This is a compilation of all the relevant spells taught by the wizards in Temuair. As this is intended for Eldritch wizards, it is divided by rank instead of element. This, combined with the treatise on the Principles of magic (which goes into greater detail the strengths and weaknesses of the spells), should give a wizard most everything they need to be an excellent wizard. As a side note, this is a book of Spells, you will not find any skills, lore's, or lectures listed here. Most of all what this is intended to do is allow a Wizard to plan things to their best interests as they insight, instead of having to struggle along after the fact. I trust you will find this useful.
Before continuing, I would like to give thanks to all those who have assisted me in the creation of both this and my other writings. The wizards of the Acadamie Arcanus have been invaluable in assisting my research and studies, providing me with valuable knowledge from their varied experiences. But most of all I would like to thank the Scholars of Decay who have helped guide me along the dark path, increasing my understanding of Gigean's teachings. You know who you are, but most of all you know what can be done. And lastly, but not least of all I would like to thank my guide, wherever they may be.
These are the first spells a wizard may learn, from the dark wizard Dar in Mileth. Each Beag elemental spell gives you but a small taste of what power you may one day harness. Through practice you will learn the range of your chosen spells, this remains fairly constant as the spells advance. Once you have learned enough with the Beag spells, you will learn the least form of the elemental lamh spells. They are useful against larger numbers of foes, as they affect all enemies within a certain area, centered on the caster. While the Beag spells may all be learned by 9th insight, the Lamh spells usually require an Aisling to be 20th insight to learn them all. These spells are the beginning tools of a young wizard, giving them everything they need to understand the nature and relationship of the elements, their strengths and their limitations.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements |
Beag Srad | 6 | 4 | 3 | 3 | 3 | Centipede's gland, 1,000 coins |
Beag Srad Lamh | 11 | 5 | 3 | 4 | 3 | Beag Srad(10) - Centipede's gland, 1,000 coins |
Beag Creag | 3 | 4 | 3 | 7 | 3 | Mold, 1,000 coins |
Beag Creag Lamh | 5 | 5 | 3 | 12 | 3 | Beag Creag(10) - Mold, Rotten tomato, 1,000 coins |
Beag Athar | 3 | 4 | 3 | 3 | 7 | Viper's gland, 1,000 coins |
Beag Athar Lamh | 3 | 5 | 4 | 3 | 12 | Viper's gland, spider's eye, 1,000 coins |
Beag Sal | 3 | 4 | 7 | 3 | 5 | Raw Wax, 1,000 coins |
Beag Sal Lamh | 4 | 5 | 13 | 4 | 7 | Raw wax, Spider's silk, 1,000 coins |
These are the last spells Dar will teach you. With these spells a young wizard begins to better understand and control the elemental forces. These spells are stronger versions of the novice spells you first learned. These spells must be studied diligently as they will last a wizard quite some time. With proper study and devotion, they may be quite effective. While a wizard may learn all these spells as early as 25th insight, most do not dedicate themselves to the grueling study it would require to do so. Most learn all their Lamh spells by 40th insight. This is usually the time a Wizard is able to learn their first Leasaich spell.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements |
Srad | 17 | 7 | 3 | 6 | 3 | Beag Srad(30) - Centipede's gland, bee's sting, 5,000 coins |
