As far as I know this is the first walkthru for Genso Suikoden 2 on the net. So here goes:
GENSO SUIKODEN 2 for Playstation
WALKTHROUGH Version 0.65
BY JL LEE
UPDATES
Version 0.65 (14-3-99)
- walkthrough of Ch. 4 completed
- updated Free Character list
Version 0.6 (13-3-99)
- Langrisser 4 & 5 Final Ed. cleared!
- walkthrough of Ch.4 half completed
- updated Free Character list
Version 0.55a (26-2-99)
- Final Fantasy 8 cleared! Now it's time to get back to serious stuff :)
- More typos cleared up, there must be more......HELP Boo!!
Version 0.55 (15-2-99)
- updated Others & Tips section
- updated Free Character list
- It's Chinese New Year Eve, and I'm going off for my reuinon dinner. I
think I need to take a break during this holidays......
Version 0.5 (14-2-99) Happy Valantine's Day!!
- walkthrough of Ch. 3 completed
- modified Others & Tips section (I noticed a BIG mistake in the Hammers
section)
- cleared up some of the typo errors, there may still be more......
Version 0.4 (13-2-99)
- walkthrough of Ch. 2 completed
- updated Others & Tips section
- added Free Character list to walkthrough (till Ch. 2 only)
Version 0.35 (12-2-99)
- added new section: Information
- added new section: Others & Tips
- walkthrough of Ch. 1 completed
- note that I have not yet made a map of the game world, so the places to go
to may not be known to readers, especially if they don't know any Jap at
all. Please bear with it until I can find a way to insert a map into this
walkthrough.
Version 0.2 (10-2-99)
- finished sections 1-3
Version 0.1 (7-2-99)
- started writing sections 1 & 2
- free character list completed (pending translations)
CONTENTS
1. Introduction
2. Main Characters
3. Information
4. Battle Modes
5. Walkthrough
6. Others & Tips
7. Free Character List
8. Credits
1. INTRODUCTION
Genso Suikoden 2 (GS2) was released in 1998 by Konami. The storyline
is almost same as the part 1 with better graphics, improved gameplay with a
completely different setting. For those who don't study Chinese literature
Suikoden is the story of 108 Heroes coming together to fight against an
oppressive government. For PC owners some may remember the game called
Bandit King of Ancient China by KOEI which is the adaptation of the original
story.
GS2 takes after the original in the fact that there are 108 people
possible to recruit in the game, and that they are fighting against an
Empire bent on wiping out the population of the Jouston City-State Alliance.
Those who have played the first episode may remember that Mathiu Silverburg
made a reference to the Alliance in the game.
There have been several improvements from part 1. Most significantly
is that each character now can equip up to 3 Runes, and the party now has an
inventory to hold up to 30 items. The minigames in this episode have also
increased, as well as a mini-story within the main story. The music is fully
ochrestated as well, there are very few times syntactic sound is added to
the soundtrack. Graphicswise the faces of the characters have been given a
new look much different from the previous versions, and the battle graphics
have seen new facelifts, though the main look of the game remains the same.
2. MAIN CHARACTERS
The Hero in the story is a member of the Highland Empire military
youth group known as The Unicorns. He and his good friend Joey joined the
group as part of the youth corps recruitment programme started by the
Empire.
Nanami, a free spirited ,tomboyish and caring sibling, is the Hero's
elder sister and only family. Both were orphans adopted and taught martial
arts by their aged father Genkaku who had died a year prior to the beginning
of the story.
Filk and Viktor, members of the victorious Toran Republic that
liberated the areas held by the former Scarlett Moon Empire and thought
missing during the final battle, are currently leaders of a band of
mercenaries stationed near the city of Muse.
Annabelle is the mayor of the city of Muse, also by default the
leader of the Alliance. It is she who kept up the goodwill between the
quarrelling that erupts from time to time within the alliance, and the one
who bears the burden of sticking to the Ceasefire Treaty between Jouston and
Highland.
Rugal Bright is the son of Angles Bright, King of the Highland
Empire. Utterly ruthless and ambitious, he is the one instigating the war
between the Empire and the Jouston City-State Alliance, all for an unknown
agenda.
3. INFORMATION
This is the status screen of every character:
____________
| | Character Name
| | Level
| Face | Strength Experience
| | Skill Guard
|____________| Magic M. Guard
Speed Luck
Head Rune
R. Hand Rune
L. Hand Rune
Attack Defence
Weapon Name Range
Weapon Level Weapon Attack
Weapon Rune
Experience is measured in 1000 points per level
The character's range is as follows:
S (short) - can only fight in front row, attacks front row only
M (medium)- can attack from front or back, attacks front row only
L (long) - can attack from front or back, attacks both rows
4. BATTLE MODES
Like the first game GS2 has several modes of battle. They are
explained in detail below. Note that all battles are turn based.
a) Normal Battles
This is the battle the player sees most of the time. The player's
party consists of up to 6 members recruited or joined plus 2 slots for
other followers, although the two slots are mainly story-based personnel.
There are two selection screens for this mode. Those who have played
GS1 will realise that there are new options in GS2.
FIGHT control the party's actions for the next turn
RUN escape from battle (may not work)
BRIBE pay to escape (requires bits)
AUTO AI chooses characters' targets (all will ATTACK)
The following commands appear when the player selects FIGHT:
+ATTACK uses weapon to fight opponent
DEFEND 1/2 physical damage in the round
RUNE selects usable runes
*ITEM uses equipped items
UNITE 2 or 3 person combo (must be chosen by 1st person)
ROW change rows (front to back; vice versa)
+ The character may be able to do a second or third attack, although on
different enemies.
* Each character can equip only 3 Items, be it other armour or battle items.
If battle items have been used up, the character can use a turn to draw
from Inventory.
b) 1 on 1
The classic 1 on 1 battle makes a return in the sequel, although the
number has been cut to 5. Basically it pits the Hero in a scissors, paper,
stone situation against another opponent, but the player can usually guess
the next move from the opponents speech at the start of each turn.
ATTACK x1 damage, gets countered unless op. DEFEND
DEFEND 1/2 damage taken from ATTACK, counters DA
DESPERATE ATTACK x2 damage, fails vs DEFEND(receives x2 dam.)
c) Map Battles
Much different (and much worse) than GS1 is the map battles. The
player still controls groups of 3 (they can be edited manually or by Apple)
but fighting becomes a random game of hit and miss. Each troop has 2 HP and
if it gets hit there will be a sword sticking out (indicating it is injured)
and the only way to restore HP is by resting a turn in specific town squares
or by group runes.
There are basically 3 types of units, either on horse or not. Foot
troops move at a rate of 1 square per turn; Calvery at 2.
SOLDIERS range 1, will be countered
ARCHERS range 1-2, can be countered by archers or magic
MAGIC range 1-3, can be countered by magic or archers(2)
Why I'm unhappy about this mode because 1) the boss characters are
insanely strong and the winning conditions are very vague, 2) the hit/miss
percentage is very inaccurate in accordance with the unit's stats, 3) there
is no save in the battle, especially in the long, drawn out battles.
But we have to grit our teeth and bear with this and fight out the
battles. Winning conditions will be given in the walkthrough.
5. WALKTHROUGH
Note: that this walkthrough is story-based, meaning that it does not
have the "go to so and so place" sequence. (although the choices are given)
AND it does not include the process of recruiting the free characters. The
free character list can be found in the next section. The story is divided
into 8 chapters, by the definition of the writer. (Please bear with the
grammatical mistakes/repetitions made in the walkthrough)
Note 2: People recruited will be included between paragraphs.
Note 3: This walkthrough chooses Kasumi as the ally from Toran, and
Silkfried and Feather as the two L-sized monsters.
Chapter 1: Highland Attacks!
[The Hero] 001/108
The story starts in a military camp near the Muse/Highland border.
Joey walks into the tent he is sharing with the Hero and two others. Joey
will talk about going back to their hometown of Chiro the next morning, then
asks what the hero wishes to do. Choose 2 to sleep snide start the action.
In the middle of the night all are awoken by shouting sounds. When
the Hero and Joey go out of their tent they are met by their commander Rand
who tell them to run East to the forest as they are being attacked by the
Jouston City-State Alliance. Before they enter the forest Joey stops the
Hero and suggest reporting to Rand of a possible trap in the forest.
