Becoming A Super Hero
Being exposed to radiation is not a particularly good way to gain superpowers.
If you won't take our word for it, just ask the superheroes who have used
this method in the past - Captain Leukaemia, The Meltdown Man, Mr. Low
Sperm count, Ms. Low Sperm Count, The Inside-Out Man, The Incredible Cancer
Victim or The Portentous Blotch.
Deciding on a Superhero name :
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Don't call yourself by your real name, e.g. Mr Fred Pinchuck, The Amazing
Stevie Foster.
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Don't call yourself by someone else's real name, e.g. Mr Teddy Kennedy,
Captain Dean Martin.
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Choose a name that suggests power, heroism, and prowess, e.g. Captain Power,
Thunderman, Mr. Invincible, Justiceman.
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But don't labour the point, e.g. Mr. So-F***ing-Powerful-Don't Even-Think-About-It-Buddy.
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Don't be too modest, e.g. Mr Pretty Good, Captain So-So, Fairly Incredible
Man.
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Don't choose a name detrimental to your crimefighting image, e.g. Captain
Spongecake, Mr Asshole, Yellow Streak, Purple Helmet, Captain Evil, Dr.
Shit-For-Brains.
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Don't choose a name with a sexual double meaning. For example, AC/DC man
is not good name for a man with electrical powers.
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Don't choose the name of an existing superhero unless you have lots of
money and enjoy fighting litigation instead of supervillains.
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It's no use calling yourself Captain Invincible if your only power is control
over Hostess Twinkies and you suffer from a congenital hole-in-the-heart
condition; it's just asking for trouble.
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Don't call yourself The Invisible Boy...if you're not.
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Don't call yourself the Invisible Boy...if you're a girl.
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Don't call yourself the Invisible Lady...if you're a man - even if you
do feel like a woman trapped in a man's body.
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Don't give away any important information in your name, e.g. The Glass
Jaw, Captian Vulnerable to Strontium 90.
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Don't call yourself The Green Avenger if you wear an orange costume, you'll
confuse people.
Good and Bad Things To Keep In Your Crimecave
Good: Robot doubles.
Bad: Rubber women.
Good: Presidential Hotline.
Bad: Mickey Mouse or Garfield phone.
Good: Detailed map of the city.
Bad: Colour poster of New Kids On the Block.
Good: Crime library.
Bad: Stash of porn magazines.
Good: Your Crimemobile on a turntable.
Bad: Skateboard and ramp.
Good: Sickbay and Auto-Medic Center.
Bad: Tin of Band-Aids.
Good: Spare costumes.
Bad: Basques and peep-hole bras for the rubber women.
Good: Computerised intruder detection system linked to multiplex alarm.
Bad: Piece of cotton stretched across door tied to a small bell.
Good: Forensic analysis laboratory.
Bad: Whiskey still.
Good: City in a bottle, shrunk by your arch enemy.
Bad: Jar of candy.
Good: Teleportation tube.
Bad: Bus timetable.
Good: Scale model of the galaxy showing life-sustaining planets.
Bad: Model railway.
Good: Trophy room to display crimefighting and bodybuilding awards.
Bad: Trophy room to display bowling awards.
Good: Computerised crime files.
Bad: Collection of Anthrax CD's.
Good: Secret emergency exit.
Bad: Cat flap.
Good: Weapon calibration tester.
Bad: Pinball machine.
Good: Gymnasium and fitness suite.
Bad: Fridge full of TV dinners, cold pizza and ice cream.
Good: Mainframe crime computer.
Bad: Nintendo entertainment system.
Good: Hi-octane jet fuel storage for Crimemobile.
Bad: Mini-bar stocked with beer.
Good: Self-contained power generating system.
Bad: Electricity meter and piles of loose change.
Good: Combat simulation area.
Bad: 'Trivial Pursuit' board game.
Sidekicks
Advantages of a Boy Wonder
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They can watch your back in the thick of a fight.
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They can carry your accessory belt if you're feeling lazy.
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They make you look taller and hunkier by comparison.
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They're small and supple enough to wriggle out of their bonds and free
you from Puffinmaster's diabolical death trap just in time!
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They're just about the right height for headbutting or biting a super villain
in the nuts - which makes them a force to be feared in the criminal underworld!
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They're someone you can explain the plot to for the benefit of particularly
slow readers.
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They can give your comic a vital sales boost - simply by getting themselves
killed.
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When they die, you have an excuse to go on a protracted frenzied rampage
of violent revenge - and keep those sales figures high!
Disadvantages of a Boy Wonder
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They'd much rather stay in and play Nintendo than go out on patrol.
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They get shy and awkward when confronted by a female supervillain.
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They pick their noses when you're with the Police Commissioner.
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They want to wear a Walkman into combat.
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People talk...
