAME: Irrujon Dansu ENGLISH NAME: Illusion Dance MOVE COMMAND: | \ --O \ | / O-- + B / D O O O O O HITS (LIGHT): 14 as a DM, 20 as a SDM HITS (HEAVY): 14 as a DM, 20 as a SDM MOVE TYPE: King hops back, leaps forward, and begins kicking. The SDM version is longer and hits more times. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Sairento Furasshu ENGLISH NAME: Silent Flash MOVE COMMAND: | / O-- | / O-- + B / D O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: A Trap Shot followed by a kick / flip kick combo. The SDM version makes her use four Trap Shots before the flip kick. COMMENTS: Has a bad forward range. Best used as an anti-air move. ------------------------------------------------------------------------- =========== KOREAN TEAM =========== k i m k a p h w a n | . _______ ____--- / --|---- | ------- \ | | / * | | \ \ | | | / | ____--- / \ | | | / | | | --------\ / __| ____/ ___/ / ____/ ------------------------------------------------------------------------- Throws: Kubi KiWaNe Otoshi b or f + C (near) Sakkyaku Nage b or f + D (near) ??? f + A Forward Hop Kick f + B ------------------------------------------------------------------------- Japanese Name: HiEnZan English Name: Flying Swallow Slash Move Command: Charge | O + B / D O | Hits (Light): 1 Hits (Heavy): 2 Move Type: Kim vaults upward and kicks. Comments: Follow the D version with the "HiEnZan Finish". ------------------------------------------------------------------------- Japanese Name: HiEnZan Finish English Name: Flying Swallow Slash Finish Move Command: | + D during D version of HiEnZan. O Hits (Light): n/a Hits (Heavy): 1 Move Type: Kim does an added downward flip kick. Comments: Used during the D version of the "HiEnZan". ------------------------------------------------------------------------- Japanese Name: KuSaJin English Name: Sky Sand Dust Move Command: Charge | O + A / C O | Hits (Light): 2 Hits (Heavy): 3 Move Type: Kim flies upward, spinning and kicking. Comments: n/a ------------------------------------------------------------------------- Japanese Name: HanGetsuZan English Name: Half Moon Slash Move Command: | / O-- + B / D O O Hits (Light): 3 Hits (Heavy): 3 Move Type: Kim does a flying splits-kick. Comments: n/a ------------------------------------------------------------------------- Japanese Name: HiShoKyaku English Name: Flying Leg Move Command: jump, then | \ --O + B / D O O Hits (Light): 4 Hits (Heavy): 5 Move Type: Kim steps with his feet while falling down. Comments: n/a ------------------------------------------------------------------------- Japanese Name: RyuSeiRaku English Name: Falling Star Drop Move Command: Charge O-- --O + B / D Hits (Light): 2 Hits (Heavy): 2 Move Type: Kim slides forward, then jumps forward with a downward kick. Comments: It's possible for the downward kick to miss even if the slide hits. ------------------------------------------------------------------------- JAPANESE NAME: Ho-O Kyaku ENGLISH NAME: Phoenix Leg MOVE COMMAND: | / O-- / --O + B / D (or, jump then perform) O O O HITS (LIGHT): 12 as a DM, 18 as a SDM HITS (HEAVY): 12 as a DM, 18 as a SDM MOVE TYPE: Kim flies forward, and starts kicking when he connects, finishing with a HiEnZan. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: Ho-O TenBu Kyaku ENGLISH NAME: Phoenix Heavenly Dance Kick MOVE COMMAND: jump, then | \ --O \ | / O-- + B / D O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Kim dives downwards. If he connects, he does a series of flip kicks in mid-air before kicking his foe away with a KuSaJin. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Kim tightens his sleeves. vs *: Kim starts off with his back turned. His eyes glimmer, and he turns and gets into a 'junbi' stance (side view). His quote is "Aku wa Yurusan!" (Evil cannot be forgiven!) Taunt: Kim points at his opponent, opens his hand, then puts it against his chest, saying "Kakatte koi!" (Come at me!) Wins: A - Kim exhales, wipes the sweat off his brow, then puts his hands on his hips and says "Nakama kama ote maire." (A good fight from a good friend) B - Kim gets into a front-view 'junbi' pose and says "Hwah!", with his eyes closed. C - Kim stand straight, clenches one fist, turns his head towards the screen and smiles, his teeth glinting. Time Over: Kim falls to a knee and slams his hand into the ground. * Kim performs this intro when his opponent is Yamazaki, Billy Kane, Iori Yagami, and ...? c h a n g k o e h a n _____---- _________ | | ____|____ _|__--- \ | | | | \ | | | / | * | ______ | | | | | | | / \ | / | ____/ ________| / \ ____/ ------------------------------------------------------------------------- Throws: Hagane Geki (Steel Attack) b or f + C (near) Kusari Jime (Iron Chain) b or f + D (near) Moves: Steel Sliding df + A ------------------------------------------------------------------------- Japanese Name: Tekkyu DaiKaiTen English Name: Iron Ball Big Revolve Move Command: Tap A/C repeatedly, then move O-- and/or --O Hits (Light): 2 Hits (Heavy): 2 Move Type: Chang swings his ball and chain over his head. Comments: This move has an 'autoguard'. ------------------------------------------------------------------------- Japanese Name: Tekkyu FunSaiGeki English Name: Iron Ball Smashing Attack Move Command: Charge O-- --O + A / C Hits (Light): 1 Hits (Heavy): 1 Move Type: Chang rears back and then hurls his ball and chain at his challenger. Comments: This move has an 'autoguard' during Chang's wind-up. ------------------------------------------------------------------------- Japanese Name: Tekkyu HiEnZan English Name: Iron Ball Flying Swallow Slash Move Command: Charge | O + B / D O | Hits (Light): 1 Hits (Heavy): 1 Move Type: Chang hurls himself into the air and falls onto his back. Comments: Hits on the way up or on the way down. ------------------------------------------------------------------------- Japanese Name: DaiHaKai Nage English Name: Big Rending Destroyer Throw Move Command: --O \ | / O-- + A / C (near) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Chang grabs his foe and slams him or her repeatedly. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: Tekkyu DaiBoSo ENGLISH NAME: Iron Ball Reckless Run MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 11 as a DM, 17 as a SDM HITS (HEAVY): 11 as a DM, 17 as a SDM MOVE TYPE: Chang bangs his head, runs forward, and starts attacking his opponent. COMMENTS: This attack can end in one of six ways: slide, belly bop, Tekkyu HiEnZan, body drop, kick, or a roll. All attacks cause the same amount of damage. ------------------------------------------------------------------------- JAPANESE NAME: Tekkyu DaiAiSatsu ENGLISH NAME: Iron Ball Big Sorrowful Murder MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Chang jumps, and performs a belly flop. During the SDM, he dashes forward before jumping. Not only does he jump higher, but the effect when he lands is similar to Goro's JiRaiShin. COMMENTS: Lies on the ground for a long time afterwards. ------------------------------------------------------------------------- Intro: Chang jumps onto the screen, hits his head with his iron ball, and yells. Time Over: Chang looks worried, then stands and breaks his chains. c h o i b o u n g e _____---- ___ '' ____|____ _____ ___-- | '' \ | /-------- | | | * ----|---- | | | -----| | / | \ | | / _____| | / | \ ____/ __/ ------------------------------------------------------------------------- Throws: Zujo Sashi (Overhead Poke) b or f + C Tetsu Kakkou? (Butt Poke) b or f + D Moves: Rolling Claw f + A Flip Kick f + B ------------------------------------------------------------------------- Japanese Name: TatsuMaki ShippuZan English Name: Tornado Gale Slash Move Command: Charge | O + A / C O | Hits (Light): 2 Hits (Heavy): 13 Move Type: Choi spins around and is lifts into the air, surrounded by a tornado. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Shisso HiShoZan English Name: Dashing Soar Slash Move Command: Charge O-- --O + A / C Hits (Light): 1 Hits (Heavy): 1 Move Type: Choi runs forward, then leaps up, slashing his claws. Comments: n/a ------------------------------------------------------------------------- Japanese Name: HiSho KuRetsuZan English Name: Flying Sky-Ripping Slash Move Command: Charge | O or O or O + B / D O \ | / Hits (Light): 1 Hits (Heavy): 1 Move Type: Choi leaps to the edge of the screen and then dives towards the center, his claws outstretched. Comments: Unless you hold down the button used, Choi will simply drop to the ground after touching the edge of the screen. Follow with "HoKoTenKan". ------------------------------------------------------------------------- Japanese Name: SenPuHiEnShiTotsu English Name: Whirlwind Flying Monkey Stab Move Command: Charge O-- --O + B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Choi spins forward, his claws outstretched. Comments: Follow with "HoKoTenKan". ------------------------------------------------------------------------- Japanese Name: HoKoTenKan English Name: Direction Divert Move Command: any direction + A/B/C/D (repeat 3 times) Hits (Light): 1,1,1 Hits (Heavy): 1,1,1 Move Type: Choi performs a 'SenPuHiEnShiTotsu' in the desired direction. Comments: n/a ------------------------------------------------------------------------- Japanese Name: HiShoKyaku English Name: Flying Leg Move Command: jump, then | \ --O + B / D O O Hits (Light): 4 Hits (Heavy): 5 Move Type: Choi dives downwards, stepping with his feet. Comments: Great for cross-ups. ------------------------------------------------------------------------- JAPANESE NAME: Shin! ChouZetsu TatsuMaki ShinKuZan ENGLISH NAME: True! Super Suppressed Tornado Vacuum Slash MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C O O O O O O HITS (LIGHT): 1 as a DM, 2 as a SDM HITS (HEAVY): 1 as a DM, 2 as a SDM MOVE TYPE: Choi twirls and is surrounded by a revolving column of wind (there's lightning flashing during the SDM). COMMENTS: Choi can move left/right during this move. He is left open to attack when this move ends. However, the whirlwind barrier will negate any projectile, even a Ha-O ShoKoKen or Crystal Shoot! ------------------------------------------------------------------------- JAPANESE NAME: Ho-O Kyaku ENGLISH NAME: Phoenix Leg MOVE COMMAND: | \ --O \ | / O-- + B / D O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: A faster imitation of Kim's Ho-O Kyaku. COMMENTS: n/a ------------------------------------------------------------------------- Taunt: Choi pats his rear, covering his mouth and laughing. Draw Game: Choi falls on his back, waving and kicking. ============== NEW FACES TEAM ============== n a n a k a s e y a s h i r o | _ | _ _|_ | | __-- -+-_|__ | | | -|- __|- /|\ | | | | _/_ | | , | | | | | | | \___/ | / _| |_| | __|__ ------------------------------------------------------------------------- Throws: ??? b or f + C (near) ??? b or f + D (near) Moves: Forward Poke Kick f + B ------------------------------------------------------------------------- English Name: Upper Dual Move Command: --O | \ + A / C O O Hits (Light): Hits (Heavy): Move Type: Yashiro makes an upward punch followed by an uppercut. Comments: Used just before your enemy attacks you. If successful, Yashiro stops their move and counterattacks. ------------------------------------------------------------------------- English Name: SledgeHammer Move Command: | / O-- + A / C O O Hits (Light): Hits (Heavy): Move