Upon re-entering the camp they see Rand talking to a man and about
their plot to kill off the Unicorn corps as an excuse to attack the City-
State Alliance . Choose 2 to report to Rand and the two are introduced to
Rugal, Prince of the Highland Empire. Immediately they are attacked by the
soldiers by their side.
Once the soldiers both will run West to the waterfall where they are
accosted by Rand and attacked by another group of soldiers.Once the soldiers
are defeated Rand will run away. Joey will tell the Hero the only way to
escape is to jump into the waterfall. Choose 2 to accept the idea, then 1 to
mark on the rock by the falls by himself. Then the two will jump into the
waterfall.
OPENING CREDITS
The Hero will wake up at the edge of a river, saved by a man known
as Viktor. Then a man called Filk appears as well, and the Hero will be
brought to the Mercenary Camp, and kept in a cell.
The next morning he is met by Paul, who tells him that he will be
doing menial work. Then he will be brought to a storeroom, and to push the
crates in the room in a neat order, and pick up the rope on the floor. Once
done Paul will bring him back to his cell, and fed.
The next day Paul will ask the Hero to get a) 2 Shoes from Barbara,
b) 3 Ignitors from the Forge, and c) an item from the Item shop. Once a and
b are done the Item shop will say that he is out of it and tells the Hero to
get from Ryupun.
[Barbara recruited] ?? 002/108
[Leona recruited] ?? 003/108
Report to Paul, who will bring the Hero to talk to Leona at the bar.
She will ask GonGon to accompany the Hero to Ryupun. Just then Touta enters,
overhears the conversation, and asks to go along.
[GonGon recruited] 004/108
Proceed to the Ryupun item shop, and the owner will give the item to
the party. Once done, return to the Mercenary Camp and report to Paul, who
is talking to Leona. GonGon and Touta will leave the party, and the Hero
will be brought back to his cell.
The next day Paul assigns the Hero to clean up oil patches within
the building. Upon completion of the task Paul lets the Hero to keep the oil
cloth, and lead him back to his cell.
That night Joey will come to rescue the Hero. Unfortunately upon
coming out of the basement they will be stopped by Filk and Viktor. Both
will be put back behind bars after being questioned by Viktor about the
attack upon the Unicorn corps by the City-State Alliance.
Inside the cell Joey will explain that he was saved and hidden by a
couple in Dodo village, but does not go into detail.
That night Joey, using the items the Hero has amassed, manages to
break out of the camp. Firstly he lighted the oil cloth using the ignitor,
causing a distraction on the lower level, then using the rope to climb down
from the balcony of the upper level. Before running out from the camp Joey
suggests going back to Chiro by a mountain track North of the Camp.
In Ryupun, they will see a travelling band consisting of Rina, Ayle
and Borgan performing. Ayle will pick out the Hero for her next performance,
throwing daggers. Choose 1 to not move and see all the things put on the
Hero's head. They are (in order): a watermelon, a pumpkin, a bunch of
bananas, and finally, an apple! (Note: If the Hero moves {choose 2 or 3} he
will be hit and the performance will end)
After the performance ends they will introduce themselves, and say
that their next stop is Highland . Choose 1 to ask for their company and
they will join the party.
At the entrance to the mountain trail the party is stopped by the
guards, despite pleas by Joey, Ayle and Borgan. Then Rina steps up and asks
one of the guards to follow her, and after a brief talk the party is allowed
to continue. When asked about her conversation she says that the words are
not meant for minors.
In the middle of the trail the party encounters the monster which
caused the fog in the mountain, MistFiend. After defeating it the party can
move on to Joey's and the Hero's hometown, Chiro.
At the entrance to Chiro, Rina, Ayle and Borgan leave the party to
continue their travels, while Joey goes off to look for his family, telling
the Hero to look for his sister Nanami. The Hero's house is located in the
West side of the town.
[MukuMuku recruited] 005/108
At the back of the house The Hero sees Nanami at a grave. Nanami
looks in shock at the appearance of the Hero, and knocks him down, asking
where he had been, and if the rumours about them being spies of the Alliance
are true, and why they returned. just as they were leaving she knocks the
Hero into the wall, remembering and pulling the Hero to their adopted
father's grave to pay his respects.
[Nanami recruited] 006/108
Just as they were leaving the house Empire soldiers arrive, led by
Rand. The siblings will be forced to fight, and by the time Rand attacks
Nanami would be out of breath, and they would be caught.
Over at Joey's house he would be betrayed by his father who would
disown him and tell soldiers to take him away.
In the jail the Hero and Nanami see Joey brought in, followed by
Rand telling them the complete facts of the plot Rugal started. By killing
the Unicorn corps and saying that it was done by the Alliance, Highland will
have a good reason to start a war against the Alliance. Since the two of
them managed to escape the massacre they were labelled as spies, and would
be executed that evening.
While the two are brought to the execution ground they meet Jill,
Princess of Highland, in a carriage. Seeing the two Jill stops the carriage
and asks if they are the spies as reported. Whatever the answer the carriage
will move on and they will be brought to the execution ground.
At the ground they are noosed up and beaten to get "confessions" out
of them. As Rand is admiring the sunset, Viktor and Filk appear and free the
Hero and Joey. Outnumbered, Rand runs away, and Joey asks them to save
Nanami as well.
When the party appear at the military ground they see Nanami break
out of jail by herself. Without staying further the five of them run out of
Chiro, stopping for Nanami to have a last look at her hometown.
Once the party returns back to the Mercenary Camp, Viktor and Filk
leave to relax, giving the three free reign to move about as they pleased.
[Rikimaru recruited] 007/108
[Kimisun recruited] 008/108
[Shiro recruited] 009/108
[Millie recruited] 010/108
[Zamza recruited] 011/108
When the party arrives in Dodo a young girl by the name of Piriko
sees Joey and rush up to him. Upon questioning Joey explains that she is the
daughter of the couple who saved him when he jumped into the waterfall. She
will ask the party to her house, where the couple ask after Joey's health.
Piriko then leads them to her bedroom, where she asks Joey to buy her a
charm from Muse's Item shop. After agreeing, she gives Joey her savings (70
bits) which she had accumulated (2 at a time).
In Muse the Item shop owner will sell the charm to them, but at the
price of 500 bits. Choose 1 to pay the 500 bits. Choosing 2 will lead to
Joey selling his ring and getting 1500 bits in balance. Either way the party
will get the charm, and return to Dodo.
After crossing the bridge the party finds out that Dodo has been
burned down. Joey finds Piriko crying in front of her house, and realises
that the entire village had been massacred, with Piriko's parents among the
victims.
[Hanna recruited] 012/108
Apple appears while Joey is comforting Piriko, and informs the party
that it had been done by Rugal and his troops to boost the morale of his
army. Then she inquires about the whereabouts of Viktor. She and Piriko will
follow the party as they return to the Mercenary Camp.
[Apple recruited] 013/108
Upon entering the Camp, Apple will lead the party to the command
room to meet Viktor and Filk. She explains that she is on a journey to
collect material for a biography on her teacher Mathiu, and happened to be
in the area. Curious, Paul asks about their relationship, and Viktor replies
that the three of them were comrades in the battle to liberate the Toran
Republic from the Scarlett Moon Empire three years ago. Filk enquires about
Mathiu, and Apple says that he died from wounds suffered before the final
battle.
Then Apple will report about the destruction of Dodo by Rugal and
their plot as said by the Hero. Viktor will ask the party to leave as he
tries to think of a plan.
The Hero and Joey retire to their rooms, and Piriko is put to sleep.
Joey questions the need for the fighting, as Leona enters and tells them
that Viktor is looking for them.
Inside the command room Viktor shows the party the Fire Spears, and
asks the party to recruit the help of Shy, Apple saying that he lives in the
mountains beyond Ryupun. Filk will give the party 2000 bits as recruitment
fee and wishes them good luck.
The track in Ryupun Forest leads to a single hut on top of a hill.
They find nobody inside the hut, and as they are about to leave Shy returns.
The Hero requests for his help and he agrees, knowing what the Empire was up
to. He rejects the recruitment fee however, and follows the party out.