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A 13-year-old boy is no match for a 210lb criminal sociopath with a death-ray
glare.
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They go into a sulk if you won't play a twelve-day game of 'Dungeons &
Dragons' with them.
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They embarrass you by whistling at girls out of the Crimemobile.
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They never tidy up after themselves in the Crimecave, so the whole place
quickly gets littered with dirty t-shirts, comics, skateboards, apes, discarded
bubblegum, catcher's mitts, smelly socks, half-eaten candy bars, half-finished
model cars, long forgotten packets of contraceptives bought in a moment
of supreme bravado and overconfidence, dirty plates, CDs out of their cases,
porn mags, tubes of acne cream, and crumpled tissues.
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They don't wash, so they smell.
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They think it's funny to suddenly fart in public.
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They can easily be taunted by supervillains into bursting into tears and
running off - simply by pointing and shouting, "Virgin, Virgin! Look everybody,
there's a virgin Boy Wonder over here!"
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They'll quite happily play football in the midst of $20 million worth of
delicate criminology lab equipment.
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They get carsick in the Crimemobile.
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In the midst of battle, it's futile to yell, "Battle Plan 18, chum!" -
because chances are they can't count up that high.
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They call you things like 'The Big Enchillada' or 'Super-Dude'.
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They get zits and look real unsightly.
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They think your bald spot is hilarious.
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They talk crap.
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They make you feel very old.
Advantages of a Girl Wonder
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They look much better than a Boy Wonder.
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People don't automatically assume that you're, you know, that way...
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Overall, they're much more intelligent and mature than boys of the same
age.
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People think you must be OK to be seen in the company of such a hot babe.
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Supervillains get dead jealous of you.
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You might get lucky.
Disadvantages of a Girl Wonder
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They're always holding slumber parties in the Crimecave.
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One tiny zit and they're out of action for at least two weeks.
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They insist on having at least a dozen different costumes to wear.
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They won't fight crime if some boy band is on MTV.
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They won't fight crime if they're waiting for a phonecall.
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Other superheroes will try to steal her away from you.
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They kill people when they're premenstrual.
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They jam up the Emergency Crime Hotline with calls to Tammi, Samantha,
Jo-Jo, Mindy, Mandi, Shelley, Bernice, Pam, Tina, Linda, Sandy, Crissy,
the Berkowitz Twins--and Jim.
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If you receive an emergency call at 2am and their hair's in curlers - forget
it!
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They're no use for fighting Tarantula Man or Rat Master.
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Their approach to fighting supervillains tends to be strictly limited to
pulling his hair, slapping his face, or hitting him with a shoe.
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They get crushes on your arch enemy because "He's like so totally dark
and mysterious and mean and moody - but that's only 'cause someone must've
really hurt him bad one time. I can tell.. Etc. etc."
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They won't watch your back in combat if you failed to notice their new
hair style.
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They get upset if you and your arch enemy start shouting at each other
during battle.
Good Things to Put Down Your Tights Before Battle
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Titanium steel plating.
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Electronic groinal defence shield.
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Socks (they sexually intimidate insecure supervillains).
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Acid-resistant gonad shroud.
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Asbestos fire-blanket.
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Electromagnetic scrotal forcefield generator.
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Love Blob auto-security screen.
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Genital-seeking missile repulsor unit.
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Bulletproof penile shaft armour.
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Your Girl Wonder's hands.
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Your Girl Wonder's head.
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All of the above, simultaneously.
Bad Things to Put Down Your Tights Before Battle
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Glass jockstrap.
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Epileptic lobsters.
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Bear trap with a dodgy spring.
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Napalm.
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5lbs of wriggling cockroaches (unless it intimidates supervillains).
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4 gallons of quick-drying cement.
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Your barbed-wire collection.
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Your stuffed porcupine lucky mascot.
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Strawberry jam.
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Genital-seeking missile.
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Your Boy Wonder's hands.
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Your Boy Wonder's head.
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A piece of modern sculpture consisting entirely of razor blades.
Supervillains You Want to Tackle
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Sandwich Maker.
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Baron Scaredy-Cat.
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The Crochet Master.
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Mr. White Knuckles.
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Nosebleed Boy.
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Dr. Scared Shitless.
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Bondage Damsel.
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Sissy Man.
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Fellatio Lass.
Supervillains to Avoid
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Emitorr - the Nuclear Radiation Man.
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Thargorr the Planet Crusher.
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Dr. Slaughterhouse.
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Garth, the Gonad Detonator Supreme.
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Dr. Disemboweller.
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The Slasher From Beyond the Stars.
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Krisparr the Incinerator.
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Sun-Up, the Solar Sodomizer.
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Fellatio Lad.
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Mr. Rip-Your-Nuts-Off-And-Eat-Them-In-Front-Of-You.
@copyright: gomez123