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Name: Den of Evil
Act: 1
Sequence: 1
Given by: Akara
Task: Look for the Den in the wilderness
outside the Rogues' camp. Kill all the monsters.
Reward: A free skill point from Akara.
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Name: Sisters' Burial Grounds
Act: 1
Sequence: 2
Given by: Kashya
Task: Look for Blood Raven in the Burial
Grounds next to the Cold Plains. Kill her and the undead that she has
spawned.
Reward: A free rogue mercenary and the
ability to hire more from Kashya from then on.
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Name: The Search For Cain
Act: 1
Sequence: 3
Given by: Akara
Task: Go through the Underground Passage to
the Dark Wood, search for the Tree of Inifuss, and recover the Scroll.
Bring the scroll to Akara who will translate it. Touch the cairn stones
in the order indicated on the scroll. This will open up a portal to the
ruins of Tristram. Step through and rescue Deckard Cain from the cage
he's imprisoned in.
Reward: Free item identification from Cain
for the rest of the game plus a random ring and a lifetime 10% discount
from Akara.
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Name: The Forgotten Tower
Act: 1
Sequence: 4
Given by: Other
Task: Ask Charsi, Akara, or Kashya about
the mysterious ruins. Explore the ruins and destroy the evil countess
who inhabits it.
Reward: A large amount of gold and a few
magical items found at the bottom of the tower.
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Name: Tools of the Trade
Act: 1
Sequence: 5
Given by: Charsi
Task: Look for the Horadric Malus in the
Monastery Barracks. Kill the Smith, a creature very like the Butcher
from the original Diablo, that guards it. Bring it back to Charsi.
Reward: Charsi will take any non-jewelry,
ordinary item and turn it into a rare item of the same type.
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Name: Sisters to the Slaughter
Act: 1
Sequence: 6
Given by: Deckard Cain
Task: Infiltrate the monastery and find the
Catacombs. Explore them to find Andariel's lair. Kill her and her
minions.
Reward: Two magical items from Andariel and
the ability to take Warriv's caravan east to Act 2.
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Name: Radament's Lair
Act: 2
Sequence: 1
Given by: Atma
Task: Venture down into the sewers
underneath Lut Gholein using either the trapdoor in the upper part of
town or the door near the docks. Head down to the bottom level and find
Radament, then assault him and his minions. He can poison you, is magic
resistant, and can resurrect his minions. Once you kill Radament, pick
up the book and you're on your way.
Reward: A Book of Skill that gives you an
extra skill point when used.
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Name: The Horadric Staff
Act: 2
Sequence: 2
Given by: Deckard Cain
Task: Head into the Dry Hills which are
connected to Lut Gholein and find the Halls of the Dead. Head down to
level 3 and kill a unique Sabre Cat to get your very own Horadric Cube.
Then head to the Far Oasis and find the Sand Maggot Lair, which is just
a hole in the ground. Adventure until you reach level 3 and find a
unique sand maggot with its head burrowed under the ground. It doesn't
attack back, but when it dies it showers the room with some dangerous
poison that drains your health quickly as well. In a nearby chest you
will find the shaft of the Horadric Staff. Now, you must complete the
Tainted Sun quest to get the last piece of the staff. Then put the two
staff pieces in the cube and press the transmute button, and voila
you'll have the Horadric Staff.
Reward: You gain the Horadric Cube and the
Horadric Staff.
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Name: Tainted Sun
Act: 2
Sequence: 3
Given by: Other
Task: Head through the Far Oasis and into
the Valley of Snakes, and then into the Claw Viper Temple. You'll find
the top of the staff on the second level, which doubles as a pretty good
amulet (+10 life, +10 mana, Poison resist 25%).
Reward: The Claw Viper Amulet, which is
also the top of the Horadric Staff.
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Name: The Arcane Sanctuary
Act: 2
Sequence: 4
Given by: Drognan
Task: Jeryhn has now talked to you and
you'll now have access to the palace. Head down through the Harem and
into the Palace Cellar. On the third level of the Palace Cellar you'll
have to kill a unique sand raider who is guarding a portal to the Arcane
Sanctuary. Teleport into the Sanctuary and fight your way through the
hordes of hell clans and firewall wielding mages. The geography is
interesting and twisted here with lots of spiralling staircases. You
will need to explore the area until you find the Summoner.
Reward: None
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Name: The Summoner
Act: 2
Sequence: 5
Given by: Other
Task: Simply kill the summoner, who has a
wide array of spells but not too many hit points.
Reward: You can read the Summoner's Journal
and a portal opens to the Canyon of the Magi.
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Name: The Seven Tombs
Act: 2
Sequence: 6
Given by: Jerhyn
Task: You need to find the Tomb with the
symbol that wasn't represented at the Summoner's lair. You can check in
your Quest log if you need help remembering which one it is. Check the
north side of the Canyon of the Magi for the tomb with the correct
markings and venture inside. Then place the Horadric Staff inside the
Horadric Orifice. This will open a door to Duriel's lair. Enter and face
the Act 2 boss. Be careful if you have a slow computer, as you will
likely die before the game even loads the area. Duriel is a very
difficult foe, especially given the small room that he resides in. Kill
him and then speak to Tyrael.
Reward: The ability to travel to Act 3.
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Name: The Golden Bird
Act: 3
Sequence: 1
Given by: Other
Task: A lot of people are confused when
they begin Act 3 because no one in town will give them a quest. Fear
not, just strike out into the wilderness until you find a Unique
monster. Kill it, and it will drop a Jade Figurine. Take this to Meshif
and he will exchange it for a Golden Bird. Take that to Alkor and he
will say to wait a bit then come back for your reward. Don't bother
leaving, just click on him again to receive the Potion of Life.
Reward: Potion of Life which gives a
permanent +20 to maximum life.
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Name: Blade of the Old Religion
Act: 3
Sequence: 2
Given by: Hralti
Task: When you arrive in Kurast, Hralti
will mention an enchantment that keeps the dockside safe. However, it is
weakening, but he remembers that there is a holy Skatsimi blade that
could revitalize the enchantment. Head to the Pygmy Village inside of
the Flayer Jungle and kill a Unique pygmy that you will find there. He
will drop the Gidbinn, which you must take back to Ormus, where you will
receive your rare ring.
Reward: A randomly generated rare ring and
a free mercenary.
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Name: Khalim's Will
Act: 3
Sequence: 3
Given by: Deckard Cain
Task: Cain takes this opportunity to remind
you that you are in Kurast for a reason. You need to gain entry to
Mephisto's lair and destroy him. To do this, you need to assemble a
flail called Khalim's Will and use it to destroy the Compelling Orb.
First, you need to head to the Spider Forest and locate the Spider
Cavern (there is also an Arachnid Lair, which is not what you want).
Here you must kill Sszark the Burning in order to grab Khalim's Eye. Now
you need to head to the Flayer Dungeon and fight your way down to the
third level. There will be a Unique flayer shaman named Witch Doctor
Endugu who guards Khalim's Brain. Take it and move on to the Kurast
Sewers which are under Upper Kurast and the Kurast Bazaar. The Sewers
are huge, but if you persist you will find Khalim's Heart here. Finally,
you must journey to Travincal and find the flail. It is held by one of
the High Council members who are there. When you have all four
components, put them in the cube and transmute them to gain a powerful
flail called Khalim's Will. Unfortunately, you will lose it soon.
Reward: None.
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Name: Lam Esen's Tome
Act: 3
Sequence: 4
Given by: Alkor
Task: This is probably the most overlooked
quest in the game as many people just don't talk to Alkor during the
crucial period. It will be available as soon as you enter Lower Kurast,
which is another reason many people miss it, because they skip stright
to Durance 2. Then you must simply head to the Kurast Bazaar and find
the Ruined Temple. Enter the temple, clear it out, and you will find the
Tome. Bring it back to Alkor for your reward.
Reward: Five attribute points.
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Name: The Blackened Temple
Act: 3
Sequence: 5
Given by: Ormus
Task: You must head to Travincal and kill
the High Council members. Then you must find the Compelling Orb and
smash it when your newly created Khalim's Will (losing it in the
process). The High Council members are very difficult because they are
surrounded by mages and various other difficult Act 3 monsters. The
screen will be exploding with Blizzards, Meteors, Fireballs, etc. Be
careful and bring a mercenary.
Reward: None.
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Name: The Guardian
Act: 3
Sequence: 6
Given by: Ormus
Task: Head on into the Durance of Hate and
face Mephisto. He doesn't seem to be too difficult but his difficulty is
compounded if you don't lure away his minions first. Do that, and then
face him alone. Once you have defeated him a portal will open to take
you to Act 4.
Reward: Access to Act 4.
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Name: The Fallen Angel
Act: 4
Sequence: 1
Given by: Tyrael
Task: There is a fallen angel by the name
of Izual who now inhabits the Plains of Despair. Venture down into Hell
and find the Plains, then locate Izual who is randomly wandering the
area. He has a Frost Nova attack and a sword, so be careful. After
defeating him, go back to Tyrael and receive your two skill points.
Reward: Two skill points.
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Name: The Hellforge
Act: 4
Sequence: 2
Given by: Deckard Cain
Task: You will now need to destroy
Mephisto's Soulstone, which you should have picked up in Act 3. Don't
worry if you didn't, because Cain will give you one anyway. Explore Hell
until you find a stairway leading down to the River of Flame. Take that
and then scout the area looking for the Hellforge. Here you will enter
one of the toughest fights in the game, against Hephaesto, who is
basically a big brother to the Smith and the Butcher. Not only is he
huge and strong, but he is also fast. Once you've defeated him, pick up
the Hellforge Hammer, equip it, and click twice on the Hellforge to
place and then shatter the Soulstone. There will be a cool animation and
many high quality gems will fall to the ground, so it might be a good
idea to do this quest alone.
Reward: High quality gems.
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Name: Terror's End
Act: 4
Sequence: 3
Given by: Tyrael
Task: This is it. The final task in your
quest to defeat Diablo for good. You must enter the Chaos Sanctum and
open five seals before Diablo will appear. It is a good idea to explore
the entire Sanctum and clear out all the random monsters before opening
the seals, because three of the seals (randomly picked) will spawn
Unique monsters along with a pack of minions. The monsters are The Grand
Vizier of Chaos (a burning soul), Lord De Seis (an oblivion knight), and
The Infector of Souls (a venom lord). The other two seals won't release
anything. Now you must face Diablo, who has several powerful attacks
that are mostly based upon Fire and Lightning. Play it carefully and
don't be afraid to use town portals to leave and heal. Once you have
defeated, the world will shake and you will have 90 seconds to gather
the treasure before the game closes, so be prepared.
Reward: Several good items from Diablo and
a title added to your name.
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