[Shy recruited] 014/108
At the entrance to the forest the party sees Ryupun being burned
down and the villagers killed by Rugal and his soldiers. Knowing the danger
involved, Shy tells the party to stay behind until the Empire troops left
the village. Once the place has burned down the party proceeds back to the
Mercenary Camp.
At the entrance the party is met by Piriko, who follows them to the
command room, where Shy is introduced to Viktor and Filk. Then Shy will
leave to prepare the Fire Spears, and Viktor tells the party to leave before
the fighting begins. Choose 2 to join in the battle, and Filk will challenge
the Hero to see if he is good enough to fight.
{1 on 1 vs Filk}
Once Filk is injured a little he will end the battle, and allows the
Hero to join in the battle, despite Viktor's protests. Joey will lead the
Hero back to their room, and asks the Hero for the group's name.
The next day, while they are resting, the Empire attacks. Viktor and
Filk will give morale speeches, while Apple lines out the battle plan.
Choose 2 when talking to Viktor to start battle.
------------------------{BATTLE MAP 1}--------------------------------------
WINNING CONDITION: Defeat the enemy commander
Enemy retreats
Enemy Turn 3-Highland retreats
----------------------------------------------------------------------------
After the battle, just as the party is going back to rest, the enemy
attacks again, with a much larger force.
-------------------------{BATTLE MAP 2}-------------------------------------
WINNING CONDITION: NONE
Enemy Turn 3-Highland reinforcements appear
LOSING CONDITION: Enemy enters camp
----------------------------------------------------------------------------
Once the Empire enters the camp Viktor and Filk will ask the Hero
and Jory to run. (Note: Party now has Hero and Joey only) Joey remembers
about Piriko and asks the Hero to help find her.
After fighting to the second level of the building the two of them
find Piriko and Paul inside the command room, along with Rugal. They see
Rugal killing Paul and stepping up to kill Piriko as well. Choose 1 to rush
up and stop Rugal, but the two of them are brushed aside. As he lifts his
hand to make the killing blow the building explodes, and Filk and Viktor
appear to save the three of them, telling them to meet at Muse, before
running away from the burning camp as well.
Outside the camp Joey realises that Piriko has lost her ability to
speak, having been shocked beyond her limit. Then they make their way to
Muse. (Note: Party will consist of the Hero, Nanami, Joey, and 3 others by
random)
Chapter 2: Strings of Destiny
As the party enters Dodo, Piriko suddenly moves towards a formally
sealed cave entrance, and enters. the party follows, and inside Joey sees a
plaque written by Genkaku, and asks the Hero to have a look. Suddenly the
two are blinded by a flash of light, and find themselves teleported to a
strange place within the cave. Lenkaat, Holder of the Gate Rune and Keeper
of the Balance, appears to tell them that Destiny has brought them there.
She disappears, and the two of them continue down the long corridor.
FLASHBACK SCENES
At the end of the tunnel Lenkaat appears again, saying that they
have passed the requirement test to be able to control the 27 True Runes,
and that they will each control one element of the "Original" Runes. Joey
picks the right entrance, with the Hero taking the left.
Together they lift up their right hands, and receive their Runes.
The Hero receives the Shining Shield Rune.
Joey receives the Dark Blade Rune.
Then both are teleported back to the cave where they are met by
Piriko as well as the rest of the party, and carry on their journey.
At the gates of Muse, the party are turned back by the guards, and
although Nanami tries to charm the guard, she is rebuffed instead. Without
any plan the party moves to an inn located East of Muse.
Upon entering the inn, they are welcomed by the owner of the White
Deer Inn, Hilda. As they were thinking of renting a room, Hilda's husband
Alex returns, saying that he has found a way to open the gate to the ruins
next to the Inn, and rushes out again. The party is then led to their rooms
by Hilda to retire for the night.
The next morning, as they are going out Alex returns, and during his
exchange with Hilda Nanami overhears him saying that he has a pass to enter
Muse. Alex agrees to give them the pass, provided they help him get the
treasure inside the ruins. Piriko is left behind for Hilda to take care of,
and Alex will follow the party into the ruins.
At the end of the ruins the party sees a huge monster guarding the
treasure, Doublehead. After killing the monster Alex rushes up to open the
chest, only to find a herb inside.
Frustrated at finding a worthless treasure Alex throws away the herb
at the entrance to the ruins. and returns to the Inn.
Upon entering Piriko and Alex's son Peter rush up to him, and they
find Hilda lying unconscious on the floor. Nanami takes charge and orders
Joey to find a doctor, the Hero to make hot water, Alex to move Hilda to a
bed. Hilda's fever did not reduce despite Nanami's efforts, and while Alex
reproaches himself, the Hero goes back to the ruins entrance and picks up
the herb, and hands it to Nanami.
Hilda recovers after taking the medicine, and only when the family
is rejoicing in tears does Joey return, saying that he failed to find a
doctor..
The next day Hilda had completely recovered, and thanks the party,
offering to let the party to stay in the Inn for free. Alex honours his
promise and gives the party his Muse pass.
Back at the Muse gate, Nanami tells Hero that he is to be Alex, she
acts as Hilda, and Joey as Peter. The guard, after looking at them closely,
summons more guards, and they are arrested and thrown into jail.
The next morning Viktor and Filk will come and bring the party out,
and tells them to look for Leona in the bar. Once the party talks with Leona
Piriko and the others will leave party, leaving the Hero with Nanami and
Joey. She tells them that Viktor is waiting for them in the City Hall.
Once they enter the town hall, Viktor will meet them and lead them
to meet Annabelle, Mayor of Muse, leader of the Jouston City-State Alliance.
He tells her of the attacks made by Highland Empire, and request her help
in sheltering the four children. She looks at the three of them, regonizing
Joey, and asks if Nanami and the Hero are the adopted children of Genkaku,
saying that she had heard that he had adopted two children by their names.
Once the introductions were done, she asks her assistant Jies to take care
of matters.
Jies leads them out, and tells them to follow him to another room
where he informs them of a plan to sneak into the Highland camp at the Muse/
Highland border north of the city. At Joey's instance the Hero accepts, and
the two of them are given a set of Highland uniforms each.
[Touta recruited] 015/108
When they return to the inn Leona meets them. Joey tells them about
Jies' plan. Leona then tells them to leave before Viktor returns to stop
them. Encouraged the party leave for the border.
[Anita recruited] 016/108
At the border the party reports to the guard there, who show them
the alternative path to the Empire's camp. Near the camp entrance the Hero
and Joey change into the given uniforms, and sneak into the camp.
They manage to bluff past the soldiers guarding the storage tent,
and count up to two weeks worth of food for the entire army. Satisfied with
their work the two leave the tent, only to meet Rand who immediately calls
for troops. With no way of running out of the camp they run into the biggest
tent to hide, and find that Jill inside the tent.
Some time later Rand comes into the tent, saying that there were
spies within the compound, and asking if she needed any guards. Jill
refuses, and sends Rand out. Once he left the tent she calls the two of them
out, inviting them to tea, at the same time questioning their motives as
well as thoughts about her brother Rugal.
When Jill thinks it is safe enough she lets the two out of her tent.
However before they can run away Rand stops them. He had guessed correctly
that the two had been hiding in the Princess' tent, and sends a large force
of soldiers to capture them. Joey tells the Hero to run away first, and that
he would catch up later after the Hero objects. Reluctantly the Hero runs
off while Joey tries to stop the advancing soldiers himself using the Dark
Blade Rune.
As the Hero rejoins the rest of the party, they are attacked by
soldiers who had escaped Joey's desperate attack. Although Nanami wants to
wait for Joey, the place was too dangerous to stay, and she has no choice
but to run away and return to Muse with the rest of the party.
Once the party returns to Muse they report to Jies, but find him in
a meeting. Thus they return back to the Inn first, where they see Viktor and
Filk drinking in the bar. Nanami then tells them about the mission, and
Joey's disappearance.
Both take the party to the City Hall, where Viktor brushes aside
the guard outside the meeting room, and goes in, confronting Jies, who
defends his situation. In order to defuse the situation the Hero gives his
report. Jies advises Annabelle to call a meeting with the Alliance leaders,
saying that depending on defeated mercenaries was stupid, enraging Viktor
further.