Type: Comments: An overhead attack. ------------------------------------------------------------------------- English Name: Missile Might Bash Move Command: --O \ | / O-- + A / C O O O Hits (Light): 4 Hits (Heavy): 6 Move Type: A series of quick, rushing punches. Comments: n/a ------------------------------------------------------------------------- English Name: Jet Counter Move Command: O-- / | \ --O + A / C O O O Hits (Light): Hits (Heavy): Move Type: Yashiro teleports forward and delivers a punch to the stomach of his opponent. Comments: The C version is slower but moves Yashiro farther than the A version of the Jet Counter. ------------------------------------------------------------------------- ENGLISH NAME: Million Bash Stream MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: An extended series of rushing punches. COMMENTS: n/a ------------------------------------------------------------------------- ENGLISH NAME: Final Impact MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: COMMENTS: You can hold down the button used to increase the power of this attack. At full power, it is unblockable; otherwise, blocking this attack will result in a Guard Crush. It takes 3 seconds for Yashiro to fully charge. ------------------------------------------------------------------------- Wins: A - Holds his closed fist up to his face, then waves it past as he unclenches, revealing a cruel smile and saying, "Genku gatsu yoi ni otoko mae." B - Whistles, then holds his arm up. A large eagle swoops up from the bottom of the screen and lands on his shoulder. C - Puts a hand in his pocket, turns and points to the screen, winks, and says "Tanoshinderu!" s h e r m i e __ __ | | | ______ | ___ | | ______ _______ ___/ _|_ / |_/ ______ ------------------------------------------------------------------------- Throws: ??? b or f + C (near) ??? b or f + D (near) Moves: ??? f + B ------------------------------------------------------------------------- English Name: Shermie Whip Move Command: --O | \ + B / D O O Hits (Light): Hits (Heavy): Move Type: Shermie 'whips' her legs forward. Comments: n/a ------------------------------------------------------------------------- English Name: Axle Spin-Kick Move Command: | / O-- + B / D O O Hits (Light): Hits (Heavy): Move Type: Resembles Benimaru's Drill Kick, but has more of a downward angle, and finishes with a boot attack. Comments: Moves very slowly. ------------------------------------------------------------------------- English Name: Shermie Shoot Move Command: O-- / | \ --O + B / D O O O Hits (Light): Hits (Heavy): Move Type: Shermie dashes forward. If she's close enough, she'll grab her opponent, flip over their shoulders, and drop down on their back (pushing them down) with her knees. Comments: This move is unblockable. ------------------------------------------------------------------------- English Name: Shermie Spiral Move Command: O-- / | \ --O + A / C (near) O O O Hits (Light): Hits (Heavy): Move Type: Shermie swings herself up, grabs her opponent's neck with her thighs, spirals around, and flips them to the ground. Comments: n/a ------------------------------------------------------------------------- ENGLISH NAME: Shermie Flash MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C (near) O O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Shermie performs a backdrop (and stays that way) on her opponent. COMMENTS: Says "1...2...3!" during the move :) ------------------------------------------------------------------------- ENGLISH NAME: Shermie Carnival MOVE COMMAND: O-- / | \ --O O-- / | \ --O + A / C (near) O O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Shermie performs three German suplexes. COMMENTS: n/a ------------------------------------------------------------------------- Intro: Shermie points at her opponent. Taunt: She takes out her cellular phone and puts it to her ear, saying, "Moshi moshi...aa, mata ato de ne?" Wins: ? - Shermie bends over and says "Nanda Kao!" (What a face!) (...he, he, 'Kao'!?! I'm in the game! Waahahahaaa!!!) ? - Shermie dances around. ? - She stands up straight and looks at the screen. c h r i s /----- | | ----- | | | | | | | /, __/ _/ / \ ------------------------------------------------------------------------- Throws: ??? b or f + C (near) ??? b or f + D (near) Moves: ??? f + A ------------------------------------------------------------------------- English Name: Slide Touch Move Command: | \ --O + A / C O O Hits (Light): Hits (Heavy): Move Type: Chris moves forward and delivers an inverted palm strike. Comments: Use C-strength to hit with an 'image' of Chris, or A- strength to use the actual Chris. You can double-tap the button used to make Chris stop moving and attack. ------------------------------------------------------------------------- English Name: Glider Stomp Move Command: jump, then | \ --O + B / D O O Hits (Light): Hits (Heavy): Move Type: A diving kick attack. Comments: n/a ------------------------------------------------------------------------- English Name: Hunting Air Move Command: --O | \ + B / D O O Hits (Light): Hits (Heavy): Move Type: A vertical knee attack followed by an upward kick. Comments: n/a ------------------------------------------------------------------------- English Name: Shooting Dancer Thrust Move Command: --O \ | / O-- + A / C O O O Hits (Light): Hits (Heavy): Move Type: Chris dashes and delivers a crouching kick (A button). Chris dashes and hits with a mid-level turning kick (C button). Comments: Hits opponents who are standing and blocking. ------------------------------------------------------------------------- English Name: Shooting Dancer Step Move Command: --O \ | / O-- + B / D O O O Hits (Light): Hits (Heavy): Move Type: Chris dashes and makes a flip kick attack. Comments: An overhead attack. ------------------------------------------------------------------------- ENGLISH NAME: Chain Slide Touch MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Chris makes an upward palm strike, but images keep coming out after each hit to attack again, over and over. COMMENTS: n/a ------------------------------------------------------------------------- ENGLISH NAME: Twister Drive MOVE COMMAND: | / O-- | / O-- + B / D O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Chris jumps and performs a cross-cutter kick (much like Omega Rugal's Genocide Cutter) multiple times before diving back to the ground (this last part doesn't hit). COMMENTS: n/a ------------------------------------------------------------------------- ==================== KOF '97 TEAM SPECIAL ==================== y a m a z a k i r y u j i | | _._ ___|___ | | | | / \ __\___/__ ------- | | | | | |---- _____ | | | |_|_| O | |__|__| |___|___| _| |__|__| \__/ --------- ------------------------------------------------------------------------- Throws: Reverse Toss b or f + C (near) ??? b or f + D (near) Moves: Downward Scratch f + A ------------------------------------------------------------------------- Japanese Name: Hebi Tsukai English Name: Snake Tamer Move Command: | / O-- + A / B / C O O Hits (Light): 2 (A or B button) Hits (Heavy): 2 (C button) Move Type: Yamazaki's arm whips out, either going upwards, straight, or downwards. Comments: You can delay the actual attack by holding down the button used. You can also cancel your attack by pressing D while delaying it. ------------------------------------------------------------------------- Japanese Name: Sabaki no Aikuchi English Name: Judgment Dagger Move Command: --O | \ + A / C O O Hits (Light): 2 Hits (Heavy): 4 Move Type: Ryuji darts forward and slashes two times with his knife. Comments: ------------------------------------------------------------------------- Japanese Name: Bai Gaeshi English Name: Double Return Move Command: | \ --O + A / C O O Hits (Light): 0 Hits (Heavy): 0 (1 as a counter) Move Type: Yamazaki lifts his arms. If he catches a projectile, he will: negate it, if the A-button version is used, or retort with a large, fast fireball directed at his opponent, if the C-button is used. Comments: Only works against long-range projectiles. Since this move is a counterattack, it won't work unless you do it just before the projectile hits. However, you can always hold down the button used to make Ryuji stay in his 'ready to catch' pose. ------------------------------------------------------------------------- Japanese Name: SunaKake English Name: Sand Fragment / Sand Gamble Move Command: --O | \ + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Yamazaki kicks sand in his challenger's face. Comments: This move allows Yamazaki to get in another attack if you act quickly. ------------------------------------------------------------------------- Japanese Name: Budan Bachiki English Name: Dynamite Headbutt Move Command: O-- / | \ --O + A / C (near) O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Yamazaki headbutts his opponent, the impact causing an explosion. Comments: n/a ------------------------------------------------------------------------- Japanese Name: SadoMaso English Name: Sadism/Masochism Move Command: O-- / | \ --O + B / D O O O Hits (Light): 0 (1 as a counter) Hits (Heavy): 0 (1 as a counter) Move Type: Ryuji taunts, sticking out his tongue. If hit while taunting, he will make a counterattack. Comments: This move can counter almost any attack, even low sweeps and most special moves. ------------------------------------------------------------------------- JAPANESE NAME: Girochin ENGLISH NAME: Guillotine MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 1 HITS (HEAVY): 1 MOVE TYPE: Ryuji jumps while uppercutting and makes a downwards punch attack. If it hits, he grabs his opponent, drags them along the ground across the screen, then boots them up into the air. During the SDM version, he stomps on his opponent repeatedly before kicking them into the sky. COMMENTS: Can pass over some projectiles and attacks, making it a great anti-air move. Plus, Yamazaki laughs while doing this move! ------------------------------------------------------------------------- JAPANESE NAME: Doriru ENGLISH NAME: Drill MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C O O O O O O HITS (LIGHT): Varies (tap A / C repeatedly) HITS (HEAVY): Varies (tap A / C repeatedly) MOVE TYPE: Ryuji grabs his opponent, performs a double-hit uppercut on them, and slams them into the ground, head first. He then attacks them in a manner according to how many times A/C was pressed. He always finishes this attack with an enhanced uppercut attack (his arm is surounded by energy). COMMENTS: The computer counts the number of hits for A _and_ C, so you can effectively double your chances of getting a higher-grade Drill by pressing both A and C at the same time, repeatedly. ------------------------------------------------------------------------- Intro: ??? As 1st up: Yamazaki's wearing his white fur pimp coat. Wins: A - Turns away from player, towards downed opponent, scoffs "Che, kudaran" ("Hmph, you ain't shit") B - Tosses knife in ground, snarls "Hyaku nen haiyain da yo!" which literally means "You're 100 years too early," or more idiomatically means "It would take you 100 years [from now] to be able to beat me." C- Yamazaki goes crazy :) "Yah hah hah....eeEEEEEE!!!!!!!" Specials: "Kakatte koi yo...