Star Wars

Ryan's Complete Star Wars Skills List

"It took me six hours to write this list dammit, so you better use it! And like it!!!" -- Ryan Oliver

Dexterity Skills Knowledge Skills Mechanical Skills
Perception Skills Strength Skills Technical Skills
  Source Key  

 


Dexterity Skills

Skill Name

Description

Time

Specializations

Notes

Source

Acrobatics

Tumbling, leaping gracefully, and other gymnastic skills

---

---

---

HSCS

Archaic Guns

Using old-style black powder weapons

1 rd

Type or model of gun: matchlock, musket, etc.

---

SW2.5

Blaster

Using character-scale energy weapons

1 rd

Type or model of blaster: blaster pistol, BlasTech DL-44, etc. Does not work with fixed or multi-crewed weapons, vehicle-mounted weapons, or starship weapons

SW2.5

Blaster Artillery

Using heavy mounted support weapons

1+ rds

Type or model of artillery: anti-infantry, surface-to-space, etc.

---

SW2.5

Bowcaster

Using the Wookiee bowcaster

1 rd

---

---

SW2.5

Bows

Using bow-type weapons

1 rd

Type or model of bow: long bow, crossbow, etc. Does not cover Wookiee bowcaster

SW2.5

Brawling Parry

Defense against brawling or melee attacks

1 rd

Against specific type of brawling: boxing, martial arts, etc. Reaction skill against Brawling or Melee Combat attacks

SW2.5

Contortions

The ability to escape from bonds or tightly enclosed places; similar to the Jedi power Contort/Escape

---

---

---

CRO

Dancing

Moving to a musical beat and looking good while doing it

1+ rds

---

---

AIR

Dodge

Defense against any attack, and getting out of the way

1 rd

Against specific type of attack: energy weapons, grenades, etc. Reaction skill against any ranged attack

SW2.5

Firearms

Using non-archaic projectile weapons

1 rd

Type or model of weapon: pistol, machine gun, etc. Does not cover archaic guns

SW2.5

Grenade

Throwing a portable explosive at a target area

1 rd

Type or model of weapon: thermal detonator, anti-vehicle grenade, etc. Covers other small, thrown objects, like rocks

SW2.5

Lightsaber

Using the ancient but powerful weapon of the Jedi Knights

1 rd

---

Can be used as the reaction skill to parry Brawling, Lightsaber, and Melee Combat attacks

SW2.5

Melee Combat

Using hand-to-hand weapons

1 rd

Type or model of weapon: club, vibro-blade, etc.

---

SW2.5

Melee Parry

Using a melee weapon to defend against a melee combat attack

1 rd

Against specific type of weapon: lightsaber, club, etc. Can’t be used against ranged attacks

SW2.5

Missile Weapon

Used to operate a missile and missile launchers

1+ rds

Type of model or missile: concussion missile, grenade launcher, etc.

---

SW2.5

Pick Pocket

Picking pockets at sleight-of-hand tricks

1 rd

---

---

SW2.5

Running:

Moving quickly

1+ rds

Long distance, short sprint, etc.

---

SW2.5

Shockball Fling

Throwing a shockball at an opponent

1rd

---

---

CRO

Shockball Scoop

Catching or picking up a shockball

1 rd

---

---

CRO

Slingshot

Using a slingshot; useful for slaying giants

1 rd

--

--

AJ#12

Thrown Weapons

Using a non-projectile missile weapon, usually primitive or improvised

1 rd

Type or model of weapon: knife, javelin, etc.

---

SW2.5

Vehicle Blasters

Using vehicle-mounted energy weapons

1 rd

Type or model of blaster: blaster cannon, laser cannon, etc. Can also be used on speeder- or walker-scale weapons mounted on starships

SW2.5

Wedsphere

Playing the sport of wedsphere

---

---

---

TaB

 


Knowledge

Skill Name

Description

Time

Specializations

Notes

Source

Accounting

Number crunching

---

---

---

DES

Agriculture

Knowledge of farms and farming techniques

---

---

---

AJ#12

Alien Species

Knowing facts and hearsay about other species

1+ rds

Species: Wookiees, Mon Calamari, etc.

