last updated: 11:54 AM 3/9/00 Guantlet Legends FAQ version 1.8 created by: Duel E. Lott changes since version 1.7: more info for the Dreamcast version, sent in by various people. changes since version 1.6: A better description of the Playstation version, plus more tips and tricks. changes since version 1.5: I cleaned up the formatting a bit (I hope), plus included brief descriptions for the Dreamcast version. changes since version 1.4: the rest of the walkthrough. plus anything else I can add. I'm only going to give notice on when this FAQ was last updated because it just looks better than a bunch of dates at the top. Also, the first known real bug for the N64 version is discussed in the "Tips and Tricks" section of this FAQ. changes since version 1.3: A Walkthrough for the Castle and Town in the N64 version. changes since version 1.2: a better walkthrough for Warrior's Mountain for the N64 version and a guide for the menus and tips on saving. changes since version 1.1: A history of the Gauntlet series changes since version 1.0: The Underworld walkthrough for the Arcade version. Mountain walkthrough for the N64 version changes since last FAQ: none. this is the first one. _____________________________________________________________________ The Legend continues... Many centuries ago, a greedy wizard tried to gain the ultimate power, but instead, he unleashed a powerful demon known as Skorne unto this world. In order to banish Skorne forever, 12 Runestone were created. Fearing the power of these stones, Skorne scattered these Ruins throughout the 4 realms. Someone must recover these Runestones and the four keys that seal his domain. No one has dared tried...until now. ______________________________________________________________________ Overview Guantlet Legends is an Action/RPG in which you and your friends play the heroes trying to collect the Runestones and the 4 keys that lead to his domain. the Action part of the game is set in a top-down view shooting and slashing monsters. the RPG part of the game is that each time you fight you gain experiance and gain levels. You can also collect gold and buy powerups.some of these powerups only last for one level, but others effect your character permanetly. ______________________________________________________________________ Character List Wizard: starts high in magic and gains magic power the fastest. He has very poor Armour but his long-range fireballs make up for this problem. Warrior: starts out powerfull in attack and gains strength quickly. he is the dumbest character though so you'd better let someone else grab the potions. He is also very slow to start out with. Valkyrie: A well-balanced character. you'd do well to choose her first. She also has the best armour than the rest of the characters. Again, she's not a good choice to use magic. Archer: She has the best speed and the best long-distance attack of the other characters. She needs those strength potions more than any character so save up for them! Alter Egos: these are the main character's alter egos. You could say that they are better versions of the original. First of all, here's how you obtain them: Arcade: select a level 10 character and press Turbo+attack before you start (i.e. to get the Jackel, select a level 10 Wizard and press turbo+attack) N64: Grabbing 50 coins in the bonus rooms. PSX:exactly the same as the N64 version. Jackel: A faster version of the Wizard. I just got the Jackel to level 26. He is indeed a powerhouse, but he still can't take a hit very well. Minotaur: He's faster and more powerfull than the Warrior. I'd like to ditch the Warrior as soon as possible in favor of him. Tigress: This is the Valkyrie's alter ego. I know nothing of her...yet. Falconess: I know nothing of the Archer's alter ego either. stay tuned. _____________________________________________________________________ The History of Gauntlet Gauntlet: The game that started it all! It was one the first 4-player arcade games. It first appeared in 1985 and introduced the characters known as Questor the Elf (green player), Thor the Warrior (red player), Thyra the Valkyre (blue player), and Merlin the Wizard (yellow player). Gauntlet (NES version): not only was this version for only two players, but it was also the most horrible translation ever known! It barely even resembled the arcade...and yet, it still holds a place in my heart for attempting to be original. If I could get it really really cheap, I'd consider getting it. Gauntlet 2: Instead of having four determined characters to choose from, Gauntlet 2 gave you the option of the four colors and letting you decide what character you want to be. for example: you and a friend could be playing two Wizards, three Elfs, four Warriors, two Elfs and two Valkyries, or any combination that you can think of. It also introduced such things as: IT, Stun Tiles, Force Fields, Acid Blobs, movable blocks, Super Sorcerors, locked treasure chests that give random items (or death), and many new powerups. Gauntlet 2 came out in 1988 (note: there was a 4-player version for the NES, but it too was badly done.) Gauntlet 3: The Atari Lynx had this one. It basically was some other game with a few cosmetic changes. Gauntlet 4: The Sega Genesis had this one. It had 4 modes of play and was actually done nicely this time. Below is a brief summery of the 4 modes of play: Arcade mode: a near-perfect port of the original Gauntlet. Record Mode: It kept track of your progress in the game and stored all of your items and health via password. It did have a limit on how many credits you could play, however. Quest Mode: A combination of Arcade and RPG aspects. There's a shop that let you buy items and weapons and armour that increased your stats. You also gained experience in this game to also improve your character's stats. The goal in Quest Mode was to defeat the four towers and proceed to beat the final boss.There was a nice twist to the ending! ;-) Battle Mode: this mode is self-explanetary. It had hidden powerups and your goal was to either kill or push the other players into the exits. It was really quite fun! Gauntlet Legends: This is what this FAQ covers.It is in the Arcades right now. _____________________________________________________________________ Arcade Walkthrough Basically, you can tackle all four realms in any order you like. I'm only going to list specials, boss tips, and locations of Runestones, however. The Mountain Kingdom The Valley: This is where you start. there are no Runestones here, so just carefully make your way to the exit. The Mountain Peak: When you get to the barrel with the Death inside, use a potion near it and it will turn into food. Don't forget to shoot the nearby wall to uncover the first Runestone. The Ancient Cliffs: It's been awhile since I've played this, so I don't remember where I found the Runestone. The Mountain Cave: nothing here... The Volcanic Cavern: Not sure where I found this Runestone, either. "The Gauntlet" treasure room is found somewhere here on the floor of this level. The Dragon's Lair (bossfight): You are going to need a fast character in order to beat him...and even then you are going to do a lot of dodging his Fireballs. Stay back so that his flame breath doesn't nail you. what you should do is shoot then move (stick and move! stick and move!...ah kid, you could've been a contender!). If you can, activate your level 3 turbo attack to get rid of some of the boulders in your way, so that you can get in a clean shot. The Forest Realm The Acid Swamp: Nothing here...except for a treasure room that requires two players to reach. If you're all by yourself, just make your way to the first exit. The Twisted Roots of Evil: You know that part where there is a sunken platform with two paths encircling it? Well, to the right is where the Runestone is. It is kind of easy to miss, so make sure you look carefully! The Ancient Tree: Right after the Rapid Fire powerup, there is a wall that you can shoot to uncover the Runestone. You can accidently find it if you happen to have a familiar with you. The Gnarled Branches: This Runestone is also hidden behind a wall. When you path gets very wide, start shooting the walls around you. The Spider Queen's Web (bossfight): the only sound advice that I can give here is that you buy two Golden Invulnrabities and tap the attack button at close range like mad! ...otherwise, apply a similar tactic as you did before with the Dragon...only make sure that this time you take extra care in not touching the web projectiles because they will slow you down drastically. The Castle Stronghold The Castle Courtyard: See that little Halo on the ground? That's Anti-Death Power. Grab it and turn the tables on Death! swweeet! :-) If you are strong enough, head past the first exit to find the "Space Station #9" treasure room. It is located three doors on top of that balcony. (note: if you are too slow, the treasure room will disappear before you get to it!) The Dungeon of Torment: Head down and to the bottom left. Past that wooden bridge is a Silver Golem. After you defeat it, stand on the trap and go back to find that the cage is lowered. congratulations, you've found another Runestone! The Castle Armoury: Find the Silver Golem and defeat it. hit the trap and shoot the wall underneath the Staircase. Runestone #2 of this realm has been found! The Castle Treasury: In the middle of that large area is where the Runestone is hidden. shoot the object in the center. The exit is off to the left in a near-hidden alcove. The Chimera's Lair (bossfight): Buy two Reflect Shields and just stand at one corner of the area and just fire until he's toasted brown. easy! Too poor for Reflect Shields? then "stick and move"! The Desert Land City Ruins: Work your way down to the bottom area to find the Runestone. It has been awhile, but I think that you take that stairs right next to the first exit. Temple of the Magi: Finding this one's easy: in the circular area, walk over all of the jewels to lower the Runstone located in the center. Did you save a potion for Death? The Ancient Pyramids: This's ones kind of tough to get. If you'll notice that the Dungeon Master says "you are getting close to a Runestone" right on that narrow bridge, well then KEEP GOING. After you get across, there is an entire area downwards that can easily be missed (I know I did, at first!). In this area, you have to step on a series of traps before you can get close to the Runestone. There are plenty of dangerous objects and monsters here, so be careful! The Ancient Tombs: It would do you well to find "The Lab" Treasure Room. The trap to open the path is on a high ledge. hit it, and start searching the area for the wall that has now opened up. Save all of your gold to buy three Reflect Shields and some Speed Potions. The Genie's Altar (bossfight): If you have the Reflect Shield, all that you need to do is move when he waves his arms wildly. He also may shoot a long beam at you, this however, cannot be avoided. Good Luck! Altar of Skorne/Underworld: Temple of Skorne: Random enemies appear out of the jewels on the floor. There are somehidden items off to the far left and right near the entrance, but no food or potions here. This is also a great place to level up your weaker characters. Altar of Skorne: Just keep moving like you did with the other bosses and you should be fine here. If you didn't find all of the Runestones, your journey ends here. The Gates of the Underworld: There are more of those Jewel Generators here. You can pick up a 5-Way Shot and a Stop Time on your way to the exit. the exit is gaurded by TWO Stone Gargoyles, so be very careful! Try to get them together and only concentrate your firepower on one of them first. watch out! They can leap great distances to take a cheap shot at you, so always be on the move! Skorne's Lair: The only advice I can give you here is: don't run out of quarters! :-) you get the true ending after you defeat him. it took me a level 94 Wizard and 137 credits total to conquer this game, but it was well worth it! _____________________________________________________________________ N64 Version I've decided that I can't wait until Christmas and I've started playing it now, heh heh. This means that this section will get updated more often. I heard that they got rid of the Forest Realm and the Desert Land. They replaced it with a Town, Glacier, and Battlefield. ********************************* Control settings and other menus ********************************* Options: Control Configuration: You have two basic controller settings, Standard and Crossbow. You can also customly configure the controls to your liking here. Audio Settings: Here you can adjust the sound level for the Sound Effects and the Music played throughout the game. You can also setup the game for either Mono or Stereo setting. Video Setting: There should be more to this here...anyways, you can move the screen so that it looks better on your TV. Difficulty: choose between Normal, Advanced, and Expert. Normal is really easy, while Expert has many more monster generators and monsters appear more frequently. Memory Pak Management: Now this is a nice little feature! It will display up to four memory paks and their contents. Keep in mind that a single Gauntlet Legends game is four "pages" long, so you may have to delete some other game's save file just so you can save your progress. Continue: returns you to Sumner's Tower (main hub). Pause Menu (in Sumner's Tower) Character configuration: This is where you save and load your character. Selecting "Game Start" at the title screen also takes you to here. Note: A saved game can only access the main character you started out with plus any of the five hidden characters you may have found. If you are just starting out, the new option will only be available to you. Option: (see above) Continue: unpauses game. Quit: returns you to the title screen. Sumner's Menu (walk up to Sumner in his Tower) Continue: unpauses the game Shop: buy and sell items here. (to store an item that you picked up in a level, tap the R-button to turn it "off") Rune Hint: a general location of the next rune. He doesn't know (or won't say) where exactly in that level the runestone is. World Hint: says what level an oblisk is in. Keep in mind that you need to find three oblisks in a realm to unlock the next realm. Be sure to save your game after the level that you've touched one. Enemy Hint: this is rather pointless since that you can see what shards have been taken back by a boss monster. History: Just