[reversal triggers] (he screams something)" "Shiaa!" "Ikuzo...ikuzo...ikuzo...shiaa!" "Yah hah hah!" b l u e m a r y _______'' | | _______ | | | | | ______ * / | | ______ / | | , \ / | | _/ / |_/ \ _/ ------------------------------------------------------------------------- Throws: Leg Flip b or f + C (near) ??? b or f + D (near) Moves: ??? f + A ??? df + B ------------------------------------------------------------------------- English Name: M. Spider Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mary jumps forward, grabs her opponent, and gets them in an arm-snapping hold. Comments: n/a ------------------------------------------------------------------------- English Name: Spin Fall Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mary leaps upward and performs a heel kick. Comments: n/a ------------------------------------------------------------------------- English Name: Straight Slicer Move Command: Charge O-- --O + B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Mary slides forward, her legs extended. Comments: Follow with "Crab Clutch". ------------------------------------------------------------------------- English Name: Crab Clutch Move Command: | \ --O + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mary grabs her opponent and gets them in a leg-snapping hold. Comments: Done after "Straight Slicer". ------------------------------------------------------------------------- English Name: Vertical Arrow Move Command: --O | \ + B / D O O Hits (Light): 1 Hits (Heavy): 2 Move Type: Mary turns and jump kicks. Comments: Follow with "M. Snatcher". ------------------------------------------------------------------------- English Name: M. Snatcher Move Command: --O | \ + B / D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mary grabs her opponent with her legs and slams them to the ground. Comments: Done during "Vertical Arrow". ------------------------------------------------------------------------- English Name: Mary Reverse Facelock Move Command: | / O-- + B O O Hits (Light): Hits (Heavy): Move Type: Comments: n/a ------------------------------------------------------------------------- English Name: Mary Head Buster Move Command: | / O-- + D O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Mary grapples her opponent and slams them. Comments: n/a ------------------------------------------------------------------------- English Name: Backdrop Real Move Command: O-- / | \ --O + A / C (near) O O O Hits (Light): Hits (Heavy): Move Type: Mary grabs her opponent and performs a German suplex. Comments: ------------------------------------------------------------------------- ENGLISH NAME: M. Typhoon MOVE COMMAND: --O \ | / O-- --O \ | / O-- + B / D O O O O O O HITS (LIGHT): 1 HITS (HEAVY): 1 MOVE TYPE: Mary stands on her opponent's shoulders and flips them with her legs, slamming them into the ground. The SDM version looks the same, but takes off much more life. COMMENTS: This attack is unblockable. ------------------------------------------------------------------------- ENGLISH NAME: M. Splash Rose MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Mary dashes forward, spinning around her opponent several times and kicking them before leaping up into the air with circles of flashing energy. For the SDM version, she uses rushing elbow attacks instead of kicks and ends with two 'ShoRyuDan'-type uppercuts. COMMENTS: n/a ------------------------------------------------------------------------- ENGLISH NAME: M. Dynamite Swing MOVE COMMAND: | \ --O | \ --O + B / D O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Mary knees her opponent, knocking them into the air. She jumps after them and brings them back down with a power bomb, then taunts while they are dizzy. After that, she grabs their head, spins around them many times, and then tosses her opponent away. During the SDM, she performs two German suplexes before jumping on them and spinning around them. COMMENTS: Tap the button used to increase the damage done. ------------------------------------------------------------------------- Intro: Jumps up and down, says "Are you ready?" as 1st up: Has her jacket on, tosses it to her dog, Anton, who catches it. vs Terry: Says, "Hi...handsome boy." Taunt: Spins her belt around like a hula hoop, saying "Kakatte kinasai..." Wins: A - Fans self with hands, crosses arms and grins. Says "Exciting." B - Points finger at opponent like a 'gun,' says "Bakyuun!" (Japanese equivalent of "Bang bang!") C - Bends down and beckons dog, who licks her face. Says "Come on...Anton." b i l l y k a n e | '' | | __|____ \ | |____-- | | ______ * | | ______ | | | | | | |______ __/ / __| ____/ ------------------------------------------------------------------------- Throws: Pole Throw b or f + C (near) ??? b or f + D (near) Moves: Club Thrust f + A Double Roundhouse Kick f + B ------------------------------------------------------------------------- Japanese Name: SenPu Kon English Name: Whirlwind Cane Move Command: Tap A repeatedly Hits (Light): 8 Hits (Heavy): n/a Move Type: Billy spins his cane rapidly. Comments: n/a ------------------------------------------------------------------------- Japanese Name: ShuTenRenHa Kon English Name: Focus Point Rapid Wave Cane Move Command: Tap C repeatedly Hits (Light): n/a Hits (Heavy): 8 Move Type: Billy holds out his cane and pokes it forward rapidly. Comments: n/a ------------------------------------------------------------------------- Japanese Name: SenenSa Kon English Name: Spiral Death Cane Move Command: --O | \ + A / C O O Hits (Light): Hits (Heavy): Move Type: Billy makes a vertical leap upwards, with his cane out. Comments: n/a ------------------------------------------------------------------------- Japanese Name: SanSetsu Kon: ChuDanUchi English Name: Three-Joint Cane: Middle Grade Strike Move Command: O-- / | \ --O + A / C O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Billy stabs forward with his cane and it extends. Comments: Follow with "KaenSanSetsu Kon: ChuDanTsuki". ------------------------------------------------------------------------- Japanese Name: KaenSanSetsu Kon: ChuDanTsuki English Name: Flaming Three-Joint Cane: Middle Grade Thrust Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Billy's cane hits again and sets his opponent on fire. Comments: Used during "SanSetsu Kon: ChuDanUchi". ------------------------------------------------------------------------- Japanese Name: KyoshuHisho Kon English Name: Flying Assault Cane Move Command: --O | \ + B / D O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Billy pole-vaults into the air and comes down, spinning his cane. He always homes in on his opponent's location. Comments: You can hold backward or forward after Billy leaves the screen in order to change his descent. ------------------------------------------------------------------------- Japanese Name: KaRyu TsuiGeki Kon English Name: Fire Dragon Pursuit Cane Move Command: | / O-- + B O O Hits (Light): 0 (6 as a counter) Hits (Heavy): n/a Move Type: Billy gets in a defensive stance. If hit, he counters with a cane swing. Comments: Counters high and aerial attacks and moves. ------------------------------------------------------------------------- Japanese Name: SuiRyu TsuiGeki Kon English Name: Water Dragon Pursuit Cane Move Command: | / O-- + D O O Hits (Light): n/a Hits (Heavy): 0 (4 as a counter) Move Type: Billy gets in a defensive stance. If hit, he counters with a cane swing. Comments: Counters ground and low attacks and moves. ------------------------------------------------------------------------- JAPANESE NAME: Cho Kaen SenPu Kon ENGLISH NAME: Super Flame Whirlwind Cane MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 1 HITS (HEAVY): 1 MOVE TYPE: Billy spins his cane, setting it on fire. The flame condenses into a fire wheel which Billy then shoots at his opponent. In the SDM version, he creates a large ball of fire, instead. COMMENTS: Negates almost all projectiles. ------------------------------------------------------------------------- JAPANESE NAME: Dai SenPu ENGLISH NAME: Great Whirlwind MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 2 as a DM, 4 as a SDM HITS (HEAVY): 2 as a DM, 4 as a SDM MOVE TYPE: Billy swings his cane upward, then sweeps it downward. For the SDM, he swings it down three times, and those hits set Billy's opponent on fire. on fire. COMMENTS: The second part can be blocked low. ------------------------------------------------------------------------- vs Iori: Billy points his pole at Iori and says, "I wish I could tear him apart!" Wins: A - Billy taps his cane on his shoulder and turns away. B - Billy taps his cane on his shoulder, then shrugs. C - He folds his cane into its' three respective sections, then pulls off his bandana to reveal a head of blonde hair. Says, "It was too easy!" =============== YAGAMI ASSASSIN =============== y a g a m i i o r i | | _|_ _|_ ----+---- | | | | | | | -/-+-\- | | _/_ |-+-| | |-|-| / \ | |_|_| | ----- / \ | | / |__, ------------------------------------------------------------------------- Throws: SakaHagi (Reverse Tear) b or f + C (near) Saka SakaHagi (Reverse Tear) b or f + D (near) Moves: Double Rake Rip f + A,A Axe Kick f + B Reverse Kick jump, then b + B ------------------------------------------------------------------------- Japanese Name: HyakuHachi Shiki: YamiBarai English Name: 108 Style: Dark Sweep Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Iori gestures towards the ground and a purple flare appears and moves forward. Comments: A long-range projectile attack. ------------------------------------------------------------------------- Japanese Name: Hyaku Shiki: OniYaki English Name: 100 Style: Demon Scorcher Move Command: --O | \ + A / C O O Hits (Light): 1 Hits (Heavy): 3 Move Type: Iori leaps up, spinning, surrounded by purple flames. Comments: Your standard rising uppercut attack. ------------------------------------------------------------------------- Japanese Name: HyakuNiJuuNana Shiki: AoiHana English Name: 207 Style: Hollyhock Flower Move Command: | / O-- + A / C (repeat 3 times) O O Hits (Light): 1,1,1 Hits (Heavy): 1,1,1 Move Type: Iori dashes forward, punching with his right arm, then his left arm, then with a leaping hammer punch. Comments: n/a ------------------------------------------------------------------------- Japanese Name: NiHyakuJuuNi Shiki: Koto Zuki In English Name: 202 Style: Koto Moon Negative Move Command: --O \ | / O-- + B / D O O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Iori dashes forward, grabs his opponent, and slams them to the ground in a shower of purple fire. Comments: n/a ------------------------------------------------------------------------- Japanese Name: KuzuKaze English Name: Scum Wind Move Command: O-- / | \ --O + A / C (near) O O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Iori grabs his opponent and shoves them to the other side. Comments: This move switches sides with Iori and his opponent. His challenger is also momentarily left open to attack. ------------------------------------------------------------------------- JAPANESE NAME: KinSenNiHyakuJuuIchi Shiki: YaOtome ENGLISH NAME: Forbidden 1211 Style: Eight Maidens MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 8 as a DM, 1 as a SDM HITS (HEAVY): 8 as a DM, 1 as a SDM MOVE TYPE: Iori dashes forward and attacks his opponent in a wild rush before attacking with an exploding blast of fire. If it's his SDM, Iori knocks his opponent down and claws at them, looks behind him, then starts pounding on them. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: Ura HyakuJuuHachi Shiki: YaSakazuki (Yatsukazuki?) (San ShinKi no Ichi) ENGLISH NAME: Reverse 108 Style: Eight Toasts (One of Three Divine Weapons) MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Iori tosses a YamiBarai that homes in on his opponent. It explodes into a large column. The SDM version has many columns exploding one after the other. COMMENTS: You won't take damage whether you get hit or block this attack (initially). However, after you are hit, you will slowly lose life and be stunned at the same time. Yes, this move can stun an opponent IN THE AIR, but there's not much use to it unless they're low enough for Iori to connect with the Eight Maidens DM. ------------------------------------------------------------------------- Intro: Iori appears with his back turned to the enemy. He turns around, saying something. Taunt: Iori stands up straight with his hands at his side. Wins: A - Iori laughs maniacally, running a hand through his hair as he does so. B - Iori sticks his hands in his pockets and leans over his opponent, saying "Sono mama shine!" (Die just like that!) C - Iori lifts his hand over his head with his finger extended and holds it there, saying, "Tsuki o miru tabi omoidaze." (Remember me upon seeing the moon!) Draw Game: Iori puts a wrist to his head, (first part of his Time Out animation). =============== DISCIPLE OF KYO =============== s h i n g o y a b u k i ---+--- --/--- /______ __ /---, .--|--. /--. / | | |' | |-----| _/___|__ ____|____ | | | `-----' .------. / \ |__| / \ --/---\-- |______| _/ \_ _/ \_ ------------------------------------------------------------------------- Throws: ??? b or f + C (near) ??? b or f + D (near) Moves: Axe Kick f + B ------------------------------------------------------------------------- Japanese Name: HyakuJuuYon Shiki: AraGami Mikansei English Name: 114 Style: Wild Bite Unfinished Move Command: | \ --O + A O O Hits (Light): 1 Hits (Heavy): n/a Move Type: A non-flaming fist attack (right arm). Comments: n/a ------------------------------------------------------------------------- Japanese Name: HyakuJyuuGo Shiki: DokuGami Mikansei English Name: 115 Style: Poison Bite Unfinished Move Command: | \ --O + C O O Hits (Light): n/a Hits (Heavy): 2 Move Type: Shingo rears back, then makes a non-flaming fist attack (left arm). Comments: Will knockdown after the second hit. ------------------------------------------------------------------------- Japanese Name: Hyaku Shiki: OniYaki Mikansei English Name: 100 Style: Demon Scorcher Unfinished Move Command: --O | \ + A / C O O Hits (Light): 2 Hits (Heavy): 3 Move Type: Shingo leaps into the air with his arms out, spinning. You guessed it--there's no fire. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Hyaku-I Shiki: OboroGuruma Mikansei English Name: 101 Style: Indistinct Wheel Unfinished Move Command: | / O-- + B / D O O Hits (Light): 1 Hits (Heavy): 3 Move Type: Shingo performs a kick similar to '94 Kyo's OboroGuruma. Comments: He'll randomly fall on his face when trying to land from the D-version OboroGuruma :) ------------------------------------------------------------------------- Japanese Name: ShinGo Kikku English Name: Shingo Kick Move Command: O-- / | \ --O + B / D O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: A jumping kick that resembles Kyo's R. E. D. Kick. Comments: Often results in a Critical Hit. ------------------------------------------------------------------------- JAPANESE NAME: Ge Shiki: Kake HoRin ENGLISH NAME: Outside Style: Phosphorous Driving Phoenix MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): 4 as a DM, 7 as a SDM HITS (HEAVY): 4 as a DM, 7 as a SDM MOVE TYPE: Shingo rushes forward and starts slowly attacking. COMMENTS: He's partially invincible during the start of the C version of this move. ------------------------------------------------------------------------- JAPANESE NAME: Baaningu ShinGo ENGLISH NAME: Burning Shingo MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): 1 HITS (HEAVY): 1 MOVE TYPE: Shingo dashes and performs an enhanced Heavy Attack. COMMENTS: Causes a Guard Break if blocked. You can juggle your opponent if you hit them in the corner of the screen. ------------------------------------------------------------------------- Taunt: Writes something on a piece of paper. Wins: A - Raises his fist and says "Oreno, kachida!", much like Kyo. B - Positions himself towards the screen, then looks upwards with his fist on his chest. Says, "Yarimasu da yo Kusanagi-san!" (Let's go, Kusanagi-san!) C - Falls to his knees and catches his breath, saying "Kate ta!" (I was able to win!) Recovery: "Otto!" (Whoa!) Time Out: Puts his hand behind his head in a relaxed manner and looks upward. +++++++++++++++++++++ 4. SECRETS AND MORE +++++++++++++++++++++ ================================== PLAY AS KOF '94 STYLE KYO KUSANAGI ================================== --|---|-- --|---|-- ----+---- +-----+ /-, +-+- +-----+ |-----| | |-|- | | +-----+ -|- |-|- +-----+ ----|---- / \ +-+- / J \ Highlight Kyo, hold Start, then press any button. ------------------------------------------------------------------------- Throws: Hatsu Gane (Eight Gold) b or f + C (near) Issetsu Seoi Nage (Brilliant Western Throw) b or f + D (near) Moves: Hammer Fist jump, then d + C Axe Kick f + B Double Foot Sweep df + D ------------------------------------------------------------------------- Japanese Name: HyakuHachi Shiki: YamiBarai English Name: 108 Style: Dark Sweep Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Kyo gestures towards the ground and a yellow flare appears and moves forward. Comments: A long-range projectile attack. ------------------------------------------------------------------------- Japanese Name: Hyaku Shiki: OniYaki English Name: 100 Style: Demon Scorcher Move Command: --O | \ + A / C O O Hits (Light): 2 Hits (Heavy): 2 Move Type: A flaming, spinning uppercut. Comments: First few frames have an 'autoguard'. ------------------------------------------------------------------------- Japanese Name: Hyaku-I Shiki: OboroGuruma English Name: 101 Style: Indistinct Wheel Move Command: O-- | / + B / D O O Hits (Light): 1 Hits (Heavy): 3 Move Type: Kyo jumps forward, kicking 1-3 times. Comments: The coolest looking move in the whole game :) ------------------------------------------------------------------------- JAPANESE NAME: Ura HyakuHachi Shiki: OrochiNagi ENGLISH NAME: Reverse 108 Style: Mowing Serpent MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Kyo pauses, then rushes forward with a flame sweep. COMMENTS: You can hold the button used to delay the actual attack. In the beginning frames, Kyo is invincible. ------------------------------------------------------------------------- Wins: A - Kyo's finger catches on fire. He blows it out and says, "Hehe...moetaro?" (Hehe...burned?) B - Kyo's finger catches on fire. He blows it out and says, "Hehe...moetaro?" (Hehe...burned?) C - Kyo's finger catches on fire. He blows it out and says, "Hehe...moetaro?" (Hehe...burned?) ==================== ENABLE 'OROCHI' IORI ==================== | | _|_ _|_ ----+---- | | | | | | | -/-+-\- | | _/_ |-+-| | |-|-| / \ | |_|_| | ----- / \ | | / |__, Hold Start, and press Left, Right, Left, Right, Left, Right, then press A + C at once. The Character Select screen will reset (any previous selections you made will be reset for both players, too) and 'Orochi' Iori will appear for you to use. ------------------------------------------------------------------------- Throws: SakaHagi (Reverse Tear) b or f + C (near) Saka SakaHagi (Reverse Tear) b or f + D (near) Moves: Double Rake Rip f + A,A Axe Kick f + B Reverse Kick jump, then b + B ------------------------------------------------------------------------- Japanese Name: HyakuHachi Shiki: YamiBarai English Name: 108 Style: Dark Sweep Move Command: | \ --O + A / C O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Iori gestures towards the ground and a purple flare appears and moves forward. Comments: A long-range projectile attack. ------------------------------------------------------------------------- Japanese Name: Hyaku Shiki: OniYaki English Name: 100 Style: Demon Scorcher Move Command: --O | \ + A / C O O Hits (Light): 1 Hits (Heavy): 3 Move Type: Iori leaps up, spinning, surrounded by purple flames. Comments: Your standard rising uppercut attack. ------------------------------------------------------------------------- Japanese Name: HyakuNiJuuNana Shiki: AoiHana English Name: 207 Style: Hollyhock Flower Move Command: | / O-- + A / C (repeat 3 times) O O Hits (Light): 1,1,2 Hits (Heavy): 1,1,2 Move Type: Iori dashes forward, punching with his right arm, then his left arm, then with a leaping hammer punch. Comments: n/a ------------------------------------------------------------------------- Japanese Name: NiHyakuJuuNi Shiki: Koto Zuki In English Name: 202 Style: Koto Moon Negative Move Command: --O \ | / O-- + B / D O O O Hits (Light): 2 Hits (Heavy): 2 Move Type: Iori dashes forward, grabs his opponent, and slams them to the ground in a shower of purple fire. Comments: n/a ------------------------------------------------------------------------- Japanese Name: KuzuKaze English Name: Scum Wind Move Command: O-- / | \ --O + A / C (near) O O O Hits (Light): 0 Hits (Heavy): 0 Move Type: Iori grabs his opponent and shoves them to the other side. Comments: This move switches sides with Iori and his opponent. His challenger is also momentarily left open to attack. ------------------------------------------------------------------------- JAPANESE NAME: KinSenNiHyakuJuuIchi Shiki: YaOtome ENGLISH NAME: Forbidden 1211 Style: Eight Maidens MOVE COMMAND: | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 8 as a DM, 1 as a SDM HITS (HEAVY): 8 as a DM, 1 as a SDM MOVE TYPE: Iori dashes forward and attacks his opponent in a wild rush before attacking with an exploding blast of fire. If it's his SDM, Iori knocks his opponent down and claws at them, looks behind him, then starts pounding on them. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: Ura HyakuJuuHachi Shiki: YaSakazuki (Yatsukazuki?) (San ShinKi no Ichi) ENGLISH NAME: Reverse 108 Style: Eight Toasts (One of Three Divine Weapons) MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Iori creates a huge, flaring YamiBarai (Dark Sweep). COMMENTS: Can 'catch' airborne opponents. ------------------------------------------------------------------------- Apparently, this version of Iori moves much faster and can combo moves together that you can't normally connect with, in addition to other differences. The most notable one is that he (like the other Orochi characters) inflicts _heavy_ damage when attacking/using moves or DMs. ===================== ENABLE 'OROCHI' LEONA ===================== | | | | -----|-- ----|---- | / / | / |_/ / __| / Hold Start, and press Up, Down, Up, Down, Up, Down, then press B + D at once. The Character Select screen will reset (any previous selections you made will be reset for both players, too) and 'Orochi' Leona will appear for you to use. ------------------------------------------------------------------------- Throws: Killer Bite b or f + C (near) Orient Buckler b or f + D (near) Heidern Inferno b or d or f + C/D ------------------------------------------------------------------------- Japanese Name: Muun Surasshaa English Name: Moon Slasher Move Command: Charge | O + A / C O | Hits (Light): 1 Hits (Heavy): 1 Move Type: Leona stands up while swinging her arm forward. Comments: A great anti-air attack. ------------------------------------------------------------------------- Japanese Name: X Karibaa English Name: X Caliber Move Command: Charge | O + B / D O | Hits (Light): 1 Hits (Heavy): 1 Move Type: Leona leaps forward, an 'X' of energy forming around her. Comments: Goes over projectiles. Leaves Leona vulnerable if it is blocked. ------------------------------------------------------------------------- Japanese Name: Borutekku Ranchaa English Name: Baltic Launcher Move Command: Charge O-- --O + A / C Hits (Light): 5 Hits (Heavy): 10 Move Type: Leona screams and creates a ball of energy that stays still if A is used or moves forward if C is used. However, she now jumps in front of the of the ball during the C version, leaving her open to attack. Comments: You can use any normal attack while the ball hits. ------------------------------------------------------------------------- Japanese Name: Gurando Seibaa English Name: Grand Saber Move Command: Charge O-- --O + B / D Hits (Light): 1 Hits (Heavy): 1 Move Type: Leona dashes forward, kneels, and a crescent-shaped wedge of energy appears before her. Comments: Follow the D version with "Sonic Kick". ------------------------------------------------------------------------- Japanese Name: Sonikku Kikku English Name: Sonic Kick Move Command: --O + D Hits (Light): n/a Hits (Heavy): 1 Move Type: Leona vaults upward while kicking once. Comments: Used as the D version of "Grand Saber" ends. ------------------------------------------------------------------------- Japanese Name: Ai Surasshaa English Name: Eye Slasher Move Command: | / O-- + A / C O O Hits (Light): Hits (Heavy): Move Type: Leona throws a boomerang. Comments: She remains immobile until the boomerang returns. ------------------------------------------------------------------------- JAPANESE NAME: V Surasshaa ENGLISH NAME: V Slasher MOVE COMMAND: jump, then | \ --O \ | / O-- + A / C O O O O O HITS (LIGHT): 1 (as a DM or SDM) HITS (HEAVY): 1 (as a DM or SDM) MOVE TYPE: Leona slashes a 'V' (Victory) sign in the air. COMMENTS: Doesn't work unless she actually hits her opponent. ------------------------------------------------------------------------- JAPANESE NAME: Gurabide Sutoomu ENGLISH NAME: Gravity Storm MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Rebaaburu Supaaku ENGLISH NAME: Revolver Spark MOVE COMMAND: | / O-- / | \ --O + B / D O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: COMMENTS: n/a ------------------------------------------------------------------------- Apparently, this version of Leona moves much faster and can combo moves together that you can't normally connect with, in addition to other differences. The most notable one is that she (like the other Orochi characters) inflicts _heavy_ damage when attacking/using moves or DMs. ============================== ENABLE 'OROCHI' NEW FACES TEAM ============================== To enable this group (Yashiro, Shermie, and Chris) do the following while on the character select screen (you do NOT need to enter the Orochi Leona and Orochi Iori codes beforehand): Hold Start and press: O O-- | --O O | + B + C | O | O When the code is entered, the screen will reset (keep in mind that this unselects any previous choices you might have made), and the 'Orochi' New Faces Team will appear. What's listed below is a preliminary moves list. _None_ of it has been verified, so don't expect everything to work. Of course, any corrections people can make would be appreciated :) INUI TA DAICHI NO NANAKASE (lit. 'Nanakase, Emperor of the Earth') ------------------------------------------------------------------------- Throws: b or f + C (near) ??? b or f + D (near) ------------------------------------------------------------------------- Japanese Name: Kujiku DaiChi English Name: Earth Crusher Move Command: | / O-- + A / C O O Hits (Light): Hits (Heavy): Move Type: Comments: This move is unblockable and leaves a hit challenger open to attack. ------------------------------------------------------------------------- Japanese Name: Niragu DaiChi English Name: Authority of the Earth Move Command: O-- / | \ --O + A / C (close) O O O Hits (Light): Hits (Heavy): Move Type: Yashiro flips over his opponent's head, grabs them by the shoulders why his landing, and slams them down on his knee. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Odoru DaiChi English Name: Dancing Earth Move Command: O-- / | \ --O + B / D O O O Hits (Light): Hits (Heavy): Move Type: Yashiro runs forward, grabs his opponent around the waist from the back, and leaps into the air, suplexing them. Comments: n/a ------------------------------------------------------------------------- Japanese Name: MuseBu DaiChi English Name: Evil Earth Smother Move Command: --O \ | / O-- --O + A / C O O O Hits (Light): Hits (Heavy): Move Type: Yashiro slams his opponent about three times and then jumps and slams them once more. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: AnKoku Jigoku Gokuraku Otoshi ENGLISH NAME: Darkness Heaven to Hell Drop MOVE COMMAND: --O \ | / O-- --O \ | / O-- + A / C (near) O O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Yashiro grabs his opponent by the neck, tosses them on the ground, does his close standing D kick on them while they are down, then does several of MuseBu DaiChi attacks followed by a big toss up into the air. For the SDM version, he performs extra MuseBu DaiChi attacks, then holds his arms above his head. He brings them down to the ground a la Goro's JiRaiShin, and a purple human skull (think Rugal's Demon Press or Mature's Heaven's Gates) emerges from the ground and strikes the opponent. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: AraBuRu DaiChi ENGLISH NAME: Wild Earth Warrior MOVE COMMAND: O-- / | \ --O O-- / | \ --O + A / C O O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Yashiro grabs you by the head, leaps into the air, and throws you to the ground. He does this again, then creates a large blast of energy while you are spinning and falling. The energy blast shoots upward into a column of power that collides into you. COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Hoeru DaiChi ENGLISH NAME: Howling Earth MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Something like an enhanced 'Final Impact'. Yashiro performs the same motions (but the animation used is that from his power charge in Extra mode), followed by a open-handed attack resembling Andy's motion for the HiShoKen. COMMENTS: You can hold down the button used to increase the power of this attack. At full power, it is unblockable; otherwise, blocking this attack will result in a Guard Crush. It takes 3 seconds for Yashiro to fully charge. ------------------------------------------------------------------------- Intro: Yashiro says "Messamerou, dai ichi yo!" (Of the killers/death-bringers, I am the greatest!) Wins: A - He bends towards the ground, shaking and growling. B - He bends towards the ground, shaking and growling. C - He bends towards the ground, shaking and growling. ARE KURU TOUKOU NO SHERMIE (lit. 'fallen to wild lunatic Shermie') ------------------------------------------------------------------------- Throws: ??? b or f + C (near) ??? b or f + D (near) ------------------------------------------------------------------------- Japanese Name: MuGetsu no RaiUn English Name: Illusion Moon Thunder Cloud Move Command: O-- / | \ --O + A / B / C / D O O O Hits (Light): 1 Hits (Heavy): 1 Move Type: Shermie blows a kiss and an electric field appears. Comments: Distance of each field is determined by the button used: A = closest...D = farthest. ------------------------------------------------------------------------- Japanese Name: YataNagi no Muchi English Name: Yata's Mowing Whip Move Command: | / O-- + A / C O O Hits (Light): 2 (up close), 1 (if opponent is further away) Hits (Heavy): 2 (up close), 1 (if opponent is further away) Move Type: Resembles an electric 'sonic boom'. Comments: For the translation, 'Yata' could infer the 'Yata Clan' that Kagura is a member of. However, since the Yata Clan is supposed to be guarding _against_ the revival of Orochi, this doesn't make much sense, unless you take into account that each member is an imitation of the Japan Team, and perhaps Shermie is imitating Kagura in a way, too. ------------------------------------------------------------------------- Japanese Name: Shajitsu no Odori English Name: Dance of Reality Move Command: | / O-- + B / D O O Hits (Light): Hits (Heavy): Move Type: Comments: n/a ------------------------------------------------------------------------- Japanese Name: RaiJin no Tsue English Name: Swift Thunder Cane Move Command: jump, then | \ --O + B / D O O Hits (Light): Hits (Heavy): Move Type: Shermie flips and makes an arc of electricity using her legs. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: AnKoku RaiKoKen ENGLISH NAME: Darkness Lightning Fist MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Resembles Benimaru's 'RaiKoKen' DM (Shermie sticks out her arm and a burst of lighting comes forth, but it is colored dark gray). COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Shukumei, Gen'ei, Shinshi ENGLISH NAME: Destiny, Illusion, Sincerity MOVE COMMAND: | \ --O | \ --O + B / D O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Shermie crouches then does a forward-directed Electric Drill Kick with lightning effects. COMMENTS: n/a ------------------------------------------------------------------------- Wins: A - She stands upright and holds her arm over her head. B - She stands upright and holds her arm over her head. C - She stands upright and holds her arm over her head. HONOO NO SADAME NO CHRIS (lit. 'Determined Flame of Chris') ------------------------------------------------------------------------- Throws: ??? b or f + C (near) ??? b or f + D (near) ------------------------------------------------------------------------- Japanese Name: TaiYou o iru honoo English Name: Shooting Sun Blaze (Concealed) Move Command: | \ --O + A / C O O Hits (Light): Hits (Heavy): Move Type: Chris bends all the way back, then jerks forward, throwing a large, elongated cloud of purple flame. Comments: A produces a fast attack, C produces a slow attack. ------------------------------------------------------------------------- Japanese Name: Tsuki o tsumu honoo English Name: Spinning Moon Blaze (Concealed) Move Command: --O | \ + A / C O O Hits (Light): Hits (Heavy): Move Type: Using A produces a single fiery arcing uppercut, while using C results in a fiery arcing uppercut immediately followed by a second flaming uppercut attack. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Kagami o hofuru honoo English Name: Mirror of Ambition Blaze (Concealed) Move Command: | / O-- + A / C O O Hits (Light): Hits (Heavy): Move Type: Chris flips forward into the air and makes an arc of purple fire using one hand. Comments: n/a ------------------------------------------------------------------------- Japanese Name: Shishi o kamu honoo English Name: Lion's Biting Blaze (Concealed) Move Command: O-- / | \ --O + A / C O O O Hits (Light): 5 Hits (Heavy): 5 Move Type: Chris jabs his oppponent repeatedly in the gut, setting them on fire (it's purple!). He finishes with a boot kick. Comments: n/a ------------------------------------------------------------------------- JAPANESE NAME: AnKoku OrochiNagi ENGLISH NAME: Darkness Mowing Great Serpent MOVE COMMAND: | / O-- / | \ --O + A / C O O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Almost exactly like Kyo's OrochiNagi (Chris charges up, then slides forward, surrounded by a barrier of purple fire). COMMENTS: n/a ------------------------------------------------------------------------- JAPANESE NAME: Daichi o harau Gou Ka ENGLISH NAME: Earth-cleansing Great Fire (Concealed) MOVE COMMAND: | \ --O | \ --O + A / C O O O O HITS (LIGHT): HITS (HEAVY): MOVE TYPE: Chris charges forward and attacks, surrounded by purple energy. In the SDM version he charges forward, then backward, then forward again. COMMENTS: n/a ------------------------------------------------------------------------- Wins: A - Chris grins, slouches his body to the side, and creates a purple flame in his hand. B - Chris grins, slouches his body to the side, and creates a purple flame in his hand. C - Chris grins, slouches his body to the side, and creates a purple flame in his hand. ======================== CHECK OUT YOUR TEAMMATES ======================== During the Order Select (after you pick your characters, you choose the order in which they will fight), press C after picking your first or second character. As long as you hold C, you'll see a set of faces showing you what your team members think of each other. The faces determine how your stocks are affected between rounds (if you're using Advanced Mode), and if your teammates will help you by attacking when you input an Assistance Attack (for either play mode). The faces include: Smiley: These two characters like each other*. One stock will be added when it is the second character's turn to play. Neutral: These two characters are indifferent to each other. No change occurs in terms of stocks. Angry: These two charcters hate each other. If there are any stocks in reserve, they will all be depleted. Remember, this is only for Advanced Mode. The faces also determine the chance of an Assistance Attack (using Advanced or Extra mode): Smiley: The two characters like each other. If undefeated, they will always help in an Assistance Attack. Neutral: These two characters are indifferent to each other. If undefeated, they may or may not help in an Assistance Attack depending on various conditions. Angry: These two characters hate each other. Even if undefeated, they will never help the active character. The faces do not affect your Power Bar, only your stored Power Bars (stocks). The relation between characters is dependant on the order you have them lined up in, so if your line up was: Kyo, Shingo, then Iori, Kyo and Shingo would get a 'smiley' reaction while Shingo and Iori would get an 'angry' reaction. Seem unimportant? Well, if you arrange the characters like so: Kyo, Iori, Shingo, then you'd get an 'angry' reaction for both Kyo / Iori and Iori / Shingo. In other words, no bonus, and you couldn't use the Assistance Attack since no one likes each other. So, plan your team's fighting order carefully! ======================= RELATION (SMILEYS) LIST ======================= Additions and corrections are welcome. KEY KK Kyo RG Robert CG Chin YN Yashiro SY Shingo BN Benimaru YS Yuri CK Chizuru S Shermie OL O.Leona GD Goro L Leona MS Mai C Chris OI O.Iori TB Terry RJ Ralf K King RY Ryuji OY O.Yashiro AB Andy CS Clark KH Kim BM Mary OS O.Shermie JH Joe AA Athena CK Chang BK Billy OC O.Chris RS Ryo SK Sie CB Choi IY Iori X = Character can't be chosen when X character is in your team. f = Character relation is friendly (smiley face, gain extra stock). a = Character relation is angry (frowning face, loss of stock). . = Character relation is netural (bored face, no change in stock). K B G T A J R R Y L R C A S C C M K K C C Y S C R B B I S O O O O O K N D B B H S G S J S A K G K S H K B N Y M K Y Y L I Y S C ------------------------------------------------------------------------- K K X . . . . . . . . . . . . . . . . . . . . a a a a . . a f a a a a a B N . X . . . . . . f f . . f . . f f f . . . a . a a . a a . f a a a a G D . . X . . . . . . . . . . . . . . . . . . a a a a . . a . a a a . a T B . . . X f f . . . . . . . . . . . . . . . a a a a f a a . a a a a a A B . . . f X f . . . . . . . . . . f . . . . a a a a . a a . a a a a a J H . . . . . X . . . . . . . . . . . . . . . a a a a . . a . a a a a a R S . . . . . . X . f . . . . . . . . f . . . a a a a . . a . a a a a a R G . . . . . . . X . . . . . . . . . . . . . a a a a . . a . a a a a a Y S . f . . . . f f X . . . . . . . f f . . . a a a a . . a . a a a a a L . a . . . . . . . X f f . . . . . . . . . a a a a . . a . X a a a a R J . . . . . . . . . . X f . . . . . . . . . a a a a . . a . a a a a a C S . . . . . . . . . . f X . . . . . . . . . a a a a . . a . a a a a a A A . f . . . . . . . . . . X f f . . . . . . a a a a . . a . a a a a a S K . . . . . . . . . . . . f X f . . . . . . a a a a . . a . a a a a a C G . . . . . . . . . . . . f f X . . . . . . a a a a . . a . a a a a a C K f f . . . . . . . . . . . . . X f f . . . a a a a . . a . a a a a a M S . f . . f . . . f . . . . . . f X f . . . a a a a . . a . a a a a a K . f . . . . f . f . . . . . . f f X . . . a a a a . . a . a a a a a K H . . . . . . . . . . . . . . . . . . X a a a a a a . . a . a a a a a C K . . . . . . . . . . . . . . . . . . . X f a a a a . . a . a a a a a C B . . . . . . . . . . . . . . . . . . . f X a a a a . . a . a a a a a Y N a a a a a a a a a a a a a a a a a a a f f X f f a a a a . a a X f f S a . a a a a a a a a a a a a a a a a a f f f X f a a a a . a a f X f C a a a a a a a a a a a a a a a a a a a f f f f X a a a a . a a f f X R Y . . . a a . . . . . . . . . . . . . a f f . . . X . . a . . . . . . B M . f . f . . . . . . . . . . . . . . . . . . . . a X . a . . a a a a B K . . . a a . . . . . . . . . . . . . . . . . . . a . X a . . a a a a I Y a a a a a a a a a a a a a a a a a a a f f a a a a a a X a . X a a a S Y . . . . . . . . . . . . . . . . . . . . . a a a a . . a X . a a a a O L . . . . . . . . . . f f . . . . . . . . . . . . . . . . . X . . . . O I . a a a a a a a a a a a a a a a a a a f f a a a a a a X a . X a a a O Y a a a a a a a a a a a a a a a a a a a f f X f f a a a a a a a X f f O S a . a a a a a a a a a a a a a a a a a f f f X f a a a a a a a f X f O C a a a a a a a a a a a a a a a a a a a f f f f X a a a a a a a f f X ==================== SPECIAL TEAM ENDINGS ==================== If you play with a team, you'll get their unique ending. Play with a mix of characters (an edited team), and you'll get a generic ending. However, just like the two special team combinations in KoF '96 (Goenitz Team and Weapons of God Team), there are special teams in KoF '97, too, with their own endings: Weapons of God Team: Iori, Kagura, Kyo Superhero Team: Kyo, Ryo, Terry '94 Girls Team: King, Mai, Yuri SNK Games Team: Athena, Ralf, Clark Japan Team: Benimaru, Goro, Kyo (must defeat Orochi using Kyo) Hero's Friends Team: Benimaru, Joe, Kim Fire Genki Team: Billy, Kyo, Mai Evil Men Team: Yamazaki, Choi, Chang Real Bout Team: Terry, Mary, Joe The order in which you pick your characters is unimportant. From my understanding of it, Shingo will always have an ending as long as he is paired with Kyo. The third character is unimportant (unless it's Benimaru, but it can't be Iori). Finally, note that the 'Fire Genki Team', 'Evil Men Team' and 'Real Bout Team' will only get a special ending if you are playing the Japanese version of KoF '97. Otherwise, all of the other special teams have special endings in both the Japanese and English versions. ================ BOSS INFORMATION ================ Are there any other characters? Well, there are two mid-bosses: 'Orochi' Iori, who plays like a sped-up Iori Yagami and fights you prior to the boss fight, and 'Orochi' Leona, who fights you during the game/prior to the boss fight if Iori is in your team. The boss is a powered-up version of the New Faces Team, followed by a final battle against an even stronger version of Chris (who is supposedly possessed by the spirit of Orochi, as opposed to merely having Orochi power). There's also Kyo's girlfriend, Yuki. At this point, it would seem that all the aforementioned characters are playable except for Yuki. As the final boss, Chris (as the Orochi) can use the following attacks against your party: - He can throw black, plasma bolt-like projectile that nullify and/or pass through projectiles. - He can summon pillars of lightning (ala Goenitz's YonoKaze), which he can delay momentarily. - He has a move like Omega Rugal's Genocide Cutter kick. - In one of his DMs, he draws you towards him. If he touches you, he takes your soul from your body. - In another one, the background becomes bright and you are pelted with 'invisible rain'. He is said to look like a grown-up version of Chris with a tattoo on his exposed chest. ========================================================================= JUGGLE AND FOLLOW-UP CHART ========================================================================= KEY | = followed by. If written below, that means it can be done after that move. If written afterwards, that means that there is another move/set of moves this one can be done into. CD = Heavy or Knockdown attack. ANDY BOGARD _____________________________________________________________ hcf+C | f,d,df+A/C (dash forward, or do in corner) | hcf+B/D | db,f+A/C | d,hcf+B/D | jumping A B C D CD | standing A D db,f+A/C | qcf+A/C qcf+B/D (air) | f+A/C | f+B/D ATHENA ASAMIYA _________________________________________________________ b,hcb+A/C | qcb+A/C hcf+C | qcb+A/C | qcb+A/C (air) | f,d,df+A/C (in corner, or dash forward and perform) | b,hcb+A/C (air) | qcf,qcf+A/C (air) BENIMARU NIKAIDO _______________________________________________________ d+D (air) | f+B f+B | qcb+A/C qcf+B/D | d,u+B/D | hcb+B/D BILLY KANE _____________________________________________________________ hcf+A/C | qcf+A/C BLUE MARY ______________________________________________________________ cbf+B/D | qcf+B/D f,d,df+B/D | f,d,df+B/D hcf+A/C | f,d,df+B/D (in corner only) d,hcb,+A/C | f,d,df+B/D (in corner only) qcb+D | d,hcb+A/C (if qcb+D reverses) | f,d,df+B/D (if qcb+D reverses) CHIN GENSAI ____________________________________________________________ qcf+A/C | f+A/C | f+B/D qcb+B/D | u+B | u+D | hcf+B/D CHIZURU KAGURA _________________________________________________________ hcb+A/C_B/D | qcb+A/C_B/D qcf,qcf+B/D | jumping A B C D CD (repeat) | standing A B C D CD (repeat) | crouching A B C D CD (repeat) CHOI BOUNGE ____________________________________________________________ cbf+B/D | direction + button | d,hcf+B/D (air) | crouching D cdu+B/D | direction + button | crouching D direction + button | direction + button | direction + button | crouching D CLARK STEEL _____________________________________________________________ f,d,df+A/C | qcf+A/C f,d,df+B/D | qcf+A/C hcf+A/C | qcf+A/C hcf+B/D | qcf+A/C GORO DAIMON _____________________________________________________________ crouch D | hcf+C CD | hcf+C jumping CD | hcf+A (only if CD hit as a counter) f+A | hcf+C hcf,hcf+B/D | hcf+B/D | hcf+C | f,d,df+B/D (on DM) | f,d,df+B/D (on SDM) IORI YAGAMI ____________________________________________________________ qcb+A/C | qcb+A/C | qcb+A/C qcb+A | qcb+A | f,d,df+A/C | f,d,df+A/C hcf+A/C | qcb+A/C | d,hcb+A/C d,hcf+A/C | d,hcb+A/C (if d,hcf+A/C hit opponent in air) (...yes, this is a double-DM juggle!) JOE HIGASHI _____________________________________________________________ Tap A/C | qcf+A/C qcb+B/D | hcf+B qcf,qcf+A/C | qcb+B/D KIM KAPHWAN ____________________________________________________________ cdu+B/D | d+D qcf+B/D (air) | cdu+A/C (qcf+B/D must have connected in air) standing C | f+A (after 1st hit of C) | d,hcb+B/D (air) | f+B (after 1st hit of C) KING ___________________________________________________________________ f,d,df+A/C | f,d,df+A/C | hcb+B/D KYO KUSANAGI ___________________________________________________________ qcf+A | qcf+A/C | A/C | hcb+A/C | B/D qcf+C | hcb+A/C | f+A/C qcb+A/C | f,d,df+A/C | jumping A B C D | standing C | crouching C qcf+B/D,B/D | f,d,df+A/C | qcf+C (max) | b,d,db+B | hcb+B/D | standing A B C D | crouching C qcf+B,B | d,hcf+A/C (qcf+B,B must hit deep) LEONA ___________________________________________________________________ cbf+B/D | f+D (off of D version) | qcf,qcf+A/C (corner of the screen only) | cdu+A/C | standing A B C D | crouching C D cbf+A/C | cdu+A/C | cbf+B/D | f+D (off of D version) | cdu+B/D | d,hcb,ub+A/C (in corner, or if you hit foe in air with A-ver.) | jumping A B C D CD | standing A B C D CD | crouching A C D RALF JONES ______________________________________________________________ cbf+B/D* | cbf+A/C | cdu+A/C | d,hcf+B/D * Must hit as a counter for these juggles to work, or you must do them in the corner of the screen. ROBERT GARCIA __________________________________________________________ hcf+B/D | f,d,df+A/C | f,hcf,A (DM only) | jumping A B C D CD | standing D | crouching C RYO SAKAZAKI ____________________________________________________________ qcb+A/C | f,d,df+A/C hcf+A/C | qcf+A/C | f,d,df+A/C | jumping A B C D CD | crouching C RYUJI YAMAZAKI _________________________________________________________ f,d,df+B/D | qcb,A | f,d,df+A/C SIE KENSOU _____________________________________________________________ f,d,df+A/C | hcf+A hcf+A | hcf+C qcb,qcb,D | qcf,qcf+A/C TERRY BOGARD ____________________________________________________________ hcf+B/D | qcf+A/C | qcb+A/C | qcb+B/D | f,d,df+A/C | f,d,df+B/D | qcb,db,f+A/C | qcf,qcf+B/D f,d,df+B | qcb,db,f+A/C qcb+B/D | f,d,df+A YURI SAKAZAKI ___________________________________________________________ f,d,df+C | f,d,df+A/C OROCHI CHRIS ___________________________________________________________ hcf+A/C | f,d,df+A/C | qcf,qcf+A | d,hcf+A | jumping CD | standing CD OROCHI YASHIRO _________________________________________________________ hcb,hcb+A/C | qcf,qcf+A/C qcb+A/C | hcf+A/C | hcb+B/D | hcb,f+A/C | hcb,hcb+A/C | hcf,hcf+A/C | qcf,qcf+A/C (everything is unconfirmed) ========================================================================= BASIC COMBOS AND SEMI-SPECIALS ========================================================================= There are seven 'basic' combos you can use; I refer to them as such because they can be used by more than one person. After performing this part of the combo, a player can use one or more of his character's 'semi- special' attacks, special moves, or DM/SDMs against his opponent; they aren't limited to only using one move. - Jumping D, Standing C, ... Used by: Andy, Athena, Blue Mary, Clark, Iori, Joe, Kim, Mai, Ryuji, Shermie, (Orochi Iori) - Jumping D, Crouching C, ... Used by: Billy, Mai, Ryuji, Shermie, (Orochi Shermie) - Jumping D, Standing D, ... Used by: King, Mai, Leona. - Jumping D, Standing C/D, ... Used by: Kagura, Kensou, Shingo, Yashiro, Yuri, (Orochi Yashiro) - Jumping C/D, Standing C, ... Used by: Chin, Chris, Ralf, Robert, Terry, (Orochi Chris) - Jumping C/D, Crouching C, ... Used by: Choi, Chang, Kyo, Ralf, Robert, ('94 Kyo) - Jumping C/D, Standing C/D, ... Used by: Benimaru, Goro, Kyo, Ryo, ('94 Kyo) Certain characters also have moves that can be used after the first two steps of the 'basic' combos above, after which they can still use more than one special move. They are listed below: NAME MOVE NAME MOVE COMMAND Andy Bogard Manipulating Dam Attack hcf+C Athena Asamiya Super Psychic Throw hcf+C Kyo Kusanagi Type 75: Modified qcf,B/D,B/D Robert Garcia Kyokugen-ryu RenBuKyaku hcf+B/D Ryo Sakazaki Kyokugen-ryu RenBuKen hcf+A/C Terry Bogard Power Charge hcf+B/D Iori Yagami Scum Gale hcf+C Ryuji Yamazaki SunaKake f,d,df+B/D Among the 'semi-special' attacks (involving one direction + a button), there are some that are chainable (can be done after a normal attack), and some that are bufferable (can be followed by a special move). There are also overheads (they will hit opponents who are blocking low), and finally, semi-special attacks that have no extra use aside from causing damage. Here is a listing of all the 'semi-special' attacks and their uses: NAME COMMAND PRECEEDED BY FOLLOWED BY MOVE NOTES Andy f+B Stand C -- Overhead Athena jump, d+B -- -- -- f+B -- -- Autoguard Benimaru jump, d+D -- f+B Hits 4 times f+B jump,d+D qcb+A/C -- Billy f+A -- -- -- Blue Mary f+A -- -- Overhead f+B -- -- -- Chang df+A -- -- Hits low Choi f+A -- -- Hits 2 times f+B -- -- Hits 3 times Chris f+A Stand C (1st) qcf+A -- Clark f+B Stand C hcf+D -- hcb,hcb+A/C Goro f+A -- hcf+C Overhead df+C Stand D hcb,f+A/C Hits low Iori f+A,A -- -- Hits 2 times f+B -- -- Overhead jump, b+B -- -- Cross-up Joe f+B Stand C hcf+B -- d,hcf+A/C df+B -- -- Hits low f+B -- -- Overhead Kim f+A Stand C (1st) d,hcf+B Overhead f+B -- -- Overhead King df+D -- -- Hits low Kyo jump, d+C -- -- Knockdown f+B -- -- Overhead df+D -- -- 2 attacks Mai df+B -- -- Hits low df+B -- -- Hits low Ryo f+A -- -- Overhead Robert f+B Stand or hcb+D -- Crouch C d,hcb+A Ryuji f+A -- -- Overhead Shermie f+B -- -- Overhead Shingo f+B -- -- -- Sie Kensou f+A -- -- -- Terry f+A Stand D qcb,db,f+A/C Hits 2 times df+C -- -- Hits low Yashiro f+B -- -- -- Yuri f+B -- -- -- O. Chris f+A Stand C (1st) f,d,df+A/C -- hcf+A/C ========================================================================= INTERRUPTABLE MOVES LIST ========================================================================= Standing Standing Crouching Close Far ------------------------------------------------------------ Andy Bogard A B C - - - - - A B C - Athena Asamiya A B C D A - - - A B C D Benimaru Nikaido A B C D A - - - A B C D Billy Kane A B C D A - - - - - C - Blue Mary A B C D - - - - A - C - Chang Koehan A B - D - B - - A B C D Chin Gentsai A B C D A B C - A - C - Chizuru Kagura A B C D A - - - A - C D Choi Bounge A B C - - B C - A - C - Chris A B C D A - C - A - C - Clark Steel A B C - A - - - A - - - Goro Daimon A B C D A B - - A - - D Iori Yagami A B C - - - C - A B C - Joe Higashi A B C - A B - - A - C D Kim Kaphwan A B C - - - - - A - C - King A B C D - - - - A - C - Kyo Kusanagi A B C D A - C - A - C D Leona A B C D - - - - A - C - Mai Shiranui A B C D - - - - - - C - Ralf Jones - B C - - - - - A - C - Robert Garcia - B C - - - - - A B C D Ryo Sakazaki A B C D - - - - A - C D Ryuji Yamazaki A B C D - - - - A - C - Shermie A B C - - B - - A - C - Shingo Yabuki A B C D A - - - A - C D Sie Kensou A B C D A - C - A - C D Terry Bogard A B C D A - - - A - C D Yashiro Nanakase A B C D A - - - A - C D Yuri Sakazaki A B C D - - - - A - C D ++++++++++++++++++++++ 5. TWO WAYS TO PLAY ++++++++++++++++++++++ Prior to picking your team members, you will be asked to select the type of controls you wish to use for the remainder of the game. What you select not only determines the techniques available to you in the game, but changes the colors of your characters' clothing as well. The two control types are: ========================================================================= ADVANCED MODE ========================================================================= This mode is similar to the one found in King of Fighters '96. In this mode, your character's attack power increases by 25% when his or her Power Bar is at maximum. -------------------------------------------------------------------------- Block Hold O-- or / (air) O -------------------------------------------------------------------------- Dash --O --O -------------------------------------------------------------------------- Run --O --O (hold second tap) -------------------------------------------------------------------------- Backstep O-- O-- -------------------------------------------------------------------------- Hop Tap O or O or O \ | / -------------------------------------------------------------------------- Jump Press O or O or O \ | / -------------------------------------------------------------------------- Afterimage Jump | \ --O O or | / O-- O O O / O O \ -------------------------------------------------------------------------- Afterimage Hop/Jump Dash or Run, then Hop or Jump -------------------------------------------------------------------------- Hyper Jump Press / O or \ O O / O \ -------------------------------------------------------------------------- Forward Roll A + B -------------------------------------------------------------------------- Backward Roll O-- + A + B -------------------------------------------------------------------------- Air Cancel Roll A + B (while falling in mid-air) -------------------------------------------------------------------------- Guard Cancel Roll Block an attack, then Forward Roll or (requires one stock) Backward Roll. Note that you don't need to have an activated Power Gauge for this to work. -------------------------------------------------------------------------- Guard Cancel / Reversal Block an attack, then press C + D (requires one stock) You don't need to have an activated Power Gauge for this to work. -------------------------------------------------------------------------- Quick Recovery A + B (as you land on the ground) -------------------------------------------------------------------------- Throw Escape Press | + A / B / C / D (during a normal throw only) O -------------------------------------------------------------------------- Heavy Attack C + D (can't do while crouching) -------------------------------------------------------------------------- Assistance Attack Hold | and tap A + B + C + D rapidly O * For this to work, you must be near your teammates, and at least one of them must be undefeated. Not all characters are inclined to help each other (see 'Check Out Your Teammates' above). The less life you have, the higher the chance of you being helped. -------------------------------------------------------------------------- Activate Power Gauge Press A + B + C -------------------------------------------------------------------------- Taunt Move Start * No longer lowers the amount of energy in an unfilled Power Gauge. -------------------------------------------------------------------------- ========================================================================= EXTRA MODE ========================================================================= This mode is comparable to the controls in the first two King of Fighters games ('94 and '95). Unlike 'Advanced' mode, your character's attack power will be boosted by 50% (!) when his/her Power Bar is at maximum. -------------------------------------------------------------------------- Block Hold O-- or / O -------------------------------------------------------------------------- Hop Forward --O --O -------------------------------------------------------------------------- Hop