After the event, the party returns to the Inn, and Nanami goes to
the city gate to wait for Joey. The Hero will follow her out to wait as
well, and Piriko joins them some time later. After a long wait, during which
Nanami recalls happier times, Joey finally returns, triggering a tearful
reunion for the four of them.
Several days pass, and one morning Nanami wakes the two boys up,
saying that Viktor asked them to meet him at Jouston Ridge. At the top of
the Ridge Viktor tries to lead them into the conference room but is rebuffed
as he was not a member of the Alliance. Filk appears then, and the guard,
recognising him, allows all of them to pass.
The party sits at a row of benches watching the guests arrive, and
the meeting begin. The other mayors were sceptical and unwilling to offer
help at first, but in the middle of the meeting a courier arrives and
reports that the border troops were wiped out. This got the attention of the
other mayors, who agreed to help Muse.
The party returns to the bar after the meeting, and are met by
Apple and Annabelle who discuss their battle plan. Joey requests for to join
in the battle as well, and rope in the Hero and Nanami as well. Annabelle
agrees readily. seeing no problems with the arrangement.
The next morning, the three awake to see the rest of them preparing
for the battle. Speak with Viktor to start the battle.
------------------------{BATTLE MAP 3}--------------------------------------
WINNING CONDITION: Enemy retreats
Player Turn 2-Viktor and Filk recognises Gilbert
Viktor,Filk fights with Gilbert event happens
[Gilbert recruited] 017/108
Player Turn 3-Machurina reinforcements appear
Player Turn 8-Machurina retreats
Enemy Turn 8-Highland retreats
----------------------------------------------------------------------------
Once the battle is over Viktor tells the party to rest. In their
rooms the Hero talks to Nanami, while in his room Joey talks to a shadowy
figure who disappears before Piriko enters.
The next morning Viktor meets with the three main characters and
tell them that Annabelle is looking for them. When they enter the meeting
room they see Gastuf, mayor of Tint, quarrelling with Granmaiwa, mayor of
Southwindow. Gastuf leaves, and Annabelle tells the three to look for her
that night.
Back at the inn Joey behaves strangely, and gets a promise from the
Hero to loos after Piriko. Then he goes out on his own. The Hero, after
seeing Nanami and Piriko worried over Joey, goes out to look for him, and
finds him outside the City Hall talking to a shadowy figure. Even though
questioned Joey does not say who that figure was, nor explains his recent
actions. Then he goes off on his own again.
That night Viktor visits Annabelle, bringing a bottle of wine to
talk to her. After he leaves Joey enters by himself....
Over at the inn Nanami tells Piriko to go to sleep, and she follows
the Hero to the City Hall for their appointment with Annabelle.
Inside Annabelle's room Joey flashes out a knife, intending to kill
her. When she asks why, he tells her that he's doing it to protect Piriko.
She questions his intent, and when he shows uncertainty she suddenly rushes
at him....
By the time the Hero and Nanami enter the room they see Joey
standing over her, knife in hand. On seeing them he runs away, leaving her
dying on the floor. Just then Jies enters, saying that Highland had just
staged a night attack, when he sees her on the floor, with the Hero and
Nanami over her. Almost immediately a soldier enters to inform that the city
gates was open, and they were fighting in the city. Jies tells the soldier
to run and find a doctor, while he leaves to take charge of the fighting.
After Jies leaves, Annabelle tells the two of them to run away, also
saying that Genkaku is her father, and her last wish is for them to live and
save the Alliance from falling apart.
When they run out of the Hall, Nanami remembers about Piriko and
tells the Hero to pick her up. Back in the inn, Leona passes Piriko to them
saying that the rest had gone by than. Then the three of them escape from
Muse.
Resting under a tree some distance from the fallen city, Nanami asks
the Hero what has happened to Joey to make him betray them. He does not know
and does not wish to know, as Joey is his best friend. Tired, the three fall
asleep under the tree.
Morning arrives, and Nanami suggests going to the port town of
Koromi to hire a boat to get away from the fighting.
When they enter Koromi, they realise that it has also fallen to the
Empire. In the docks, they are refused a boat from a soldier, who says that
nobody was allowed to leave by boat until further orders were given.
Frustrated, the three of them retire to the inn to think up of
another way when 3 familiar faces appear. The Travelling Group is then
introduced to Nanami, and Rina suggests finding other unotherdox fishermen
to gain passage across the lake.
The two siblings searched till East of the docks, where they see a
young man by the name of Sheena cursing the inhabitant of the solitary hut
there, Tai Ho, for not bringing him across the lake. Interested, the two of
them enter the hut, to see two men sitting and drinking. Tai Ho, thinking
that Sheena had returned, was prepared to brush them off, but his brother
Yam Khoo noticed that it was not Sheena. Tai Ho also rejects the Hero at
first, but seeing that he was serious, agrees to ferry them across the lake
if he manages to beat him in a game of dice.
After the Hero wins, Tai Ho conforms to his promise, and the Hero
and Nanami return to the bar to tell the good news to the others. Upon
returning to the hut they see the boat ready, and Tai Ho ferries them across
the lake to Koskos, leaving Sheena behind......
[Rina recruited] 018/108
[Ayle recruited] 019/108
[Borgan recruited] 020/108
Chapter 3: A New Alliance
Upon reaching Koskos, Tai Ho puts them down and they follow Viktor's
instructions to go to Southwindow.
They find Viktor near the entrance, who tells them to look for Filk
in the inn. There Viktor and Filk accompany the Hero and Nanami to the City
Hall to meet the mayor Granmaiwa.
[Viktor recruited] 021/108
[Filk recruited] 022/108
Inside the City Hall the mayor introduces Freid Y. to the party, who
proceeds to report about missing females seen in the ruins of Newswind,
Viktor's hometown. Granmaiwa then asks Viktor to investigate, and sends
Freid y. along.
[Freid Y. recruited] 023/108
Upon returning to the inn, the party discusses who to go along for
this mission. Borgan offers to stay behind and look after Piriko, and Rina
pulls Filk to have tea with her. Thus the Hero is joined by Viktor, Nanami,
Freid Y. and Ayle for this trip.
In Newswind the party see a lot of graves on the ground. Viktor
proceeds to explain that the townspeople were killed by a vampire named
Neclord, who suddenly appears in front of the party.
He tells the surprised Viktor that the Star Dragon Sword Viktor
wielded in the past did not kill him. Instead only dispelling his body the
last time round. He calls up a horde of zombies, and the party was
overpowered by them. Neclord then calls off his attack, saying that he wants
Viktor to bring the Star Dragon Sword to fight with him, then leaves.
After Neclord leaves, Viktor says that the Star Dragon Sword is the
only sword possible to dispel the magical shield around Neclord created by
his True "Night Rune". And that the Star Dragon Sword is in the Wind Cave
Southwest of Newswind.
In the middle of the cave they meet a man named Karn, a third
generation vampire who is also seeking out Neclord for his grandfather's
revenge. He also reveals that the it is not possible to kill Neclord using
the Star Dragon Sword alone. Choose 2 to allow him to journey with the
party.
At the end of the cave the party find the Star Dragon Sword. It
shocked everyone save Viktor and Karn by talking to it's previous owner.
Miffed at being sealed up once more, it attacks the party.
When defeated, the Star Dragon Sword calmly goes back to Viktor's
hand, and follows his orders once more.
Back at Newswind the party goes to the top floor where Neclord has
mad a chamber for himself. After failing to convince Viktor to hand over the
Star Dragon Sword he disappears, leaving behind a huge 5-headed monster.
Once the Neclord menace is gone Freid Y. tells the party to report
back to Southwindow, while Karn leaves to chase after Neclord. But before
they could leave they see the rest of the group left in Southwindow come up
to them. Filk, leading the group reports that Highland has taken over
Southwindow and Granmaiwa killed.
Inside the newly remade castle Filk explains in detail that Highland
staged an attack on the city. Seeing that he had no chance to win Granmaiwa
surrendered to the enemy. His head was hanging from the city gates the next
morning. Filk managed to escape before the city was sealed off, and met
Leona and Shy along the way. He also says that Highland is going to attack
this place with a vastly superior force.