the story of how Skorne was released. you heard it at the start. nothing new here... ******************************** Gauntlet Legends 64 Walkthrough ******************************** Warrior's Mountain Mountain Valley: Take the bridge to the right from where you start to find the first Obelisk. These are what open up the other levels later on. Mountain Peek: The Obilisk is where the Runestone was in the arcade version. The new location of the Runestone is further up hidden inside a cliff. Look for a boulder wedged inside part of a mountain wall. Mountain Cliff: Take the path up to find yet another Obelisk. Where the Arcade version would stop is where this version continues on. shoot the discolored portion of the wall, right underneath the message that hints this. Near the end of the level, look for a doorway on the ground along the opposite edge of exit. Grab 50 coins to unlock the Warrior's alter-ego Minotaur. Mountain Cave: You need to trip a switch to raise an island to get to the Runestone. Go past the Yellow Exit to get to it. When your path becomes barred, see if you can shoot the wall. Remember, switches can be found under, obstacles, under treasure chests, or behind walls. Mountain Cavern: Shoot obstacles and suspicious-looking walls to uncover hidden switches. The Runestone is in plain view, but you need to raise the bridge in order to get to it. The Scimitar for the Chimera is also located here. Mountain Dragon: The weapon to deafeat him easily is in the Town realm...which you can't get to at this moment. Remember, stay back and shoot at him so he doesn't use his flame breath. You can dodge the fireballs by shooting and dodging to the left or right (just like in the arcade). It appears that now ever monster has one attack that you can't avoid, like the Dragon's wing attack, for example. Valkyrie's Castle Castle Courtyard: From the right of the first door, use you level 3 turbo attack to destroy the generator on the wall. Now go over there and look for a switch to trigger. Be sure and shoot that big bolder surrounded by wooden poles to uncover another Runestone. Where the exit was in the arcade version is a staircase that leads to the exit that is in this version. When you get to the transporters, remember to shoot the walls of this staircase to unveil another switch and an extra key. when you get back up there, look for a suspicious wall and shoot it to reveal a switch that unlocks the gate to the first oblisk. Castle Dungeon: Shoot the wall where the stairs branch off to reveal the Runestone that you can't quite get to at the moment. Make sure that you hit all of the switches on the way to the exit, but don't go in yet! backtrack and hit a couple more switches and the Runstone is yours. Head back to the bottom of the last staircase and look carefully in the corner to find the obilisk. Castle Armoury: The Runstone is hanging on one of those chains, so you are going to have to do somebacktracking after you uncover all of the switches. two switches are hidden behind walls. One switch is near the dead end, and the other is at the bottom area in the corner. The Obilisk is in the area near the silver golem. Castle Treasure: This one's kind of tough to explain...There's a hidden switch underneath the throne to raise the throne that has another switch on it. Where the Runestone used to be, now rests the Ice Axe for the Dragon and where the exit used to be is now a continuation of the level. Don't forget to hit the switch that opens up the bonus level! This is where the Tigress can be found. The Chimera: Geez! now that the Reflective Shield is crappier in this version, you won't be able to stay in one place for very long! I'm afraid you are going to have to do alot of dodging this time around. You did boost your character with Speed potions, didn't you? Skytown The Poison Fields Shoot the stump to uncover the switch that opens the gate for the wooden bridge near you. In this area is another Obilisk. When you get to the stone bridge, shoot one of the ledges of the bridge and ride the platform to the area underneath. Hit the switch but save the treasure chest for Death(s) found further along in the area. The upper path on the way towards the exit is where you'll find the bonus level for the Jackel character. The Haunted Cemetary Just before the fountain of slime, there are these rows of small tombs. In one of those tombs lies the Runestone. Further on is another Obilisk. The Venemous Spire The Runestone is in that gated off corner in the bottom area. You need to look for some switches before you can claim it. Near the top of the Tower is the Flame Scroll for the Ice Yeti in the next Realm. The Toxic Airship Climb the ropes to get to the center mast. Travel across the wooden crates until you reach a dead end. shoot the wall for the Runestone. If you get stuck along the way, remember