Backward O-- O-- -------------------------------------------------------------------------- Jump Press O or O or O \ | / -------------------------------------------------------------------------- Afterimage Jump | \ --O O or | / O-- O O O / O O \ -------------------------------------------------------------------------- Afterimage Jump O O or O O (alternate) \ \ / / -------------------------------------------------------------------------- Dodge Technique A + B * You can still be damaged by normal or command throws while dodging. -------------------------------------------------------------------------- Guard Cancel Block an attack, then press A + B to (requires a full Power Gauge) roll forward or C + D for a Heavy Attack. -------------------------------------------------------------------------- Quick Recovery A + B (as you land on the ground) -------------------------------------------------------------------------- Heavy Attack C + D (can't do while crouching) -------------------------------------------------------------------------- Assistance Attack Hold | and tap A + B + C + D rapidly O * For this to work, you must be near your teammates, and at least one of them must be undefeated. Not all characters are inclined to help each other (see 'Check Out Your Teammates' above). The less life you have, the higher the chance of you being helped. -------------------------------------------------------------------------- Power Build Hold A + B + C -------------------------------------------------------------------------- Taunt Move Start * No longer lowers the amount of energy in an unfilled Power Gauge. -------------------------------------------------------------------------- ++++++++++++++++++++ 6. SPECIAL THANKS ++++++++++++++++++++ Thanks go to... _________________________________________________________________________ Fernando Kuo (Kamykaze) | Contributed a relationship chart | with lots of faces info. in it. www.geocities.com/Tokyo/Ginza/9495/) | ------------------------------------------------------------------------- Giann Velasquez Marchena | Provided me with new '97 win | quote corrections. _________________________________________________________________________ "Yosha!" | For providing the rumored 'Enable | Orochi' code. | (2.0) Much of the faces info. _________________________________________________________________________ Joe Higashi | Corrected my note on activating | POW stocks. Also, lots of juggle (www.geocities.com/TimesSquare/ | info. from his 'Toolbox' e-mails. Alley/2453/) | _________________________________________________________________________ Alan Goh Chek Chye | For 'faces' information (gave me | the idea for the faces list). _________________________________________________________________________ Mark Del Castillo | Many DM and SDM descriptions | and notes. _________________________________________________________________________ John (TMC) | Corrected the Orochi NFL code and | gave info on two of Yashiro's | special moves. _________________________________________________________________________ Kee Chi | Lots of DM descriptions and | Athena combo / smiley face info. | (1.5) More DM/SDM descriptions | and basic info and corrections. | Also confirmed the O. NFT code. | (1.6) Way too many corrections | and move descriptions to list! | (1.8) Some '1st up' corrections. | (2.0) More move descriptions. _________________________________________________________________________ Matt Hall | Shingo info & win poses taken | from his 'Shingo Stuph' post. | (1.6) Corrected my team ending | and Shingo moves mistakes. | (2.0) For Leona's Ground Saber, | Gravity Storm juggle. | Interruptable moves list and | other combo info. taken from | his Combo FAQ v1.1. Thanks! _________________________________________________________________________ Greg Kasavin | Yashiro info & win poses taken | from his Yashiro Nanakase guide. (www.slip.net/~shrike) | (1.4) Ralf Kick juggle info. | (1.5) Fixed my Goro DM mistake. _________________________________________________________________________ Alan 'Shlomo' Abraham | Lots of 'Orochi' New Faces Team <72604.551@compuserve.com> | notes and move command info. _________________________________________________________________________ Andrew Seyoon Park (EX Andy) | 'Semi-special' moves, special | moves, and DM corrections and | more (like the 'chain' info.) | (1.5) Yamazaki's win pose info. | (1.6) Tons of corrections, info, | and smiley/pose information. | Another person who inspired me to | make a faces list. | (2.0) More corrections and | general info., also provided lots | of juggles and win pose notes. _________________________________________________________________________ Jerome G. Ebuenga | 'Mighty Bun Fake-Out' information | and observations. | (2.0) Info. on button-tapping | to increase DM strength. _________________________________________________________________________ James Kuroki | Corrected about half the move | names (!) in this FAQ, and fixed | some names and move commands. | (1.0) More name corrections. | (1.6) Quote corrections and | additions. _________________________________________________________________________ Mai | Corrected several of Billy, Goro, | and Shingo's moves. (tor-pw1.netcom.ca/~yurimai/) | (1.0) More various corrections, | Leona's moves information. | (1.1) Kyo's taunt and knockdown | punch info. | (1.2) Goro's follow-ups and more | general information. | (1.4) More move descriptions and | corrections on Mai's air punch. | (1.5) Kyo's taunt and Goro's DM | corrections and general info. | (1.6) Lots of corrections and | advice; lots of the quote info. | was taken from her KoF '96 | Translations FAQ. _________________________________________________________________________ Onaje Everett | Shortened 'Enable Orochi New =e-mail | Faces Team' code taken from =FAQs/files | Onaje's post to r.g.v.a. | (1.7) Information on Ryuji's | Bai Gaeshi move. _________________________________________________________________________ Rodrigo Ishizaka Ciarlini | Draw game and 2P scoring | information. | (1.0) Encountering the Orochi | characters and 'smiley face' | explanations. | (1.4) Orochi and NFT Orochi info, | as well as O. Leona correction. | (1.6) More comments, information, | and corrections. _________________________________________________________________________ "fengji" | Code to enable 'Orochi' Yashiro, | Shermie, and Chris taken from | their KoF '97 posts to r.g.v.a. Christopher Harback | | _________________________________________________________________________ Min | Corrected several mistakes | concerning the 2 modes of play. _________________________________________________________________________ Mohd Adisa Mahadi | The code to enable Orochi Iori | and Orochi Leona. _________________________________________________________________________ Galen Tatsu Komatsu | Providing the correct kanji and | kana for Shermie, Ryuuji, and | Shingo Yabuki's names. | (0.7) 'OboroGuruma' translation | taken from his KoF '94 FAQ rel. 5 _________________________________________________________________________ GUNSMITH | Info. on the bosses and Chris' | moves (as the last boss). (www.geocities.com/Tokyo/Towers/3860/)| (0.5) Orochi Iori info., play as | '94 Style Kyo, more move names, | and other stuff taken from his | appetizer FAQ v0.3. | (0.6) Sent me Sephiroth's FAQ. | (0.7) More boss descriptions | taken from his app. FAQ v0.4. _________________________________________________________________________ Lazaro (DOC) | Corrections on Extra Mode moves | and motions/descriptions for all Writer for "Super Juegos" gaming mag. | of Shingo's moves. | (0.5) Info. on '94 Style Kyo. _________________________________________________________________________ Howlin' Mad -H- | Some move names and moves for | Ryuji and info on new moves and (www.geocities.com/Alley/6070/) | DMs taken from his page. | (0.3) LOTS of moves and extras | taken from his KoF '97 GuideBook. _________________________________________________________________________ Joe Palanca | Several of the move names in | here were taken from his KOF (www.geocities.com/TimesSquare/9673) | '96 FAQ v7.3. | (0.2) Most throw names also | taken from his FAQ. _________________________________________________________________________ Mark O'Neill * FLEA * | Some move names and moves for | the KOF '97 Special Team taken (www.wlv.ac.uk/~c9479612) | from his RBFFS FAQ v1.5 rel. 2. | (0.2) Some throw names taken | from his FAQ. _________________________________________________________________________ Sephiroth | Info on Extra and Advanced mode Darklancer | differences based on their Moonrun | Singapore Gamers Inc. FAQ v0.20 | (0.2) Some throw names taken homepages (see below*) | from Darklancer's KoF '96 Moves | List v1.95 | (0.6) Moves, names, & more taken | from Sephiroth's KoF '97 move | list version 1.0 | (1.0) Alternate 'Orochi' NFT | code taken from Lancer's page, as | well as some special team info. | Additional moves taken from | Moonrun's Combo FAQ v1.0 | (1.4) More special team info. | (1.5) Darklancer provided me with | lots of descriptions and | corrections, as well as | translations and special team | ending info. | (1.7) More good stuff from | Darklancer! Japanese names and | translations, _and_ move | confirmations for the O. NFT. _________________________________________________________________________ (* http://home.pacific.net.sg/~gokou, lancer, or moonrun) Please give proper credit to the author and contributors! After writing the FF7 FAQ, I'm a little tired of ppl ripping my work. Understand? :) +++++++++++++++++++ 7. AUTHOR'S NOTE +++++++++++++++++++ First off, the majority of the moves and move names were taken from my KOF '95 and KOF '96 Saturn FAQs. I also translated the names from both game's instruction booklets to get the exact Japanese and English names (not counting the 'basic' controls, which are better off in English :)) I've also translated Japanese names from other sources into English. However, Japanese is not my main language, so if you spot any mistakes, please let me know. Also, I really need the Japanese names for the New Faces Team attacks as well as other new moves and DMs. I _hate_ the 'English' names on those arcade stickers; if you look at the actual Japanese translations, they're usually not even close (unless it's just because of my bad J -> E skills ^_^;). That's why I don't use them in my FAQs, when I can help it. Also, a note to contributors; if you see your name up here and don't know why, it's because while I always ask if I can use stuff beforehand (unless it's to be used freely), if I get no response, I'll use it anyway. So if you don't want your stuff to be in here, you should've checked your e-mail! Anyway, I believe in giving proper credit to contributors, so if you have a problem with something in the FAQ that I got from your site, post, etc., drop me a line and tell me what's up. Anyway, I hope this document is of use to everyone. Let's hope that Ryuji (my fave), Billy and Mary make it to '98. All this series needs now is to get Takuma back, and then it really _would_ be the King of Fighters. :) You can e-mail me via if you have any comments, complaints, questions or corrections, and be sure to check out my homepage: www.fortunecity.com/bally/orange/25/ That's about it...oh, do you like my ASCII art? (On second thought, don't answer that! ^_^; The King of Fighters '97 FAQ v2.0 (c) K. Megura 1997