While everyone is despairing over the matter, Apple comes up to say
that there may be a way to defeat the Empire troops. Although she is not
good enough, she knows a man named Shiu, living in Rataido. He was also
under Mathiu's tutelage once, but left before he finished. She believes that
in terms of ability he can be as good as Mathiu was, as he is an expert
tactician.
Seeing no choice, Viktor agrees and Apple follows the party to
Rataido, while he and Filk gather the soldiers that have escaped from Muse
and Southwindow.
In Rataido the party find a large mansion belonging to Shiu, and are
brought inside to wait for him. After a while he comes out to see them, and
Apple requests for his help in fighting Rugal and Highland. To her surprise
he refuses. saying that it's not his business to interfere in politics, and
as a businessman his main concern is trade, not the name nor ruler of the
country, and asks them to leave.
Undaunted, Apple leads the party to gather information, and meet him
again as they were leaving the bar. This time Apple goes on her knees to
plead to him, but he leaves without replying.
When they are passing by the Appraisal shop they meet Richmond, a
private inspector, who offers his help to give them information for the
price of 1500 bits. Choose 1 to pay up, and he tells the party to wait for
him in the inn.
That night Richmond returns with news of his success. He says that
Shiu would be going to the river bridge the next evening for something
important. Once he finishes his report, Richmond takes leave of the party,
who return to sleep.
The next day the party goes to the bridge to wait for Shiu. Sure
enough he appears near evening time. When Apple goes up to plead with him
once more he takes out a silver coin, and throws it into the river, saying
that he would aid them if they could find it again. Apple agrees, and after
Shiu leaves she says that to find the coin they must close off the river dam
to lower the water level.
On the west side of the bridge Apple speaks to the man in charge of
the dam, explaining her purpose, but is refused. Just then Amata shows up
and Apple explains again. The Hero also helps out, and Amata challenges the
Hero to close the dam.
{1 on 1 vs Amata}
After the Hero defeats him, Amata agrees to close off the dam, but
only for that night.
That night Apple, along with Nanami and the Hero, start their
search. and after a long time, just as the were about to give up, the Hero
spots something shining in the bed. Picking it up, he sees the silver coin
that they have been looking for. Shiu, who has been watching from the side
all the time, is convinced by their sincerity, and agrees to help them out.
[Shiu recruited] 024/108
The next day the party makes a move first, with Shiu saying that he
would be right behind them.
Back in the new Castle meeting room, Apple reports her success to
Filk and Viktor. Shiu appears behind her, and starts laying out the battle
plans. Freid Y. is to return to Southwind to lead the original troops
against them, but spread that there will be a need to change sides suddenly.
He then outlines that if the enemy commander is attacked from behind the
Southwind troops will surely rally and fight against the Highland troops.
He assigns this task to the Hero.
The next day Nanami wakes the hero up, expressing reservations about
Shiu's plans, but will still follow the Hero into battle.
As everyone is inside the meeting room waiting, a soldier enters to
report that the enemy had surrounded the castle. Choose 2 to begin the
battle.
------------------------{BATTLE MAP 4}--------------------------------------
WINNING CONDITION: Enemy retreats
Player Turn 2-Hero + 1 group reinforcements appear
Once Highland Commander attacked from behind Southwindow troops will
change sides.
3 Enemy Turns after Highland Commander attacked-Highland retreats
----------------------------------------------------------------------------
As the Hero returns to the castle, he is welcomed as a hero. Shy,
Ayle, Borgan and Piriko congratulate him and bring him to the meeting room
to meet Shiu.
Shiu says that with the Alliance in tatters they must be the ones
to patch it up, and that requires a leader, whom the Hero is recommended.
When Nanami objects, he explains that the son of Genkaku, with the Shining
Shield Rune in his right hand, and the hero of the previous battle is the
best choice for the post. Seeing that the siblings are confused over the
importance placed on the name Genkaku, Viktor tells them to look for him in
the bar that night, and he would tell the whole story.
That night, the two of them find Viktor drinking alone in the bar.
He tells them to sit down, as re relates the story of the 30 year feud
between Jouston and Highland.
30 years ago, a series of border disputes escalated into a major war
between the two factions. Annabelle's father, then Muse's mayor Teleru, led
the Alliance against the Empire's First Regiment, led by General Han. The
Empire was about to win, but a brilliant plan by Genkaku led to the loss of
the Empire's food supplies, giving the Alliance a chance to recover.
After a series of fruitless battles Genkaku and Han somehow managed
to become friends, and even found time to drink together in the middle of
the war, forgetting momentarily the reason for the fighting. With their
persuasive skills the two managed to draw out a Ceasefire Treaty, thus
effectively ending the senseless war, so the people thought.
However Teleru was not happy. He refused to hand over Chiro to the
Empire, and the talks nearly ended into another battle. Angles Bright,
Emperor of Highland, then suggested a Knight's Battle, in which the loser
would gain control of Chiro. Teleru agreed, thus setting up the two friends
to fight against each other.
Before the fight each leader gave his personal sword to their
Champions, indicating that they were fighting for their country's glory.
But Teleru had secretly told Genkaku to kill Han, despite that there
should be no killings in a contest. Genkaku did not want to stain his hands
and in the course of the battle did not draw out his sword even once, losing
eventually to Han, and Chiro was ceded to Highland.
After his defeat, Genkaku was labelled a traitor by Teleru and
hunted down, so he left the lands held by the Alliance, and went into
retreat in Chiro.
It was only after Teleru's death years later did the reason for his
actions revealed. In accordance with Teleru's plan, the sword given to him
was coated with a layer of deadly poison, enough to kill Han. That's why
Genkaku never touched a sword ever since, and though his name was cleared,
he still refused to return to the Alliance, choosing instead to stay in
Chiro with his two foster children.
By the time Viktor had finished his story, Nanami had fallen asleep.
The next day, inside the meeting hall, Choose 1 to accept Shiu's
preposition and become the leader of the new Alliance. Everyone present
pledges to follow until Highland is defeated, and are joined by Hou An, the
doctor from Muse.
[Hou An recruited] 025/108
The Hero is then asked to name the new castle.
Then Leknaat appears to the rest of them, telling the Hero to gather
the Stars of Destiny once again, and gives him the Tablet of Promise, as
well as her disciple Luc, the Wind Rune master, and leaves.
[Luc recruited] 026/108
After the introductions are finished, Viktor calls for a banquet to
celebrate the forming of the new Alliance.
[Richmond recruited] 027/108
[Alex recruited] 028/108
[Hilda recruited] 029/108
[Adalie recruited] 030/108
[Ouran recruited] 031/108
[Eugina recruited] 032/108
Chapter 4: Return of Allies
The next morning, Nanami wakes the Hero up, wanting him to go out
with her. At the entrance to the castle they see Fisher, who goes in after
talking to them.
In the meeting room, the Hero is introduced to Fisher. He explains
that TwoRiver wishes to ally with the Hero's army. Choose 2 to accept Fisher's
proposal to head there. Fisher then says that all land bridges have been
destroyed, and the only way there is by boat. Realizing that they need
someone who could man a boat, Viktor asks the Hero to look for some.
In Rataido the party meets up with Amata again. After the Hero
explains why his help is needed, he agrees on the condition that the Hero
defeats him.
{1 on 1 vs Amata}
After being defeated, Amata joins willingly.
[Amata recruited] 33/108
[Tai Ho recruited] 34/108
[Yam Koo recruited] 35/108
Upon returning to the castle the Hero introduces Amata to Shiu, then
Fisher will follow on the boat to Lakewest, near TwoRiver.
Once they land at Lakewest, Fisher leaves the party to report back
first, and gives the Hero a letter of recommandation. Amata leaves to take
care of the boat.
[Clive recruited] 36/108
[Taki recruited] 37/108
On entering TwoRiver Charko will run up from behind and flitch off
the party's money as well as the letter from Fisher. Desipte their explanations
the guards to the city hall prevent them from entering. Then they see Charko
running off to the Birdman area. Chasing after him the party is led a merry-
go-round chase before Charko flies off, without returning the letter or the
money.
