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Auto Config Execution | Change Class | Class Help | Console "Scrolling" |
Discard | Flag Information | Identify | Inventory |
Pushlatency | Reload | Save Me | Show Classes |
Status Bar | Team Communication | ||
Auto Config Execution |
This feature really makes customizing your keys very easy and dynamic.
Usage:
setinfo exec_class <off/on>
I am very thankful for this feature, since I can have keys like "TAB"
set to different values for each class. Its really helpful.
Change Class |
Usage:
changeclass
Class Help |
Usage:
setinfo ch <off/on>
I set mine off, so I can actually see what I am doing when I respawn into a different class.
Console "Scrolling" Speed |
Usage:
scr_conspeed <value>
Discard |
Example:
There is no reason for a sniper to steal all the rockets, when he can't
ever use them. It is alright to grab the rockets initially (so you
can also get grenades), but leave behind the ammo for others to use.
Get into the habit of discarding before leaving the ammo room. The only exception is the engineer when upgrading his sentry to level three, which can use rockets. It is also suggested that spies do not discard so they can use that ability elsewhere...
Usage:
bind <key> "discard"
Flag Information |
Usage:
bind <key> "flaginfo"
Identify |
Usage:
bind <key> "id"
Now you can tell off the teammate that continually fires at you to no avail...
Inventory |
Usage:
inv
Pushlatency |
As a 28.8 bps modem player, I set my value to -300 which is in my autoexec.cfg.
Usage:
pushlatency <value>
Try to put in a negative value that is opposite of your average ping. Using a positive number as a value will actually increase lag.
Reload |
All basic weapons except the Nailgun and Super Nailgun have clips. When
all the ammo in a clip is spent, the weapon is reloaded. This can take
anywhere from 1 second for the Shotgun to 4 seconds for the Rocket Launcher.
Ammo amounts in the clips varies between weapons.
While reloading, you cannot change weapons. You can force a reload
at any time by using the "reload" alias. This is good if you've got a few
spare seconds, and you've only go one shot left in your rocket launcher
clip. The time taken to reload in this manner depends on how many shots
you fired in the clip.
... well stated.
Nothing is worse than running out of ammo when you need it the most. Effective when used with the status bar.
Usage:
bind <key> "reload"
Save Me |
Its not a guarantee that anyone will help out, but it does put out a distress signal.
Usage:
bind <key> "saveme"
Show Classes |
Very useful when trying to choose a class when joining a game already in progress.
Usage:
showclasses
Status Bar |
<taken from TF readme.txt>
Usage:
setinfo sbar_size <position>
setinfo sbar_res <y-axis
resolution>
Where:
<position> is either 1, 2, or 3. The position you should
use depends on how
much of a console you use:
1 : Full Console
2 : Half or No Console
<resolution> is either 200, 240, 300, 350, 384, 400,
480, 600, or 768. It
should correspond to the Y value of the res you run quake
in.
When I play using GL Quake in 512x384 mode, these are my settings:
setinfo sbar_size 1
setinfo sbar_res 384
And its adding into a file which is automatically executed during TF startup. Now, when I play as a soldier, I know exactly when I should reload my clip...
Team Communication Keys |
Although there are certain times when you must type something in manually, you can bind the most used phrases to keys -- within the reach of one quick button.
Think of the phrases you communicate to your team the most, and bind it to a key for easy usage. Your function keys (F1, F2, etc.) may be a good candidate for these common messages.
Usage:
bind <key> "say_team <your message>"
Example:
bind "F9" "say_team Need help at flag area!"
More to be added...
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