Ammo Charts
 
Caliber Damage Common Uses
.22 4 Handguns, Rifles
.22 LR/5.7mm 4 Handguns, Rifles, Assault Rifles
.223/5.56mm
NATO
7 Assault Rifles
.30 4 Handguns
.30-06 8 Rifles
.32/7.65mm 5 Handguns
.357M 5 Handguns
.38/.380 4 Handguns
.40 5 Handguns
.41M 5 Handguns
.44M 6 Handguns
7.62mm NATO 7 Assault Rifles
9mm 4 Handguns, SMGs
.45 5 Handguns, SMGs
10mm 5 Handguns
11mm 6 Handguns
.50 6 Handguns
Modifier Damage Notes
Armor Piercing -1 Reduces body armor by half
AP Explosive +0 Reduces body armor by half
AP Incendiary +0 Reduces body armor by half
Caseless +0 No casing to eject, +1 to fire rate
Duplex -2 "two shots"
Equalloy +2
Explosive +1
Fiberglass/Plastic +0 Difficult to locate in the body
Flechette +2 x1.5 range, halve body armor
Glaser +2
Gyorjet +0 +1 to fire rate, x1.5 range
Hollow Point +2
Improved Glaser +3
Incendiary +1 May cause fires
Poison +0 May poison victim
Reversed Ogive +3 Reduces body armor by half
Spartan +2
Spent Uranium +2
Thunderzap +3
Tracer +3 -1 difficulty after the 1st shot
Tumbler +2




Descriptions

Armor-Piercing: These bullets are designed to cut through body armor (and other obstacles) more easily. If the target is protected by body armor or some other object that makes it harder to damage him, the protection that item offers him is halved.

Armor-Piercing Explosive: Combines an Armor-Piercing and Explosive effect.

Armor-Piercing Incendiary: Combines an Armor-Piercing and Incendiary effect.

Caseless: This type of bullet has the propellant molded around the bullet itself. There is no bullet casing for the gun to eject, which not only means leaving no casings as evidence, but increasing the gun's firing rate. Increase the gun's Rate (see the table above) by 1. Caseless ammunition is rare.

Duplex: A form of bullet that is two bullets molded into one. These bullets seperate upon firing. The shooter makes two to-hit rolls, and one damage test for each successful to-hit roll.

Equalloy: A bullet formed from aluminum with a nylon coating, allowing it to be fired at very high velocities and to expand inside the victim when it hits, causing great damage.

Explosive A bullet with a hollow tip filled with a liquid substance (usually mercury). Upon contact with the victim, the liquid "explodes" outward, causing large wounds.

Fiberglass/Plastic: These bullets are hard to detect with x-rays or during an autopsy and thus are favored by some assassins.

Flechette: A flechette is not a bullet, but a small metal "arrow" in a bullet-shaped casing. The casing falls away upon firing, allowing the flechettes inside to travel long distances (x1.5 range). When they hit their target the cut through armor easily (the effect of the armor is halved) and cause terrible wounds.

Glacer: This bullet contains many small metal pellets, in effect making it a miniature shotgun shell with the range of a bullet. It causes massive damage to the victim when the pellets explode outward upon contact. However, because of this effect, it does not work very well in situations which a victim is protected by cover; reduce damage by 4 in such cases.

Gyrojet: This bullet is like a miniature rocket, with its own fuel supply. This allows it to travel great distances (x1.5 range) and also means that it does not need a seperate case (increase the Rate by 1). It also has very little recoil (reduce multiple fire difficulty increases by 1). However, a special pistol is needed to fire Gyrojet ammo; it does not work in ordinary guns (and ordinary ammunition does not work in a Gyrojet pistol).

Hollow Point: Also known as a "dum-dum" bullet, this round has part of its metal jacket cut away, exposing the lead center beneath. This causes the bullet to "mushroom" when it hits the target, creating large wounds. Firing through cover has the same effect on this bullet as on Glaser bullets.

Improved Glacer: Like a Glaser round but better, and it does not suffer any reduction in damage when the shooter fires through cover.

Incendiary: This bullet contains a small amount of incendiary matter that ignites when the bullet hits its target. This is useful for setting gas tanks on fire and causing other spectacular effects.

Poison: An ordinary bullet that has been coated with poison. The victim may suffer the effects of the poison after he is hit.

Reversed Ogive: This bullet has a special shape that allows it to cut through armor easily (it halves the effect of armor) yet still do tremendous damage.

Rubber: Rubber bullets do the same amount of damage as ordinary ones, but inflict Stun damage rather than Kill.

Semi-Armor Piercing: A bullet with a steel core instead of lead, creating a slight armor-piercing effect.

Spartan: A mixture of polymer and lead dust molded into the shape of a bullet. The round fragments when it hits its target. It works exactly like a Glaser bullet.

Spent Uranium: Spent (nonradioactive) uranium is heaver than lead, allowing the bullet to be smaller while weighing the same. This means more propellant can be included, causing the bullet to go faster and hit the target with greater force.

Thunderzap: A type of plastic bullet that mushrooms inside the victim's body (much like a Hollow Point bullet).

Tracer: A bullet containing chemicals that ignite when the bullet is fired, "tracing" a path of light that shows where the bullet goes. This improves the chance of hitting the target with subsequent shots, but it also lets your target know your location.

Tumbler: Most bullets spin around their long axis, causing them to fly point-first toward the target. Not tumbler bullets. They tumble end over end, so that when they hit the target, they tear into him and ricochet around inside his body, causing terrible wounds.