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GAME FACT: Special attacks can be made by using combinations of moves and buttons 1 and 2.

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Reviews (N-Z)

Street Fighter

982 (1-2 Players)



Overview and game play

Street Fighter by Capcom is the first in a series of Street Fighter games that were popular in the late eighties and throughout most of the nineties. Street Fighter was also released for some home computers available at the time such as the Atari ST and although not as popular in the arcades as its sequels, Street Fighter is significant in that it was the basis for those games.

Street Fighter is a fighting game for 1-2 players and one coin is required per player. In one player mode, the player controls Ryu, a character from Japan with red hair against CPU controlled opponents in one-on-one combat on a single screen that is slightly wider than the visible area. When the fighters move to the edge of the visible area, the screen scrolls with them for a brief distance to reveal a little more of the background scenery. In two-player mode, player one controls Ryu and player 2 controls Ken, a blond American who has similar fighting characteristics to Ryu. Whoever wins the fight out of Ryu and Ken then goes on to face the CPU controlled enemies. A good aspect of Street Fighter is that it is non-linear (for the first round at least) and the player (whether in 1 or 2 player mode) can choose from one of 4 countries to start fighting in and each country has its representative ready to compete. The fighters and countries are: Birdie, (UK); Lee, (China); Retsu, (Japan) and Joe, (USA). Each of the fighters has their own style that the player must adjust to in order to win a fight and the game is structured so that with practice a player can improve in each bout.



Moving the joystick forwards or backwards can control either Ryu or Ken in those respective directions and pushing up will make them jump. Pressing buttons 1 and 2 will make them execute kicks and other attacks and by moving the joystick in certain directions and pressing button 1, a player can create special attacks such as fireballs that the character will fire from his hands. Pulling down on the joystick will make the players character duck and pulling backwards while being attacked will make the players character block the enemies efforts to hit him. Each countries stage consists of the best of 3 fights against an enemy and if the player wins 2 fights out of three, he will proceed to the next country to fight against the next enemy. If the player looses 2 bouts out of 3 during any stage, the game will be over. Both the players energy and the enemies energy is represented at the top of the screen, as are their scores and time remaining for the fight in progress is shown at the bottom left corner of the play area. If the time reaches zero and neither fighter has been knocked out, whoever has the most energy remaining is judged the winner. 

Street Fighter provides a good challenge to the skills of players. Itís successors in the Street Fighter series refined and improved upon it considerably, but the basic concept of the game is still recognisable in the later versions.



The graphics in Street Fighter were good for 1987, when the game was released. Separate backgrounds are used for each of the countries that all feature slowly drifting clouds and colourful designs. The characters are not particularly well animated but are quite large compared to characters in previous fighting games in the arcades. A nice touch is that when the game is over, an option screen appears to continue the game containing a timer attached to a bomb counting down from 10 to zero. If a coin is not deposited before the timer reaches zero, the bomb explodes. An interesting introduction animation plays during the attract sequence showing a graffiti covered wall being punched through by Joe, the enemy character for USA. After making a sizable hole in the wall, he turns his back to the screen and something appears to be written on the back of his jacket. The writing then expands to fill the whole screen to reveal the red and orange Street Fighter logo.




Average music (for the late 80ís) plays throughout the game and digitised sounds are used to announce place names and to represent playersí movements such as punches and kicks. The digitised sounds are not very clear due to the limits of the technology at the time but are nevertheless adequate to convey appropriate sounds for the game.



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