Srad Lamh | 20 | 8 | 3 | 7 | 3 | Beag Srad Lamh(30), Srad(60) - Centipede's gland, Bee's sting, 5,000 coins |
Creag | 7 | 7 | 3 | 20 | 3 | Beag Creag(30) - Wolf's skin, mold, 5,000 coins |
Creag Lamh | 7 | 8 | 3 | 24 | 3 | Beag Creag Lamh(30), Creag(60) - Wolf's skin, 5,000 coins |
Athar | 3 | 7 | 6 | 3 | 20 | Beag Athar(30) - Bat's wing, Viper's gland, 5,000 coins |
Athar Lamh | 3 | 8 | 7 | 8 | 24 | Beag Athar Lamh(30), Athar(60) - Bat's wing, Viper's gland, 5,000 coins |
Sal | 4 | 7 | 18 | 5 | 13 | Beag Sal(30) -Raw honey, Spider's silk, 5,000 coins |
Sal Lamh | 3 | 8 | 24 | 5 | 14 | Beag Sal Lamh(30), Sal (60) - Raw honey, spider's silk, 5,000 coins |
It is at this point an Eldritch wizard may call themselves a true wizard. Hadrian in Suomi teaches these spells to sufficiently knowledgeable and experienced wizards. These spells represent a good grasp of elemental understanding. While the Mor spells are merely the natural progression of your Beag and regular elemental spells, the Meall spells present a new twist: Through rigorous training in your Lamh spells, you can now create a similar area effect centered around an opponent. Canny wizards can use this to lend assistance to a surrounded ally by cast it directly upon the beleaguered Aisling, affecting all the enemies around. In addition, if surrounded, the spell can be cast upon yourself, creating a powerful, if impromptu Lamh spell. By now a proper wizard should have learned all four Beag Leasaich spells, possibly even one or two regular Leasaich spells. All the Mor spells can be learned by 71st insight, but Meall spells require a bit more experience, usually 80th to 90th insight.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements |
Mor Srad | 36 | 14 | 8 | 14 | 8 | Srad(60) -Goblin's skull,12,000 coins |
Srad Meall | 40 | 19 | 9 | 15 | 9 | Mor Srad(45) - Srad Lamh(75) - 2 Goblin skulls, 12,000 coins |
Mor Creag | 14 | 14 | 8 | 44 | 8 | Creag(60) -Finished ruby,12,000 coins |
Creag Meall | 14 | 19 | 9 | 51 | 9 | Mor Creag(45) - Creag Lamh(75) - One finished Ruby, Jade Ring, 12,000 coins |
Mor Athar | 8 | 14 | 14 | 8 | 42 | Athar(60) -Great Bat's wing, 12,000 coins |
Athar Meall | 9 | 19 | 15 | 9 | 46 | Mor Athar(45) - Athar Lamh(75)- 2 White Bat's Wing, 12,000 coins |
Mor Sal | 10 | 14 | 52 | 10 | 24 | Sal(60) -Wolf's lock, 12,000 coins |
Sal Meall | 11 | 19 | 60 | 11 | 26 | Mor Sal(45), Sal lamh(75) - Wolf's lock, Amethyst ring, 12,000 coins |
While it is possible for an Eldritch wizard to learn an Ard spell or two, they would be better served by focusing on intelligence after learning their last Meall spells and devote themselves to Ard spells after mastering. A lesser wizard would be best served by focusing their efforts on their main element and the sympathetic element, learning the Ard versions of each. Then only the awesome Gar spells remain, elemental destruction in its purest from. These spells represent the pinnacle of wizardly might, requiring great skill and discipline to learn and wield.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements |
Ard Srad | 54 | 32 | 12 | 19 | 12 | Mor Srad (75), 6 Finished beryl, 3 finished rubies, 2 beryl earrings, 50,000 coins |
Srad Gar | 72 | 34 | 14 | 21 | 14 | Ard Srad(60), Srad Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins |
Ard Creag | 19 | 32 | 12 | 68 | 12 | Mor Creag (75), 6 Finished beryl, 3 finished rubies, 2 beryl earrings, 50,000 coins |
Creag Gar | 25 | 34 | 15 | 84 | 15 | Ard Creag(60), Creag Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins |
Ard Athar | 12 | 32 | 19 | 12 | 62 | Mor Athar(75) - 6 finished beryl, 3 finished rubies, 2 beryl earrings, 50,000 coins |
Athar Gar | 14 | 34 | 31 | 14 | 78 | Ard Athar(60) - Athar Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins |
Ard Sal | 16 | 32 | 72 | 16 | 35 | Mor Sal(75) - 6 finished rubies, 3 finished beryls, 2 beryl earrings, 50,000 coins |
Sal Gar | 22 | 34 | 84 | 22 | 43 | Ard Sal(60), Sal Meall(90) - 10 finished beryl, 5 finished rubies, 2 coral earrings, 500,000 coins |
Kiril teaches the first of these dark spells in Undine. Though first Strioch can be learned at an early insight, I leave it up to you, the wizard to decide when you are ready to learn these powerful spells. All Strioch spells are a reflection of the caster, their real power equaling the wizard's. The stronger the wizard, the stronger the spell. Also, unlike the elemental spells, the Strioch spells are unaffected by any ability. Instead, their might is shaped by the type of elemental necklace worn. Unfortunately, these spells demand a great price, leaving a wizard weakened after their casting. Some theorize that the secret to the Strioch spells is mastering each in turn, the power of each spell increased by the one previous to it. Most wizards lack the Mana to cast the more powerful Strioch spells until after Ascension. For those that wish to study further Striochs, they must find the kobold Zeroun, in Astrid, who teaches these spells. The journey can be dangerous to the unprepared and the Kobold demands a high price to teach these spells.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements |
Strioch Bias | 25 | 25 | 25 | 25 | 25 | 6 finished rubies, 12 finished beryl, 6 coral earrings, five hundred thousand gold coins |
Mor Strioch Bias | 25 | 25 | 25 | 25 | 25 | 6 finished beryl, 6 finished coral, 6 finished rubies, 1 million gold coins |
Mor Strioch Bias Lamh | 30 | 30 | 30 | 30 | 30 | 6 finished beryl, 6 finished coral, 6 finished rubies, 2 million gold coins |
Mor Strioch Bias Meall | 35 | 35 | 35 | 35 | 35 | 6 finished beryl, 6 finished coral, 6 finished rubies, 3 million gold coins |
Mor Strioch Pian Gar | 40 | 40 | 40 | 40 | 40 | 8 finished corals, 8 finished rubies, 8 finished Talos, 5 million gold coins |
These oft overlooked spells can be a godsend, especially to an Eldritch wizard who has the capacity to learn all four Leasaich spells. They allow a wizard with a Nadurra necklace to cultivate and use Fiors. Used accordingly these spells can mean the difference between life and death, allowing the wizard to expend their Mana without fear of being depleted. At the very least it can enhance one's studies, allowing them to replenish Mana easily instead of waiting for it to return on its own. While many older wizards scoff at learning the Beag version of these spells, instead waiting to learn the regular version of the spell, younger wizards can benefit greatly from them. Though I do find myself continually amazed by how many inexperienced wizards deem these useful spells as 'unnecessary'.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements | |
Beag Leasaich Srad | 32 | 5 | 3 | 5 | 3 | Beag srad(30) - 5,000 coins | Ozkun |
Leasaich Srad | 42 | 7 | 5 | 7 | 5 | Srad(50) -1 Fior Srad, 10,000 coins | Kiril |
Mor Leasaich Srad | 52 | 9 | 5 | 9 | 5 | Srad(60) - 5 Fior Srads, 50,000 coins | Ozkun |
Ard Leasaich Srad | 62 | 11 | 5 | 11 | 5 | Srad(75) - 10 Fior Srads, 250,000 coins | Ozkun |
Beag Leasaich Creag | 8 | 8 | 5 | 40 | 5 | Beag Creag(30) - 5,000 coins | Pricha |
