Eldritch Spell Book

    This is a compilation of all the relevant spells taught by the wizards in Temuair. As this is intended for Eldritch wizards, it is divided by rank instead of element.  This, combined with the treatise on the Principles of magic (which goes into greater detail the strengths and weaknesses of the spells), should give a wizard most everything they need to be an excellent wizard. As a side note, this is a book of Spells, you will not find any skills, lore's, or lectures listed here.  Most of all what this is intended to do is allow a Wizard to plan things to their best interests as they insight, instead of having to struggle along after the fact.  I trust you will find this useful.  

   Before continuing, I would like to give thanks to all those who have assisted me in the creation of both this and my other writings. The wizards of the Acadamie Arcanus have been invaluable in assisting my research and studies, providing me with valuable knowledge from their varied experiences. But most of all I would like to thank the Scholars of Decay who have helped guide me along the dark path, increasing my understanding of Gigean's teachings. You know who you are, but most of all you know what can be done. And lastly, but not least of all I would like to thank my guide, wherever they may be.

Index

I. Novice Spells
II. Apprentice Spells
III. Graduate Spells
IV. Master Spells
V. Strioch Spells
VI. Leasaich Spells
VII. Nadur Spells
VIII. Spiorad Spells
IX. Necromancy


Novice Spells

   These are the first spells a wizard may learn, from the dark wizard Dar in Mileth. Each Beag elemental spell gives you but a small taste of what power you may one day harness.  Through practice you will learn the range of your chosen spells, this remains fairly constant as the spells advance.  Once you have learned enough with the Beag spells, you will learn the least form of the elemental lamh spells.  They are useful against larger numbers of foes, as they affect all enemies within a certain area, centered on the caster.  While the Beag spells may all be learned by 9th insight, the Lamh spells usually require an Aisling to be 20th insight to learn them all. These spells are the beginning tools of a young wizard, giving them everything they need to understand the nature and relationship of the elements, their strengths and their limitations.

Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Beag Srad 6 4 3 3 3 Centipede's gland, 1,000 coins
Beag Srad Lamh 11 5 3 4 3 Beag Srad(10) - Centipede's gland, 1,000 coins
Beag Creag 3 4 3 7 3 Mold, 1,000 coins
Beag Creag Lamh 5 5 3 12 3 Beag Creag(10) - Mold, Rotten tomato, 1,000 coins
Beag Athar 3 4 3 3 7 Viper's gland, 1,000 coins
Beag Athar Lamh 3 5 4 3 12 Viper's gland, spider's eye, 1,000 coins
Beag Sal 3 4 7 3 5 Raw Wax, 1,000 coins
Beag Sal Lamh 4 5 13 4 7 Raw wax, Spider's silk, 1,000 coins

Apprentice Spells

  These are the last spells Dar will teach you. With these spells a young wizard begins to better understand and control the elemental forces.  These spells are stronger versions of the novice spells you first learned.  These spells must be studied diligently as they will last a wizard quite some time. With proper study and devotion, they may be quite effective.  While a wizard may learn all these spells as early as 25th insight, most do not dedicate themselves to the grueling study it would require to do so.  Most learn all their Lamh spells by 40th insight.  This is usually the time a Wizard is able to learn their first Leasaich spell.

Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Srad 17 7 3 6 3 Beag Srad(30) - Centipede's gland, bee's sting, 5,000 coins
Srad Lamh 20 8 3 7 3 Beag Srad Lamh(30), Srad(60) - Centipede's gland, Bee's sting, 5,000 coins
Creag 7 7 3 20 3 Beag Creag(30) - Wolf's skin, mold, 5,000 coins
Creag Lamh 7 8 3 24 3 Beag Creag Lamh(30), Creag(60) - Wolf's skin, 5,000 coins
Athar 3 7 6 3 20 Beag Athar(30) - Bat's wing, Viper's gland, 5,000 coins
Athar Lamh 3 8 7 8 24 Beag Athar Lamh(30), Athar(60) - Bat's wing, Viper's gland, 5,000 coins
Sal 4 7 18 5 13 Beag Sal(30) -Raw honey, Spider's silk, 5,000 coins
Sal Lamh 3 8 24 5 14 Beag Sal Lamh(30), Sal (60) - Raw honey, spider's silk, 5,000 coins

