War Machine
To sum it up: Legitimate keepaway character.
Background
War Machine got his suit out of courtesy from Tony Stark (Iron Man). Jim Rhodes, or Rhodey as he is sometimes called in the comics, is War Machine. He worked for billionare investor/industrialist Tony Stark. He served as chief of security and when Tony fell ill he used his Iron Man suit. Iron Man, by the way, is one of the three founders of the Avengers who are currently with the team, along with Thor and Captain America. Anyway, as a reward for a job well done, a second mobile weapons suit was constructed; this time it was for Rhodey. At times, War Machine has appeared in Iron Man comics and also those of the Avengers. He was especially involved in the the West Coast Avengers, which no longer exist. He has pretty much the same exact powers in his mobile weapons platform as Tony does.
Moves
- Knee Stomp D+MK (in air)
- Flight D,DB,B+3K
- Missile Shot D+HP
- Shoulder Cannon D,DF,F+P
- Low Shoulder Cannon D,DF,F+K
- Repulsor Blast F,DF,D,DB,B+P
- Smart Bombs LP+MK
Hold F Far Smart Bombs, N Middle Smart Bombs, B Close Smart Bombs
- Air Dash 3P in air
Hold Joystick in direction you wish to Dash
Supers
- Proton Cannon D,DF,F+3P
- War Destroyer D,DF,F+3K
Combos
- C.Fierce, Smart Bombs
- C.Fierce, Shoulder Cannon
- S.Short, S.Roundhouse, War Destroyer
- Repulser Blaster, S.Short(OTG), C.Strong, Repulser Blaster
- Repulser Blaster, S.Short(OTG), S.Roundhouse, War Destroyer
- Repulser Blaster, S.Short(OTG), S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, U.Fierce), Air Dash(Jab, Short, Strong, Forward, U.Fierce), Flight(Jab, Short, Strong, Forward, U.Fierce, Jab Shoulder Cannon)
- S.Jab, S.Roundhouse, Super Jump(Jab, Knee Stomp, D.Fierce)
- S.Jab, C.Strong, S.Roundhouse, Super Jump( Jab, Short, Strong, U.Fierce, Smart Bombs)
- Smart Bombs, Knee Stomp, D.Roundhouse, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, U.Fierce, Jab Shoulder Cannon)
- Smart Bombs, Knee Stomp, D.Fierce, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, U.Fierce), Air Dash(Jab, Short, Strong, Forward, U.Fierce), Flight(Jab, Short, Strong, Forward, U.Fierce, Jab Shoulder Cannon)
- S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, F.Fierce, D.Roundhouse(OTG)), S. Short, C.Strong, Jump(Jab, Short, Strong, U.Fierce)
- S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, F.Fierce, Short(OTG)), S. Short, C.Fierce
- S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, F.Fierce, Short(OTG)), Jump(Short, Strong, Forward, F.Fierce)
- S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, F.Fierce, Jab(OTG)), S. Short, S.Roundhouse
- In Corner: Smart Bombs, Knee Stomp, D.Fierce, S.Short, S.Roundhouse, War destroyer, S.Short(OTG), S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, U.Fierce), Air Dash(Jab, Short, Strong, Forward, U.Fierce), Flight(Jab, Short, Strong, Forward, U.Fierce, Jab Shoulder Cannon)
- In Corner: Smart Bombs, Knee Stomp, D.Fierce, S.Short, S.Roundhouse, War Destroyer, S.Short(OTG), S.Roundhouse, War Destroyer
- In Corner: Smart Bombs, Knee Stomp, D.Fierce, S.Short, S.Roundhouse, War Destroyer, S.Short(OTG), C.Strong, Repulser Blaster
- In Close: Jab Shoulder Cannon, S.Short, S.Roundhouse, Super Jump(Jab, Short, Strong, Forward, U.Fierce, Jab Shoulder Cannon)
- In Close: Jab Shoulder Cannon, S.Short, S.Roundhouse, War Destroyer
- In Corner: S.Jab, S.Fierce, Jab Shoulder Cannon, Jump(Jab, Short, Strong, U.Fierce)
Strategy/Comments
- DASH IN: S.Jab
Warmachine really shouldn't be starting his attacks from dash ins.
- JUMP IN: Knee Stomp, J.Fierce
- KEEPAWAY: Jab Shoulder Cannon, Flight, Smart Bombs, J. Fierce, J.D. Fierce
- OPPONENT DASHES IN: S.Forward
- OPPONENT JUMPS IN: S.Roundhouse, C.Strong, War Destroyer, J.Fierce
Horizontal Jump In: J.Fierce
45 Degree Jump In: J.Fierce, S.Roundhouse, C.Strong
Over Head Jump In / 90 Degree Jumpin: War Destroyer, S.Roundhouse
- CLOSE COUNTER:
- MID AIR CONFRONTATION: J.Fierce
- Warmachine can Jump Off the screen. This is done by Super jumping and Then air Dashing and pressing up.
- Warmachine's Dash height has the bottom of his feet situated at about the chin of Hulk.
- Once Flight is activated Warmachine can not fly off the screen. He can lower his Dash height so he can connect a flying Jab, etc on a grounded opponent.
- Warmachine can use Smart Bombs as his Flight time is ending and then restart restart flight after the bombs have been dropped.
- Warmachine is allowed one air dash per Super Jump. Air dashes are unlimited during the time period in which flight is activated.
- Warmachine can cancels Flight through two methods. The first being through the Knee Stomp. The Second by doing Flight Motion a Second time which will end flight.
- Smart Bombs can be sent out to three different distances. By holding Back while pressing for Smart Bombs they will land near. By hold the joystick in neutral they will land in the middle of the screen. Of course, by holding towards they will land on the far side of the screen.
- Warmachine's minimum Knee Stomp height is at about the peak of his regular jump or a touch over the hear of Hulk. When you get below this level a J.Forward will come out instead of a knee stomp.
- When attacking a grounded opponent while you are in flight you do not have a full magic series. You can only attack with one button of each strength. Also You can only combo a jab shoulder cannon against the taller characters starting at Captain Commando. The F. Fierce can only connect on characters atleast as tall as Spiderman.