Important
members
Alan:
Coder
Alodar:
GM ("Supreme Bashar")
Banquo:
Enforcer ("Bashar")
Snarfer:
Enforcer ("Bashar")
Guild
skills
Bind
It heals
you at the cost of CP.
Heal
It heals
you at the cost of TST (testosterone) - glvl 50.
Concentrate
It heals
you at the cost of CNC (concentration) - glvl 75.
Victory
It gives
you your guild glory (gexp) when you shout out a victory call on your slain
opponents.
Mastery
Master
the use of your weapon to make you hit harder and more - glvl 10.
Prana
Use
the stored energy in your muscles to increase your hits.
Combat
Effects
all combat (mostly in warrior mode) skills.
Defense
Effects
all defensive (mostly in mentat mode) skills.
Versatility
A warrior's
ability to exist as a dual fighting (both mentat and warrior)
Other
skills (not improvable)
Daggers
In addition
to being an expert with their battle blade, warrior's can train themselves
in the use of daggers.
There
are 3 ways to train them:
1) throw
- a quick throw at your opponent, you can do it every round.
2) stab
- can't do it as often as throw, but it does more damage.
3) frenzy
- unleash all your dagger skills by hitting your opponent with a myriad
of daggers and normal hits.
Transport
Takes
you back to Chapterhouse AP. Very helpful.
Guild
food
Some
special food for warriors that increases different things.
There
are a lot more non-trainable skills, but these are the brief highlights.
There are too much to mention here.