Graduate Spells

    It is at this point an Eldritch wizard may call themselves a true wizard.  Hadrian in Suomi teaches these spells to sufficiently knowledgeable and experienced wizards.  These spells represent a good grasp of elemental understanding. While the Mor spells are merely the natural progression of your Beag and regular elemental spells, the Meall spells present a new twist:  Through rigorous training in your Lamh spells, you can now create a similar area effect centered around an opponent.  Canny wizards can use this to lend assistance to a surrounded ally by cast it directly upon the beleaguered Aisling, affecting all the enemies around.    In addition, if surrounded, the spell can be cast upon yourself, creating a powerful, if impromptu Lamh spell.  By now a proper wizard should have learned all four Beag Leasaich spells, possibly even one or two regular Leasaich spells.  All the Mor spells can be learned by 71st insight, but Meall spells require a bit more experience, usually 80th to 90th insight.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Mor Srad 36 14 8 14 8 Srad(60) -Goblin's skull,12,000 coins
Srad Meall 40 19 9 15 9 Mor Srad(45) - Srad Lamh(75) - 2 Goblin skulls, 12,000 coins
Mor Creag 14 14 8 44 8 Creag(60) -Finished ruby,12,000 coins
Creag Meall 14 19 9 51 9 Mor Creag(45) - Creag Lamh(75) - One finished Ruby, Jade Ring, 12,000 coins
Mor Athar 8 14 14 8 42 Athar(60) -Great Bat's wing, 12,000 coins
Athar Meall 9 19 15 9 46  Mor Athar(45) - Athar Lamh(75)- 2 White Bat's Wing, 12,000 coins
Mor Sal 10 14 52 10 24 Sal(60) -Wolf's lock, 12,000 coins
Sal Meall 11 19 60 11 26 Mor Sal(45), Sal lamh(75) - Wolf's lock, Amethyst ring, 12,000 coins

Master spells

   While it is possible for an Eldritch wizard to learn an Ard spell or two, they would be better served by focusing on intelligence after learning their last Meall spells and devote themselves to Ard spells after mastering.  A lesser wizard would be best served by focusing their efforts on their main element and the sympathetic element, learning the Ard versions of each.  Then only the awesome Gar spells remain, elemental destruction in its purest from.  These spells represent the pinnacle of wizardly might, requiring great skill and discipline to learn and wield.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Ard Srad 54 32 12 19 12 Mor Srad (75), 6 Finished beryl, 3 finished rubies, 2 beryl earrings, 50,000 coins
Srad Gar 72 34 14 21 14 Ard Srad(60), Srad Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins
Ard Creag 19 32 12 68 12 Mor Creag (75), 6 Finished beryl, 3 finished rubies, 2 beryl earrings, 50,000 coins
Creag Gar 25 34 15 84 15 Ard Creag(60), Creag Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins
Ard Athar 12 32 19 12 62 Mor Athar(75) - 6 finished beryl, 3 finished rubies, 2 beryl earrings, 50,000 coins
Athar Gar 14 34 31 14 78 Ard Athar(60) - Athar Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins
Ard Sal 16 32 72 16 35 Mor Sal(75) - 6 finished rubies, 3 finished beryls, 2 beryl earrings, 50,000 coins
Sal Gar 22 34 84 22 43 Ard Sal(60), Sal Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins

 

Strioch Spells

Kiril teaches the first of these dark spells in Undine. Though first Strioch can be learned at an early insight, I leave it up to you, the wizard to decide when you are ready to learn these powerful spells.  All Strioch spells are a reflection of the caster, their real power equaling the wizard's. The stronger the wizard, the stronger the spell.  Also, unlike the elemental spells, the Strioch spells are unaffected by any ability.  Instead, their might is shaped by the type of elemental necklace worn.  Unfortunately, these spells demand a great price, leaving a wizard weakened after their casting.  Some theorize that the secret to the Strioch spells is mastering each in turn, the power of each spell increased by the one previous to it. Most wizards lack the Mana to cast the more powerful Strioch spells until after Ascension. For those that wish to study further Striochs, they must find the kobold Zeroun, in Astrid, who teaches these spells. The journey can be dangerous to the unprepared and the Kobold demands a high price to teach these spells.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Strioch Bias 25 25 25 25 25 6 finished rubies, 12 finished beryl, 6 coral earrings, five hundred thousand gold coins
Mor Strioch Bias 25 25 25 25 25 6 finished beryl, 6 finished coral, 6 finished rubies, 1 million gold coins
Mor Strioch Bias Lamh 30 30 30 30 30 6 finished beryl, 6 finished coral, 6 finished rubies, 2 million gold coins
Mor Strioch Bias Meall 35 35 35 35 35 6 finished beryl, 6 finished coral, 6 finished rubies, 3 million gold coins
Mor Strioch Pian Gar 40 40 40 40 40 8 finished corals, 8 finished rubies, 8 finished Talos, 5 million gold coins

