// This class handles the airport layout. It defines which direc- // tion you can go from each location and performs the actions // requested by the player. #ifndef MAP_H #define MAP_H #include "location.h" class map { location *present_location; location *result; public: void initialize(void); void perform_action(void); location *get_current_location(void) { return present_location; }; }; #endif