to shoot every object and to travel across the ropes. The Vat of the Plague Fiend You can only hit him when he's emerged from his central vat. Stay clear of the other vats, they only damage you. You can shoot them but it would take awhile and that time would be best spent on the Plague Fiend himself. Ice Domain Artic Docks Take the left path and hit some switches. If you need a key, there is one a little off to the right path. In this level, look for snow mounds and singlular crates to shoot to find more switches. Further along, there is a big stack of crates on a dock. Shoot the discolored crate to find another switch. Now head to the train tracks, go up it and turn right. Go past another set of tracks and look for switches to hit here. Return to the set of tracks you went past and go down there to raise a series of platforms. Hit another switch and another one under cliff rubble in the corner to the right of where you started raising platforms. Now you should be able to claim the Runestone where you once were. The Frozen Camp There is a clear path of ice leading to the Runestone on the upper portion of the level. When you get to the four cages with the Ice Golems, don't go near the Limited Growth because that opens the cages. Instead, find a spot to shoot through each cage to take out each golem. One more thing before you exit, There is a bonus level on top of the crates here that will grant you access to the Tigress alter-ego. Crystal Mine When you get to the area with three walls and one key, find the switch to lower one of the walls. Now as you are going down this path, make sure that you go all the way to the cliffside after you hit this switch. If you did, you'll see a Runestone embeded in a block of Ice. There should be a ramp nearby to go down there to hit another switch that thaws out the ice block. The Erupting Fissure Look for the Waterfall that empties into a lava lake. Shoot the wall underneath this bridge to find another switch. This is the Spear for the Plague Fiend in the Town realm. Yeti's Cavern Even without the Flame Scroll from the Town's Venemous Spire this beast is easy to defeat. just keep firing until nicely toasted. Battlefield The Battle Trenches The area near the ramp to the exit holds the secret to obtaining the Sumner character. If the trapdoor doesn't appear in the corner to the left, then you need to go back and find more switches. The Fortified Towers The only part that you might get stuck at is how to hit the switch inside that tower in the bottom area, well one of the walls is destructible. When you get to a circular sunken area, be sure to shoot the wooden obstacle to uncover yet another switch. This switch grants you access to the "Soul Savior" for the final confrontation of Skorne. The Infernal Trenches Take a series of transporters until you reach the bottom. In a hard to see area, there is another transporter that will take you to the middle area that is closed off. Hit the switch here to gain access to the Runestone. The Runestone is farther off, in plain view in the corner. Skorne's Citidel/Underworld Cathedral of Skorne To the far left and far right of where you start are a couple of switches. There is a bench you can destroy if you can't get any further. The two alcoves to the right and left hold more switches that need to be activated. There is also a switch hidden underneath a statue, in case you missed that as well. Altar of Skorne You should be at least 4000 health before you visit him. Defeating him here opens up the Battlefield Realm and access to the "Soul Saver" and the thirteenth Runestone. The Gates of the Underworld. You can only reach this level if you've collected all thirteen Runestones. All you then need to do is stand in the circle of Runestones to enter this level. This level is pretty easy to traverse. Simply shoot each generator in sight and trip all of the switches. There are no guardian Gargoyles in this version, which to me is kind of a dissapointment. Lair of Skorne This is the final battle! I recommend that your health this time be at around 8000+ health. CONGRATULATIONS! You've just beaten the game! And as your reward, you get a permanent Anti-Death Halo for yours to keep! (the number 1 indicates that you've beaten Skorne in his lair once. (my character currently has a #2 on his Halo)). _____________________________________________________ PSX Version It is only two players. It is exactly like the N64 version...except that there is no 3D rendering, making the characters look flat and 2D. The hit detection is also rather poor. The only reasons to get the PSX version are for some of the FMV (if any) and for the limited edition Gauntlet Legends metal figurines. _____________________________________________________ *Dreamcast version: There is now said to be an Arcade sequel called Gauntlet Legends: Dark Legacy. The