[Hans recruited] 38/108
Upon returning to the Human area they see Fisher about to be punished
by Ridley, and pleading hard to say his side of the story. Seeing the situation
going bad the Hero decides to step in and precent any bloodshed. Ridley does
not believe at first, but after seeing the Shining Shield rune, he accepts
the Hero and tells him to enter the city hall and see Markai, overall leader
of TwoRiver. After the introductions are made, Markai asks the Hero to rest
in the inn.
Inside his room the Hero sees Charko once more, who flies off after
introducing himself.
The next morning, Fisher tells them that they have caught a Highland
spy, and were questioning him. Upon entreing the city hall, they see no sign
of the spy, but instead see Ridley fuming, saying that the Humans were
betraying them, before going off. Markai calls upon the Hero to calm Ridley
down.
At the entrance to the Kobold area the party is turned back, the
guards stating that it was under Ridley's orders. Without any other way they
start to turn back, but not before Charko comes up and steals off Fisher's
knife.
Chasing him around the Birdman camp once more, the party finally trap
him in a corner. But to their surprise he lifts up a log and runs off into
the sewers. At the end ot the sewers they enter a dark storeroom, where they
are met by a Huge Rat.
The ladder in the room beyond the storeroomleads them to the Kobold
area, where they are caught by Ridley. The Hero explains that they are after
a thief, which is accepted by Ridley, who then explains that a letter hasd
been stolen from his house the night before. The letter's contents, carried
by the 'spy' were of a meeting between Markai and the Highland general Kipa
for a ceasefire. The reason Ridley was angry is because the treaty asked for
the Kobold area of TwoRiver to be ceded to the Empire.
Back in the Human area thay chance upon Markai nad Kipa talking.
Klaus sees them and goes up to introduce himself as Kipa's son as well as
Kipa's army stratagist.
After they left, Fisher confronts Markai, and Charko complaining to
the humans, but they gat rebutted by the commoners, who did not wish to have
a war with Highland.
Inside the city hall the Hero reports his meeting with Ridley, but
Markai says that his mind is fixed on the ceasefire, and asks the Hero to
leave. Outside the hall Charko comes up and returns Fisher's knife, and
Fisher thinks up of a plan to ask Shiu for reinforcements, and asks the Hero
to rest first.
The next morning the party joins in the welcome party, but Kipa
betrays Markai's trust and orders his troops to attack. After a skirmish
Fisher asks the Hero to inform Ridley. Choose 1 to carry on fighting, 2 to
go to inform Ridley. In any case, the Birdmen will appear to help in
repelling the Highland soldiers, joined by the Kobolds.
After some time, Klaus will come up to report that the Hero's army
could be seen, and asks Kipa to retreat first, then pulling out the remainder
of the troops.
In the Highland camp, Rugal executes the general who was responsible
for the failed attack on the Hero's castle, and asks his remaining generals
to take up the the next mission to take over Greenhill. Joey volunteers for
the task, requiring 5000 soldiers.
The morning after the victory Fisher wakes the Hero up, saying that
Markai was looking for them. By the time the Hero enter Markai, Ridley, Shiu
and Viktor have finished their talks, and Markai says that Shiu had explained
the needs for a new Alliance, and that TwoRiver would gladly help to restore
the Alliance, at the same time telling Fisher to be his representative in the
Hero's entourage.
[Fisher recruited] 39/108
[Ridley recruited] 40/108
[Charko recruited] 41/108
[Cid recruited] 42/108
[Gaboucher recruited] 43/108
[Hai Yo recruited] 44/108
[Stallion recruited] 45/108
[Shiro recruited] 46/108
[Tetsu recruited] 47/108
[Hix recruited] 48/108
[Tengaar recruited] 49/108
[Meg recruited] 50/108
[Karakurimaru recruited] 51/108
[Wakaba recruited] 52/108
[Tony recruited] 53/108
Back at the castle everyone congatulates the Hero for getting a big
ally in TwoRiver. Shiu suggests for the Hero to rest.
Next morning in the meeting hall Shiu reports that Greenhill had
fallen to Highland. He then outlines a plan to rescue the Mayor of Greenhill
Teleise, and appointing Fisher and Filk to lead the operation. Fisher leaves
first to check out the situation in the city, saying that he will meet them
at the gates of the city.
Outside the Greenhill gates Fisher gives the party a false history
as well as registration forms to the school, tells them to assume false
names within the city, then leaves.
Inside the city the party see Mina accosted by a soldier. She runs
behind Filk and uses him as a body shield. After Filk has chased off the
soldier, the party move on, leaving Mina staring after Filk's back......
In the school Filk hands over the registration forms to Emilia who
than gives several instructions to the party, then proceeds to introduce the
classes to them. Sin walks past them, and after he leaves Filk asks Emilia
his identity. It seems that he is the bodyguard of Teleise, who has been
missing since the Highland invasion. Then she tells the party to rest and
prepare for the next day's lessons.
[Emilia recruited] 54/108
Outside the school they see Mina, who spots Filk, calling him her
'destined person', and gets to know his name, then drags him to view the
school compounds.
The party then goes to the hostel located West of the school, where
they are given further instructions, then they go up to retire for the day.
That night, after dinner, they meet Mina once more, who befriends
Nanami.
The next morning, Filk tells the party to listen for information
regarding Teleise or Sin, before running off in a hurry. Mina then appears
from the other side, and asks Nanami where Filk has run off to, and runs
after him once more.
Outside the inn they see the innkeeper accused by Highland soldiers
of hiding Teleise. Just as the Hero is about to step in Nanami stops him,
seeing Rand coming up. Sin then appears to stop Rand from issuing any orders.
After the innkeepe thanks Sin, he leaves. The party try to follow him, but
lose his trail inside the school compounds.
That night, Mina asks Nanami about Filk's likes and dislikes, and
warns her of a ghost in the school after thanking Nanami for the information.
The next morning, the party see no sign of Filk. They found Mina
instead in front of the Appraisal class. Nanami questions her about the
ghost. Mina says that it was a joke, but does say of strange noises in the
night. She also issues a challange to Nanami, thinking that she is her rival
for Filk.
Outside the school they meet Filk. Nanami explains the situation to
him, and to her relief he assures her that he has no intrest in children,
then leads the party to the streets.
In the streets they see Fisher surrounded by a few people, accusing
him of being a traitor. Filk steps in, acting the part of a person trying to
kill Fisher in the name of justice, scaring off the commoners.
Later, Fisher says that no signs of Teleise can be found, although
the Highland soldiers were searching all over. Back in the school Mina sees
Filk with the party, and accuses Nanami of hiding Filk, who runs off in the
process. Mina chases after him, much to the confusion of Piriko.
After dinner, Mina stops Nanami, wanting a showdown, but is neatly
sidetracked by the Hero, who pulls the girls aside as Mina begins to
fantasize about herself with Filk......
That night, the girls, having heard a strange noise, wakes the Hero
up, and asks him to investigate the 'ghost'. They then spot a shadow going
up. On the third floor they see the shadow running off again. On the ground
floor they see the shadow run into the basement, but find no sight of it.
On checking the unlighted lamp a doorway appears, and they follow
the passageway to the basement of the school. They finally spot the shadow
in a corner of the school. The six of them surround the shadow, and it turns
out to be Filk, who was following Sin all the time. At the end of the corridor
they reach a dead end, or so they thought, until the Hero checks the statue
next to the wall, revealing a doorway leading out to a forest trail, at the
end where they find a small hut.
Sin appears then, and when the situation began to get ugly, Piriko
cries out, stopping the potential fight.Teleise comes out of the hut, and
Filk explains that they need her help in the fight against Highland. She says
that she cannot help, explaining the situation that led up to this.
After the fall of Muse, the Muse soldiers that had escaped put up
refuge inside Greenhill. With the aid of the Muse soldiers the people in
Greenhill began to be confident of repelling the Highland attack.
Highland did come, but did not attack, instead barricading the city.
The barricade soon took it's toll on the city's food supply, and infighting
broke out between the soldiers and the civilians, thus effectively ending
the resistance without spilling a drop of the Empire's soldiers' blood.
Having lost confidence in herself and her leadership abilities, she
retreated to hide in the hut, and thus refusing to help the Hero as she is
not strong enough mentally. Before leaving Sin tells them to get out of
Greenhill before the bulk of the Highland troops arrive.
