Real name : Stephen Strange
Occupation: Surgeon (retired), occult expert 
Legal status: Citizen of the United States with no criminal record 
Other current titles: Sorcerer Supreme, Master of the Mystic Arts 
Former aliases: Stephen Sanders 
Place of birth: Philadelphia, Pennsylvania 
Marital status: Single 
Known relatives: None 
Group affiliation: Former member of the Defenders 
Base of operations: 177A Bleecker Street, New York City 
First appearance: STRANGE TALES #110 
Origin: STRANGE TALES #114 
History: Stephen Strange was a brilliant, ambitious, and somewhat arrogant neurosurgeon
whose meteoric career was tragically cut short in an automobile accident. Strange
sustained minor nerve damage which prevented him from holding a scalpel steadily enough
to perform delicate surgery. Although he was offered a prestigious consultant's position, 
Strange's pride prevented him from accepting. He invested his fortune on attempted cures
and fraudulent doctors and saw it dwindle to nothing. He swiftly degenerated from recluse
to drifter to drunken derelict. Then Strange heard talk of a learned man in Tibet known
only as the Ancient One who could supposedly work miracles. 
Determined to find this miracle man, he made his way across the ocean and then the frozen
wastes of the Himalayan Mountains. Just when he reached the limits of his endurance, he
stumbled upon the Ancient One's palace. The aged sorcerer told him he would only
consider helping Strange if he proved himself worthy. Refusing to fully believe in the
Ancient One's magic anyway, Strange remained as a guest while a bitter storm spent itself
outside. Strange soon discovered that the Ancient One's pupil Baron Mordo was plotting
to kill his master. Trying to warn the master of his pupil's treachery, Strange was
discovered by Mordo and mystically restrained. Witnessing Mordo's power and learning of
his murderous intent shocked the jaded Strange into a realization of the nature of evil and
the necessity to combat it. Eventually Strange sought a way to get around Mordo's spell
by sincerely offering to become the pupil of the Ancient One himself. The sorcerer freed
Strange of Mordo's spell and admitted that he knew of Mordo's true nature all along. But
having peered into Strange's soul, he saw the potential for great goodness and power.
Thus, Strange became the Ancient One's disciple and learned the secrets of sorcery. In
time, Strange returned to America and set up shop in Greenwich Village in New York
City. Though the world at large thinks he is no more than an eccentric occult authority,
Doctor Strange has inherited from his mentor the mantle of Earth's Sorcerer Supreme. 

