|Reviews (0-9 / A-M)|
Indiana Jones And The Temple Of
Overview and game play
videogames became more popular among the general public, games
developers and Hollywood producers realised the moneymaking potential of
making a “game of a film”. Indiana Jones And The Temple Of Doom (“IJTD”),
(for those who don’t know) was a successful action-adventure Hollywood
film produced in the 1980’s starring Harrison Ford (of “Star
Wars”). Indiana Jones (or “Indy” to his fans) is an archaeologist
who not only has brains, but is also a keen fighter and is quite skilful
at using a whip too.
When a coin
is deposited, the player is given the option of pressing player button 2
for 3 lives or inserting an additional coin for 7 lives and pressing
player button 1, (or the second coin can be used to have a 2-player game
where the players take it in turns to play, each with 3 lives). It is
also possible to start a 2-player game with each player having 7 lives
if an additional coin is inserted for each player. From a business
perspective, this is a good idea for arcade machine manufacturers to
give the players a choice of playing the game longer by committing more
money to the game. From a game play point of view it is also a welcome
option for players who are not so skilful or who wish to play the game
through to the end without fiddling around for too many extra coins
while playing. However, when comparing high scores with other players,
an honest player would mention whether they started the game with 3 or 7
lives, at what difficulty level and also whether any continues were used
and if so how many.
it has been decided what credit permutation will apply, a difficulty
select screen appears showing Indy in a cave with 3 exits: easy, medium
and hard. Some snakes are present outside the medium and hard caves,
indicating they are the more difficult routes. Using the joystick in any
of eight directions can control Indy to walk and pressing button 1
causes him to lash his whip in the direction he is facing.
inside a cave the level begins with some text instructions to free a
certain number of children kept captive. A bonus life is awarded to the
player upon accumulating 30,000 points or by starting in the medium or
hard caves and after completing a specified task. The number of children
held captive is displayed at the top of the game area and as Indy runs
around, he can eventually locate and free the captured children by
whipping the cages in which they sit. “Thugee” guards rush towards
Indy to prevent him in his work but a well-placed lash of his whip soon
stops them in their tracks.
The game is true to the film in several ways and attempts to reflect the main parts of the story. A particularly good element of the film that translated well to the game is the use of the whip to latch on to an object above Indy’s head and then for him to swing “Tarzan-style” over dangerous or deadly terrain. This is a pleasing game-play element that is fun and mastery of which is necessary to complete the game.
The character and background graphics are colourful and detailed and of a good standard for the time of IJTD’s release. Like the film, Indy faces numerous obstacles such as scolding lava, metal spikes and moving platforms for him to navigate. The animation satisfactorily conveys basic actions of running and climbing as well as other actions such as falling, swinging of Indy’s whip across areas and riding in a mine cart.
Atari developed its own sound system, which, for 1985, was state of the art technology featuring synthesized music and some basic sound samples. There is some speech in IJTD, but the limits imposed by the hardware of the game make the words sound is if someone who has a frog in their throat is narrating them. Despite this, the tunes and sound effects are above par and add something to the game play.