The final morning in the school Filk asks if they had forgotten
anything, and then leads them out. In the streets they see Rand making a
proclamation that anybody who finds Teleise will be given 20,000bits reward.
The citizens, thinking of the money, actually began thinking of supporting
the Highland troops.
Just then Joey appears, and Piriko naturally goes toward him, the
party with no choice but to follow. Seeing them Rand orders the soldiers to
attack, but Fisher distracts the crowd, giving them time to run off and warn
Teleise.
Inside the hut, the party is surprised to find Mina with Teleise and
Sin. He says that she had been the ione providing information and food for
them. Despite their attempts to tell her to run away, Teleise says that she
would not shun responsibility anymore and would surrender herself.
The party heads back, to find Rand trying to manhandle Teleise, but
stopped by Sin. Angered, Rand orders his soldiers to kill both of them, and
the party runs up to assist Sin.
After 2 fights, Mina leads several people up from behind, who runs
away. The soldiers and civilians ask Teleise to run away so that she can
return with an army to free the city. With heartfelt thanks she follows the
party back to the forest trail where Sin shows the way out.
Along the way Rand shows up, and Sin steps up to stop him and his
soldiers single-handedly, despite Teleise's attempts to stop him. Filk
knocks her unconscious, and the party proceeds on, with Sin's blessing.
At the exit, the party meets Joey, who advises the Hero to stop the
rebellion, saying that it is pointless to fight against Rugal. The party,
seeing chasing soldiers, continue to run, Joey not stopping them.
[Jeane recruited] 55/108
[Yuz recruited] 56/108
Back at the castle, the Hero brings a saddened Teleise to Shiu. To
their surprise Sin enters the meeting room, brought out by Fisher. Mina also
appears, and pulls Filk out. With the new allies, Shiu tells the Hero to
rest as he thinks out the next step.
[Sin recruited] 57/108
[Mina recruited] 58/108
In the Highland camp, Rugal praises Joey on his success and agrees
to one thing. Joey asks for Jill's hand in marriage, much to Rugal's surprise
, though he agrees to the promise.
6. OTHERS AND TIPS
I) There are 3 places where there are fixed unlimited enemies. They are:
a)Opening, just before jumping into the waterfall. Hesitate 4 times and Rand
will bring in another group of soldiers to fight. (Choose 1,1,1,2)
b)After Highland invades the Mercenary Camp. The guards at the entrance will
always be replenished immediately after every fight.
c)Tint, after zombies have taken over the town. The zombies at the entrance
are forever there, so you can fight as many battles as you like there.
a) and b) are basically for earning money and items, while c) can be used to
train low level recruits.
II) The baths is the best guide for your HQ levels:
Level 1 (30 characters & below): Drum Baths
Level 2 (31-60 characters) : Wooden Baths
Level 3 (61-100 characters) : Marble Baths
Level 4 (100+ characters) : Jungle Baths
III) As in part 1, there is a library to hold the Old Books:
Vol. 1 - In the shelf inside the Hero's house. Will appear as ?item.
Vol. 2 - Inside one of the chests at the Ruins.
Vol. 3 - Bought in Southwindow Item shop under Special. (3rd choice)
Vol. 4 - In the topmost shelf inside the room where the uniforms are given.
Will appear as ?item.
Vol. 5 - On the RIGHT side of the shelf inside Greenhill school 1st Floor
classroom. (the room with a book above the entrance)
Vol. 6 - An old man inside the Trading centre in Forest Village will give it
to you.
Vol. 7 - In the shelf behind Hero McDohl's statuette at Greigmeister Palace.
Vol. 8 - In the shelf inside one of the houses at TigerMouth Village.
Vol. 9 - Inside one of the chests at Crome Mines.
Vol. 10- After Greenhill has been recaptured, an old man in the basement of
the students' quarters will give it to you.
Vol. 11- In the shelf in the celler of the Item shop in Rockaxe. Possible
only after Matilda has been annexed.
Vol. 12- After Muse has been repopulated, the old man in the bar will give
it to you.
IV) The dice game returns in GS2, although it is much harder to win money.
- The maximum amount that can be betted is 3000 bits.
- The bowl is MUCH bigger. Chances of 1,2,3's 4,5,6's and storms very low.
- Is there skill in this game? The AI sure gets 5 and 6 very easily.
- And there is NO ACCUMULATION of winnings this time round, i.e. every round
resets to 0.
V) The Hammers are located in different locations, although by the time
you get Tesai all you need is the Silver Hammer and the Gold Hammer.
Iron Hammer(Lv 9) - A soldier inside Greigmeister Palace will give it to
you.
Copper Hammer(Lv 12) - A man inside the Armour shop in Forest Village will
give it to you.
Silver Hammer(Lv 15) - The boy inside the Forge classroom will give it to
you. Possible only after Greenhill has been
recaptured.
Golden Hammer(Lv 16) - Sold under Specials in the Item shop in Sajin Village
(near Rurunei)
VI) Combination Attack List {as far as I know anyway} Most of the names
are original names. Translationa sre welcome.
ATTACK NAME PEOPLE INVOLVED DAMAGE
Friendship Attack Hero, Joey x1 damage to all enemies
(2 versions) (Ver. 2 Joey uses sword)
Travellers' Attack Rina, Ayle, Borgan x2 damage to 1 enemy,
Borgan unbalanced
Sibling Attack Hero, Nanami x2 damage to 1 enemy,
(2 versions) Nanami unbalanced
(Ver. 2 Nanami HP restored)
Cross Attack Viktor, Filk x1.5 damage to 1 enemy,
30% stopped
Partner(?) Attack Kimisun, Shiro x1.5 damage to 1 enemy,
x0.5 damage to enemy in same
column
WonWon Attack GonGon, Shiro x1.5 damage to 1 enemy
or Gaboucher, Shiro
Musclemen Attack Rikimaru, Amata x2 damage to 1 column of
enemies
Warrior Village Attack Hix, Tengaar x2 damage to 1 enemy,
Hix damage
Kobold Attack GonGon, Gaboucher x1 damage(?) to 1 enemy,
Gaboucher unbalanced
LOVE Attack Filk, Mina x2.5 damage to 1 enemy,
Mina unbalanced
Couple Attack Freid Y., Eugina x2 damage to 1 enemy,
Eugina unbalanced
Rivals Attack Anita, Valeria ??
Ninja Attack Kasumi, Mondo x1.5 damage to 1 enemy,
30% stopped
Knights Attack Kamiyu, Mikrotof x2 damage to 1 enemy,
30% unbalanced
Handsomes Attack Kamiyu, Mikrotof, Filk x1.5 damage to 1 enemy,
25% death
Family Attack Shy, Domo x1 damage to enemy front row
Copycat Attack Hero, Hoi x1 damage to 1 enemy
Beauties Attack Tengaar, Meg, Millie x0.5 damage to all enemies
Baldies Attack Borgan, Gante, x1.5 damage to all enemies,
RonChanChan x0.5 damage to party
Bandits Attack KouKou, Gijim, Rouen x1.5 damage to 1 enemy,
30% stopped
Wingbod Attack Cid, Charko x1.5 damage to 1 enemy,
30% poison
Roses(?) Attack Jamon, Vincent x0.5 damage to all enemies
(personally, I think this is just a goofed-up version of the Friendship
Attack. Who uses these two clowns anyway?)
VII) The Castle Mascot can be made once Judo is recruited. Just bring all
the plans found to him, and if you have at least 1 of each kind (Head,
Body, Legs, Tail) you can create a mascot.
Different mascots give different Presents, and I think the presents are
random, though around the level of the mascot. (Rabbit being the lowest,
Dragon being the highest) You can combine the body parts to create an
original mascot as well. (for laughs)
VIII) Dance baby Dance!
Once you have recruited Karen, go to the stage, and dance with her. There
are 5 levels of difficulty, but it is actually very easy. All you need to do
is to remember the first 8 steps of the dance, and repeat them in ascending
order, meaning 1 time for level 1, 2 times for level 2, and so on. Note that
from level 3 onwards the steps are randomly given and it may get confusing
so it's best to write down the first 8 steps each time.
