Pentagonia has roots in the ancient row games of Twelve Men's Morris, Nine Men's Morris, and Tic-Tac-Toe. While most people in today's North America are familiar with Tic-Tac-Toe, having learned the game as young children, each of these ancient games enjoyed recurrent periods of widespread popularity in ages past. Depending on the country you resided in, you could have known Nine Men's Morris by such names as:
Though easier to learn than chess, none of these ancient games achieved a similar stature. The first move advantage that existed within them was substantially greater than the first move advantage that exists in chess. As a result they had much less game play.
The Pentagonia Rules of Play, and five-sided Pentagonia playing board have done much to offset this inadequacy of Pentagonia's ancestor games. Pentagonia truly belongs within that rare class of abstract-strategy board games in which victory is a function of the reasoning processes, and never a function of luck.
What makes Pentagonia New and Unique?
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Besides the thrill of victory or the agony of defeat,
players
can derive pleasure from smiting their opponent in the
first or second phase, or by taking their opponent
through all four game
phases - depending of course,
on whether they are the stronger
or weaker player.
including our introduction of a jump phase when a
losing
player still has a realistic chance of winning,
help offset
the substantial first move advantage that
existed
in Pentagonia's ancestor games.
when
determining which of their game buttons to move
or place, and where;
and, when the opportunity arises,
which of their opponent's game pieces
is best
removed.
impacts on the game,
so both players must fully
immerse themselves in the game if they
wish to win.
or game in which
membership in a race or culture
creates advantages or disadvantages
viz. persons
from other races and cultures.
that is
printed on a square non-folding board.
It is almost as easy as Tic-Tac-Toe.