|
//sniper quick zoom alias zoom "fov 27.00; sensitivity 1.7; wait;" alias unzoom "fov 90; sensitivity 4; wait" alias snipe1 " zoom; wait; +attack; wait; alias snipe snipe2" alias snipe2 " -attack; wait; unzoom; alias snipe snipe1" alias snipe snipe1 alias change change1 alias change1 "impulse 4; bind mouse1 +attack; alias change change2; echo normal" alias change2 "impulse 2; bind mouse1 snipe; alias snipe snipe1; alias change change1; echo zoom" bind "e" changeThis script does a few nice things for you. First, it sets the "e" key to switch between the sniper rifle and the nail gun. When nail gun is selected, no zooming will occur, but when the sniper rifle is selected zoom will be enabled. Now when zooming is on, the first time you press fire, it zooms in and turns on the laser. You do not need to hold down the button now, the laser will stay on until you hit fire again. When that happens, the rifle fires and unzooms your view. All the values and keys to this script can be easily changed to fit your needs.
Although noaim 0 can be very helpful, there are some situations it doesn't work well in. One such case is when you are in the shadows on 2fort4 and shooting at a sniper in the bunker on the sniper loft. If noaim is 0, you will never hit the sniper because the autoaimming will make the shot goto his chest, which is protected by the bunker. Because of this and other situations, I tend to toggle between noaim 0 and noaim 1 quite a bit, so here is the script I use to do it with.
alias toggle_aim1
"noaim 1; echo Assisted aiming OFF; bind mouse2 toggle_aim2"
alias toggle_aim2
"noaim 0; echo Assisted aiming ON; bind mouse2 toggle_aim1"
bind mouse2
toggle_aim1
With this you can use mouse2 to switch between noaim 0 and noaim1,
of course you can bind it to another key.
Another very important thing to do as a sniper is learn how to lead your targets (unless you are an lpb). This basically just consists of aiming ahead of your target just enough to compensate for your ping time. The lower your ping, the less you have to compensate. Here is picture so show the general idea (I had to make the laser white because of jpg compression)
"say_team Incoming enemy :
front entrance"
"say_team Incoming enemy :
water"
"say_team Incoming enemy :
rocket jump"
These are 3 that I always use. This way, if and when enemies get past me, I can quickly let my teammates know where enemies are coming from. One thing that is very important to remember: if an enemy gets by you and he was shooting at you -- you can almost guarantee that if he gets past your inside defense, he will immediately come after you. When an enemy gets by me, I tell my teammates and then stay and snipe/recon for about 10 or less seconds. Then I run over to a very dark area (one in which I'll have a good shot at the position I was previously at), then when the enemy comes looking to easily kill me from behind, my site is on him and he's dead before he knows what happened!
IMPORTANT - Anytime a soldier makes
it past you, assume he is going to rocket jump up to you. On 2fort4, when
a soldier gets past me, I immediately run to the dark hallway that leads
to the upper respawn room. From that position, I can easily
run to see if he rocket jumps up the back-way into the upper respawn room.
Be prepared, the soldier is capable of rocket jumping into the upper tier
from two different position, so watch your back. Or better yet,
anticipate his next move and have your rifle waiting for him...
+ Sniper Rifle | - Very Fragile |
+ Long Range | - Very Weak at Short Range |
+ Quick Kills | |
+ Provides Recon |
|