// This stores the items located in each room and also in // the players posession. It consists of four boolean // variables and methods to use them. #ifndef ITEMS_H #define ITEMS_H #include "words.h" class items { int keys_on_hand; // TRUE if keys are here, otherwise FALSE int candy_on_hand; int ticket_on_hand; int money_on_hand; public: items(void); // Constructor, set all to FALSE void add_item(word item_to_add); // Add one item to list void drop_item(word item_to_drop); // Drop one item from list int item_here(word item_to_check); // Returns TRUE or FALSE void list_items(void); // List personal items void list_items_in_room(void); // List location items }; #endif