Height: 6' 2"
Weight: 180 pounds
Eyes: Grey
Hair: Black with white streaks 
Strength level: Doctor Strange possesses the normal human strength of a man of his age,
height, and build who engages in moderate regular exercise. 
Known superhuman powers: Strictly speaking, Doctor Strange and other human
sorcerers do not have superhuman powers. Only the ability to manipulate mystical energy
lies within an Earth-born sorcerer, not the energy itself. Theoretically, any Earth human
can tap into an infinite amount of mystical energy. However, each person is limited by his
own amount of training, discipline, knowledge, and enlightenment as to the mystic arts. As
Sorcerer Supreme of Earth Doctor Strange possesses a greater knowledge and mastery of
the mystic arts than anyone else on Earth. He was born with a great talent for sorcery, and
he has fulfilled that potential through long years of study and training. 
Strange's magic, like that of most magicians, is derived from three major sources: personal
powers of the mind/soul/body, derived through developing one's own psychic resources
(mesmerism, astral projection, thought-casting, etc.), powers gained by tapping the
universe's ambient magical energy and employing it for specific effects (teleportation,
illusion-casting, energy projection), and finally, powers gained through the tapping of
extra-dimensional energy by invoking entities or objects of power existing in mystical
dimensions tangential to his own. The latter means of power is usually gained by the
recitation of spells, either ritualized ones found in various mystical texts or by original
spells invoking extra-dimensional assistance. Strange also employs a number of occult
power objects which he welds by mental control. To begin with his personal powers,
Strange has mastered the art of astral projection, the mental ability to separate the astral
self-the sheath of the soul, or life essence-from his physical self, and in this form traverse
through space unbounded by physical laws but fully retaining human consciousness. The
astral form is invisible, intangible, and incapable of being harmed except by the most
rigorous of mystical means. The astral form only possesses those magical powers residing
in the sorcerer's mind: thought-casting, psychokinesis, etc. Strange is of such mastery that
he can remain in astral form for up to 24 hours before there is corporeal deterioration of
his physical form. The physical form is quite vulnerable to attack when the astral form is
absent. If harm were to befall his physical form while he was in his astral form, he would
be stranded I the wraith-like state. While the astral form is absent, the physical form
remains in an inert death-like trance. 
Although Strange also has the ability to mesmerize people to do his bidding, both in
person and at a distance, he seldom employs his mastery over others' wills in so direct a
way. Strange can cast his thoughts over short or vast distances in a manner virtually
identical with telepathy. The entire Earth is within the reach of Strange's mind, providing
he knows where to contact the specific mind he is seeking. Strange can simultaneously
communicate with up to a dozen minds at a time. 
Strange is also able to tap this universe's store of ambient magical energy and manipulate it
for a variety of effects. He is able to form and hurl magical energy bolts with a high degree
of potency and control. He is able to erect energy shields o screens with a high degree of
imperviousness to both physical and magical damage. He is able to use local magical
energy for the conjuration of small physical objects like money or rabbits, or for unusual
luminescent effects. Strange can also transform one object into another, though the
transformation only lasts for as long as he wills it. 
Strange is sometimes able to utilize local magical energy to teleport across the face of the
Earth or into a mystical dimension (certain higher dimensions beyond height, width, depth,
etc. where the physical laws can be based on magic rather than science). Oddly enough,
teleportation within a dimension is more taxing than teleportation between dimensions.
Such expenditure of energy leaves all sorcerers (including Strange) mystically debilitated
for a varying length of time, making teleportation a dangerous and seldom used ability.
Physical teleportation across time rather than space is the most power-draining feat of
them all. Doctor Strange has a knowledge of a host sorcerous spells and incantations
invoking the names and aspects of various extra-dimensional objects and beings of power.
Strange is also able to call upon these extra-dimensional power sources for very specific
effects without taxing his own personal abilities. Some o these extra-dimensional
phenomena include the Flames of the Faltine, the Shades of the Seraphim, and the Hoary
Hosts of Hoggoth. In Strange's possession is the Greater Book of the Vishanti, an ancient
tome containing a wealth of obscure arcane knowledge. 
Abilities: Doctor Strange has a good knowledge of various Oriental martial arts. He also
possesses considerable medial knowledge. 
Paraphernalia: Doctor Strange wears a cloak of levitation which enables him to fly
magically without taxing his own personal mystical powers. The cloak even responds to
Strange's mental commands even when separated from him by vast physical distances. The
maximum rate of speed at which the cloak can carry Strange is unknown, but it is believed
to be faster than the speed of sound. (A simple spell enables him to breathe and withstand
atmospheric conditions at high velocities.) The maximum weight the cloak can levitate is
also unknown, although Strange has been observed to carry another human being aloft
while wearing it. When Strange is rendered unconscious, the cloak will still keep him aloft. 
The eye of Agamotto is one of two occult objects in Doctor Strange's possession which
are empowered by the mysterious extra-dimensional entity known as Agamotto, the other
being the Orb of Agamotto. At Doctor Strange's command, the Eye can radiate a blinding
light of immeasurable mystic force. Under the brilliance of this so-called "all-revealing
light," Strange is able to see through disguises, invoke images of the immediate past, and
track both corporeal and ethereal beings by their psychic or magical emissions. The Eye
enables Strange to more easily probe the minds of sentient beings. When used thusly, the
amulet opens and releases a representation of a golden eye, which affixes itself to its
wielder's forehead, allowing him to "see" into the mind he wished to probe. 
The Eye also can be used to provide a gateway into other dimensions. When called upon
under the proper incantations, the amulet will separate from its backing, seemingly enlarge
to a size several feet in diameter, and then open, revealing a portal to other worlds. As the
amulet is controlled chiefly by thought and force of will, the wielder of the amulet
establishes a psychic link wit it. Indeed, when Doctor Strange leaves his body in astral
form, as astral duplicate of the amulet-capable of nearly all of the amulet's functions, albeit
at slightly less powerful levels-travels with him. Doctor Strange customarily wears the Eye
at his throat. Its origins have not, as yet, been revealed. 



Dr.Strange's closest Allies:


Information and some pictures provided by Marvel Comics.