---

SW2.5

Artist

The ability to create aesthetically pleasing works of art (subjective, of course)

1 minute to several months or more

Type of art or culture: painting, Twilek art, etc.

---

TTS

Brainwashing

Making a target completely obedient and subservient to either a specific cause or to the person doing the brainwashing

---

---

Advanced Skill: requires 5D or more in Intimidation to acquire

TaB

Bureaucracy

Familiarity with the whys and hows of government organizations

1 rd to several days

Specific planet or administration: Tatooine, Bureau of Ships and Services, etc.

---

SW2.5

Business Administration

The knowledge of how to run a business without bankrupting it

---

---

---

JAS

Business

Knowledge of industry and/or business

1 rd to several days

Field or organization: starships, Stenar Fleet Systems, etc.

---

SW2.5

Culinary Arts

Knowing how to prepare a meal without poisoning anyone accidentally

1 minute to several hours

Type of dish or culture: pasta, Ewok cuisine, etc.

---

FBS

Cultures

Knowledge of another culture

1 rd to several days

Planet or social group: Corellians, Alderaan royal family, etc.

---

SW2.5

Drink Mixology

Knowledge and ability to make exotic drinks

---

---

---

HSCS

Economics

Management and production of material goods and services

1 minute to several months or more

---

Advanced Skill: requires 5D or more in Business to acquire

DES

Home Economics

Managing a household

1 minute to several months or more

---

---

FBS

Intimidation

The ability to threaten someone physically, verbally, or with body language

1 rd to several hours

Specific type of intimidation: interrogation, bullying, etc. Resists with Willpower

SW2.5

Languages

Comprehending and speaking alien or secret tongues

1 rd

Specific language: Wookiee, Bocce, etc.

---

SW2.5

Law Enforcement

Knowledge of law enforcement practices and procedures

1 rd

Specific planet or organization: Tatooine, the Rebel Alliance, etc. Also grants knowledge of the laws in the same planet or organization

SW2.5

Military History

Knowledge of military battles and tactics used in them

1 rd to several days

---

---

SES

Planetary Systems

Spatial, navigational, and physical information about an area or system

1 rd

Specific system or planet: Hoth, Kessel, etc.

---

SW2.5

Shockball

Knowledge of maneuvers and tactics for the sport of shockball

1 rd

---

---

CRO

Streetwise

How to make contact with informants or to conduct illegal activity. It also grants knowledge of crime bosses and gangs, and their activities

1 rd to several hours

Planet or criminal organization: Corellia, Black Sun, etc.

---

SW2.5

Survival

How to locate food, water, and shelter in hostile climes or areas

1 rd to several hours

Type of environment: desert, poisonous atmosphere, etc.

---

SW2.5

Tactics

Knowledge of how to place troops and materials to attack the enemy

1 rd to several minutes

Type of military unit: squads, fleets, etc.

---

SW2.5

Traffic Control Procedures

Knowing the standard practices for landing on a ship or starport

---

---

---

DES

Torture

Causing a person physical harm in a controlled manner, usually to extract information or to exact a punishment

---

---

Advanced Skill: requires 5D or more in Intimidation to acquire

JO

Value

Setting the cost or worth of a particular object or service

1 rd

Type of goods or planet’s markets: starships, Kessel, etc.

---

SW2.5

Willpower

Mental resistance to outside coercion

1 rd

Type of coercion to be resisted If physical damage is taken while using this skill, the character suffers an additional wound for pushing his body too hard

SW2.5

 


Mechanical Skills

Skill Name

Description

Time

Specializations

Notes

Source

Airship Operation

Piloting airship vehicles

---

---

---

JAS

Aquatic Ship Operation

Piloting navel surface vehicles

1+ rds

---

---

AIR

Archaic Starship Piloting

Piloting primitive or ancient starship design

1+ rds

Type or class of ship: Celaya-class courier, Corillian solar sails, etc.

