Pool I Round-Robin Game
Game 1
Both armies took two wights, and a medium archer force. SOS tried a massive thrall flank east, and Snap managed to sneak past and hunt one of their wights with ghols. A big archer battle started, and Snap forced to fall back. Snap got a wight on SOS's thrall in the east river, and SOS pushed with another archer battle. They were winning until Snap's wight came up to say hello. SOS were forced to charge center, and overwhelmed Snap's isolated archers and warriors. Snap's thrall were slow to emerge from the water, but managed to just pull off a victory, probably due to the earlier wight. Game 2
Snap chose a strong center, with two weak warrior and ghol flanks. No wights. They were able to hunt one of the two SOS wights, but the other submerged. SOS's army went in a juggernaut south and overwhelmed Snap's south flank with a wight and some warriors. They left a detachment of thrall on the NW flag. Snap crossed the bridge with a small force, but were forced to flee from SOS's returning juggernaut. Very poor coordination saw SOS's archers get slaughtered. The majority of Snap's forces sat on their home flag, and SOS pushed across the river NE. Snap tried an offensive SW, but their thrall were slaughtered and the archers that turned up later ran into SOS's warrior reinforcements. A very long sudden death saw SOS pull out the win 4-2. Game 3
It seems that SOS and Snap have both lost the film to this game. Match Summary (films)
Confusing, chaotic battles marked the first and second games, with poor coordination and repeated half-hearted attacks. Snap were able to pull off a narrow victory over the SOS Alliance. - Butcher
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