Currency Exchange Fees

Currency Fee Currency Fee
Aegos 5% Karameikos (a) 10%
Almarron No Fee Minrothad 5%
Atruaghin No Fee NACE (a) 5%
Cimarron No Fee Ochalea (a) 10%
Darokin 5% Ostland 15%
Ethengar No Fee Pearl Island 15%
Five Shires 5% Rockhome (b) 10%
Gargona 5% Sind 15%
Glantri (a) 10% Soderfjord No Fee
Heldann No Fee Thyatis 10%
Helski 10% Vestland (a) 10%
Hule 15% Wendar 10%
Ierendi (a) 10% Ylaruam 15%
Jalawar 10% Yvadlom 5%

Notes
Most nations add 5% surcharge to the regular fees for exchanging gems and treasures
a) For gems and treasures, drop the usual 5% surcharge but double the exchange fee.
b) 5% exchange fee maximum on gems and treasure. Gems are duty free (no import/export tax).


Economic Year (AC 1015) In Review

This year, besides the usual economic chart about the major seaports and trading centers, we're proud to offer you a short but detailed review of the economic year written by some of the most accomplished economic experts of Mystara. Enjoy the reading and good luck for your business.

Known World (courtesy of the DDC)

AC 1015 will probably be remembered as one of the darkest years for traders all over the Old World.

For land based trade, AC 1015 has certainly been the worst year since the post-Great War crisis. The war in Glantri, the dangerous status of the Broken Land area and the confused situation of Ylaruam have seriously hampered caravan traffic trough the Overland Trade Route.

The northern regions of the OW have especially suffered from this situation, while everything was quiet in the south, though people in Selenica are still worried of a possible Shadow Elves attack that will definitely sever all traffic to and from Darokin city.

Before Ethengarian hordes attacked Glantri, darokinian and glantrian governments started talking about building a new trade route through New Kolland. Prince Kol gave his word that caravans would be allowed free passage trough his territory, but merchants know better than to trust a kobold. Anyway something will have to be done in the area, since it looks hard to either chase the Shadow Elves away from the former Broken Lands or reach a peaceful agreement with them.

In the meantime all trade to Glantri and Wendar has to go trough Sind (and even here the situation is not very good) and the dangerous Adri Varma Plateau. Anyway work is being done to improve the route from Nouvelle Averoigne up to Wendar.

-DDC Press Bureau, Darokin City,
Kaldmont, AC 1015

NACE (courtesy of the NACE embassy in Karameikos)

War is over and trade restarted normally in the NACE. Many nations, especially on the Isle of Dawn, are recovering from the war and in great demand for goods, while others have supplies they can't handle because they no more have Alphatia as a market, or on the contrary lack stuff that were coming from Alphatia.

Many trade opportunities.

There has been an increase in piracy in southern NACE (southern Bellissaria, Isle of Dawn, Alatians), so trade is dangerous but profitable.

Trade with Gaity is very profitable, as the country is in chaos and needs everything, but at your own risk!

Look out for unscrupulous traders smuggling mnemonic mineral from Ionace.

Sea of Dread (courtesy of the Minrothad Merchant Sailors Guild)

Trade routes to Raven Scarp from Minrothad, southern Darokin, and Ierendi will grow slowly this year, as more markets are found for northern goods, and more exotic spices and the like find their way to receptive markets. Conservative estimates indicate its total aggregate trade volumes could outpace those of even Raven Scarp as soon as AC 1020. As safe routes through the treacherous shoals offshore are found, more and more northern ships will soon visit this city to exchange staples for rare artifacts, artwork, exotic spices, and fruits. Special note to traders, mark Kastelios in your books as the place to be in AC 1016 - before the market gets saturated!

Thanks to growing ties with Kastelios, easier routes are also being found to Yavdlom. Already Kastelian merchantmen, knowledgeable of the perils of the local waters, have acted as middlemen in bringing goods to and from this strange land. It seems that new markets and goods are being found every month in the Wild South - count on Yavdlom to be a stable market for your goods, on top of being an interesting place to visit! For eager traders in Davania, why not stop by the Minrothad consulate in Kastelios to pick up a free information package on the opportunities these two nations have to offer you as a merchant, and as a customer!

For the adventurers among you, why not try to blaze a trail to Cestia? Several people have already tried, and have brought back many bizarre and beautiful goods from this fascinating realm! Opportunity awaits those who try...


Local Price Adjustments

The following table works in accordance to the rules presented in both GAZ 7 - The Minrothad Guilds and Gaz 11 - The Republic of Darokin. For those without the above mentioned products, assume that each +/- 1 in the Price Adjustment column equals to a +/- 10% in price for the mentioned goods.

