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| 150,151,152 | Platform RGB color light set (1024) |
| 153,154,155 | Platform RGB color light set (2048) |
| 156,157,158 | Platform RGB color light set (3072) |
| 159,160,161 | Platform RGB color light set (4096) |
| 162,163,164 | Platform RGB color light set (5120) |
| 165,166,167 | Platform RGB color light set (6144) |
| 168,169,170 | Platform RGB color light set (7168) |
| 171,172,173 | Point-light RGB color set |
| 175(a) | Set in animations to create Point-light |
| 176,177,178 | Fog RGB color |
| 179 | Fog range divisor (1-16, 255 = disable fog) |
| 180 | Set to non-zero to enable flying |
| 181(r) | Switch/Activate (1 = Enter key pressed) |
| 182 | Player speed modify (127 = normal; - slower, + faster, 0=disable) |
| 183(a) | Set animation translucency level for frame |
| 184(r) | Timer counter (0-60 seconds) |
| 185 | Floor height modifier (greater than 127 = raise, less than 127 = lower) |
| 186 | Ceiling height modifier (greater than 127 = raise, less than 127= lower) |
| 187 | Earthquake register (10 x value = strength/duration) |
| 188 | Oxygen level for underwater |
| 190(a) | Fire rocket at player from animated object (value=Z offset) |
| 191(a) | Throw grenade at player from animated object (value=Z offset) |
| 192(a) | Fire user-defined projectile (1902) at player from animated object (value=Z offset) |
| 193(a) | Fire user-defined projectile (1903) at player from animated object (value=Z offset) |
| 194(a) | Fire user-defined projectile (1904) at player from animated object (value=Z offset) |
| 200(a) | Move animated object towards player (value=speed) |
| 225 | Player height modify (127 = normal; - shorter, + taller, 0=disable) |
| 226 | Player weight modify (127 = normal; - lighter, + heavier, 0=disable) |
| 227 | Horizon background enable/disable (0=disable, 1=enable) |
| 228 | Set Particle (value = particle #) |
(a) = Set by animated objects only, function not implemented by platforms.
(r) = Read only; cannot be altered by user.