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Appendix
4
The Experience Charts
These charts are the most current versions of the xp charts for the various activities
in SRC. They are subject to frequent revision, especially at first. Check the Revisions page often for newer versions.
Fighting XP Awards |
Match Type |
Multiplier |
Formula |
Notes/Examples |
Single Spar |
5 |
5 x point spread |
Win by 5 points, earn 25xp. Minimum xp for win is 10xp even
for a 1 point difference |
Mass Spar |
5 |
5 x highest sides x (# of combatants - 1) |
Subtract 1 from total number of players before multiplying.
7 players, high =d90 would be
d90 x 6 x 5. |
Team Spar |
5 |
5 x high dice on losing team x #of members on losing team.
Total is divided evenly between survivors. Everyone else earns 5xp* |
Like an MS, except based only on the losing team's
stats.Don't subtract anyone. Losing team has 6 member, high dice on losing team is d90;
d90 x 6 x 5. |
Slave Match |
10 |
10 x point spread |
Minimum xp 10, and a slave |
Release Match |
10 |
10 x point spread |
Minimum xp 10, slave goes free |
Honor Match |
10 |
10 x point spread |
Minimum xp 10, your honor is upheld |
Death Match |
25 |
25 x point spread |
Minimum xp 25, you're alive. |
AA |
|
50xp if successful, plus xp from the DM. |
AA is a DM from the beginning, so if successful on the
initial strike, the score is Assassin's number of hits - 0. Ex. If the assassin scored 30
hits and killed the target, the score would be 30-0, for 750, plus 50, for a total of
800xp. |
Escape Match (Wartime) |
15 |
15 x point spread |
If the POW loses, they must Ghost until the end of the war. |
Ghost Match (Wartime) |
15 |
15 x point spread |
Loser becomes a Ghost until the end of the war. |
POW Match (Wartime) |
15 |
15 x point spread |
Loser becomes a POW until the end of the war, until they
escape, or until they are ransomed. |
War Melee |
10 |
10 x high dice on losing team x #of members on losing team.
Total is divided evenly between survivors. |
Figured as for standard Team Spars, except for the
multiplier. Anyone* killed out in a War Melee becomes a Ghost or a POW. |
Aggressor Matches (ANY type) |
0 |
Aggs NEVER earn xp for any participant. |
CAN'T SAY IT OFTEN ENOUGH:Aggs NEVER earn xp for any participant. |
Proctor, 1 on 1 match |
|
15xp |
Only if a Certified Proctor is required, and only Certified
Proctors. |
Proctor, MS without mods |
|
25xp |
Certified Proctors only. |
Proctor, MS with mods |
|
10% of total xp value of the MS. |
Certified Proctors only. Does NOT subtract from the total
xp the winner receives. |
Losses |
All losses except DMs and Aggressor matches
earn 5 xp. |
Kidnap Attempt |
|
25xp if successful, plus xp from the SM. |
A KA is a SM from the beginning, so if successful on the
initial strike, the score is Assassin's number of hits - 0. Ex. If the assassin scored 30
hits and subdued the target, the score would be 30-0, for 300, plus 25, for a total of
325xp. |
* This includes members of the winning team who are killed out before
the end.