Can be used as a Reaction skill

SW2.5

Astrogation

Calculating and making a jump into hyperspace

1 minute to several days

Trade route: Kessel run, Tatooine to Coruscant, etc.

---

SW2.5

Beast Handling

The ability to keep an animal under control

---

---

---

SSR

Beast Riding

Riding an animal

1+ rds

Type of animal: bantha, tauntaun, etc.

A suggestion: treat this as an Advanced Skill, requiring at least 5D in Beast Handling

SW2.5; JO

Capital Ship Gunnery

Firing capital starship-scale weaponry

1 rd

Type or model of weapon: concussion missiles, ion cannons, etc.

---

SW2.5

Capital Ship Piloting

Piloting capital starship-scale starships

1+ rds

Type or class of ship: Imperial Star Destroyer, Corellian corvette, etc. Reaction skill for dodging enemy fire

SW2.5

Capital Ship Shields

Operating capital starship-scale shields

1 rd

---

Reaction skill for blocking enemy fire

SW2.5

Ground Vehicle Operation

Using a wheeled or tracked vehicle

1+ rds

Type or model of vehicle: compact assault vehicle, Juggernaut, etc.

---

SW2.5

Holorecorder Operation

Using a ground effect vehicle

1 rd

---

---

AJ#

Household Appliance Operation

Operating blenders, vacuums, and other everyday appliances

---

---

---

DES

Hover Vehicle Operation

Using a ground effect vehicle

1+ rds

Type or model of vehicle: hoverscout, etc.

---

SW2.5

Jet Pack Operation

Using a jet pack

1 rd

---

Reaction skill to avoid enemy fire. This skill does not include the use of Rocket Packs

SW2.5

Machinery Operation

Using heavy industrial machines

1+ rds

---

---

GG7

Musical Instrument Operation

Using any musical instruments, except for one’s voice

Length of song

---

---

JAS

Powersuit Operation

Using a powered space suit

1+ rds

Type or model of suit: servo lifter, spacetrooper armor, etc. Reaction skill to dodge enemy fire

SW2.5

Repulsorlift Operation

Using a repulsorlift vehicle

1+ rds

Type or model of vehicle: XP-38 landspeeder, snowspeeder, etc. Reaction skill to dodge enemy fire

SW2.5

Sailed Nautical Vessel Operation

Piloting sail-powered navel vessels

---

---

---

AJ#1

Sensors

Operation of scanner and sensor equipment

1+ rds

Type or model of scanner: hand scanner, heat sensor, etc.

---

SW2.5

Space Transports

Piloting small freighters and light transports or shuttles

1+ rds

Type or model of transport: YT-1300 transport, Gallofree medium transport Reaction skill to dodge enemy fire

SW2.5

Starfighter Piloting

Piloting starfighters and snubfighters

1+ rds

Type or model of starfighter: X-wing, TIE-fighter, etc. Reaction skill to dodge enemy fire

SW2.5

Starship Gunnery

Firing space transports and starfighter weapons

1 rd

Type or model of weapon: ion cannon, proton torpedoes

---

SW2.5

Starship shields

Operating starship-scale shields

1 rd

---

Reaction skill to block enemy fire

SW2.5

Swoop Operation

Using a swoop, or scout or speeder bike

1+ rds

---

Reaction skill to dodge enemy fire

SW2.5

Undersea Vehicle operation

Using a navel submersible vehicle

1+ rds

---

---

AJ#9

Walker Operation

Using a mechanical walker

1 rd

Type or model of walker: AT-AT, AT-PT, etc. Reaction skill to dodge enemy fire

SW2.5

 


Perception Skills

Skill Name

Description

Time

Specializations

Notes

Source

Bargain

The art of negotiating over goods and services

1+ rds

Kind of merchandise: droids, spice, etc.

---

2.5

Command

Giving orders to those under your command

1 rd

Type of unit: Rogue Squadron, Imperial Stormtroopers, etc.