Leasaich Spells

    These oft overlooked spells can be a godsend, especially to an Eldritch wizard who has the capacity to learn all four Leasaich spells. They allow a wizard with a Nadurra necklace to cultivate and use Fiors. Used accordingly these spells can mean the difference between life and death, allowing the wizard to expend their Mana without fear of being depleted.  At the very least it can enhance one's studies, allowing them to replenish Mana easily instead of waiting for it to return on its own. While many older wizards scoff at learning the Beag version of these spells, instead waiting to learn the regular version of the spell, younger wizards can benefit greatly from them. Though I do find myself continually amazed by how many inexperienced wizards deem these useful spells as 'unnecessary'.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Beag Leasaich Srad 32 5 3 5 3 Beag srad(30) - 5,000 coins Ozkun
Leasaich Srad 42 7 5 7 5 Srad(50) -1 Fior Srad, 10,000 coins Kiril
Mor Leasaich Srad 52 9 5 9 5 Srad(60) - 5 Fior Srads, 50,000 coins Ozkun
Ard Leasaich Srad 62 11 5 11 5 Srad(75) - 10 Fior Srads, 250,000 coins Ozkun
Beag Leasaich Creag 8 8 5 40 5 Beag Creag(30) - 5,000 coins Pricha
Leasaich Creag 10 10 7 50 7 Creag(50) -1 Fior Creag, 10,000 coins Kiril
Mor Leasaich Creag 12 12 9 60 9 Creag(60) - 5 Fior Creags, 50,000 coins Pricha
Ard Leasaich Creag 18 18 11 70 9 Creag(75) - 10 Fior Creags, 250,000 coins Pricha
Beag Leasaich Athar 5 5 5 5 42 Beag Leasaich Athar(30) - 5,000 coins Zeroun
Leasaich Athar 5 7 7 5 52 Athar(50) -Fior Athar, 10,000 coins Kiril
Mor Leasaich Athar 7 12 12 7 62 Athar(60) - 5 Fior Athars, 50,000 coins Zeroun
Ard Leasaich Athar 5 15 15 5 72 Athar(75) -10 Fior Athar, 250,000 coins Zeroun
Beag Leasaich Sal 5 5 42 5 25 Beag Sal(30) - 5,000 coins Chandra
Leasaich Sal 7 7 52 7 30 Sal(50) - 1 Fior Sal, 10,000 coins Kiril
Mor Leasaich Sal 12 12 62 12 30 Sal(60) - 5 Fior Sals, 50,000 coins Chandra
Ard Leasaich Sal 16 16 75 16 30 Sal(75) -10 Fior Sals, 250,000 coins Chandra

Elemental Nadur Spells

  These spells allow a wizard to change the base element of a creature. While more useful for an Elementalist, an Eldritch wizard should not ignore these spells as the elemental defense they grant is actually stronger than normal. Thus a creature affected by an elemental Nadur spell and a Fas Nadur spell is that much more vulnerable to your spells. The downside of these spells is the proximity to one's target required by the spells.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements Teacher
Srad Nadur 3 5 14 4 9 Beag Sal(30), 1 Fior Srad, 5,000 coins Chandra
Mor Srad Nadur 7 10 36 7 17 Sal(60), 5 Fior Srad, 10,000 coins Chandra
Ard Sal Nadur 11 22 50 11 25 Mor Sal(50), 10 Fior Srad, 250,000 coins Chandra
Creag Nadur 4 5 3 4 13 Beag athar(30), 1 Fior Creag, 5,000 coins Zeroun
Mor Creag Nadur 6 10 10 6 29 Athar(60), 5 Fior Creag, 10,000 coins Zeroun
Ard Creag Nadur 8 22 13 8 43 Mor Athar(50), 10 Fior Creag, 250,000 coins Zeroun
Athar Nadur 12 5 3 4 3 Beag srad(30), 1 Fior Athar, 5,000 coins Ozkun
Mor Athar Nadur 25 10 6 10 6 Srad(60), 5 Fior Athar, 10,000 coins Ozkun
Ard Athar Nadur 32 22 8 13 8 Mor Srad (50), 10 Fior Athar, 250,000 coins Ozkun
Sal Nadur 5 5 3 14 3 Beag Creag(30), 1 Fior Sal, 5,000 coins Pricha
Mor Sal Nadur 10 10 6 31 6 Creag(60), 5 Fior Sal, 10,000 coins Pricha
Ard Sal Nadur 12 22 8 48 8 Mor Creag(50), 10 Fior Sal, 250,000 coins Pricha

