Mega Man
To sum it up:Thanks for powering me up Dr.Light!
Background
Mega Man was a creation of Dr.Light. Working along with his aide,Dr.Willy, the Humanoid robot Mega Man was constructed to serve mankind. The Mega Man story is based in a futuristic world called Monsteropolis. According to the story six other robots were created along with Mega Man, but they wre reprogramed by Dr.Willy in his quest for world conquest. Things haven't changed, as throughout time Mega Man has fought Dr.Willy and his ever improving robots. If you remember, each time Dr.Willy's robot's became more powerful and more destructive. I'm sure you are all fimialiar with Rush, the robotic dog that has accompanied Mega Man around since the beginning. Did you know that Beat was a robotic bird that originated in Mega Man 5. Beat would come out when you collected the letters M-E-G-A M-A-N-V, hence you now have the Beat Plane Super. In this game, Mega Man has a whole new type of challenge, his name is Onslaught.
Moves
- Mega Buster HP
- Mega Upper F,D,DF+P
- Item/Weapon Change D,DB,B+K
- Short = Rockball
- Forward = Tornado Hold
- Roundhouse = Leaf Shield
- To use Weapon D,DF,F+P
Supers
- Hyper Megaman D,DF,F+3P
- Rush Drill D,DF,F+3K
- Beat Plane D,DB,B+3K
Combos
- Activate Leaf Shield, S.Short, S.Forward, Release Leaf Shield, S.Short, S.Forward, Charged Mega Buster(8-12+sec), Activate Leaf Shield, S.Short, S.Forward, LeafShield, S.Short, S.Forward, S.Roundhouse, Super Jump(Jab, Short, Hyper Megaman)
- S.Short, S.Forward, Beat Plane
- S.Short, S.Forward, S.Roundhouse, Super Jump(Short, Forward, Beat Plane)
- In Corner:S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Roundhouse, Roundhouse(OTG)), C.Short, C.Strong, Megabuster
- In corner: S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Uncharged Megabuster, Roundhouse(OTG)), C.Short, Megabuster
- In Corner:S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Roundhouse, Roundhouse(OTG)), Jump(Jab, Short, Strong, Forward, Megabuster)
- S.Jab, S.Roundhouse, Super Jump(Jab, Short, Jab, Short, Strong, Forward, Megabuster)
- J.Jab, J.Strong, Charged MegaBuster, C.Short(OTG), S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Roundhouse)
- In Corner: Activate Leaf Shield, S.Short, S.Forward, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Leaf Shield Delay, Roundhouse), S.Short(OTG). S.Forward, Megabuster
- 3/4 screen length from corner and well charged Megabuster about 10 air hit capability: Charged Megabuster, S.Short, S.Forward, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, release Megabuster), DASH, S.Short(OTG), S.Strong, S.Roundhouse
- In Corner: Charge Megabuster(10+ sec) S.Jab, S.Short, Release Megabuster, Rush Drill, S.Short(OTG), S.Roundhouse(Jab, Short, Hyper Megaman)
- In Corner: Charge Megabuster(10+ sec), Jab, Short, Release Megabuster, Rush Drill, S.Short(OTG), S.Roundhouse(Jab, Short, Forward, Beat Plane)
- Charge Meagbuster(10+sec), S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Release Megabuster, Hyper Megaman)
- Charge Megabuster, Activate Leaf Shield, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Release Megabuster, Release Leaf Shield)
- In Corner: Charge Megabuster, Drop Rocketball, Activate Leaf Shield, Kick Rocketball, S. Jab, S.Forward, Release Leaf Shield, S.Short, S.Forward, Release Megabuster, Rush Drill, S.Short(OTG), S.Roundhouse, Super Jump(Jab, Short, Forward, Beat Plane)
- Charge Megabuster, Drop Rocketball, Activate Leaf Shield, Kick Rocketball, S. Jab, S.Forward, Release Leaf Shield, S.Short, S.Forward, Release Megabuster, Activate Leaf Shield, Charge Megabuster, Release Leaf shield, S.Short, S.Forward, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Release Megabuster, Hyper Megaman)
- In Corner: Charge Megabuster, Drop Rocketball, Activate Leaf Shield, Kick Rocketball, S. Jab, S.Forward, Release Leaf Shield, S.Short, S.Forward, Release Megabuster, Activate Leaf Shield, Release Leaf Shield, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, Roundhouse, Roundhouse(OTG)), Jump(Jab, Short, Strong, Forward, UnCharged Megabuster)
Strategy/Comments
- Megaman is a small character. To win with him you are going to have to take advantage of three things. They are his speed, agility, and his Megabuster.
