The Complete Guide to Rebellion Strategy

Strategy by RSR_PULP:

    Dont make corvettes early in the game, you need fighters early for defense and training facilities should make spies. Use spies to detect dips early and catch them, by taking away their diplomats, they're screwed. I start by making carracks, if I dont rebels will be able to take over system. Once I have bomber technology, I make a hella lot of those and using espionage aborts I use them to protect the system. I also supplement with Tie Interceptors. I always load mon mothma on a corvette and send her into the core to do Diplomacy. I load characters on a ship from Yavin and send them a random neutral core system, one likely your opponent wont check, to do missions or to a planet you want them to go to. Even in the beginning, if the Empire has a ship and vader in the system, he can meet you at the planet and capture luke early in the beginning, depends on the circumstances. Have Imperial ships blockade rebel planets to keep them from getting their troops and fighters in. Always have at least one ship with turbolasers at Coruscant though to protect your fighters and troops if you have no planetary defenses. The main point is to catch the other sides dips, without them they will lose. You can also move your ships to a planet that you expect the enemy to send dips to within the first few days to catch them. I play Empire very aggressively... you need to get the rebels out of the Swessanna and Corellian sectors. In a standard game, if they have two or less planets in a sector and under right conditions, planetary assault it. Sabotage planetary defenses, and assign a General to take the planet which will give you more support for taking out the enemy troop regiments in the assault. Subdue any uprising, I dont generally use diplomats. If its a planet rebels control with only moderate support and now troops, send two incite uprising missions. Don't sabotage facilities off rebel planets in Swessanna unless they are training facilities, you will want them when you convert it. If they make more construction yards, all the better. Also if you remove all but one troop you subdue uprising faster. Moving ships out of orbit also makes it faster. But you have to move ships with discretion. And if you land on an enemy planet try to move a troop who you didn't land with onto planet and move others off, because what they can't see they can't sabotage. A lot of times I don't have dips subdue uprising, depending on situation. I usually have galleons search for the rebels HQ. I sometimes set up a base in Calaron for either a ship or construction yard. In case enemy goes through your system assaulting the hell out of it. The espionage aborts are the key to keeping the enemy out. I don't usually put more than one diplomat on a single planet, I like to spread them out. Also bombarding a troop off increases support, but you have to be careful. If you can catch Imperials with pants down no defenses on coruscant or if you take out their ties...it is always good to bomb the troops...you gain support for taking coruscant's troops out especially. Bomb and move. If you have two corvettes or just one and an admiral in system, you can take out all fighters if they move off their fleet, or hell just send a single corvette, you can take out most fighters with just one, but run before they kill you. Move ships to a planet by coruscant, and generally the enemy will attempt to blocade your planet, then move your corvettes into attack. Move your fighters into core, it is highly unlikely that they will find your base quickly. You need them to protect your core systems.