This Favor is granted from the spirit of the cougar. It allows the one who pleds for it the ability to momentarily gain the stealth and prowess of a cat. To represent this the Indian gains +1/AP to all rolls pertaining to climbing and jumping and +2/AP to all sneek rolls. In addition he will receive -1 damage for each AP spend from falling damage.
The spirits of the plants are called upon and they hear your cry. Any plants within the area of effect elongate and entangle everyone in thier grasp. Within this area movement is cut down to 1/ round, unless the character is able to make a Hard (9) Strength roll. In this case they can go 1/2 thier normal movement, but this takes a full action per round. In order for this favor to work, there must be plants in the area. The plants revert to thier normal state when the favor ends.
Tricksters have a remarkable ability to escape entrapment. To represent this, for every AP spent add +2 to any roll to escape from any kind of bondage. (i.e. picking locks, squeezing through prison bars, slipping out of ropes, etc...) This does not work for rolls such as dodge or parry. Marshal has final call.
Nature makes it own hidding placing, and sometimes the spirits grant these refuges to thier children. The recipient of this favor is wrapped in what apears to be a bush of the same size. The size of the target determines the number of appeasment necessary.
2 APs: single person or man-sized object