Free Speech and Video Games. By Philip Andrew Wesley 1998 This editorial has been rated "PG-13" for language, and content. Prologue: This editorial applies ONLY to the American culture and is regarded as only for those who understand and appreciate the laws and virtues implied by American law and privilege. Chapter One: (Firsts.) I remember a time when I was in Germany. I read the latest issues of "Gamepro" and "Electronic Gaming Monthly" in the "Stars and Stripes" bookstores. I heard about a game called "Mortal Kombat". I saw the game at the local military resturant and bars arcade. I remember seeing images of people fighting and blood splatting on the ground. And you know what? I didn't care. I had played fighting games before. The first fighting game I had ever played was "Street Fighter 2" at the bowling alley. I always picked Chun-Li or Blanka. I had seen blood in a video game before. Street Fighter 2 had blood when Blanka did his "face bite" move. But, I hadn't seen it so blantly overdone as I had just seen in Mortal Kombat. I'm not a Mortal Kombat fan; I think that the game's engine is too loose, easy, and unbalanced. I played Wolfenstien 3-D at a friends house and I thought it was great; I could have cared less about the blood. I saw "Night Trap" on display at a local PX, I played it and I thought it stunk. (A PX is a Post Exchange; or a Military Store. Think "Wal-Mart for WACs".) Then I read about how the Government stood up, took thier heads out of each others butts and decided that the Video Game Industry was sending thier children to Hell with a Sega controller. This raised all sorts of cain about how video games should be. This would explode into a huge debate, Nintendo and Sega would lose and gain because of the foolhardiness of our government. This still rages on today EVEN after the formation of the ISDA, and the ESRB ratings. But, you know what little faction has been ignored in this entire debate? I'll tell you what has been ignored. FREE SPEECH. Amendment ONE of the constitution assures FREEDOM of PRESS, SPEECH, and various other liberties that we blow out of proportion with a complete misunderstanding of our rights and responsibility. First off, I will tell you that this editorial is 90% opinion, 5% universial truth, and 5% personal experience. Now that this is cleared. Prepare for a ride through the underbelly of video games as we know it... Chapter Two: (Culture Shock.) What would you do if someone you have never met walked up to you and called you a "Bast*rd", "Ch*nk", "N*gger", "B*tch", "F*g", "F**ker", or whatever derogatory phrase you can think of. The first impulse is to beat the crud out of them, right? WRONG. Sadly, what we don't approve of is covered by Free Speech. THAT is the extent of our nations laws. There is no definition of where Free Speech ends. Free Speech or Expression of our beliefs are ALL covered by the murky First Amendment. Freedom of our expression could be anything from telling the teacher that you don't want to participate in a study of Evolution because it differs from your opinion; to bombing a Community Center. That is how far that Amendment takes us. Does all of this mean that we can do whatever we please and get away with it? NO!! And a thousand times NO! There are laws, for without laws there can be NO freedom or rights. So when does an expression of such opinion become wrong? This is a matter of opinion. Here's how ratings are determined for a video game. Example: "Goldeneye" is taken into the ESRB and the person working the demo shows the board a video of the Player turning around a corner and shooting a guard. The person working the demo then stops the tape; the board thinks a little while and then says to rate it "T" for life-like violence. So when a rating is given; the people who rate it are only shown a little about the game. So those who are usually opposed to video games do not have a mutual understanding of the game and base thier entire opinion of a game on a few sections. What does this have to do with Free Speech? I'm getting to that. New laws are going through legislation right now that would prohibit the display of games with violent content and thier opinions are based on a half truth. Is that scary? Yes it is. That is called ignorance. Have you heard a preacher talk about how South Park is bad? You need to ask if they watch the show often. Most likely they will say "No". This displays a complete lack of knowledge about the subject. Without knowledge of the subject; we can not determine a real opinion. The blood and violence displayed in a video game is part of the expression by the video games designer. When you play a game by Mr. Miyamoto; you are not just playing a game. YOU are playing an expression of Mr. Miyamoto. Video Games are, in my opinion, an expression of creativity for the most part. The designer of