Ok everyone has played some
game as kid or even older i.e. paintball or seen movies were the one
person yell to his “buddy” and yells that famous line Cover me! In
most action type games /first person shooter (FPS) having someone watching
your back is just as necessary as any police officer or infantry solider.
I would think a large majority of Kills come from when some sneaks up for
a blind side and pops the lone player.
The T.O.E. of the Black Knight
is set up to insure that each player has a “Buddy” At all times
while playing. If you can learn anything remember this, Never Leave your
buddy! If you have no buddy
you have no cover. This is a team, remember when you leave your buddy you
are increasing the chances both of you will get picked off.
Due to the nature of the game
and the amount of players in a Squad or group such as the Black Knights
some terms used such as company, platoon, or
squads due not represent true military numbers of that unit
but are set up to help with the chain of command and still insure
the “buddy system”. The lowest type unit in the brigade is a
Squad then platoons the company and so forth (for more Information on the
T.O.E of The Black Knight if a member click here) a squad is the lowest
type manpower or maneuvering unit in the brigade. For the Squad to have maximum effeteness the two players must
decide who is the squad leader and who is the squad member.
The usual method of maneuvering
for lead and cover positions and is overwatch, which is just
a technical term for one player holding in place watching over the other
player as he/she advances. In this manner, one player is always supposed
to be in a secure firing position, while the other moves forward. If two
players move forward, alternating roles as they advance, the term used is bounding
overwatch, similar to the idea of the game of leapfrog. One of the
more important concepts in WWIIOL, since there should be relatively few
fully automatic weapons, will be the proper placement of the overwatch
unit.
While the lead player/units
moves forward, the cover player/units depending on terrain etc should stay
3- 5 cyber meters / yards back, and spend most of his time at least a good
majority checking the flanks (sides) and rear of the unit.
Two platoons can also operate
in this fashion, with one platoon forward as the lead element, and the
second further back as cover. Even units as large as companies can operate
in this fashion, with one group of forward in a aggressive posture, with
the second group of players providing covering fire and flank and rear
defense.