---

SW2.5

Con

Lying or giving misleading information

1+ rds

Type of conning: fast-talk, disguise, etc.

---

SW2.5

Forgery

Forging a document or making a duplicate of a written or drawn item

1 rd to several days

Type of document: starship permits, security codes

---

SW2.5

Gambling

Playing sabacc and other games of chance, and detecting cheaters

Length of game

Game of chance: sabacc, Trin sticks, etc. This does not include the ability to play Cesa

SW2.5

Cesa

The ability to play the strategy game Cesa

Length of game

---

---

GTH

Hide

Hiding and object, including oneself, so it cannot be found

1 rd

Camouflage

---

SW2.5

Investigation

The ability to gather and make use of information regarding a person or organization’s activities

1 rd to several days

Local or field of investigation: Imperial City, criminal records

---

SW2.5

Persuasion

Using language (including body language) to sway the opinions of others

1+ rds

Form of persuasion: debate, flirting

---

SW2.5

Search

The ability to search a room, area, or person

1+ rds

Tracking

---

SW2.5

Singing

The ability to sing well

Length of song

---

---

HSCS

Sneak

The ability to move without other people noticing

1 rd

Type of terrain: jungle, city, etc.

---

SW2.5

 


Strength Skills

Skill Name

Description

Time

Specializations

Notes

Source

Brawling

Attacking without a weapon

1 rd

Attack style: boxing, martial arts, etc.

---

SW2.5

Cleaning

The ability to clean stuff, like your room

---

---

---

DES

Climbing/

Jumping

Using physical prowess to climb or leap over obstacles

1 rd

Climbing, jumping

---

SW2.5

Digging

Using physical prowess to make a large hole in the ground

1+ rds

---

---

SW2.5

Stamina

The ability to resist exertion or attacks on a character’s Strength, or to resist the effects of alcohol

1+ rds

---

Characters may use Stamina instead of Strength to resist the effects of stun damage

SW2.5

Swimming

The ability to swim over long distances, or using equipment to swim underwater

1 rd to several hours

---

---

SW2.5

 


Technical Skills

Skill Name

Description

Time

Specializations

Notes

Source

Aquatic Vehicle Engineering

Creating new aquatic vehicle designs

1+ days

Type or model of vessel Advanced Skill: requires 5D or more in Aquatic Vehicle Repair to acquire

AIR

Aquatic Vehicle Repair

Fixing or modifying naval surface or submersible vessels

15+ minutes

Type or model of vessel

---

SW2.5

Archaic Gun Repair

Fixing or modifying black powder weapons

15+ minutes

Type or model of gun: black powder pistol, wheel-lock, etc.

---

PSG

Armor Design

Creating new body armor types

1+ days

Type or model of armor: stormtrooper armor, etc. Advanced Skill: requires 5D or more in Armor Repair to acquire

AIR

Armor Repair

Fixing or modifying body or protective armor

15+ minutes

Type or model of armor: stormtrooper armor, etc.

---

SW2.5

Battle Station Engineering

Creating or modifying battle station designs

---

---

Advanced Skill: requires 5D or more in Battle Station Engineering to acquire

JAS

Battle Station Repair

Fixing battle station installations

15+ minutes

---

---

JAS

Battle Station Weapon Engineering

Creating or modifying battle station-scale weapons

---

---

Advanced Skill: requires 5D or more in Battle Station Weapon Repair to acquire

JAS

Battle Station Weapon Repair

Fixing battle station-scale weapons

15+ minutes

---

---

JAS

Blaster Artillery Engineering

Creating or modifying blaster artillery support weapons

---

---

Advanced Skill: requires 5D or more in Blaster Artillery, a specialization of Blaster Repair, to acquire

AJ#11

Blaster Repair

Repairing or modifying blasters and other energy weapons

15+ minutes

Type or model of blaster: blaster pistol, blaster artillery, etc.

