*************************************************
*						*
*		B I G D Y N A   beta 2		*
*						*
*===============================================*
*						*
*    by Jean Canazzi - bloozed@multimania.com	*
*						*
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Note about this version :
-------------------------
When I started working on Bigdyna, I was thinking of only releasing it
once 100% finished. The problem is that I always have news idea, so
I finally understood that I would never consider the game like really 
being "finished". So here is a beta.

What is it ?
------------

Well, as its name indicates it, BigDyna is a clone of the famous
game Dynablaster. I think everybody has already played it, so
I won't describde it.

Requirements
------------

To run Bigdyna, you need a TI92 I,II or Plus, or a TI89. Depending of the 
calculator you own, you will need either Fargo or Doorsos installed.
The game should also works under Plusshell, although I didn't test it.

You will also need the following libs :

On TI92 Plus / TI89 :
	userlib
	linelib
	shrnklib

On TI92 I or II :
	flib
	linelib
	shrnklib

You will also need at least 18 ko to run the game on a TI92 I or II,
and at least 24 ko on a TI92 Plus or TI89.

Objectif
--------

The game is composed of 8 worlds, each one containing 4 rounds + a boss round.
The object of each round is to kill all the monsters in it, then find the exit
door.

Controls
--------

On a TI92 :
	Arrows : move the bomber
	Hand : drop a bomb
	F1 : trigger bomb
	Esc : back to the menu

On a TI89 :
	Arrows : move the bomber
	2nd : drop a bomb
	Diamond : trigger bomb
	Esc : back to the menu


The menu
--------

Once you have launched the program, the main menu will appear. It contain
4 options, that you can select with the "drop bomb" key as indicated above :
	New : Start a new game
	Resume : resume a stopped game
	Random : let you play a random round. after the round is finished however,
		 you'll get back to the main menu. Also, this option won't let you
		 see the boss levels.
	Quit : ... (I never remember what this option does)


Coming soon
-----------

Well, this is a beta. In the next versions, I will add multipayers mode, with a few
more bonus specially designed for this mode. However, I can't tell you when it will
come (I have so many others projects !).


Bugs
----

If you don't have enough memory to run the game on a TI92 I or II, your calc will
crash ! Therefore, don't even try to run it under Fbrowser.

If you find a bug, please repport it to me.


Greetings
---------

I'd like to thanks the following persons. I apologize by advance because I will
certainly forget some names. Never mind, nobody reads the greetings :-)

- first my beta testers : Snap, KAKE, and the ones I forget...
- David Ellsworth, Xavier Vassor, Rusty Wagner for the assembly support. You are the
	ones who made all of this possible !
- David Khling for the great shrinklib compressin tool ! I think that every game
	programmer should use it !
- Jimmy Mardell for Linelib and the 68K guide
- Jonas Minnberg and Rusty Wagner (again) for their great emulators
- Roby for the best TI french site (http://ti92.ifrance.com)
- all the TI programmers on ICQ for their support (etan21, Fred, Wormhole, xav, Tom...)
- ...


Special note about shrnklib : shrnklib is a compression library, that many peoples
	don't know, but wich provides a very better compression than all the others.
	For example, in Bigdyna, I compressed all the graphics with it, and got a 50%
	ratio. With hufflib, I only got 25% ! And shrnklib is only 50 bytes more than 
	hufflib. Good job David !
	I think every game programmer should use it.

This list is still in beta stage and is certainly not complete.
If I forgot to quote you, send me a bug repport.



How to contact me
-----------------

There are at least three ways to contact me :

	Mail : bloozed@multimania.com
	ICQ : 36377740
	IRC : I sometimes go on #ti. My nick is Blue-Z


By, and have fun with Bigdyna !