Shrouded Isles News

Dark Age of Camelot: Shrouded Isles is the first expansion pack available for Dark Age of Camelot players. It extends the story of the original game with new character classes, new races, and three new continents to explore – displayed in an all-new state-of-the-art graphics engine that make it look as advanced as any game on the market. Here is a short list of new features:
New graphical engine with spectacular new visual effects Three new Island continents in which to explore and adventure (one per realm) One new player race per Realm - three total. Two new player classes per Realm - six total. All new ambient music soundtrack Revamped user interface
In addition, Dark Age of Camelot: Shrouded Isles contains loads of new quests, weapons, armor, outfits, monsters, advanced monster encounters, and a ton of other additions. You can find Dark Age of Camelot: Shrouded Isles, in your favorite computer game retailer.


The New Island Continents Three new Island continents debut in Dark Age of Camelot: Shrouded Isles - one per Realm. These areas use the newest cutting edge graphical effects to display water, cliffs, canyons, and other advanced features to make the most realistic landscape possible. All the continents have loads of new monsters, areas to explore, cool treasure to find, dungeons to clear, ruined cities, and much more. The content is aimed primarily at higher-level characters, although there will be some low-and-mid level areas as well.

Realm of Albion: Avalon Albion has long been plagued by the evil forces led by Morgana in her bid to achieve domination over all of Arthur's former land. Her dark magic has called back the corpses and skeletons of long-dead Roman soldiers, who serve as foot soldiers in her army. Now, she's gone one step further and forged an alliance with the Drakoran, a race of dragon-men. The Drakoran, rumored to be led by a real dragon of fearsome size and strength, have laid waste to the island of Avalon, ruining its beautiful capitol city – the center of learning for all of Albion - and forcing its population to run in fear. Arawn, lord of the underworld, has long simmered in frustration at Morgana stealing his minions by returning them as walking corpses to the surface world. This frustration has grown to concern because of the new power wielded by her in light of her recent alliance with the Drakoran. Faced with this dangerous situation, Arawn has decided to aid the forces of Albion in their joint quest to force the Drakoran from Avalon and rid the Realm of Morgana's evil presence once and for all. Arawn's help comes in the form of the Inconnu, his personal slave race, who offer their services to Albion. The
Albion-Inconnu alliance is sworn to defeat the Drakoran and Morgana.

Realm of Hibernia: HyBrasil In Hibernia, the island of HyBrasil was generally considered to be a long-lost myth enclosed in the depths of time. For generations, myths told around the campfires of the Realm spoke of the beautiful wooded paradise of HyBrasil, homeland to the Sylvan, the protectors of the ancient woodlands. These same legends described how the Celts and Firbolg were taught both the love of nature as well as the use of nature as the source of their druidic magic. Campfire tales such as these were thought to be legend only – until the Hibernian Council was visited one day by an emissary of the Sylvan, a creature directly from the pages of myth. The Sylvan emissary brought with him a tale of great woe – HyBrasil, their home, was being invaded by a race of creatures focuses on destroying the very land itself. These evil monsters, called Fomorians, seemed to have a purpose to their actions – they seemed to seek out the Sylvan and their most treasured natural areas, and destroy them, taking delight in the wanton destruction of both Sylvan and tree alike. The Sylvan have no recourse but to ally with the Hibernians to drive the Fomorians out of HyBrasil.

Realm of Midgard: Aegir Troll and Kobold myths tell of the Troll Fathers, a race of ancient and wise creatures who were the precursors to both of these underground races. The Troll Fathers of legend lived on an island called Aegir in their formidable underground city, Trollheim. Young Trolls and Kobolds were told these stories of the Troll Fathers, especially about their legendary wisdom and power. Then one day, out of the pages of myth, a lone Troll Father came to Jordheim, bringing with him disturbing news. A race of prehistoric savages, the Morvalt, swept across Aegir, destroying all in their path. Trollheim held out for a time, and resistance still continues, but most of the island has come under the domination of these savage beasts. The Troll Fathers have been successful in taming some of the savages, though. This tamed group, known as the Valkyn, have adapted to Midgard ways, accepted their god as one of the Norse pantheon, and has joined forces with the Troll Fathers and the Norse to cleanse Aegir and Trollheim of the Morvaltar.