---

SW2.5

Blaster Engineering

Creating new blaster energy weapon designs

1+ days

Type or model of weapon: blaster pistol, etc. Advanced Skill: requires 5D or more in Blaster Repair to acquire

AIR

Bowcaster Repair

Repairing the Wookiee bowcaster

15+ minutes

---

---

MTS

Bow Repair

Repairing bow-type weapons

15+ minutes

Type or model of bow: long bow, crossbow, etc.

---

JAS

Capital Ship Engineering

Creating new capital ship designs

1+ days

Type or class of ship: Imperial Star Destroyer, etc. Advanced Skill: requires 5D or more in Capital Ship Repair to acquire

JAS

Capital Ship Repair

Repairing a capital-scale starship

15+ minutes

Type or class of ship: Victory Star Destroyer, Nebulon B frigate

---

SW2.5

Communications Repair

Repairing portable or character-scale communication devices

---

---

---

RoE

Computer Engineering

Creating or modifying computer mainframes and datapads

---

---

Advanced Skill: requires 5D or more in Computer Programming/Repair

HSCS

Computer Programm-

ing/Repair

Operating a computer or data terminal, or modifying computer programs or systems

15+ minutes

---

---

SW2.5

Construction

Repairing or modifying an existing structure or building

---

---

---

AJ#12

Cyborg Technology

Knowledge of biomechanical enhancements

---

---

Advanced Skill: requires 5D or more in Droid Repair, and 1D or more in Medicine, to acquire

AIR

Demolitions

Setting explosives to destroy an object or area

---

---

---

SW2.5

Droid Engineering

Creating or modifying droid designs

1+ days

---

Advanced Skill: requires 5D or more in Droid Repair to acquire

FTD

Droid Repair

Repairing a droid

15+ minutes

Type or model of droid: probe droid, protocol droid, etc.

---

SW2.5

Encryption

Securing and decoding a computer system or individual file

---

---

---

JAS

Engineering

Creating new structures and designs

---

---

Advanced Skill: requires 5D or more in Construction to acquire

HaS

Firearms Repair

Fixing or modifying firearms and slugthrowers

15+ minutes

Type or model of gun: pistol, rifle, etc.

---

RO

First Aid

The ability to perform emergency life-saving field medicines

1 rd

Species of patient: humans, Wookiees, etc.

---

SW2.5

Ground Vehicle Engineering

Creating or modifying wheeled or tracked vehicle designs

1+ days

---

Advanced Skill: requires 5D or more in Ground Vehicle Repair to acquire

RO

Ground Vehicle Repair

Fixing or modifying wheeled or tracked vehicles

15+ minutes

Type or model of vehicle: compact assault vehicle, Juggernaut, etc.

---

SW2.5

Holorecorder Repair

Fixing or modifying holorecorder devices

15+ minutes

---

---

AJ#1

Hover Vehicle Engineering

Creating new hover vehicle designs

1+ days

Type or model of hover vehicle: hoverscout, etc. Advanced Skill: requires 5D or more in Hover Vehicle Repair to acquire

RO

Hover Vehicle Repair

Fixing or modifying hover vehicles

15+ minutes

Type or model of hover vehicle: hoverscout, etc.

---

SW2.5

Jet Pack Engineering

Creating new jet pack designs

1+ days

---

---

RO

Jet Pack Repair

Fixing or modifying jet packs

15+ minutes

---

---

SW2.5

Lightsaber Repair

Repairing the age-old weapon of the Jedi

15+ minutes

---

Advanced Skill: requires 5D or more in Lightsaber and 4D or more in Control to acquire

MTS

Machinery Repair

Fixing or Modifying industrial machinery

15+ minutes

---

---

SS

Medicine

Performing complex operating procedures

15+ minutes

Field of medicine: medicines, cyborging, etc. Advanced Skill: requires 5D or more in First Aid to acquire

SW2.5

Melee Weapon Construction

Creating or modifying melee weapon designs

15+ minutes

Type or model of weapon: sword, club, etc. Advanced Skill: requires 5D or more in Melee Weapon Repair

AIR

Melee Weapon Repair

Fixing melee weapons

15+ minutes

Type or model of weapon: vibro-axe, knife, etc.