For the musically deaf, just press the buttons according to Karen's claps,
and you should be fine. Be careful though, she will not clap for the very
first beat, so gauge the first beat properly. Practice makes perfect.
You'll get 3 cool Karen statuettes for completing the first 3 levels and
2 Karen paintings for completing the last two levels. Dance on!
IX) Whack-A-Mole!
Once Tony is recruited you can play Whack-A-Mole! Just go to the farm and
talk to him, he will lead you into the game.
There are 4 different levels of this game, each with different prizes.
BEGINNER - All brown moles
INTERMMEDIATE - Brown, green and yellow moles
HARD - Same as intermediate, except the screen will rotate.
EXPERT - Same as hard, no green moles, no misses allowed
-Brown moles are the standard: They pop out for a while, then pop in again.
-Green moles are the faster version of the brown moles. Very frustrating.
-Yellow moles are the "Don't hit me!" moles. 1 hit=1 miss. Be very careful!
-3 misses before time's up and it's game over.
-There's no time counter for Expert. The higher the score, the better the
prize!
-There are only three prizes in each of the first three modes, so don't
think that the Beginner mode is a goldmine.
X) Animal Farming
Who's the one that said that this is like Harvest Moon?? All you can do is
to either pick up animals found strutting in the towns and villages, or buy
them from people standing next to stationary ones,(dogs & cats not included)
then pass them to Yuz. That's all!! You can't rear them, you can't milk them
all you can do with them is to eat them at Hai Yo's restaurant!!
XI) Fishing
Visit Yam Khoo to get into this minigame. Those who have played BOF3 will
realise that this is a VERY POOR rip-off of the fishing game. All the player
can do is to cast out the line and wait for a random fish/boot to get hooked
and pull them out. No different baits, no casting techniques, no nothing!
Fortunately the fish caught can be either converted into cash or into food
for Hai Yo's restaurant.
XII) Flying Squirrels Mania
There are 5 flying squirrels found in this game. Mukumuku is one of the
108 Stars, and can be found very easily. If you missed him in Chiro, the
only place to find it is on the road between Greenhill and the Muse border.
In fact the squirrels are all found on the roads leading from Greenhill.
The trouble starts from here. To be able to get them you must a) be walking
alone, b) the battle must be on the road, and c) wait for the random chance
that make them appear. You can earn your running away score (for recruiting
Stallion) here. Happy searching!
XIII) About Nanami......
By now everyone should know that Nanami can be saved. There are many
conditons for it to happen.
1) You must gather all the 108 Stars of Destiny before the invasion of
Rockaxe.
2) None of the Stars must die before or during that Battle map.
3) When Nanami is about to block the incoming arrows, the player must
shout "Nanami!".
Back in HQ, Hou An will come out of his operation to report his failure,
just as per normal, but if the above requirements are met, Hou An will call
Shiu inside......
Nanami will still be blacked out, indicating that she is dead, but in the
end......
XIV) The Blocked Stairs...
Once again there is a blocked staircase. This time the 2nd floor is in the
Item shop in Rataido. There is a woman who will stop you from going up the
stairs.
The solution: Viki!!
She will teleport the party wrongly once in a blue moon. You can see it
from her speech: she will say "Huh!?" and your party should be teleported
to the second floor of the Item shop. Note that it dosen't always happen
though, you may be teleported to another place.
7. FREE CHARACTER LIST
The following list is the free characters that can be recruited in
the game. They are placed in chronological order, and does not include non-
stars. Feel free to use this list at your own discretion.
Note: MukuMuku and Anita can be found in two places, depending on
the time of the story.
Note 2: You must choose between Valaria and Kasumi. Domo will appear
in the spot of the one not chosen in Luc's tablet.
Note 3: You must not clear the Unicorn quest first if you wish to
get the Kraken (and two other non-stars), otherwise the Unicorn will appear
in Richmond's list, which means that the Unicorn is the other L-sized star.
Character Found in How to join (exact location)
Mukumuku Chiro Check the big tree behind the Hero's
house {the one in the opening
credits} 3 times, Hero will circle
the tree once, it will appear.
(Behind house, before meeting
Nanami)
or Greenhill/Muse border Wander alone back and forth along
the road between Greenhill and the
Greenhill/Muse border and it will
appear randomly in one of the
battles (world map)
Rikimaru Ryupun Pay 3000 bits for his meal (man
lying down at entrance)
Kimisun Ryupun Forest Put the birds back on the tree, he
will appear after some time (forest)
Shiro Ryupun Forest Joins with Kimisun (forest)
Millie Ryupun Before Ryppun is burned down, agree
to help her find her pet (before
entrance to Ryupun forest)
Zamza Dodo Before Dodo is burned down, Nanami
must be in party. (Inn)
Hanna Dodo After Dodo is burned down (Dodo)
Touta Muse (in front of Hou An's house)
Anita Muse Help her fill her glass, give her
or Banner antidote, she can be asked to join
after doing so several times (Inn)
Gilbert Battle Map Injure him once(Battle Map 3)
Templeton Dodo Find him at Mercenery Camp first
(Dodo ruins)
Richmond Rataido Play Heads/Tails with him once,get
coin in bar, look for him again
(outside Appraisal shop)
Alex Southwindow (Inn 2nd floor)
Hilda Southwindow Joins with Alex(Inn 2nd floor)
Adalie Southwindow Give him a Sacrifice, Wood Shield
and throw him the Wind Crystal
(inside one of the houses)
Ouran Koskos Only after Richmond has checked out.
Bring a female only party (L of first
bridge)
Eugina Rataido Freid Y. must be in party (washing
point)
Tai Ho Koskos Win 5000 bits {docks}
Yam Koo Koskos Joins with Tai Ho {docks}
Clive Southwindow Talk to him after ship travel to
Lakewest is possible (below entrence)
Taki Lakewest Talk with her 4 times (inside one of
the houses)
Hans TwoRiver(Human) (inside Inn 2nd floor)
Cid TwoRiver(Underground) Chako must be in party(go L at falls)
Gaboucher TwoRiver(Kobold) GonGon must be in party (inside one
of the houses)
Hai Yo HQ On second floor balcony (R side)
Stallion Rataido Run from battle 50 times (running)
Shiro Lakewest Castle must be Lv 2, win 5000 bits
(Inn)
Tetsu Lakewest Buy Tacosfries from Triple(Kobold),
use until smoke emerges from Hero,
then talk to him (one of the houses)
Hix Kobold Found in Lakewest inn first, then go
to Kobold, and complete Unicorn Quest
(Kobold)
Tengaar Kobold Joins with Hix (Kobold)
Meg Greenhill/Muse border Castle must be Lv 2 (border)
Karakurimaru Greenhill/Muse border Joins with Meg (border)
Wakaba Forest Castle must be Lv 2 (in front of
Armor shop)
Tony Forest (inside Chief's house)
Emilia Greenhill Choose the first choice when talking
to her (Greenhill school)
Jeane TwoRiver(Human) Possible only after Greenhill has
been taken over (inside Runeshop)
Yuz Kobold Possible only after Unicorn quest,
agree to help him find his sheep
(Kobold)
8. CREDITS
It's time to give credits where they are due.
********************
Heartfelt thanks to New Jack
Not to mention IcyBrian
Special thanks to my ex-schoolmate and friend(...) JYC Boon for his help on
some of the more difficult translations.
Also to Masaki
Mention must be given to Game Weekly magazine as well for the wealth of
information provided which filled several of the gaps I encountered.
And to all who have read my maiden walkthrough. THANKS!
LAST WORDS...
Anybody who has spotted mistakes or wishes to add on to this walkthrough
are welcome to do so. Please e-mail me about it and your name will be added
to the credits list if the information provided is useful.
I know that this walkthrough isn't complete but I don't have the time to
scratch out all the information. Any information pertaining these portions
forwarded to me is greatly appreciated.
Genso Suikoden 2 and all its characters are the copyright of Konami. This
walkthrough is under sole copyright of Lee Jin Lai. No attempts should be
made to use any of this information written in this walkthrough in another
without the permission of the author. You may distribute this as you like,
wherever you like, provided it is not modified in any way and that there is
NO charge for the distribution. Under no circumstances should any new copy
have anything added or removed except by the author.
TKS
Peace to All
JL