Hall of the Tucson Lodge's Fellowship of the Storm

"Inside you shall find what lore I have collected on what weapons we Trolls use and in coming months there will be lessons how to use them.  Now leave Bandit alone since he is the only enchanted bat I know," says Sir One of the Rage - Head of the Tucson Lodge's Fellowship of the Storm

Fellowship of the Storm - What this fellowship is to the Trolls.

Heraldry 1 - The science of shield painting, and how to win allies and terrify enemies on the battlefield.

Heraldry 2 - http://www.heraldica.org

Heraldry 3 - http://digiserve.com/heraldry/pimbley.htm

S.C.A. - Modern studies of chivalric ways.

Back to the Lodge's main hall - Touch the Flaming Orb.


Armor -

This suit you see here is light leather armor.  While this example is from the Roman times style don't let its usefulness you.  This type of armor can be made to look like many modern day clothes we wear now.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +1 Health Levels
Negative Traits: None

Here we have a suit of Studded Leather armor.  Like leather armor it does an average to good job of absorbing impact blows.  However, its real usefulness come from the studs or spikes on it.  Tackling or grappling with an un armored opponent can cause additional damage to him or her.  The gothic punk genre has many items of clothing that this armor can be made into.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +1 Health Levels, +1 physical trait to a grapling or wrestling attack.
Negative Traits: None

Chainmail, Chief-Brother Hadrian's personal favorite style of armor (probably because he can make it), and true many of the above statements about leather hold true for this armor in the modern day.  Typically if your not in some re-enactment group your going to get funny looks if you wear too much of this at one time.  Excellent protection against cutting attacks.  Thrusting gets about the same protection as leather.  The same holds true for large blunt attacks.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +2 Health Levels
Negative Traits: Heavy

Scale mail - While this armor provided excellent protection against both blunt and sharp attacks.  Please refer to the above section on chain mail for funny looks syndrome. Some girl Trolls might be able to get away with a skirt of this in certain occasions.  For Punks & Goths a tank top version may prove acceptable to your friends to see you in.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +2 Health Levels
Negative Traits: Heavy

Plate Armor - Damn! Even though you may suffer from the above funny look syndrome.  Wearing a single piece of this style of armor can be a marvelous eye catcher and conversation piece.  Most street - level groups would accept you along with just about all re-enactment groups nationwide.  Now when you talk about protection this stuff is Wonderful at protecting you from sharp and blunt attacks.  At this level you even gain bullet protection depending on the level of craftsmanship.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +3 Health Levels
Negative Traits: Heavy & Clumsy

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Helms -
Roman Centurion Helm - Amazing the level of construction that existed among the humans thanks to the Nocker's work.  This piece is rather special as it is the oldest one of my collection.  As a point of note it is interesting that each of the plates in this helm are small pieces of rigid metal rather than larger one that can be dented easier.  The english great helm is patterned off this invention of a great and debauched society.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +3 Health Levels an aimed head shot
Negative Traits: Heavy & Clumsy

Spanglehelm - Between this helm and the Roman centurion helm above many helms throughout history developed from these times.  This helm originated in the northern countries we now call Norway, Finland, Denmark, etc. The Norse raiders (Vikings) augmented these helms with face coverings.  These coverings were as simple as the eye plates in this example or full covers shaped into life like facial representations.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +3 Health Levels an aimed head shot
Negative Traits: Heavy & Clumsy

  Cheiftan's Helm - This piece is more fantasy than anything else, but many ancient Norse, Gaelic, Saxon, and Pict tribes used something like this for their top warriors.  For the most part this is a augmented headband.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +1 Health Levels when an aimed head shot.
Negative Traits: None

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Shields -
Nowadays you don't see two many shields, but just to be safe the next time you see a gentleman pull his umbrella in defense of a mugger look closer and ye may see a chimerical shield in use.  While there were many shields in history I shall be displaying only two.

Small Shield - Sometimes called bucklers or roundels (if attached to armor).  These could range from fist sized shield used in fencing to one about two feet across.  Used mainly by vikings (norse raiders) in battle and hung on the sides of the longboat for space and extra defense.  The strapping on the other side was typically made so the shield was ambidextrous.  In the late renaissance period small spike and other bladed novelties were attached to the small shield to make it both offensive and defensive in battle.  I would point this happened not to long before gunpowder and BANG!  There went that idea until modern day swat teams.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +1 Health Level: If a successful hit on the character is made then the attacker would have to make a simple test.  If they don't get a tie or success on it then the shield absorbs the damage.
Negative Traits: Heavy
Notes: Shields are considered indestructible for the most part.  Always get your CST's call.