City Nation Class Modifiers to Price Adjustment
Aaslin Notrion (NACE) B Grain -5, Animals -1, Wine -1, Meat -3,
Textiles -2; Common Metals +1, Dye +1,
Glassware +1
Aegopoli Aegos D Grain -3, Meat -2, Animals -1; Weapons+1,
Oil +3, Glassware +1
Akesoli Darokin D Fish -2, Porcelain -1, Tea -1,
Textiles -1; Salt +3, Silk +3, Spices +1
Akorros Darokin C Fish -2, Hides -2, Meat -1; Cloth +3,
Grain +1, Semiprecious Stones +3, Wine +1
Alchemos Meriander (NACE)D Grain -2, Meat -1, Common Wood -2,
Precious Wood -2, Oil -4; Textiles +2,
Salt +1, Glassware +3, Common Metals +2,
Gems +1
Alinquin Dawnrim (NACE) B Grain -1, Meat -4, Fish -3, Textiles -3,
Furs -2, Animals -2; Common Wood +2,
Beer +1, Pottery +1, Wine +1, Glassware +1
Alpha Alpha (NACE) C Grain/Vegetables -3, Meat -2, Precious
Wood -1; Ivory +5, Coffee +6, Weapons +1,
Wine +4, Armor +3
Altendorf Heldann D Animals -2, Dye -1, Common Wood -1,
Grain/Vegetables -2, Meat -3; Weapons +1,
Armor +1, Pottery +2, Salt +1,
Common Metals +2
Athenos Darokin D Gems -1, Glassware -4, Ivory -3, Meat -1; Animals +1, Monsters +1, Precious Wood +3,
Porcelain +4
Atruaghin Atruaghin E Coffee -3, Mounts -3, Tobacco -5, Textiles -1; Beer +4, Semiprecious
Stones +2, Weapons +1
Azurun Hule C Grain -4, Cloth -2, Gems -1, Glassware -1;
Red Steel +3, Common Metals +2, Salt +1,
Dye +2, Silk +1
Beitung Ochalea C Silk -4, Grain -3; Wood +1, Rare Books +3,
Art +2
Biazzan Thyatis D Silk -1, Spices -1, Tea -1; Animals +3,
Ivory +2. Rare Books +2, Mounts +1
Blueside Lagrius (NACE) D Fish -4, Common Wood -4, Grain -1,
Meat -1; Common Metals +1, Glassware +1,
Porcelain +1
Castellan Soderfjord E Common Metals -4, Dyes -2, Semiprecious
Stones -2; Armor +3, Fish +2, Pottery +1,
Weapons +2
Ciudad Real Gargona D Art -1, Musical Instruments -3, Grain -1;
Cinnabryl +2, Rare Books +3
Ciudad Tejilias Almarron D Silver -4, Cloth 2, Tobacco -1, Coffee -3;
Cinnabryl +1, Red Steel +2, Rare Books +2
Corunglain Darokin C Gems -2, Monsters -1, Semiprecious
Stones -1; Grain +2, Hides +3, Pottery +3,
Weapons +1
Darokin City Darokin A Common Metals -2, Common Woods -2,
Grain -1, Ivory -2, Textiles -2; Gems +3,
Monster +3, Mounts +2, Precious Metals +4
Dengar Rockhome B Armor -3, Gems -3, Weapons -2; Animals +4,
Grain +5, Tobacco +5
Dunadale Thyatis B Porcelain -2, Weapons -3, Monsters -4,
Gems -3; Tea +5, Ivory +4,
Grain/Vegetables +5, Glassware +2
East Portage NACE C Beer -1, Grain -1, Dye -2; Common Wood +1,
Tea +2, Coffee +1, Animals +1
Edairo Thothia (NACE) B Grain -3, Fish -2, Common Wood -2,
Wine -2, Ivory -1, Furs -1; Cloth +2,
Tea +1, Porcelain +1, Spices +1, Silk +2,
Precious Metals +2
Ekto Ekto (NACE) D Weapons -1, Dye -1; Grain +3, Fish +2,
Common Wood +3, Common Metals +3, Tea +1
Ethengar Ethengar E Hides -3, Mounts -2, Salt -3; Common
Metals +5, Common Woods +4, Tea +3
Featherfall Aeria (NACE) C Grain -1, Meat -1; Common Wood +1, Oil +1,
Glassware +2, Rare Books +3, Gems +2
Freiburg Heldann D Animals -3, Porcelain -1; Armor +4,
Oil +3, Weapons +4
Glantri City Glantri B Monsters -5, Rare Books -2, Pottery -6;
Gems +3, Glassware +3, Tobacco +3,
Weapons +3
Grauenberg Heldann E Animals -3, Common Metals -5, Weapons -1,
Armor -1, Hides -1; Oil +4, Dye +1,
Salt +2, Fish +3, Coffee +4,
Common Wood +1
Hockstein Heldann E Animals -1, Hides -3, Common Wood -2,
Grain/vegetables -1, Beer -2; Spices +4,
Gems +3, Weapons +2, Armor +2, Salt +2,
Fish +1
Harbortown Minrothad C Fish -3, Dye -2, Animals -2; Spices +2,
Meat +3, Wine +3