Fas Nadur Spells

    Kiril in Undine teaches the Fas spells.  These spells strengthen a creature's elemental defense greatly, making them that much more vulnerable to their elemental weakness.  While there are no pre-requisites to learning these spells aside from the ability and material components, I recommend learning Beag Fas Nadur as soon as you are able instead of waiting to learn Mor Fas as it will prove invaluable.  There are whispered rumors of an Ard version of this spell, but so far they are unfounded.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Beag Fas Nadur 6 6 6 6 6 1 finished beryl, 1 finished coral, 1 finished rubies, 20,000 coins
Fas Nadur 10 10 10 10 15 1 finished beryl, 1 finished coral, 1 finished rubies, 25,000 coins
Mor Fas Nadur 14 14 14 14 14 3 finished beryl, 3 finished coral, 3 finished rubies, 50,000 coins

Spiorad Spells

   The Puinneag Spiorad spells are quite useful in their own right. Allowing a wizard to leech the Mana from a comrade in arms, while this is an easy way to replenish Mana quickly, it must be done carefully. A poorly timed Spiorad spell could spell disaster. This is a spell that priests and wizard have in common, though with Leasaich spells, a wizard hardly needs the spiorad spell at all.  Chandra, the Mukul in Mehadai teaches these spells.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Beag Puinneag Spiorad 10 10 10 10 10 2 finished beryl, 2 finished coral, 2 finished rubies, 25,000 coins
Puinneag Spiorad 15 15 15 15 15 3 finished beryl, 3 finished coral, 3 finished rubies, 50,000 coins
Mor Puinneag Spiorad 18 18 18 18 18 5 finished beryl, 5 finished coral, 5 finished rubies, 150,000 coins
Ard Puinneag Spiorad 20 20 20 20 20 8 finished beryl, 8 finished coral, 8 finished rubies, 500,000 coins

Necromancy

   I add this last chapter with some reluctance.  The Dark path is not well suited to most wizards.  Only a few have a certain quality that is required to be a Necromancer.  Still, I do not feel it is my place to withhold knowledge, so I present it as follows.  Use this as you will.

    Hidden in a secret lair, the Necromancer Gigean offers to teach necromancy to those with dark hearts who find his domain.  Only those who bear darkness in their soul may learn the secrets the Necromancer teaches.  Those who follow Luathas, Glioca, Gramail, Cail and even Deoch, are forbidden this knowledge.  If an Aisling is of sufficient insight, intelligence and wisdom, he will send them on a quest to procure a fresh piece of zombie flesh.  While you may have help in slaying a zombie, you must be the one to land the killing blow for it to count.  Upon returning to his lair with the flesh, he will congratulate you and offer to teach you Spion Torradh.
Name Strength Intelligence Wisdom Constitution Dexterity Requirements
Spion Torradh - 25 15 - - Become a Necromancer
Pian ? ? ? ? ? ?

Spion Torradh allows you to summon the undead, though there is a price: upon completion of the ritual you must drop a skull at your feet.  The skull is consumed and a dead thing is summoned to do your bidding.  Initially the spell and its summons are weak and fail often, but as your studies improve, the spell and the summons become more powerful.  As you grow in experience, you will be able to summon more powerful creatures, but as the power grows, so does the price.  The real power of this spell lies in its application.  Summoning a single creature is a waste of resources.  As you grow in power, you will be able to cast the spell multiple times, if you do so on the same spot, then you will summon multiple creatures to do your bidding at the price of a single component.

Item Insight Creature
Ghast skull 25 Skeletal warrior
Gargoyle skull 50 Greater skeletal warrior
Gog's maw 75 Armored skeletal warrior
Gargoyle fiend skull 80 Greater armored skeletal warrior
Gremlin's ear 99 Death Knight

    All the skulls may be found in the Dark maze beneath Loures or Castle Dubhaim, the maw and ear may be found in the Piet sewer.  While all these components are difficult to come by, there is an alternate solution.

    If you speak with Hadrian in Suomi about Necromancy, he will tell you of a way to make 'Eithich' items, either a skull or an ear.  The Eithich skull may be used as a substitute for any of the 'skulls' required if you are experienced enough to summon the creature.  Thus far there is no substitute for the Gog's maw.  Be warned there is a danger to using the Eithich items.  Their fragile nature makes them more likely to fail also, there is a small chance that permanent harm may be done to the wizard if a failure does occur. But such is the price of walking the Dark Path.

    While Gigean has hinted at teaching Pian, he has not yet deigned to teach this mysterious spell.  Whispers of other dark gifts abound, but have yet to be discovered.

   Now I leave you all to find your own way, armed with greater knowledge and understanding.

~Shota