Large Shield - The shield most commonly associated with Knights and modern day Police Swat Teams.  Admittedly the swat teams large shields are made of clear plastic with wire strips so the stun gun effect is added.  Hmmmm, where have we discussed weapons on shields before I would refer to the above shield description.  Now some swat teams still use large, metal shields with clear plastic peep holes for TOUGH situations.

Back in the day when wearing metal skins were popular these shield may have been wooden with optional leather coverings or metal.  For the majority of illiterate people back then this painted design -called a "device" - on the shield allowed the common soldier to rally to his proper lord.  It also let him know who to kill.  Go to an S.C.A. figther practice for examples on the sicence of shield painting called, Heraldry.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +1 Health Level: If a successful hit on the character is made then the attacker would have to make a simple test.  If they don't get a success on it then the shield absorbs the damage.
Negative Traits: Heavy & Clumsy
Notes: Shields are considered indestructible for the most part.  Always get your CST's call.

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Trollish Weapons -
It would take forever to list all the weapons a troll might use including the moderns available to us that Ogres seem to love.  I have decided to list those weapons that we Trolls have modified over the years for our size.

Trollish Great sword

It is an adaptation of those European two handed swords and Scottish claymores.  A giant of a blade, it is at least six feet in length and a foot wide, made of the strongest steel and metals imaginable.  The hilt is enormously large and heavy, and can easily accommodate two trollish hands.  Those non-trolls who try and lift one must be the strongest of their kith, and should be no less than six feet tall to do anything more than poke with it.  "What?!" "Hide under you coat or cloak?!" (Your guide falls on the floor laughing and drooling from your idiocy).
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +5 Traits.
Negative Traits: Heavy, Slow, & Clumsy
Conceal: Sound of hysterical laughter.

Tabletop Rules from White Wolf Kithbook - 1: Trolls -
Difficulty: 6.
Damage: Strength + 6.
Conceal: Sound of hysterical laughter.

Northern Axe - This style of axe is favored by trolls of Nordic descent, and is reminiscent of the Norse warrior's axe (Viking Axe) in construction.  Again with most trollish weapons the major difference is its sheer size and weight; it would easily be a two-handed weapon in the hands of weaker warriors.  Some of these axes have been modified to include a sharp point on the rear of the ax head, along the lines of a Frankish ax.  Our representation is one of these such axes.  In the hands of a troll, this is a one handed weapon.  You could actually hide this in a trench coat or a full cloak at the S.C.A.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +4 Traits.
Negative Traits: Heavy, & Clumsy
Conceal: Trenchcot or full cloak.

Tabletop Rules from White Wolf Kithbook - 1: Trolls -
Difficulty: 6.
Damage: Strength + 5.
Conceal: Trenchcot or full cloak.

Hill Axe - This large, double headed ax is greatly favored by Ogres (Unseelie Trolls) for the sheer devastation it is capable of inflicting.  Though it requires two hands to wield and is more difficult than most other weapons to master, many consider the damage potential an even trade.  Each of these weapons comes to chest height on the Troll or Ogre wielding it, and the double heads are nearly as wide as the wielder's chest!  Because of its unwieldy nature, the hill ax is impractical in terrain with difficult footing or where a free hand might mean the difference between winning and loosing!
You want to know about how to hide this in a coat or something similar...
...hahahahahahahahahahaha, sorry but that was almost as funny as the schmuck that asked about the great sword.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +7 Traits.
Negative Traits: Heavy, Lethargic, Slow, & Clumsy
Conceal: Sound of hysterical laughter.

Tabletop Rules from White Wolf Kithbook - 1: Trolls -
Difficulty: 8.
Damage: Strength + 8.
Conceal: Sound of hysterical laughter.

Maul - When you mention "juggernaut" the Trollish Maul comes to mind.  Being nothing more than a very large, long hafted hammer crafted ot fit our powerful kith.  By far the heaviest of all standard trollish weapons, the maul has been known to literally flatten weaker opponents.  Don't try and hide this mighty weapon unless you looking to fake a club foot, and a bad fake it would be.
L.A.R.P. "Shining Host" Rules -
Bonus Traits: +6 Traits.
Negative Traits: Heavy, Slow, & Clumsy
Conceal: Yeah Right!

Tabletop Rules from White Wolf Kithbook - 1: Trolls -
Difficulty: 7.
Damage: Strength + 7.
Conceal: Yeah Right!

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