Leasaich Creag | 10 | 10 | 7 | 50 | 7 | Creag(50) -1 Fior Creag, 10,000 coins | Kiril |
Mor Leasaich Creag | 12 | 12 | 9 | 60 | 9 | Creag(60) - 5 Fior Creags, 50,000 coins | Pricha |
Ard Leasaich Creag | 18 | 18 | 11 | 70 | 9 | Creag(75) - 10 Fior Creags, 250,000 coins | Pricha |
Beag Leasaich Athar | 5 | 5 | 5 | 5 | 42 | Beag Leasaich Athar(30) - 5,000 coins | Zeroun |
Leasaich Athar | 5 | 7 | 7 | 5 | 52 | Athar(50) -Fior Athar, 10,000 coins | Kiril |
Mor Leasaich Athar | 7 | 12 | 12 | 7 | 62 | Athar(60) - 5 Fior Athars, 50,000 coins | Zeroun |
Ard Leasaich Athar | 5 | 15 | 15 | 5 | 72 | Athar(75) -10 Fior Athar, 250,000 coins | Zeroun |
Beag Leasaich Sal | 5 | 5 | 42 | 5 | 25 | Beag Sal(30) - 5,000 coins | Chandra |
Leasaich Sal | 7 | 7 | 52 | 7 | 30 | Sal(50) - 1 Fior Sal, 10,000 coins | Kiril |
Mor Leasaich Sal | 12 | 12 | 62 | 12 | 30 | Sal(60) - 5 Fior Sals, 50,000 coins | Chandra |
Ard Leasaich Sal | 16 | 16 | 75 | 16 | 30 | Sal(75) -10 Fior Sals, 250,000 coins | Chandra |
These spells allow a wizard to change the base element of a creature. While more useful for an Elementalist, an Eldritch wizard should not ignore these spells as the elemental defense they grant is actually stronger than normal. Thus a creature affected by an elemental Nadur spell and a Fas Nadur spell is that much more vulnerable to your spells. The downside of these spells is the proximity to one's target required by the spells.
Name | Strength | Intelligence | Wisdom | Constitution | Dexterity | Requirements | Teacher |
Srad Nadur | 3 | 5 | 14 | 4 | 9 | Beag Sal(30), 1 Fior Srad, 5,000 coins | Chandra |
Mor Srad Nadur | 7 | 10 | 36 | 7 | 17 | Sal(60), 5 Fior Srad, 10,000 coins | Chandra |
Ard Sal Nadur | 11 | 22 | 50 | 11 | 25 | Mor Sal(50), 10 Fior Srad, 250,000 coins | Chandra |
Creag Nadur | 4 | 5 | 3 | 4 | 13 | Beag athar(30), 1 Fior Creag, 5,000 coins | Zeroun |
Mor Creag Nadur | 6 | 10 | 10 | 6 | 29 | Athar(60), 5 Fior Creag, 10,000 coins | Zeroun |
Ard Creag Nadur | 8 | 22 | 13 | 8 | 43 | Mor Athar(50), 10 Fior Creag, 250,000 coins | Zeroun |
Athar Nadur | 12 | 5 | 3 | 4 | 3 | Beag srad(30), 1 Fior Athar, 5,000 coins | Ozkun |
Mor Athar Nadur | 25 | 10 | 6 | 10 | 6 | Srad(60), 5 Fior Athar, 10,000 coins | Ozkun |
Ard Athar Nadur | 32 | 22 | 8 | 13 | 8 | Mor Srad (50), 10 Fior Athar, 250,000 coins | Ozkun |
Sal Nadur | 5 | 5 | 3 | 14 | 3 | Beag Creag(30), 1 Fior Sal, 5,000 coins | Pricha |
Mor Sal Nadur | 10 | 10 | 6 | 31 | 6 | Creag(60), 5 Fior Sal, 10,000 coins | Pricha |
Ard Sal Nadur | 12 | 22 | 8 | 48 | 8 | Mor Creag(50), 10 Fior Sal, 250,000 coins | Pricha |
Fas Nadur Spells
Kiril in Undine teaches the
Fas spells. These spells strengthen a creature's elemental defense
greatly, making them that much more vulnerable to their elemental
weakness. While there are no pre-requisites to learning these spells aside
from the ability and material components, I recommend learning Beag Fas Nadur as soon
as you are able instead of waiting to learn Mor Fas as it will prove
invaluable. There are whispered rumors of an Ard version of this spell,
but so far they are unfounded.
The Puinneag Spiorad spells are
quite useful in their own right. Allowing a wizard to leech the Mana from a
comrade in arms, while this is an easy way to replenish Mana quickly, it must be
done carefully. A poorly timed Spiorad spell could spell disaster. This is a
spell that priests and wizard have in common, though with Leasaich spells, a
wizard hardly needs the spiorad spell at all. Chandra, the
Mukul in Mehadai teaches these spells.
