Roll
To sum it up:Thanks for powering me up Dr.Light!
Background
Mega Man was a creation of Dr.Light. Working along with his aide,Dr.Willy, the Humanoid robot Mega Man was constructed to serve mankind. The Mega Man story is based in a futuristic world called Monsteropolis. According to the story six other robots were created along with Mega Man, but they wre reprogramed by Dr.Willy in his quest for world conquest. Things haven't changed, as throughout time Mega Man has fought Dr.Willy and his ever improving robots. If you remember, each time Dr.Willy's robot's became more powerful and more destructive. I'm sure you are all fimialiar with Rush, the robotic dog that has accompanied Mega Man around since the beginning. Did you know that Beat was a robotic bird that originated in Mega Man 5. Beat would come out when you collected the letters M-E-G-A M-A-N-V, hence you now have the Beat Plane Super. In this game, Mega Man has a whole new type of challenge, his name is Onslaught.
Moves
- Mega Buster D,DF,F+P
- Flower Bouquet D,DB,B+P
- Item/Weapon Change D,DB,B+K
- Short = Rockball
- Forward = Tornado Hold
- Roundhouse = Leaf Shield
- To use Weapon D,DF,F+K
Supers
- Hyper Megaman D,DF,F+3P
- Rush Drill D,DF,F+3K
- Beat Plane D,DB,B+3K
Combos
- S.Jab, S. Strong, S.Fierce, Megabuster
- C.roundhouse, Tornado hold
- J.Jab, J.strong, Megabuster
- J.Jab, J.Strong, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Leaf Shield)
- J.Jab, J.Strong, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Megabuster)
- J.Jab, J.Strong, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Fierce)
- J.Jab, J.Strong, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, U.Roundhouse)
- J.Jab, J.Strong, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Roundhouse)
- Flower Bouquet, S.Jab, S.Strong
- S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Leaf Shield, Roundhouse, Short(OTG)), S.Short, S.Fierce
- Rush Drill, S.Short(OTG), S.Fierce, Super Jump(Jab, Short, Strong, Forward, Roundhouse)
- S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Roundhouse, U.Roundhouse(OTG)), Jump(Jab, Short, Strong, Forward, Fierce)
Strategy/Comments
- DASH IN:
- JUMP IN:
- KEEPAWAY:
- OPPONENT DASHES IN:
- OPPONENT JUMPS IN:
Horizontal Jump In:
45 Degree Jump In:
Over Head Jump In / 90 Degree Jumpin:
- CLOSE COUNTER:
- MID AIR CONFRONTATION: