Pool M Round-Robin Game
Game 1
The Rabble Forces take no wights in this game, opting instead for the unusual set of four journeymen and six archers. By contrast, LoK takes maximum archers, three wights and only a few ghols. When the starting bell sounds, RF's ghols are quick to charge across the river, and they quickly take out all three of LoK's wights in very nice hunting (admittedly, the wights were totally undefended). LoK march up to the center and try to plink the enemy army with their 24 archers, which immediately prompts a charge from RF. Good use of the four journeymen to unheal enemy thrall and heal friendly warriors in the chaotic melee gives RF a nearly-perfect victory over LoK in this game. Game 2
LoK take three dwarves, and no wights. RF take four wights, and send their army in a juggernaut south, whereas LoK's army is split in half, travelling north and remaining at the center. Both flanking forces crossed the ford, and the RF juggernaut forced LoK to try and retreat across the bridge, but that direction was blocked by a multiple wighting. RF destroyed the remainder of their forces handily, while the LoK flank force continued hurriedly past on the opposite side of the bridge. LoK were swiftly penned in on the SW flag, and charged their enemies. RF indiscriminately wighted the entire melee, which delayed the LoK warriors long enough for RF to tag all 6 flags for the win. Game 3
Both armies took a very strong middle force, RF tagging both center flags and both flank flags. They sent a trow northeast only to find two enemy trow blocking the final flag. After killing LoK's four fetch, the other two RF trow headed northeast to win a 3 vs 2 fight handily, securing the match. Match Summary (films)
The Rabble Forces' name belies the cohesion and communication that they have shown in this match. Combined with their strategic prowess, this would seem to make them very dangerous enemies, as the Legion of Kraus found out on this battlefield. - Butcher
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