SITUATION #2: In The Prison
You, another Guilder, and Lady Eliza are creeping silently through
Paris. It's just before dawn, and in one hour the Scarlet Pimpernel and
his League are going to attempt to rescue a Marquis and his two young
sons as they are brought out to be executed. But Chauvelin expects them
to make this attempt--the Guild has learned he has a trap set. So the
three of you have to get the Marquis and his children out of the
prison--BEFORE the Bounders move to help them. Standing across the
street from the prison in the early morning light, Lady Hastings looks
at both of you and quietly gives you your orders.
"Alright, we have only an hour to get the three of them safely out of
the prison and to Sir Percy's lodgings at No. 12 Rue St. Anne--otherwise
he and the others'll move in and be caught. Now, my idea is that two of
us get in however possible, and someone else waits outside to get the
Marquis and his boys to the Pimpernel. So, any ideas?"
The three of you look at each other for a moment, then begin planning.
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The Story of Mlles de Chante and d'Amour!
The Story of Mlle Charboneau and M. de Pontmercy!