Juggling Help for basic patterns

Patterns for One handed Juggling
3 Ball Juggling
4 Ball Juggling
5 Ball Juggling
6 Ball Juggling
7 Ball Juggling
Videos
Practicing Tips and Techniques

Tricks and Variations

Tricks for 3 Balls
Tricks for 4 Balls

Records

Unofficial World Records
Top 100 5 Ball endurance times
My Records
My goals

Links

The Juggling Information Service
Renegade Juggling
Anthony Gatto's Website
Jason Garfield's Website
The International Juggler's Association
Numbers Juggling Achievements
Official Numbers Juggling records

E-mail me at cms32186@hotmail.com


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Chris's Complete Guide to Numbers Juggling and Cool Tricks

Hey, on my site you can learn to JUGGLE!! there is lots of info and tips, for beginners, up to experts (well, almost). I also have juggling records, and lots of cool links. If you want information on juggling in general, you have come to the right place.

I hate winter. well I just made my juggling goals for 2002.

8 balls in a sync fountain - looks nice.

Juggling definitions and terms

Cascade- A pattern for an odd number of objects, in which each object travels from one hand to the other, and back again. This is typically the pattern that you will learn odd numbers with.

Fountain- This is a pattern which is one of the easiest and most common patterns for juggling even numbers. For example, if you are juggling 6 balls, each hand is doing 3 balls, which get thrown outward from the inside. There are 2 ways to do a fountain. First, you can make the throws syncronized, by starting together, or you can make them async, by delaying the hand that throws the second ball by a tiny bit.

Flash- This is a term that has to do with the number of catches you make with a certain number of props. If you have N props, and you make N throws and N catches, you have just flashed N balls. So, for example, if you have 3 balls, you throw them all up, and you catch them all, that is a flash. Typically, with higher numbers, a flash is much harder than it looks.

Qualifying Run- This also has to do with the number of catches that you make. If you juggle N objects, and you make 2N catches, you have made a qualifying run. For example, If you juggle 5 balls for 10 catches, you have officially juggled 5 balls. Yay!

Solid- A pattern is solid, basically when you can do it with ease, there are many other defenitions for solid, but the only true defenition is that it is solid when you think it is. Some other defenitions include "can juggle the pattern from a cold start", "can start and stop with control", "1 minute"....etc, you get the idea.

Numbers Juggling- THere isnt a 100% correct defenition of numbers juggling, but basically is it juggling a lot of props. If also can include the pursuit of juggling more objects than you know you will ever master. For example, I will never get 11 balls solid, but when I get good enough, I will work on it anyway.

Backcrosses- This is just a fancy name for behind the back throws. You can only call them backcrosses though, if you do them, continuously from each side. For example "doubles backcrosses" referes to doing continuous behind the back throws from both sides with 5 clubs, using double spins. (note: it doesnt have to be 5 clubs, it can be 3 or even 7, but it has to be double spins).

Pirouettes- This is a name for when you throw the balls that you are juggling up, and you spin around. then catch them and continue juggling. You can do half pirouettes, and even full, double, and triple pirouettes as well. When you are juggling N objects, you can throw N objects into the air, and pirouette, (leaving your hands empty), or you can throw up N-2 balls, and hold 2 balls while pirouetting. It is best to start pirrouetting with a new number, by throwing N-2 balls up. (duh)

Siteswaps- Here we go.... Basically, siteswaps are numbers that describe juggling patterns. Unfortunately, it will probably take you a while to get fluent in interperting siteswaps. It won't take long to understand the basics. First, siteswaps describe throw heights, not types of throws. First of all, the siteswap for a 3 ball cascade is "333", or "3", for short. It means that each ball goes to a certain height, and gets thrown agian 3 beats later. To find out how many balls are in a siteswap pattern, add up all the numbers and get the average. If it doesn't come out to a whole number, it is an invalid pattern. As we go on, a 4 ball fountain is written as "4", a 5 ball cascade; "5", and so on...etc An odd number means that ball lands in a differnt hand that it is thrown from. (you will know which one I mean as long as you dont have 3+ hands) An even number lands in the same hand from which it was thrown. Lets take a simple pattern with more than one number in it, this is where it starts to get tricky. The pattern "53" is the 4 ball async shower. If you want to start the pattern with you right hand, this is what you do: Juggle a 4 ball fountain, then with your right hand, throw a ball about twice as high towards the other hand. With your left hand, throw a ball about half as high to your right hand. Your hands repeat this, to keep the halfshower going. Basically, one hand is juggling half of a 5 ball cascade, the other hand is juggling half of a 3 ball cascade. The key is that they are being juggled at the same speed. If your half shower isnt totally sync, than the height ratio is wrong, usually you aren't throwing the 5's high enough. Once you have it, that is the height ratio of 3 to 5 balls juggled at the same speed, which is about 1:4. With siteswaps, each number is like 1 throw of that number juggled at a fixed speed. kinda complicated, huh? You'll get the hang of it some day. Keep in mind that a ball thrown to the height of "n" will be thrown agian "n" beats later. Here is a more complicated pattern. The pattern 531 is a tricky 3 ball pattern.You would throw a ball fairly high, then throw one 4 times lower with the other hand, than pass the 3rd ball. There are also siteswaps called exited state siteswaps. An example of this is 771. It is a 5 ball pattern. You cant go into it from a normal 5 ball cascade, you have to throw two 6's first, then go into 771, so it would look like this. 555555555566771771771771771... Next there are also ways to indicate sync throws, and multiplexes. an 8 ball async fountain is represented as "8" A sync fountain is "(8,8)". An 8 ball wimpy pattern is "(8x,8x)", the X's are for crossing evens. The 5 ball sync half shower is (6x,4x), the balls cross, but they are even throws. For multiplexing, lets use the example of [32]. The number in brackets are multiplexed. [32] is basically a 3 ball cascade, while holding a ball in each hand. Another example [55], is a 5 ball cascade pattern, but 2 balls are throw together, going in the same path, so there are 10 balls all together. There are also more complex multiplexing, like the "26[76]" This is a gatto mutliplex with 7 balls, the 5 ball version is "24[54]"