Quake

You've probably played Quake to death on the PC or Mac,
but you haven't seen it all..

Publisher: Sega
Developer: Lobotomy Software
Genre: First-Person Shooter

First showing off the talent with the impressive Powerslave, then coming through with flying colors on the Saturn Duke Nukem conversion, Lobotomy Software really went to work by converting a powerful PC game that, conceivably, couldn't have been done on a 32-bit console. Lobotomy shoe-horned Quake, a memory-hungry game that needs at least Pentium, into the much more limiting Saturn system. Not satisfied with a simple conversion, the team also pushed a few Saturn-specific tricks into the mix, including impressive lightsourcing topped only by GLQuake.

Lobotomy started with the company's PowerSlave graphics engine, cutting a few corners to get the game to fit into the Saturn, most notably in the level design. The levels, based on the original PC maps, had be tweaked a bit to fit in the Saturn's relatively small amount of RAM. Hallways and secret areas are not in the same locations this time around, and you may find a hidden platform or two out of place. But Lobotomy did it. The game runs just as smooth as middle-of-the-road PC at the standard resolution.

The main change in this port is in the actual gameplay. Because Id Software always intended to make Quake a great multiplayer melee, and because this capability just wasn't in the cards for the Saturn, Lobotomy focused on the single player elements to make Quake a better playing game. The group fine-tuned the game's AI, making the enemy creatures a hunt you down instead of standing around like lumps. And playing Quake with the Saturn's 3D Pad is a brand new experience, yet another reason to own this great controller.

It's an extremely impressive effort, but Lobotomy already outdid itself with their fantastic Duke Nukem port a few months ago. While Quake is definitely prettier to look at, Duke just plays a whole lot better. And because Quake has always been just an OK single-player game, this version becomes little more than a bragpiece for the system capabilities. It's ironic that Sega hasn't acknowledged the game's existence in ads or, at the very least, on-line. The company should be tooting its horn -- this is the first console conversion out of the gate, making it a Saturn exclusive this year.

You've probably played Quake to death on the PC or Mac, but you haven't seen it all. While the Saturn port of Quake is just a port, it's also been specifically tuned for console gamers. There're no multiplayer modes, and you're not going to get the same personality as Duke Nukem 3D, but it's a pretty decent first-person shooter that really lets the Saturn strut its stuff.