House Rules
These are some rules I have made up that change the T&T game
a bit.
Armor-
For every 5 points of damage armor takes subtract 1 from
the amount it can withstand.
EXAMPLE-Karnoff wears leather armor (can take 7 hits). He got
hit 5 times in this round. Although he didnt get hurt subtract 1
from the armors value=6.
Mages-
Instead of subtracting how ever many points from the stat
STR each time a spell is cast subtract it from MAG (Magic). This
stat increases at 1 point a turn for Rogues and 2 points a turn for
Mage's.
Fighters-
In addition to however many dice the weapon
of the user gets the fighter also gets additional dice equal to
his level #.
EXAMPLE-Gniff the Half-Orc is a 3rd level fighter. He uses
a Pata (4 dice + 0 adds). In addition to the 4 dice he gets 3 extra
dice, so he would have a total of 7 (4 + 3 = 7) dice.
Rogues-
Rogues always get a +1 on DEX or LK based saving
throws.
Classes In General-
I think different classes should roll different dice.
Class | ST | DEX | IQ | MAG | LK | CON | CHA |
Mage | 1d4+1 | 2d8 | 3d6+3 | 4d6+1 | 3d6 | 1d6 | 2d6+2 |
Warrior | 4d6+2 | 1d10+1 | 1d12+1 | 0 | 3d6 | 3d6+3 | 1d10 |
Rogue | 3d6 | 3d6+3 | 3d6-1 | 3d6 | 4d6+2 | 3d6-2 | 2d10 |
Races In General-here is the multiplier for the different races.
Kindred | ST | IQ | LK | CON | DEX | CHR | MAG |
Dwarf | 2 | 1 | 1 | 2 | 1 | 2/3 | 1/2 |
Elf | 1 | 3/2 | 1 | 2/3 | 3/2 | 2 | 3/2 |
Fairie | 1/4 | 1 | 3/2 | 1/4 | 3/2 | 2 | 2 |
Hobbit | 1/2 | 1 | 1 | 2 | 3/2 | 1 | 2/3 |
Leprechaun | 1/2 | 3/2 | 3/2 | 1 | 3/2 | 1 | 3/2 |
Slime Monster | 3/2 | 1/2 | 1 | 3/2 | 1 | 1/4 | 0 |
Gnome | 1/3 | 1 | 3/2 | 1/2 | 2 | 2/3 | 3/2 |
Please email me for suggestions/comments
More To Come!