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Raytracing
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Tutorials

The POV-ray documentation is an excellent resource for any user of the program, beginner or advanced. However, there are some things that aren't explained in the documentation, but do cause some interesting effects.
    Below is an index of tutorials for special functions, such as creating spirals or explosions. I've made these tutorials assuming that the reader knows at least the basics of the POV-ray language. For instance, when I place a simple light source in an example scene, I won't explain how this should be done.

I n d e x
Spirals Tutorial on how to create spiral shapes and using the #while directive.
Functions Tutorial on how to display 2D mathematical functions and using these for creating objects.
Explosions Tutorial on how to simulate realistic explosions using halos and other use of halos. (no POV v3.1 support)
Bicubic Patches Tutorial on how to create bicubic (Bezier) patches without a modeler and how to use them in a scene.

Should any of the directions given in the tutorials be unclear, please let me know. However, in most cases you should be able to find all the information you need in the POV-ray documentation.


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