Dreamcast verion is said to be based on this. old characters: (plus starting stats) strength,speed,armour, magic Warrior 600 350 300 100 Valkyrie 300 300 450 300 Archer 250 600 200 300 Wizard 250 350 150 600 new characters: Dwarf 600 300 350 100 Knight 350 300 450 250 Jester 200 600 200 350 Soreress 200 600 200 350 you also have to get Obilesks to open up the next world. the order goes: Mountain (also in N64, PSX versions) Castle (also in N64, PSX versions) Desert Forest (these four levels are in both version of Gauntlet Legends) Temple of Skorne Alter of Skorne Underworld Lair of Skorne the new version also has the following levels: Town (also in N64, PSX versions) Ice Realm (also in N64, PSX versions) Dream World Battlefield (also in N64, PSX versions) the location of the runestones has also changed in the Dreamcast version. Gauntlet Legends for Dreamcast makes use of the VMU memory card. the VMU has a digital display built in, so that you can do extra things, like play games on it, for example. _____________________________________________________ Codes,Tips, and Tricks To play as Pojo in the arcade: enter intials as EGG and use the password 911. Look, It's Chicken Boo! :-) the semi-nude code (arcade): enter NUD and 069. select either the Valkyrie or Archer and make sure kids aren't around when you start playing. ;-) notice the thermostat in the top-right of the screen? Well that is your Runestone indicater. When you are getting close to one it will fill up to red-hot. pointless trick (N64 version): Enter either Sumner, Skorne, or a swear word as your name. You will get censored characters like "!@ #" as your name! :-) Warning for N64 users: According to one person, getting all of the Boss weapons at once can seriously corrupt your save file! The best way to avoid this bug is to only seek the weapon for the boss that you currently want to go after. This bug also occurs when your inventory is full, so sell everything you can! its better to have piles of gold rather than the chance of a random game crash! ______________________________________________________ Frequently Asked Questions: Q: Do you know how to spell "Gauntlet"?! A: yes, I spelt it wrong on purpose just to piss off losers like you! ;-) Q: When is the N64 version out? A: sometime by the end of September 99. Q: When is the PSX version out? A: Last I heard, sometime in Febuary 2000. Q: Is this FAQ made or endorsed by either Midway, Nintendo, or Sony? A: No. This is solely my effort and they take no responsibility in this FAQ whatsoever. Q: Unlike the arcade version, Gauntlet Legends for the N64 will have 8 playable characters. what are they? (submitted by Trevon) A: Ok, first of all, the Arcade has those same playable characters as well. the Only difference is in how you obtain their alter-egos. (alter-egos available in the character profile section of this FAQ) Q: what is that Yellow Sphere that makes you "IT"? (submitted by Quacky) A: the entity known as "IT" first appeared in Gauntlet 2 in the year 1988 at the arcades. "IT" attaches to a player and makes all of the enemies focus solely on that player for the rest of the level. the character that is targeted can stand behind a wall while another player can shoot the generator without any problems. cool, huh? ;-) Q: What is the Expansion PAK on the N64 used for anyways? A: It is used so that you can play with three or four people without any slowdown. Q: I've heard that there is now a Sega Dreamcast version of Gauntlet Legends...is this true? A: yes. Q: Do you know how to prevent forest fires? A: At my house, we call them "Oh-ohs!". _____________________________________________________________________ Credits: Legal Crap: Gauntlet Legends is a Copyright of Midway (1999) and Atari Games (1998). The Nintendo name, N64 and any other referrences are a Copyright of Nintendo of America and Nintendo of Japan. PSX and the Sony Playstation are Copyrights of Sony of America and Sony of Japan This FAQ is maintained by me, Duel E. Lott, and may not be reprinted without my blessings. (this means you, game magazines!). Contributions to this FAQ can be submitted to either kwarlord@cmc.net or kwarlord@hotmail.com. please include the words "Gauntlet Legends" somwhere in the subject if you care to reply. thank you. Thanks to: Midway and Atari for one of the best arcade games in a long long time! Midway again, for giving us a N64 and PSX home version Nintendo, for giving us yet another great game to play Sony, for the same thing. Gann0n for alerting me to that semi-nude code. Coca-Cola for helping me stay up late at night to get some work done on my FAQs and website. ;-) Crossbones and the Gamefan magazine for new info on the Dreamcast game. *other information obtain from John Lakin's Dark Legacy FAQ, which can be found at http://www.gamefaqs.com and a special thanks go out to you the reader!