- There are two real game strategies involved with Mega Man. I'm going to discuss the running around one first. This is the strategy of running aroung trying to get your trusty Mega Buster charged up. A well charged Mega Buster is your ticket to victory so its best that you are able to get charged up enough to combo supers off it. Your going to have to use your speed and agility to get close once its charged up in order to combo your Mega Buster, but if your smart and crafty you can get the job done. Then again you could also wait until your opponent makes a mistake and then counter strike. This works extremely well of course. The second strategy is playing keep away. If you are going to try this you are going have to use some things other then his Mega Buster. One of them is his Tornado hold. This move should be used to try to catch a dashing into opponent. Be sure to launch a Mega Buster after it, comboing into a super of course. Be careful though Megaman lacks a dominant air defender. I'm not much off a fan of the Mega Upper. It fails to really deter jumpins at all. The S.Roundhouse is ok, but suffers from limited range. Use your speed and agility move around, you shouldn't be dealing with many jumpins if you doing what you are suppossed to. Also don't spend the whole game try to launch likew 50 Mega Busters on the screen at a time. This is an ultra lame form of strategy. Once your opponent breaks through it you are going to be in a good deal of trouble.
- Charging up your Mega Buster should be second nature if you want to use Mega Man to his fullest. His whole basis of potent attacks is dependent upon it. Even if you get your Ypurself to a point where you can pull off C.Roundhouse, Charged Mega Buster, Super you will be in descent shape.
- I've empasized speed and agility many times with Megaman. This is going to be your ticket to pulling off air combos. Mega has extremely limited range so you had better be able to gewt close to pull out your air combos. Keep in mind that Megaman's air combo is one of the smoothest in the game. Don't be hesitant to go for, when you have the window of opportunity. If you are really quick you can pull out a Hyper Megaman or Beat Plane at the end of the combo if you have released a well charged Mega Buster.
- Plan in advance what you are going to use to finish off your combos. If you are going to use something like a leaf shield make sure you have it charged before you start up your combo.
- Mega Man is a tiny character. Often you will be able to dodge or crouch under some attacks. Keep this in mind and you will be able to give larger characters like Zangief and Hulk fits.
- There are certain uses for each of Megaman's Supers. Keep in mind that all of them can be comboed. The HyperMan takes quite some time to start up, does chipping damaged will knock an oponent close to him into it and leaves Megaman viulnerable during its duration. Sometimes wsmart opponents will hit you with a quick super if this move is not properly comboed. Also keep in mind, that if your opponent gets behing HtyperMegaMan they can attack you. The Rush Drill is an extremely effective super. It comes out with very little lag time, leves Megaman safe during its duration, and does chipping damage. This move is very good for finishing off your oponent. If you want to jump over them press up and you will get the extra height needed. It can also be controlled some you can chase them with it. The beat plane is a somewhat useless super, you'd be better off sticking to the other two. Nevertheless, it does chipping damage, leaves him somewhat safe and allows for an effective air strike. You should really do your best to cross your opponent up with it, because that is the best method for getting it to connect.
- Mega Man was intended to be a cute character in the game. Judging by his high pitched voice this assumption seems likely. Have fun with him, experiment and you will be able to pull off some nasty combos.