Yeerk Biology

This page is dedicated to telling you everything you ever wanted to know about Yeerk biology but because of vague narration or fear for one's life, were afraid to ask. This is collected from various books narrated by different people, including Andalites (namely Ax). Because of this, some information may conflict. I have tried to explain the reason one peice of information blatently contradicts another, which happens a lot when Yeerks are concerned.

Physiology
Life-and-Death
Feeding Cycles
Hosts & Parasitisim


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Physiology:

Yeerks are most commonly described as looking like slugs. They are rather large for slugs, gray, with two main "antennae" feelers and several small leglike appendages. In this, their natural state, they have no sight, hearing, smell or taste abilties. They navigate their environment solely by touch and and a special sense which may be like a sonar which works equaly well in air or in water. They also have sensors called palps which can receive information in a form much like thought-speak. It is the simple exchange of concepts, usually considered slightly more advanced than regular speech, but in this case it is more like compensation for lack of speech. The Yeerks do have a native spoken language, but it is sparse, probably because there is rarely, maybe never, a time at which all Yeerks are able to speak as well as be in the same form.
   Yeerks are, as you should know, parasites. But they don't rely on their hosts for food or nourishment, but rather for a body; for hands to build and eyes to see. How they actually accomplish their parasitism is not exactly stated, though a collection of best guesses is in the Parasitism section. Somehow they are able to manipulate their actual forms, to fold and squeeze through various narrow spaces in their hosts head, then wrap around its brain like a living blanket. Perhaps its exterior body is made in this state by will, or exposure to certain enzymes present in a host's body. However it is done, this is one of their most unusual and, in the end, most formidable features.


The Life and Death Cycle:

For Yeerks life and death is a very circular thing; in order to give birth they must also give their lives. Yeerks are born by a process done in the Yeerk Pool. It is accomplished by three parent Yeerks fusing together and joining as one. As far as we know, this act is nothing like any reproductive process belonging to creatures like humans and Hork-Bajir and Andalites. It is done presumably without any emotion, and possibly, knowing how the Yeerk govornment is, on order. When the three parents fuse, their matter and genetic material is combined and spliced, and then this breaks away into hundreds of tiny peices, called grubs. These grubs are then named and given a number based on in which order they formed. Since only three Yeerks makes hundreds of them, though, it is presumed that most Yeerks don't reproduce; they simply live out their lives, eventually dying. They do not seem to have an "old age" limit, though no Yeerk has been reported living extremly long.


Feeding Cycles:

In their natural state, Yeerks would be in their pool on their homeworld, absorbing various nutrients, namely Kandrona rays which are beamed from their sun and absorbed by the water or water-like substance that Yeerk pools consist of. They get their nutrients from osmosis nodes, little things on their "skin" which are somewhat like vacuoles on plants, letting in the nutrients and processing them as energy. Gradually though, they were able to move around outside of the Yeerk pool by use of hosts (see Hosts and Parasitisim). There was only one problem to this; after three days (or roughly the time period three Earth days is, the Yeerks don't think of it this way of course) out of the pool, the Yeerk is depleted of nutrition. Unless they return to the pool to absorb the nutrients once again, they will die a horrible starvation that literally breaks them down, caused them to be forced to vacate the host and crumble into basic dry matter shortly after death.


Once they have gotten the nutrition they need, the Yeerk can return to its host. With the Gedds, this might have been accomplished by the Yeerk telling the Gedd to return to the pool and the not-quite-sentient Gedd never thougth otherwise. With more intelligent hosts such as Hork-Bajir, though, they had to develop a system, in which the free hosts would be held in place by Controllers until the Yeerks were ready to re-enter their hosts, which the Controllers would accomplish forcefully.


Hosts and Parasitisim:

During the course of their development, the Yeerks evolved to be parasites. Their lack of a body except for a small, sluglike form which only serves to house their neural matter was compensated by their special ability; to use another creature's body as its own. They are able to enter the host through some acessible opening that is close to the brain, usually the ear canal. They secrete a chemical which dilates the passages and numbs the pain. They squeeze their way throught he various crevaces, displacing small bits of tissue if nessesary, until they reach the brain. There they wrap around the brain, folding themselves into the folds and valleys, tying their own neurons to those of they're hosts. This way, not only can they use the host's body as their own, but they also have access to everything in their mind, including their thoughts, their memories, language and cognitive skills, talents, and quirks and mannerisims, which prove useful in pretending to be that person whose body they have taken, as they are doing now with the humans.


This would be fine if it were not for one little problem; the general rule is the more useful a creature's body is, the smarter it is. Until a species the Yeerks chose, the Hork-Bajir, were truely sentient, self-aware, yet since they were docile and technolically primitive, there was little they could do to defend themselves. This issue, of one creature taking another's freedom to acheive its own, has been the driving force behind many heated moral issues and debates. Because, to the Yeerks, their parasitism is just as essential to their life as the killing of animals is for humans. Humans have found a way to live without doing this, though many don't wish to change. Perhaps many Yeerks feel this way. Why should they give up their way of life, their wonderful abilities to move around in the universe, to have corporal signifigance, for the whim of a host?


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