xof 0302txt 0064 template Header { <3D82AB43-62DA-11cf-AB39-0020AF71E433> WORD major; WORD minor; DWORD flags; } template Vector { <3D82AB5E-62DA-11cf-AB39-0020AF71E433> FLOAT x; FLOAT y; FLOAT z; } template Coords2d { FLOAT u; FLOAT v; } template Matrix4x4 { array FLOAT matrix[16]; } template ColorRGBA { <35FF44E0-6C7C-11cf-8F52-0040333594A3> FLOAT red; FLOAT green; FLOAT blue; FLOAT alpha; } template ColorRGB { FLOAT red; FLOAT green; FLOAT blue; } template IndexedColor { <1630B820-7842-11cf-8F52-0040333594A3> DWORD index; ColorRGBA indexColor; } template Boolean { <4885AE61-78E8-11cf-8F52-0040333594A3> WORD truefalse; } template Boolean2d { <4885AE63-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template MaterialWrap { <4885AE60-78E8-11cf-8F52-0040333594A3> Boolean u; Boolean v; } template TextureFilename { STRING filename; } template Material { <3D82AB4D-62DA-11cf-AB39-0020AF71E433> ColorRGBA faceColor; FLOAT power; ColorRGB specularColor; ColorRGB emissiveColor; [...] } template MeshFace { <3D82AB5F-62DA-11cf-AB39-0020AF71E433> DWORD nFaceVertexIndices; array DWORD faceVertexIndices[nFaceVertexIndices]; } template MeshFaceWraps { <4885AE62-78E8-11cf-8F52-0040333594A3> DWORD nFaceWrapValues; Boolean2d faceWrapValues; } template MeshTextureCoords { DWORD nTextureCoords; array Coords2d textureCoords[nTextureCoords]; } template MeshMaterialList { DWORD nMaterials; DWORD nFaceIndexes; array DWORD faceIndexes[nFaceIndexes]; [Material] } template MeshNormals { DWORD nNormals; array Vector normals[nNormals]; DWORD nFaceNormals; array MeshFace faceNormals[nFaceNormals]; } template MeshVertexColors { <1630B821-7842-11cf-8F52-0040333594A3> DWORD nVertexColors; array IndexedColor vertexColors[nVertexColors]; } template Mesh { <3D82AB44-62DA-11cf-AB39-0020AF71E433> DWORD nVertices; array Vector vertices[nVertices]; DWORD nFaces; array MeshFace faces[nFaces]; [...] } Header { 1; 0; 1; } Mesh { 24; -1.0; 1.0; 1.0;, 1.0; 1.0; 1.0;, -1.0;-1.0; 1.0;, 1.0;-1.0; 1.0;, -1.0;-1.0; 1.0;, 1.0;-1.0; 1.0;, -1.0;-1.0;-1.0;, 1.0;-1.0;-1.0;, 1.0; 1.0;-1.0;, -1.0; 1.0;-1.0;, 1.0;-1.0;-1.0;, -1.0;-1.0;-1.0;, -1.0; 1.0;-1.0;, -1.0; 1.0; 1.0;, -1.0;-1.0;-1.0;, -1.0;-1.0; 1.0;, 1.0; 1.0; 1.0;, 1.0; 1.0;-1.0;, 1.0;-1.0; 1.0;, 1.0;-1.0;-1.0;, -1.0; 1.0;-1.0;, 1.0; 1.0;-1.0;, -1.0; 1.0; 1.0;, 1.0; 1.0; 1.0;; 6; 4;0,2,3,1;, 4;4,6,7,5;, 4;8,10,11,9;, 4;12,14,15,13;, 4;16,18,19,17;, 4;20,22,23,21;; MeshMaterialList { 1; 1; 0;; Material { 1.000000;1.000000;1.000000;1.000000;; 0.000000; 0.000000;0.000000;0.000000;; 0.000000;0.000000;0.000000;; } } MeshNormals { 6; 0.0;0.0;1.0;, 0.0;-1.0;0.0;, 0.0;0.0;-1.0;, -1.0;0.0;0.0;, 1.0;0.0;0.0;, 0.0;1.0;0.0;; 6; 4;0,0,0,0;, 4;1,1,1,1;, 4;2,2,2,2;, 4;3,3,3,3;, 4;4,4,4,4;, 4;5,5,5,5;; } MeshTextureCoords { 24; 1.0;1.0;, 0.0;1.0;, 1.0;0.0;, 0.0;0.0;, 1.0;1.0;, 0.0;1.0;, 1.0;0.0;, 0.0;0.0;, 1.0;1.0;, 0.0;1.0;, 1.0;0.0;, 0.0;0.0;, 1.0;1.0;, 0.0;1.0;, 1.0;0.0;, 0.0;0.0;, 1.0;1.0;, 0.0;1.0;, 1.0;0.0;, 0.0;0.0;, 1.0;1.0;, 0.0;1.0;, 1.0;0.0;, 0.0;0.0;; } }