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On 2fort4, one of the best places for a pyro on defense is under the grate area by the front entrances and the stairs to the water. From this area, the Pyro can stop or severely injure all incoming enemies, and is great at slowing down or stopping rocket or grenade jumpers. The important thing is not to leave this post too chase too may enemies. Because fire will injure the enemy for some time, you can let them go if they get by you because they have been weakened enough to help your ramp defense out alot. This way you can continue to fry all incoming enemies to some degree.
One of the keys to using the Pyro is learning how to circle strafe while using the flame thrower. This method can kill most classes very quickly, especially the slow soldier and hwguy. This picture kinda shows it, buts its hard to show without animation
The Pyro is the great for taking care of snipers (besides another sniper), or at least keeping them busy. Because rockets have a wide damage radius, getting a sniper on fire is fairly easy. Once they have been hit, they are lit up for all your friends to see -- really great for your friendly snipers.
As stated above, the Pro's napalm grenades are great for taking out sentries. Just get them some what close to the sentry and it will by fried shortly. Another good place to use napalms is while running down the ramp to the basement. This will make sure you are not followed down the ramp and give you some time to checkout the basement defense
The Pyro makes a good flag runner because of his speed. His weaponry will lead you to the flag area, and hopefully the speed will get you out!
One thing to avoid is an enemy Pyro. Why? They take such a long time to kill with their fire resistant armor... its better to use your fire weapons on those who aren't prepared for it! Happy torching!
+ Multi-range weapons | - No quick kill weapons |
+ Long lasting fire damage | - Fire damage relatively weak |
+ Can play any role | - Uses alot of rockets (3 per shot) |
+ Napalm Grenades |
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