Top
Cleric Functions XP Chart For
Functions Requiring Die Rolls |
Function |
XP per hit |
Minimum Req. Hits |
Max XP |
Notes |
Healing |
10 |
20,30,40 |
200,300,400 |
The max healed is the victim's Health |
Curse/Remove Curse |
10 |
5/25 |
50/250 |
Curses are Minor or Major (req. explanation) |
Exorcism |
10 |
15 |
150 |
Explanation should accompany log |
Cyber/Bioware Implant |
15 |
10/20/30 |
450 |
Minor/ Limbs / Skeletal or Internal (d60 min.) |
Cure Madness |
10 |
15/30 |
150/300 |
Mild or Severe (requires explanation) |
Hangover Cure |
1 |
5 |
5 |
|
Resurrection |
20 |
40/60/80 |
800/1200/1600 |
Based on Victim's dice |
Full Cyborg Conversion |
15 |
20/40 |
300/600 |
See Changing Character Race/Dice in the Main Charter. |
Soul Transfer |
20 |
40/60/80 |
800/1200/1600 |
Based on original dice; result is always 2d. |
Top
Cleric Functions XP Chart
(for functions that do not require die rolls) |
Ceremony |
Simple (base)
(10 lines minimum) |
Intermediate (1.5X)
(30-75 lines) |
Intricate (2X)
(76 lines +) |
Blessings |
10xp |
15xp |
20xp |
Baptisms |
20 |
30 |
40 |
Divorce |
20 |
30 |
40 |
Sermons |
20 |
30 |
40 |
Confessions |
10 |
15 |
20 |
Last Rites |
30 |
45 |
60 |
Marriages |
50 |
75 |
100 |
Burials |
30 |
45 |
60 |
Stop a DM |
50 |
75 |
100 |
Birth assist |
50 |
+ 50 for each infant born (twins, etc) |
Top
Miscellaneous XP Awards |
Activity |
Class |
XP |
Max XP |
Notes |
Making Magic items (mods) |
Mage |
N/A |
1200 |
Must be d60 or higher, 300xp per +1 of the item. |
Making Non-Magic Mods items |
Any |
N/A |
1200 |
Must be d60 or higher, 300xp per +1 of the item. |
Registry Services |
Any |
5/10 |
N/A |
Per listing, 5 for those on the SRC website, 10 for those NOT on the site. |
Guard Services |
Any |
50 |
N/A |
Per bodyguard contract arranged |
Spies / Investigators |
Any |
20 |
N/A |
Per contract, not per log acquired. |
Teaching a scheduled class |
Any |
100 x #students |
2200/day |
Must be d60 or better, class must be announced 72 hours in advance. |
Teaching an impromptu class |
Any |
25 x #students |
2200/day |
Must be d60 or better, no more than 4 classes per day. |
Student, Scheduled class |
Any |
60xp/class session |
|
May only earn xp for any given class once. Teacher must be registered. |
Student, impromptu class |
Any |
15xp/class session |
|
May only earn xp for any given class once. Teacher must be registered. |
Making general merchandise items |
Any |
5 x #items made x sides required |
|
Number of items an individual can make per week is based on their sides,
d60 minimum |
Livestock Sale |
Any |
25xp per registered sale |
none |
Dealer must be registered, and have provisional license for the slave or
animal sold. |
Livestock Auction |
Any |
100 base, +10 per slave shown, + 25 per registered sale |
2 auctions per week |
Dealer must be registered, and have provisional license for
the slave or animal sold. |
Tavern Employee |
Any |
25 per log |
25xp per day |
Tavern employees may only turn in 1 log per day for xp. Log
must contain a minimum of 25 lines of the employee speaking or acting while in the tavern. |
Tavern Owner |
Any |
200/week base |
|
Tavern owners may claim 10xp per employee log, and may work
in their tavern and earn 25xp per log (their own only), based on restrictions for
employees. |
Thievery attempt |
2d only |
1/2 gp value of item stolen, or 5 xp if unsuccessful |
3000xp per day |
See Thievery rules in The
Clandestine Artist |
Owning a registered shop |
|
50/wk base |
|
XP varies with inventory sold and number of employees. |
Shop employee (sales) |
Any |
20xp/log |
40xp/day |
Sales staff may turn in 2 logs per day for 20xp each. Log
must have 15 lines of employee speaking/acting. |
Tattoos (registered artists only) |
|
5x #successes |
300/tattoo |
Tattoos by SRC registered artists can be enchanted (making
them mods). |
Top
Entertainer's XP Chart
|
Performance |
Simple (base)
(10 lines minimum) |
Intermediate (1.5X)
(30-75 lines) |
Intricate (2X)
(76 lines +) |
Juggler/Acrobat |
30xp |
45xp |
60xp |
Musician |
30 |
45 |
60 |
Bard/Storyteller |
50 |
75 |
100 |
Dancer |
50 |
75 |
100 |
|