Here's the Sphere descriptions for the Anime Game COMBAT (range=magicx50feet/level) (notes- can attack at any level, with damage being equivalent to the level in this sphere ; Magic defenses offer protection roughly equivalent to level, but do not defend against magic attacks until third level) 1) Equivalent to normal weapons (does not count as magic to harm magical beasts) 2) May add an effect to attacks ( ie D&D magic missle seeking ability, an elemental effect, stun, count as magic for hitting a magical beast, etc) 3) Can cast single target magic combat effects (sleep, slow, grease, etc), attacks count as magic, defenses work vs magical attacks 4) Area effect magic attacks (sphere, line, etc) 5) Single target death spells, can create defensive "walls" 6) Multi-target death magics, defense vs death magics 7) Damage shield effect 8) Area effect selective attacks 9) Invunerability, disintegrate/annihilate attacks 10) Ultimate Attack/Defense. CREATION/DESTRUCTION (Duration is equal to Magic x hours) 1) Cantrip Abilities 2) Create simple Element/Substance 3) Create Simple Shape, Alter Phase of Matter 4) Create complex shapes/objects, Extension (lasts Magic x days) 5) Create simple life (plants, small animals), Create machines (something with moving parts) 6) Create complex animals, Extension II (lasts Magic x months) 7) Create Humaniods 8) Meld animate/inanimate, Create mind, Permanence 9) Create magical beings 10) Create soul ELEMENTAL- all elements 1) Alter preexisting element (purify, change temp, etc), detect element 2) Use element to attack(damage per caster level), Create element 3) Control Preexixting elements (manipulate winds, move stones, etc), Protection from normal elements 4) Create magical element (Fire that burns underwater, ice that doesn't melt, etc) 5) Alter fundamental proerties of elements (turn stone to mud, cold fire, solid air, etc) 6) Protection from magical elements, use element for defense (stoneskin, fire wall, etc) 7) Large area effects (magic x 10 feet per side cube) 8) Take elemental form (essentially your own body made of the substance, needed for #9) 9) Teleport to elemental plane 10) Become elemental ELEMENTAL- element 1) Charm elemental 2) Summon elemental vermin 3) Hold elemental 4) Control elemental 5) Summon minor elemental 6) Banish elemental 7) Summon major elemental 8) Create minor elemental 9) Create major elemental 10) Create elemental realm ENCHANTMENT ( last magic x hours) 1) Bless/Curse (gives bonuses and penalties to an item) 2) Alter inherent properties (make lighter, harder, clearer, etc) 3) Create trap (essentially a spell cast on an object with a trigger to set it off), Increase/reduce size of object, Extension (magic x days) 4) Enchant object (gives bonuses and acts as magic for the purposes of attacking magical beasts) 5) Attatch elemental properties ( extra damage.defense as per element, added abilities, and bonuses), Extension II (magic x months) 6) Enchantment- attach spells, spell effects, etc to item 7) Permanancy 8) Create materia (contain a variety of spells/spell effects) 9) Create Relic 10) Unknown FORCES (ie the electromagnetic force, gravity, sonics, etc) 1) Alter intensity (minor) 2) Attack single target (does damage per caster level) 3) Defensive shields 4) Attack multiple targets/area 5) Control forces ( intensity from nil to damaging, direction, change from one to another) 6) Create force (from nothing), Force "wall" 7) Boost effect of attacks defense by focusing 8) Large area effects 9) Create permanent effect (permanent area of silence, high gravity,etc) 10) unknown ILLUSION 1) One sense 2) Two Sense 3) Three senses, Invisibility (minor) 4) Programmable Illusions 5) Affect all senses, improved invisibility 6) Permanent Illusion, dispell illusion 7) Improved Illusion (can react to stimuli, but basically stupid), Mass invisibility 8) Large area illusions 9) AI Illusion (smart, acts like a real person,animal,etc) 10) Illusion