~Meeting Uniforms~

All attendees at General meetings shall be garbed in their Academie Uniform consisting of the following in the appropriate color for that element, these being:

FOR MALES Srad - Red, Athar - Yellow, Creag - Green, Sal - Blue.
FOR FEMALES Srad - Red, Athar - Yellow, Creag - Green, Sal - Blue.
ELDRITCH PATH uniforms will correspond to those below but will bear either white or black as the main color scheme.
BLOODGUARD uniforms will be proscribed as follows: members will wear the highest armor they are able to wear, if possible in the same color as the wizard they are assigned to protect.  The Captain of the BloodGuard will wear the highest monk armor they are able to wear and the highest dugon they are able to wear.
 
The only individuals which shall bear a staff at General Meetings shall be the Regent and Elemental Deans.
If an Aisling is insufficient insight to wear the Uniform appropriate to their rank, they may wear the uniform of lesser rank, but must wear a magus toque or magus conical to reflect their advanced rank.
Acquiring the armor:
Obviously there will be circumstances when it will be difficult for some to acquire the Uniform they require. Thankfully, there are many talented and skilled wizards in the Acadamie, and it may be possible to 'borrow' the appropriate armor, or if need be, enlist their aid in crafting it.
41st insight: The Stoller and Lorum may be crafted through Jean in Loures by any wizard over 41st insight with respected citizenship in either Mileth or Rucesion and wizardry researcher of (3).
71st insight: The Clymouth and Mane may be crafted in the east woodlands by any wizard over 71st insight with respected citizenship in either Mileth or Rucesion. The Clymouth requires 6 finished pieces of talos, and the Mane requires 6 magic cordovan boots. Obviously the Talgonite is much easier to procure, but if god-blessed cordovan boots are collected whenever they are found, it is not overly difficult to desecrate, then magically imbue them.
97th insight: The Clamyth and Duin-Uasal may be crafted by any wizard over 97th insight who has achieved either 'Aisling of Talos, Mythril or Hy-Brasyl'. Obviously Hy-Brasyl is the most desirable of the three as all it requires is a finished piece of Hy-Brasyl and no experience.
Nightmare armor: Only a wizard of 80th insight or higher may quest for this armor, though it may be bought or sold by one who no longer has any use for it.
Oren Pirate armor While this armor is difficult to acquire, it may be worn by an Aisling of any insight.
Master armor and Pentagram Quest Armor: Can only be acquired by doing the appropriate quest. These armors can not be dropped or traded away.
Acadamie Treasury: The Acadamie has inherited many uniforms over the Deochs which may be loaned out as necessary.
ARCANUS ADEPTUS :
Veneficus Adeptus. 'nuff said.
Cthonic Disciple Robes

REGENT :
*THWACK!*
Hmmm...

CHANCELLOR  of ELEMENTS :
hehe
Master Robes Master Robes

Treasurer :
Well... Um... Er...
Oren Pirate Oren Pirate

SCRIBE :
The lich's robes are a mark of the Scribe, a symbol of their knowledge and personal sacrifice. A scribe must work tirelessly to maintain and preserve the knowledge of the Acadamie.
Lich Robes Lich Robes

REMAINING STAFF : At their option.
O.O Does anyone else feel a draft in here?
WOAH! WHOAH!

CAPTAIN OF THE BLOODGUARD
Sworn protectors of the Acadamie, these enlightened monks defend the wizard they are sworn to with preternatural skill.
I'm gonna get that darned scribe for this...  
DEANS :
Masters of their element, they serve as examples to those who follow the path they represent.  Dedication, discipline, determination, they guide their students along the difficult path, letting the students learn from their experiences.
Duin-Uasal Oren Clamyth Rucesion Duin-Uasal Loures Clamyth Suomi Duin-Uasal Rucesion Clamyth Oren Duin-Uasal Suomi Clamyth Mileth Duin-Uasal Mileth Clamyth
Eldritch
Sal
Srad
Athar
Creag

ADEPT :
One must master one's self, before one can master the elements.  An adept is a wizard who is truly dedicated to their path, understanding the intricacies of their chosen element.  
Loures Mane Clymouth Rucesion Mane Rucesion Clymouth Suomi Mane Suomi CLymouth Mileth Mane Oren Clymouth Oren Mane Mileth Clymouth
Eldritch
Sal
Srad
Athar
Creag

GRADUATE :
When a wizard is experienced enough, and has shown his or her abilities, through application and research, they may be advanced to graduate, with the crafting of a Lorum or Stoller as their final test.  It is at this point a wizard has declared themselves to follow an element beyond any doubt.
Loures Lorum Oren Stoller Rucesion Lorum rucesion Stoller Oren Lorum Suomi Stoller Lorum Loures Stoller Mileth Lorum Mileth Stoller
Eldritch
Sal
Srad
Athar
Creag

SCHOLAR:
When a wizard advances to the rank of scholar, their life is at a new point. They posses great potential, but their path is still vague.  Thy have taken the first real steps towards the dedication of their path.
Loures Journeyman Suomi Benusta Rucesion Journeyman Oren Benusta Journeyman Rucesion Benusta Soumi Journeyman Benusta Mileth Journeyman Mileth Benusta
Eldritch
Sal
Srad
Athar
Creag

APPRENTICE: 
When a wizard has been admitted into the Acadamie, they declare their element and display their affiliation proudly. Their colors tell others at a glance where their strength lies.  This is the most fluid time for a wizard, as they can easily learn any element, switching elements for them is as easy as changing their clothes.
Oren Gardcorp Oren Magi Skirt Rucesion Gardcorp Magi Skirt Suomi Gardcorp Suomi Magi Skirt Gardcorp Rucesion Magi Skirt Mileth Gardcorp Mileth Magi Skirt
Eldritch
Sal
Srad
Athar
Creag

INITIATE:
Wizards who wish to join the Acadamie must shed all pretense and present themselves to be tested, free of preconception or assumptions. They appear before the council wearing a simple shirt or blouse, symbolic of their journey's beginning with the Acadamie.
Shirt Blouse