I add this last chapter with some
reluctance. The Dark path is not well suited to most wizards. Only a few
have a certain quality that is required to be a Necromancer. Still, I do
not feel it is my place to withhold knowledge, so I present it as follows.
Use this as you will.
Hidden in a secret lair, the
Necromancer Gigean offers to teach necromancy to those with dark hearts who find
his domain. Only those who bear darkness in their soul may learn the
secrets the Necromancer teaches. Those who follow Luathas, Glioca, Gramail,
Cail and even Deoch, are forbidden this knowledge. If an Aisling is of sufficient
insight, intelligence and wisdom, he will send them on a quest to procure a
fresh piece of zombie flesh. While you may have help in slaying a zombie,
you must be the one to land the killing blow for it to count. Upon
returning to his lair with the flesh, he will congratulate you and offer to
teach you Spion Torradh.
Spion Torradh allows you to summon the undead, though
there is a price: upon completion of the ritual you must drop a skull at your
feet. The skull is consumed and a dead thing is summoned to do your
bidding. Initially the spell and its summons are weak and fail often, but
as your studies improve, the spell and the summons become more powerful.
As you grow in experience, you will be able to summon more powerful creatures,
but as the power grows, so does the price. The real power of this spell
lies in its application. Summoning a single creature is a waste of
resources. As you grow in power, you will be able to cast the spell
multiple times, if you do so on the same spot, then you will summon multiple
creatures to do your bidding at the price of a single component.
All the skulls may be found in the Dark maze beneath
Loures or Castle Dubhaim, the maw and ear may be found in the Piet sewer.
While all these components are difficult to come by, there is an alternate
solution.
If you speak with Hadrian in Suomi about Necromancy, he
will tell you of a way to make 'Eithich' items, either a skull or an ear.
The Eithich skull may be used as a substitute for any of the 'skulls' required
if you are experienced enough to summon the creature. Thus far there is no
substitute for the Gog's maw. Be warned there is a danger to using the
Eithich items. Their fragile nature makes them more likely to fail also,
there is a small chance that permanent harm may be done to the wizard if a
failure does occur. But such is the price of walking the Dark Path.
While Gigean has hinted at teaching Pian, he has not yet
deigned to teach this mysterious spell. Whispers of other dark gifts
abound, but have yet to be discovered.
Now I leave you all to find your own way,
armed with greater knowledge and understanding.
~Shota
Name
Strength
Intelligence
Wisdom
Constitution
Dexterity
Requirements
Beag Fas Nadur
6
6
6
6
6
1 finished beryl, 1 finished coral, 1 finished rubies, 20,000 coins
Fas Nadur
10
10
10
10
15
1 finished beryl, 1 finished coral, 1 finished rubies, 25,000 coins
Mor Fas Nadur
14
14
14
14
14
3 finished beryl, 3 finished coral, 3 finished rubies, 50,000 coins
Name
Strength
Intelligence
Wisdom
Constitution
Dexterity
Requirements
Beag Puinneag Spiorad
10
10
10
10
10
2 finished beryl, 2 finished coral, 2 finished rubies, 25,000 coins
Puinneag Spiorad
15
15
15
15
15
3 finished beryl, 3 finished coral, 3 finished rubies, 50,000 coins
Mor Puinneag Spiorad
18
18
18
18
18
5 finished beryl, 5 finished coral, 5 finished rubies, 150,000 coins
Ard Puinneag Spiorad
20
20
20
20
20
8 finished beryl, 8 finished coral, 8 finished rubies, 500,000 coins
Name
Strength
Intelligence
Wisdom
Constitution
Dexterity
Requirements
Spion Torradh
-
25
15
-
-
Become a Necromancer
Pian
?
?
?
?
?
?
Item
Insight
Creature
Ghast skull
25
Skeletal warrior
Gargoyle skull
50
Greater skeletal warrior
Gog's maw
75
Armored skeletal warrior
Gargoyle fiend skull
80
Greater armored skeletal warrior
Gremlin's ear
99
Death Knight