the game has a message for you, the gameplayer. That is the freedom of expression and that message is the REAL matter of importance here. The creators of Mortal Kombat said that they wanted to create a gritty and intense life and death story for Mortal Kombat. What has happened to that story is another story. But the original idea was to create a homage to Bruce Lee movies, and a story of the indomitable will of the human spirit to fight against evil. The basic story is good versus evil in a fight to save the world. The inclusion of Fatalities and blood was to give the player a sense of fear for thier life and a savage nature to win and defeat. It was meant to be a "kill or be killed" concept. Or as it is put on the arcade machines: "Winner stays, loser pays." The message here was not to promote violence; but to show a more realistic depiction of the true nature of fighting. Wolfenstien 3-D was an extention of a side-scrolling PC game from the early 1980's that centers on a neo-nazi regime. The hero is supposed to be an agent sent to infiltrate and destroy this evil. In a way; the game was created to feed a sense that if National Socialism were to rise again; that America would still defeat it. During the 1980's with the Cold War; the nature of video games went through a period where games like "P.O.W.","1942", and "Platoon" were the rage of the arcades. These games where born out of a sense of fear and they display this fear and attitude of that time in thier content. This is Free Speech. Games like "Thrill Kill", "Deathtrap Dungeon" are born from a strange vein of our current culture that seems to be mired in, what is considered by many, sexual perversion. This is a mirror of the individuals that create these games. It is Free Speech. Or is it... Chapter Three: (WWJD) "With great power comes great responsability". These words graced the pages of the first Spiderman comic book; but they hold a more profound meaning more today then they ever have. With the new technology that we have; we must accept personal responsability. Just because you can; doesn't mean you should. Let us say that I worked for a company and made a game called "School Shoot Out". In this game you would buy weapons from the back of a car and the proceed to use them in planned missions where you must kill classmates, teachers, and innocent civilians. Let's say little Timmy plays the game and decides that it's the coolest game ever and wants to act it out. Now, the response to the game is at different levels with different people. Johnny may play the game, say it's cool and not think about it any more or ponder on it's theme. The theme of the game is to show people how easy it is to cary such a thing out; and it shows the flaws in the current public system. But, if you give a mouse a cookie... you know the rest. Little Timmy takes a gun to school and kills three classmates before little Benny tackles him to the ground and Timmy gets arrested. Who is at fault here? The answer is Little Timmy for doing this, the guy who sold him the gun, the parents who didn't catch it before it happened. The school for not having tighter security and I am at fault too for not thinking about the consequence of my expression. All actions have an equal or greater reaction. This MUST be considered when you make a game. You DON'T make a game without thinking about it's effects. You don't write a diet book without knowing the dangers, you don't prescribe a drug without knowing it's effects. Why? Because it is just plain idiocy for you to expect a game NOT to effect someone. Mind you that if Timmy had just played my game ONCE; he can not be expected to go out and commit a crime. You do not become fat for eating ONE doughnut; you must be fed a doughnut or nine every day and not balance it out with excercise and a diet plan. People learn by repetition. That's the way it works. You can be taught to fear and to hate by daily supplements. Like the musical "South Pacific" states; "You have to be carefully taught." The current trends in video games seem to promote such things as mysogeny, sadiomaschoism, and sexual identity displacement. The repetitive nature of these themes in video games could teach the impressionable to become socially deviant in theory. But, as it is a theory; it demands proof. Proof is hard to come by in todays society. We place blame on everyone else. We say that media is a reflection of society. WRONG. Society is a reflection of the media. You see, as everyone can affect other people. We are not a society. We are a HUMANITY. The operative term in HUMANITY is HUMAN. If we have one human who decides that the world is Hell, and that he is really an alien named "Ti" and that he must find people who will follow him to his rondevous with "Do". He is a human and part of humanity. He finds people to follow him and they become his "society". His society is a reflection of his media or ideas. Media comes from the word "medium". A "medium" is a way to express an idea. When you see the word media; you should think "Me-idea". So likewise the society is a reflection of ideas. When we realise that we have an effect; we must ask ourselves: "Just because we can do this; does that mean we should?" The answer to this question is up to you. I will now shift the focus of this editorial to the LEGAL side of video games. Chapter Four: (Rape is rape is rape.) It is illegal in about 30 states for you to practice sodomy, fellatio, cunningillus, S & M, and many other things. Mysogeny is also a crime. If a video game is an expression of a developers ideas; should a developer be held responsible for his expressions if they break a law? In the case of Grand Theft Auto; a game which depicts armed robbery, car jacking, wanton manslaughter, hit and run driving, premediated murder and more; should the person who developed this game be held as a felon for thinking of these and putting them in a game? NO! There's a real difference between a depiction of a criminal act and the practice of it. If you show someone shoot a female for no reason on television or in a video game; that's a depiction of mysogeny. It is not an act of mysogeny; which is wrong. There are exceptions to much of what has been stated above. I will show those now. Chapter Five: (Except on this ground.) When Mortal Kombat and Wolfenstien 3D were released; a series of clones where created; these clones are an exemption of the Video Games as Art idea. There must be a reason for there to be gore in a video game. In many games; the gore is just there. When the blood, gore, etc is just placed in there for no reason other then to attract attention.... it is wrong. Art is NOT exhibitionism. Art is an expression and if you can not express an idea without having to pepper it with gratuitous elements that do not add to the idea; there is truly a problem. Many games after "Mortal Kombat" featured excessive blood. Why? Because the people who created them are not in the business to create art; but to make money off of the unknowing consumer. It is too easy to splash red into a mediocore game and sell millions of copies. That is when the industry becomes commercial. Sadly, the American public just eats this up for some reason. We do not need to put profanity into a movie, song, or book just to sell it. An artist should not have to alter his/her expressions to fit a general public. Games are an art form in my eyes. The greatest masterpieces barely contain these elements. Did Super Mario Bros. have sex, gore an profanity? No. Did Tetris need these? A game that is good can still sell without these. And if the product can not sell without the addition of these elements.. then maybe you are in the wrong business. An artist looking only to sell soon wastes away to obscurity. Let us face it, fads come and go. If a game is given thought and actual quality. It will be successful in the long run for years. Sadly, I have seen many games rely on blood and flash to sell. Would "Tomb Raider" be platinum without Lara Croft's "gifts"? Maybe.. The "Metroid" Series is popular and the heroine isn't "gifted". Would games like "Mortal Kombat" sell without blood? Probably. "Tekken" features flashy stuff instead of blood and is wildly popular. The Virtua Fighter series contains no blood. The point is that companies DO NOT need to pepper a game with blood, skin flashes, sex, profanity, etc. IF the only reason is to make the game sell. Shock may sell; but isn't remembered. In my psychology book I read that whereas Sex in advertising may catch someones attention; they have trouble remembering the product. Whereas violence, and questionable elements may catch someones attention; if they are only there to attract attention; they will soon be forgotten. Conclusion: (Whatsoever things are pure..) So does the industry need to have questionable elements? No, not really. But they can have them. It may not be the smartest thing to do; but if you make a video game.. you are protected by the First Amendement. But just because you can; doesn't mean you should. The following information may not be removed from this editorial: The games mentioned above are copyright of thier perspective companies and subject to copyright standard laws. This editorial is copyright of Dmg Ice and Philip Wesley 1998-1999. This editorial may not be redistributed without written consent by the authour. This editorial is subject to protection under America laws and is protected by the right of authourship Internet Act made in 1987. The following site information and E-mail address may not be removed as well. Visit Dmg Ice on the web at "http://members.tripod.com/cgb001/" My E-Mail is wwesley@internetland.net My other E-Mail is dmgice@yahoo.com