World KNOWLEDGE 1) Enhance normal senses, Locate Object 2) Detection (magic, undead, etc), Locate plant/animal 3) Clairaudience/Clairvoyance, Toungues, locate person 4) Detect Scrying, Detect truth, Remember/forget 5) True seeing, Identify, danger sense 6) Legendlore, Speak w/dead or monsters, Psychometry 7) Postcognition 8) Precognition 9) Know everything about a person/pbject, etc you are in contact with 10) Omniscience LIGHT AND DARK 1) Light/Dark 2) Blinding Flash, Globe of Darkness 3) Continual Light/Dark (until dispelled) 4) Sword/shield 5) Laser, Darkbolt 6) Cloak of darkness, Bend light 7) Prism Beam, wall 8) See the Invisible 9) True Invisibility 10) Light/shadow form MENTAL Charm/Hold, Minds affected by powers 1) Sense Thought/emotion animal 2) Project thoughts Human 3) Read surface thoughts demihuman/humanoid 4) Mind Scan 5) Suggestion Monster 6) Mind Erase/forget/remember Plants elementals 7) Mind control 8) Possesion Major mystical beings 9) Mind transferrence 10) Create mind Deity MOVEMENT 1) Speed/Slow movement, summon mount 2) Levitate, TK 3) Haste, hold, Phantom Steed 4) Fly, Swim, Dig 5) Teleport, Multiple target for movement spells 6) Tunneling, Gate (Mass teleport) 7) Astral Projection, teleport without error 8) Plane/dimension shift 9) Time Travel 10) Be in many places at once NATURE 1) Minor control and alteration, Detect natural objects/animals/etc 2) Offensive (no damage) and defensive effects, communicate with animals 3) Create elements, hold plant/animal, Major control 4) Attack abilities, call Animals, communicate with plants 5) Transform animal/plants (growth, strength, etc), movement by animal form/through plants. 6) Major elemental/nature control 7) Create life 8) Large area effects 9) One with nature 10) Earth mother/father NECROMANCY 1) Speak with dead, Stun 2) Turn dead, poison 3) Feign death, wraithform 4) Animate dead, trap spirit 5) Area effect for magics, summon dead (limited duration raise) 6) Raise dead, Death magic 7) Reincarnation 8) Ressurection 9) Create greater undead 10) Lich PHYSIOLOGY (Note- healing can be cast at any level, equivalent in effect to the level of this sphere; also, the effects can also be reversed...) 1) Alter Minor physical processes (Wake up/put to sleep, resist temp/fatigue/hunger, etc) 2) Reverse physical problems (poison, normal disease, etc) 3) Paralysis/hold person 4) Cure major physical problems (magic disease, effects, etc) 5) Minor alteration of physical traits (strength boost, etc) 6) Raise dead (short time after death) 7) Major alteration (change physical structure) 8) Ressurect/regenerate 9) Transformation (permanent bodily changes) 10) Create life, Form of the Gods SUMMONING 1) Control Animals 2) Summon Animals 3) Create Animals Control Monsters 4) Summon Monsters 5) Control Spirits Create Monsters 6) Summon Spirits 7) Create Spirits Control Major Magical Creatures 8) Summon Major Magical Creatures 9) Create Major Magical Creatures 10) Contact/call on deities TRANSFORMATION 1) Change self (appearance-minor alteration to size, build, facial features) 2) Alter self (can gain limited powers-wings, claws, etc) 3) Growth/size, Strength, alter phase, powers useable on others 4) Polymorph self and others, affect inanimate objects (change/alter/size) 5) Alter inanimate objects (transform to another form) 6) Massmorph 7) Heal, Polymorph monster 8) Polymorph any object 9) Polymorph anything 10) Transform to God WIZARDRY (note- includes counterspell ability-may use an action to reduce the effectiveness of the enemies spells by your wizardry level) 1) Detect Magic/ Identify 2) Spell linking (can stack spells, or link ot other casters' spells, added effects when cast together) 3) Dispell Magic 4) Extension, Magic Jar (store magic power to use later) 5) Anti-magic 6) Anti-magic Shell, Contingency effect on spells 7) Enchantment (cast spells onto object) 8) Spell Turning 9) Permanancy 10) Unknown, probably better control of magic