Class: Fighter/Mage Race: Aasimar (see Planewalkers Guide)
Level: 10/11 Kit: Planewalker Warrior Faction: Believer of the Source (Godsmen) Alignment: Chaotic Good
Strength: 17 | Dexterity: 10 | Constitution: 12 |
Stamina: 17 | Aim: 10 | Health: 13 |
Muscle: 17 | Balance: 10 | Fitness: 11 |
Intelligence: 17 | Wisdom: 12 | Charisma: 13 |
Reason: 17 | Intuition: 12 | Leadership: 11 |
Knowledge: 17 | Willpower: 12 | Appearance: 15 |
-Infravision 60 feet -+1 vs surprise -Armor bonus +1 to AC while wearing metal armorFighter Abilities:
-1/2 Damage from fire and cold
-+2 to saves vs charm, domination, emotion, and fear based effects
-Once per day one of the following: alter self, comprehend languages, slow poison
-multiple weapon specializationsMage Abilities: (this character was made using Player's Option: Skills and powers, and Player's option: Spells and Magic, and hence is able to have certain abilities like armor use at a price)
-Armored Wizard - may wear any armour and still be able to cast spellsFaction Notes:
-Supernatural Constraint.. due to her Eladrin heritage she takes double damage from cold iron, as well as being poisoned by exposure to it (save vs. poison or suffer 1 hp damage per round of exposure), wounds inflicted by cold iron require magic to heal, the festering of the wounds blocks natural healing.
-Extended duration on alteration spells (+1 increment per 2 levels)
-Spellcasting (is barred from casting necromantic spells)
-memorization
Spells and Magic rules - Spell Points: 200, Max. spells/level: 5, Max spell level: 5th
Standard Rules - 1st: 4, 2nd: 4, 3rd: 4, 4th: 3, 5th: 3
-+2 to reactions from planar creatures -cannot be raised from the dead or ressurected, however is automatically reincarnated as a PC race.Kit abilities:: weapons count as a higher plus for purposes of hitting creatures needing magic to hit