Helskir Helskir D Dye -4, Salt -2; Fish +2, Hides +3,
Coffee +4, Pottery +1
Horken Horken (NACE) C Grain -1, Meat -1; Common Wood +4, Tea +1,
Spices +1, Textiles +1
Ierendi Ierendi C Fish -2, Precious Metals -2; Dyes +2,
Cloth +2, Animals +4, Silk +2, Meat +1
Jaboor Ylaruam E Coffee -2, Oil -3, Glassware -3; Meat +3,
Spices +4, Wine +2, Weapons +1
KelvenKarameikos C Glassware -2, Pottery -3, Precious
Metals -2; Ivory +3, Meat +1
Kerendas Thyatis C Beer -2, Grain -2, Meat -3, Wine -2,
Mounts -1; Common Metals +4, Common
Woods +2, Dyes +1, Oil +1
Kopstar Glantri D Dyes -2, Oil -5, Precious Metals -3;
Precious Woods +4, Semiprecious Stones +3,
Spices +2
Minrothad Minrothad B Coffee -2, Tea -2, Beer -3, Fish -3,
Dye -1; Pottery +4, Cloth +2, Precious
Metals +2, Gems +2, Common Wood +3
Mirros Karameikos C Animals -1, Common Metals -2, Common
Woods -2, Hides -3; Armor +1, Mounts +3,
Rare Furs +4, Weapons +1
Newkirk Thyatis B Dye -5, Armor -2; Coffee +3, Gems +3,
Porcelain +2;
Norrvik Vestland C Salt -3, Silk -4, Weapons -3; Cloth +3,
Ivory +3, Pottery +4
Oceansend Heldann D Books -1, Common Wood -4; Dye +2, Salt +1, Grain +2, Silk +3;
Sayr Ulan Sind B Rare Books -1, Salt -2, Spices -3; Common
Woods +3, Fish +4, Tea +3;
Seagirt Pearl Islands D Vegetables -5, Fish -3, Gems -3,
Pottery -1; Grain +2, Precious Wood +1,
Wine +3, Weapons +1
Seahome Minrothad D Wood -3; Silk +2, Dye +4; Hides/furs +3
Selenica Darokin B Cloth -2, Precious Wood -1, Rare Books -1;
Dyes +3, Fish +4, Glassware +2
Shireton Five Shires D Beer -4, Grain -2, Tobacco -5, Wine -2;
Coffee +3, Fish +2, Tea +2
Skyfyr Blackrock (NACE) D Grain -1, Beer -1, Common Metal -2,
Precious Metals -2, Gems -2; Animals +1,
Wine +1, Meat +1, Weapons +2, Mounts +1,
Armor +2
Slagovich Slagovich C Cinnabryl -3, Fish -2; Common Metals +2,
Salt +1, Spices +3, Red Steel +3,
Weapons +1
Smokestone City Cimarron C Ale -2, Cinnabryl -2, Smokepowder -2,
Wheellocks -1; Grain +3, Meat +1, Salt +1,
Spices +1
Soderfjord Soderfjord C Common Woods -4, Grain -1; Armor +2,
Wine +4
Spearpoint Surshield (NACE) C Grain -2, Meat -2, Weapons -2, Armor -1,
Wine -1; Common Metals +1, Salt +1,
Glassware +1, Spices +2
Stahl Rockhome C Ivory -3, Monsters -3, Precious Metals -4;
Grain +2, Meat +3, Silk +3, Textiles +4
Tameronikas Ylaruam E Animals -2, Cloth -1, Tea -3;
Glassware +2, Porcelain +2, Salt +4,
Weapons +1
Tanakumba Yavdlom C Cocoa -4, Coffee -3, Fish -3, Gems -1,
Precious Woods -3, Ivory -2; Grain +3,
Meat +2, Silk +2, Precious Metals +3
Tel Akbir Thyatis D Beer -2, Coffee -1, Oil -2; Cloth +2,
Dyes +2, Hides +2
Tenobar Darokin D Cloth -2, Fish -4, Pottery -5; Hides +2,
Precious Metals +2, Salt +3
Thyatis City Thyatis A Armor -3, Mounts -2, Silk -1, Weapons -3;
Gems +3, Grain +1, Oil +1, Precious Metals +2, Rare Furs +4
Trikelios Trikelios (NACE) D Grain -2, Fish -1, Beer -1; Common
Wood +2, Common Metals +1, Tea +1
Verdun Minrothad D Woods -2, Cloth -1, Books -3; Furs +3,
Dyes +3, Silk +2, Salt +3
Vyonnes Glantri E Rare Furs -4, Textiles -3, Wine -2;
Beer +4, Meat +5, Silk +3, Grain +1,
Weapons +1
Wendar City Wendar D Wood -3, Hides -2, Rare Furs -1;
Weapons +1, Textiles +2, Cloth +2,
Salt +3, Grain +4.
Ylaruam Ylaruam B Oil -1, Porcelain -3, Semiprecious
Stones -4; Coffee +4, Mounts +3,
Tobacco +4, Weapons +2, Armor +1
Zeaburg Ostland C Fish -4, Cloth -3, Textiles -1; Common Woods +2, Meat +5, Weapons +2


Since the start of the Year, The Darokin Stock Exchange Rose Points, with the Volume of trade set at 3 million Shares trade