Infantry Tactics

Basic Combat Skills

 

Ok everyone has played some game as kid or even older i.e. paintball or seen movies were the one person yell to his “buddy” and yells that famous line Cover me! In most action type games /first person shooter (FPS) having someone watching your back is just as necessary as any police officer or infantry solider. I would think a large majority of Kills come from when some sneaks up for a blind side and pops the lone player. 

The T.O.E. of the Black Knight is set up to insure that each player has a “Buddy” At all times while playing. If you can learn anything remember this, Never Leave your buddy!  If you have no buddy you have no cover. This is a team, remember when you leave your buddy you are increasing the chances both of you will get picked off. 

Due to the nature of the game and the amount of players in a Squad or group such as the Black Knights some terms used such as company, platoon, or  squads due not represent true military numbers of that unit  but are set up to help with the chain of command and still insure the “buddy system”. The lowest type unit in the brigade is a Squad then platoons the company and so forth (for more Information on the T.O.E of The Black Knight if a member click here) a squad is the lowest type manpower or maneuvering unit in the brigade.  For the Squad to have maximum effeteness the two players must decide who is the squad leader and who is the squad member

The usual method of maneuvering for lead and cover positions and is overwatch, which is just a technical term for one player holding in place watching over the other player as he/she advances. In this manner, one player is always supposed to be in a secure firing position, while the other moves forward. If two players move forward, alternating roles as they advance, the term used is bounding overwatch, similar to the idea of the game of leapfrog. One of the more important concepts in WWIIOL, since there should be relatively few fully automatic weapons, will be the proper placement of the overwatch unit

While the lead player/units moves forward, the cover player/units depending on terrain etc should stay 3- 5 cyber meters / yards back, and spend most of his time at least a good majority checking the flanks (sides) and rear of the unit. 

Two platoons can also operate in this fashion, with one platoon forward as the lead element, and the second further back as cover. Even units as large as companies can operate in this fashion, with one group of forward in a aggressive posture, with the second group of players providing covering fire and flank and rear defense.

 

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