Cities of Gor

by Khim
High Scribe of Baren Touhk


Home Stone - kept in highest cylinder in a city.  Sometimes a crude piece of carved rock, or a magnificent and impressively wrought jewel incrusted cube of marble or granite.  It is to a city what life is to a man.
 
Merchant Law - the only common body of law existing among cities

Pasang Stones - along the great roads like mile markers.  metnioned on the great road to Ar.

Anango - famed for their magicians

Ar - largest city on known Gor.  Luxurious metropolis in the midst of vast plains, produces milled linen.  Their speech is melodious yet expressive.  Houses that rent dancers in Ar are Kelsius and Aurelius.  Capacian Baths are gigantic baths, the finest on Gor.  City ordinance that says all female slaves must wear a visible sign of bondage, but not so for males.  Has some forty public gates.  

Argentium - city, west and somewhat south of Corcyrus.  Also spelled Argentum.

Asperiche - island

Bazi - far to the south

Besnit - next to impossible to reach in the spring due to rains

Brundisium - Port on the cost south of the Vosk's delta.  Ally of the island ubarate of Cos.  One of the largest and busiest ports south of the delta.

Corcyrus - south of the Vosk. It is south-west of the city of Ar. It lies to the east and somewhat north of Argenturn.

Esalinus

Fina - town in the Vosk League

Forest Port

Fort Haskins - no longer a fort.  At the edge of the Barrens at the foot of Boswell Pass.

Hammerfest

Harfax

Helmutsport

Hochberg - small city.  Mountain fortress in southern ranges of the Voltai.  (Also spelled Hochburg)

Holmesk - city

Iskander - river town

Jad - one of the 4 major cities of Cos

Jasmine - town in Vosk League

Kailiauk - easternmost town at the foot of the Thentis Mountains.  Lies almost at the edge of the Ihanke.  Major business is traffic of hides and kaiila.  Permanent citizens number 400-500.  Several inns and taverns along central street.  Most notable feature is its hide sheds.  Under the roofs of the open sheds are thousands of hides tied in bundles on platforms.  Great heaps of bone and horn about, often 30 feet high.

Kargash - city

Kasra - the capitol of Tyros, river port, known for red salt.  Important in the Tahari salt trade.

Kassau - seat of the High Initiate of the north.  Claims spiritual sovereignty over Torvaldsland.  Town of wood.  The temple is the greatest building in the town.  The town is surrounded by a wall with two gates, one large facing the inlet the other small leading to the forest behind the town.  There is a wall of sharpened logs which is defended by a catwalk.  The main business is trade, lumber, and fishing.

Ko-ro-ba - sometimes called Towers of the Morning, but literally an archaic Gorean phrase referring to a village market.  In the midst of green and rolling hills, hundreds of feet above the sea level

Kurtzal - village port

Lara - one of the four cities (the westernmost city) of the Salerian Confederation on the banks of the Laurius River

Laura - 200 pasangs inland from Thassa.   Small trading city, river port.  First major town east of Lydius.

Lydius - at the mouth of the Laruius where it empties into Thassa.  200 pasangs downstream from Laura.  A bustling, populous trade center.  Wood, wood products, and hide are traded through there.

Market of Semris - small town.  Famed for its tarsks.  Best known as an important livestock market.

Point Alfred

Port Kar - nearest solid land lies to the north some 100 pasangs distant.  "Tarn of the Sea," on the Tamber Gulf, name is synonymous in Gorean for cruelty and piracy.  No towers.  The only city known to be built by slaves, not free men.  Had no home stone until Bosk gave it one.  Their slave girls are famed as dancers.

Port Olni - one of the four cities of the Salerian Confederation.   One of the first two cities in the league.

Ragnar's Hamlet

Rarir - village

Rive-de-Bois - city

Rorus - village

Rovere - city

Sais

Samnium - 200 pasangs east and a bit south of Brundisium.  Ally of the island ubarate of Cos.

