PERIPHERALS
- Analog Joystick
- Controller
- Memory Card
- Link Cable
- Mouse with Pad
- RFU Adaptor
- S-Video Adaptor
- Multitap Unit
CPU
- R3000A
- 32 bit RISC processor
- Clock- 33.8688MHz
- Operating performance - 30 MIPS
- Instruction Cache - 4 KB
- Data Cache - 1 KB
- BUS - 132 MB/sec.
CD-ROM DRIVE
- Data Transfer Rate (DMA TO RAM)
150 KB/sec. (Normal) 300 KB/sec. (Double speed) - Maximum Capacity - 660 Megabytes
- Features
Audio CD play XA Interactive Audio
GRAPHICAL CAPABILITY
NTSC Display Resolution
MODE
|
RESOLUTION |
0 1 2 3 4
|
(H x V) (non-interlaced) 256x480 320x480 384x480 512x480 640x480 | 5 6 7 8 9
|
(interlaced) 256x480 320x480 384x480 512x480 640x480 |
Color Depth
MODE |
COLORS |
4 8 15 24 |
16 256 32,768 16,777,216 |
All calculations are performed to 24 bit accuracy Texture mapping color mode
- 4 bit CLUT (16 Colors)
- 8 bit CLUT (256 Colors)
- 15 bit direct (32768 Colors)
2D GRAPHICAL CAPABILITY
Sprite display capability Size:1X1 pixels to 256X256 pixels
SPRITE SIZE |
BIT DEPTH |
4 bit |
8 bit |
16 bit |
8X8 16X16 |
40K 160K |
70K 280K |
110K 280K |
Rectangles per second
GEOMETRY ENGINE(GTE)
- Operating performance: 66 MIPS
- 3D polygon transformation:
Type |
Per second |
Flat shaded |
1.5 M |
Gouraud, textured and light sourced |
500 K |
GTE performs high speed matrix multiplies
DATA DECOMPRESSION ENGINE(MDEC)
- Operating performance - 80 MIPS
- Directly connected to CPU bus
- Motion JPEG-like Hardware Decompression Engine
HARDWARE RENDERED POLYGONS(GPU)
- Rendered in hardware
Up to 360K polygon/sec.
- Texture mapping
- Flat or Gouraud shading
I/O SYSTEM OVERVIEW
- Control Pad
Two control pad connectors Expandable with multitap connector
- Backup RAM
Two removable cards 128 KB Flash Memory OS support for File Save, Retrieve and Remove
- Serial Port I/O
Link Cable Connectivity
MEMORY CONFIGURATION
- Main RAM: 2 Megabytes
- Video RAM: 1 Megabyte
- Sound RAM: 512 Kilobytes
- CD ROM buffer: 32 Kilobytes
- OS ROM: 512 Kilobytes
SOUND PROCESSOR
- 24 Channels
- 44.1KHz sample rate
- PCM audio source
- Digital effects include:
Envelope Looping Digital Reverb
- Load up to 512K of sampled waveforms
Supports MIDI Instruments
SPRITE AND BACKGROUND GRAPHICS
Virtually Unlimited:
- size (up to 256 x 256)
- number of sprites on a line
- number of sprite images
- number of CLUTs
SPRITE SPECIAL EFFECTS
- Rotation
- Scaling up/down
- Warping
- Transparency
- Fading
- Priority
- Vertical and horizontal line scroll
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