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150,151,152 | Platform RGB color light set (1024) |
153,154,155 | Platform RGB color light set (2048) |
156,157,158 | Platform RGB color light set (3072) |
159,160,161 | Platform RGB color light set (4096) |
162,163,164 | Platform RGB color light set (5120) |
165,166,167 | Platform RGB color light set (6144) |
168,169,170 | Platform RGB color light set (7168) |
171,172,173 | Point-light RGB color set |
175(a) | Set in animations to create Point-light |
176,177,178 | Fog RGB color |
179 | Fog range divisor (1-16, 255 = disable fog) |
180 | Set to non-zero to enable flying |
181(r) | Switch/Activate (1 = Enter key pressed) |
182 | Player speed modify (127 = normal; - slower, + faster, 0=disable) |
183(a) | Set animation translucency level for frame |
184(r) | Timer counter (0-60 seconds) |
185 | Floor height modifier (greater than 127 = raise, less than 127 = lower) |
186 | Ceiling height modifier (greater than 127 = raise, less than 127= lower) |
187 | Earthquake register (10 x value = strength/duration) |
188 | Oxygen level for underwater |
190(a) | Fire rocket at player from animated object (value=Z offset) |
191(a) | Throw grenade at player from animated object (value=Z offset) |
192(a) | Fire user-defined projectile (1902) at player from animated object (value=Z offset) |
193(a) | Fire user-defined projectile (1903) at player from animated object (value=Z offset) |
194(a) | Fire user-defined projectile (1904) at player from animated object (value=Z offset) |
200(a) | Move animated object towards player (value=speed) |
225 | Player height modify (127 = normal; - shorter, + taller, 0=disable) |
226 | Player weight modify (127 = normal; - lighter, + heavier, 0=disable) |
227 | Horizon background enable/disable (0=disable, 1=enable) |
228 | Set Particle (value = particle #) |
(a) = Set by animated objects only, function not implemented by platforms.
(r) = Read only; cannot be altered by user.