Schendi - Population one million, majority black.  Known for sapphires.  Home port of the league of black slavers.  Equatorial free port thus no winter.  Jungle behind Schendi.  Far to the south.  Their slave girls carry vessels on their heads without the use of their hands.

Selnar - one of the 4 major cities of Cos

Siba - town in Vosk League

Skjern - island, very distant from Ko-ro-ba.

Stones of Turmas - Turian outpost, licensed for storage of goods within realm of Ar.  Not uncommon to have such an outpost which has commercial value, not military value.

Sulport

Tabor - merchants of Tabor are famed for the accuracy of their accounts.

Tabuk's Ford - large village, 40 families, receives it's name from the fact that field Tabuk were once accustomed, in their annual migrations, to ford the Verl tributary of the Vosk in its vicinity.  400 pasangs to the north and slightly to the west of Ar.  20 pasangs off the Vosk road to the west.

Tafa - river town in the Vosk League

Tancred's Landing

Tarnburg - 200 pasangs north and west of Hochburg.  Mountain fortress, in southern ranges of the Voltai.

Teletus - Island

Telnus - capitol of Cos.  It has wall-encircled harbors.   There are 4 major cities of Cos and Telnus is the largest.

Temas - one of the 4 major cities of Cos ("Temos" in Magicians of Gor, page 290)

Tentium - one of two major cities of Tyros.

Tetrapoli - river town, originally 4 separate towns:  Ri, Teibar, Heibon, Azdak.  Legend says founded by four brothers.  Tertrapoli means "four cities" or "four towns" in Gorean.

Tharna - silver mines.  Few free women. One of the most harsh and cruel slaveries is that of the slave of Tharna.  Sometimes called the City of Silver.  boys of Tharna receive two yellow cords during their Home Stone Ceremony.  Cords commonly worn in belt of male.  18" long, suitable for binding female hand and foot.  Every free woman must don temporary collars, wear slave tunics, and be leashed when visiting Tharna.

Thassa - marks the faces of their men

Thentis - famed for tarn flocks, in the mountains of Thentis.   Needle trees grow here.

Ti - largest and most populous city of the four cities of the Salerian Confederation.  One of the first two cities in the league.  City on the Olni.

Tor - northwest corner of the Tahari.  The principle supplying point for the scattered oasis communities.

Torcadino - crossroads city on the flats of Serpeto.  Located at various intersections of routes; the Genesian, Northern Salt Line, Northern Silk Road, Pligrim's Road, Eastern Way.  Two aquaducts provide fresh water from 100+ pasangs away.  One from the Issus, other from springs in the Hills of Etocles.

Treve - bandit city, high among the crags of the larl-prowled Voltai.   Most men do not even know its location.  Treve does not grow its own food, but in the fall raid harvests of others.  They live by rapine and plunder.

Turia - Gold mines.  Far to the south, in the middle latitudes of the southern hemisphere.  Water is supplied by deep, tile-lined wells, some hundreds of feet deep.   Also siege reservoirs, filled with melted snows and rain.  Turian wells have no raised wall, but save for a 2" rim.  Baths of Turia are second only to Ar in luxury, number of pools, temperatures, scents, and oils.  Bath girls of Turia are almost as famous as those of Ar.  Mentioned as a luxurious city, with shops that are filled with rare, intriguing paraphernalia.

Turmus - town at the delta of the Vosk, the furthest west town in the Vosk League.

Tyros - rocky with labyrinths of vart caves.

Ven - river town

Venna - small, exclusive resort city 200 pasangs north of Ar.   The preferred residential section is Telluria.

Victoria - town, has wharves, on river.  One of the major outlets for merchandise of river pirates.  Coin girls are kept in kennels on the Street of the Writhing Slave.  The custom of capture carry and initiatory whipping is practiced.  Girl is carried over the threshold, chained up and then whipped.  Headquarters to Vosk League.

Vonda - one of the four cities of the Salerian Confederation.  

White Water - town that is the furthest east in the Vosk League.  On the northern bank of the Vosk.  Named for the white water rapids in the vicinity.  First major town west of Lara, east of Ar's Station.