---

SW2.5

Musical Instrument Repair

Fixing or modifying musical instruments

15+ minutes

---

---

JAS

Powersuit Repair

Repairing powered suits

15+ minutes

Type or model of suit: stormtrooper armor, etc.

---

CTD

Prosthetic Design

Creating or modifying prosthetic devices

1+ days

---

Advanced Skill: requires 5D or more in Prosthetic Repair to acquire

AIR

Prosthetic Repair

Repairing prosthetic devices

15+ minutes

---

---

AIR

Repulsorlift Engineering

Creating new repulsorlift designs

1+ days

Type or model of repulsorlift: landspeeder, etc. Advanced Skill: requires 5D or more in Repulsorlift Repair to acquire

AIR

Repulsorlift Repair

Repairing repulsorlifts

15+ minutes

Type or model of repulsorlift: landspeeder, etc.

---

SW2.5

Rocket Pack Repair

Fixing or modifying rocket packs

15+ minutes

---

---

RO

Sailed Nautical Vessel Repair

Fixing sailed nautical vessels

15+ minutes

---

---

RO

Security

Bypassing security systems, coded alarms, locks, and the like

1 rd to several minutes

Type of security system: retinal locks, blast doors, etc.

---

SW2.5

Space Transports Engineering

Creating new space transport designs

1+ days

Type or model of ship: Gallofree transport, Corellian Action IV transport, etc.

---

WbC

Space Transports Repair

Fixing or modifying space transports

15+ minutes

Type or model of ship: YT-1300 transports, etc.

---

SW2.5

Starfighter Engineering

Creating new starfighter designs

1+ days

---

Advanced Skill: requires 5D or more in Starfighter Repair to acquire

WbC

Starfighter Repair

Fixing or modifying starfighters

15+ minutes

Type or model of ship: X-wing, TIE-fighter

---

SW2.5

Starship Weapon Engineering

Creating new starship weapon design

1+ days

---

Advanced Skill: requires 5D or more in Starship Weapon Repair to acquire

JAS

Starship Weapon Repair

Fixing or modifying starship weaponry

15+ minutes

Type or model of weapon: laser cannon, turbolasers, etc.

---

SW2.5

Swoop Engineering

Creating new swoop designs

1+ days

---

Advanced Skill: requires 5D or more in Swoop Repair to acquire

RO

Swoop Repair

Fixing or modifying swoops

15+ minutes

---

---

HSV

Walker Engineering

Creating new walker designs

1+ days

---

Advanced Skill: requires 5D or more in Walker Repair to acquire

AIR

Walker Repair

Fixing or modifying walkers

15+ minutes

Type or model of walker: AT-AT, AT-PT, etc.

---

SW2.5

 


Source Key

AJ# Adventure Journal vol. 1 issue #
AIR Alliance Intelligence Reports
CRO Cracken’s Rebel Operative
CTD Cracken’s Threat Dossier
DES Dark Empire Sourcebook
FBS Flashpoint Brak Sector
FTD Fantastic Tech -- Droids
GG7 Galaxy Guide 7
GTH Goroth
HaS Hideouts and Strongholds
HSCS Han Solo and the Corporate Sector
HSV Hives of Scum and Villainy
JAS Jedi Academy
JO This skill and suggestion was sent in by Jamie Ontiveros.
MTS Movie Trilogy Sourcebook
PSG Platt’s Starport Guide
RoE Rules of Engagement
RO This is a skill that we can't find the origin of; therefore, Ryan is claiming it as his own.
SS Shadow Sourcebook
SSR Secrets of Sisar Run
SES Shadows of the Empire Sourcebook
SW2.5 Star Wars RPG 2nd Edition – Revised and Expanded
TaB Truce at Bakura
TTS Thrawn Trilogy Sourcebook
WbC Wanted by Cracken


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