Alter
Alter Difficulty: One kg or less
objects (very easy)
1-10 kg (easy)
11-100 kg (moderate)
101-1,000 kg = metric ton (difficult)
1,001-10,000 kg (very difficult)
10,001-100,000 kg (heroic)
May be moved 10 meters per round with plus 5 per each extra 10 meters.
Must be in the line of sight of the Jedi. Increased difficulty if object
isn't moving in a simple, straight-line movement (+1-5 for gentle turns,
+6-10 for easy maneuvers, +11-25 for more complex maneuvers).
Modified by proximity.
Required Powers: None
Time to Use:
One round
Effect: Levitate objects with
mental power. A Jedi can lift several objects simultaneously, but each
additional object requires the Jedi to make a new Telekinesis roll. Can
be used to levitate onself or others. Can be used as a primitive space
drive in emergencies. When levitating against someone's will, the target
will resist by adding their Perception or Control roll to the difficulty
number. Such objects do up to 1D damage if under 1 kg, 2D if 1-10 kg. 4D
if 11-100 kg, 3D Speeder-scale if 1-10 tons, 5D starfighter-scale if 11-100
tons. Levitated objects can be used to attack. Such attacks require
an additional Control roll by the Jedi, which would be this hit roll against
the target's Dodge. If the character doesn't dodge the attack, the difficulty
if easy.
***Warning: Levitated objects
can be used to attack, but using this power in this way gives the character
a Dark Side Point.
Alter Difficulty: Easy, modified
by proximity and combustibility
Required Powers: Telekinesis
Time to Use:
One round
Effect: Target object bursts
into flames.
Combustability Difficulty:
+5 paper, kindling, really dry wood
+10 typical wall, clothing, plastic
+15 plants, glass, people (character receives Dark Side Point if used on
people)
+20 brick, concrete, rock
+25 reinforce bulkhead, reactor shielding
+30 something flame-proof and really hard to burn
Alter Difficulty: Liquid Matter
(easy), Malleable Matter (moderate), Hard Matter--metal, wood (difficult),
Gases and Very Dense Matter--Hulls, reinforced metal walls (very difficult).
Modified by proximity.
Required Powers: Telekinesis
Time to Use:
One round
Effect: Molds matter to new
shape. Permanent unless further altered.
***Note: This power will not work against
and cannot be used against living matter.
Alter Difficulty: Moderate +3D,
Difficult +4D, Very Difficult +5D, Heroic +6D to +8D. This power may be
"kept up".
Required Powers: Telekinesis
Time to Use:
One round
Effect: Strengthens object's
resistance to damage. May possibly gain a Dark Side Point if used on a
living target.
Alter Difficulty: Targets opposing
Control or Perception roll
Required Powers: Life Sense
Time to Use:
One round
Effect: An attacker must be
touching the target to use this power. When activated this user makes one
roll. If higher then the resisting total, figure damage as if the power
roll was a damage total and the Control or Perception roll was a Strength
roll to resist damage.
***Warning: User of this power receives
a Dark Side Point.
Alter Difficulty: Heroic
Required Powers: None
Time to Use:
Instant
Effect: User may make twice
as many actions as normal in one round. -1D to all actions the following
round.