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Dragon Ball Z: Hyper Dimension
General Game FAQ Written by Vegita, Guardian Of Destiny (VegitaBOD@aol.com) Version 3.14159
Sections:
I - Introduction II - Game Story III - Basics A - Basic Attacks/Movements B - More Complex Attacks/Movements C - Fighting Areas IV - Advanced Tactics A - Counter Attacking B - Combos/Juggling C - Collisions D - Desperations V - Character Analysis A - Son Gokuu B - Vegita C - Gotenks D - Son Gohan E - Vegitto F - Piccolo Junior G - Mr. Buu H - Kid/Majin Buu I - Furiza J - Cell VI - Character Rankings A - Strongest B - Most Maneuverable C - Best Looking Desperation VII - Various A - Revision History B - Thanks C - NO THANKS
----------------------------Hyper Dimension---------------------------- -----------------------I: Introduction----------------------- ----------------------------Hyper Dimension----------------------------
Welcome! I am Vegita, Guardian Of Destiny, and I see you want help for the Super Famicom game "Dragon Ball Z: Hyper Dimension". Well, you've come to the right place, because this game is my specialty. I have owned it for 4 years now, and am quite proficient at it. So much so, in fact, that as soon as I discovered someone has finally uploaded it as a ROM so everyone could play it (you illegal freaks, you), I decided to write a FAQ so everyone would know how to play it.
First off, let's get one thing straight: Even though I am Vegita, I will try to write from an un-biased point of view (although I still think I'm the best at everything). Second of all, if I catch anyone copying all or part of this FAQ, ANY part of this FAQ (not counting little sentences like "First off, let's get one thing straight), I will destroy you. I will rip you limb from limb like the excessively weak individual you are, and then I will sue you for copyright infringement. Third of all, I do not own the rights to this game, the names of the characters in this game or FAQ, or have any ownership whatsoever of this game (except for the cartridge sitting in my room, that is). Those are the property of their respective owners. If I find a website with this FAQ on it, and it has been changed in any way, does not give me proper credit, or is selling it without my knowledge and consent, then I WILL have my lawyers contact that site. Are we clear?
----------------------------Hyper Dimension---------------------------- ------------------------II: Game Story----------------------- ----------------------------Hyper Dimension----------------------------
Dragon Ball was a Manga (Japanese cartoon or comic) created by Akira Toriyama, an artist in Japan, in 1982. The manga, which dealt with an absurdly strong little boy named Gokuu (based off of the Chinese folk tale), became wildly successful, and a cartoon version was put on the air in 1984. It ran all through the course of the show until the main character, Gokuu, finally grew to adulthood. This signified the end of Dragon Ball, but promised that something new would return next week in it's place. This new show: Dragon Ball Z.
Dragon Ball Z picked up right where Dragon Ball left off, with Gokuu as an adult. He has a child now, and his arch-nemesis, Piccolo, was as bad and mean as ever. This series introduced an entirely new set of characters, mostly from outer space, and revealed Gokuu's origins (he's from another planet too).
Dragon Ball was such a large success, before and during it's "Z" stage, so it was obvious enough that there would be video games made about it. There are RPGs, Fighting games, Strategy games, and even a few arcade games. This is where Hyper Dimension comes in.
Hyper Dimension's plot is the majority of the latter half of Dragon Ball Z. It takes place right after Gokuu has reached the planet Namek to stop the evil Furiza from collecting the 7 mystical Dragon Balls and wishing for immortality. The story mode begins with Piccolo fighting Furiza in order to give Gokuu enough time to charge up a superior attack, the Genki Tama. The attack fails to kill Furiza...but the rest is for you to find out, right?
The game starts at that point, and goes all the way through the battles with Cell, the creation of the DNA of several heroes and villains, and Buu, a creation of mass destruction from a time long ago. That's the story for you, bub.
----------------------------Hyper Dimension---------------------------- -------------------------III: Basics------------------------- ----------------------------Hyper Dimension----------------------------
To begin the game, insert the cartridge into your Super Famicom (or modified Super NES) console, and press the power button. If you're running it off of an emulator, you're a pansy, and should get the actual game. After the intro sequence (you can skip it if you want to), press start at the title screen to bring up the menu:
---The first selection is the story mode, where you have no choice as to which character you're going to fight with or against. ---The next choice is the regular fighting, where you can decide if you're going to fight against a second player or a computer-controlled player. ---The third choice is the Tenkai-Ichi Boudokai mode, where you select your character (and more, if others are playing), and battle it out in an elimination contest. ---The fourth choice is the practice mode, where you select your character, the opponent, and the fighting area, and practice your moves without fear of retaliation. Exit by pressing select. ---The final selection is the Options menu, where you can change whether you want music, if you want the background to be day, night, random, etc, and other items.
##########III-A: Basic Attacks/Movements##########
Here are the basic attacks and movements that every character can utilize. If you don't know how to do any of these, you should learn how immediately.
A = KI- This is your typical Ki attack. Most characters throw a small blast, while others launch something different. B = Kick. This button causes your character to throw a kick. X = Deflection. If you can time this right, then your character can deflect regular Ki blasts back at your opponent. You can even deflect First-Level Super Blasts with this (note - it doesn't work with Buu's or Furiza's Super blasts). Y = Punch. This button causes your character to throw a punch. L/R = Holding in one of these buttons while moving causes your character to dash. UP = Jump. This causes your character to jump up in the air. Can also jump up-towards and up-away. DOWN = Crouch. This causes your character to duck. While this is seemingly useless, some of the shorter characters can dodge quite a few attacks by ducking. LEFT = Move left. RIGHT = Move right.
Direction Pad Away = Block. If you hold away from your opponent while they are attacking, you will block at a mid level. If you hold down and away, then your character will block at a low level. However, if you block Ki blasts, you will still sustain some Damage.
This game also uses "3-D" attacks, where your character hops into the background, rushes the other player, and attacks. These are different for each character, but each use the L and R buttons along with a punch or kick. Whether you use L or R is determined by which side of your opponent you're on (L = Left side, R = right side).
##########III-B: More Complex Attacks/Movements##########
You can win the game off of just the basic attacks, but if you want to actually win against another opponent or a harder computer setting, you should learn these attacks as well.
Y + B = Charge Ki. In this game, your character has 1 life bar, with a number rating next to it. This is your health, but it also doubles as the bar from which your larger Ki attacks come from. Whenever you use (or lose) a certain amount, you can regain it by holding Y and B at the same time.
Away, Down, Towards + A = Diagonal Ki blast. This is a shot that is fired at a 45 degree angle upwards. Good for countering enemies that are jumping at you. If there's something special about someone's 45 degree Ki blast, I'll go ahead and list it (if it's something other than the traditional Kamehame-ha or Ki blast).
Down, Back, Towards + A = Super blast. Each character has their own Ki attack. These attacks can be charged up to 3 different levels, depending on how long you hold the A button in. Furiza and Buu, sadly, only have 1 level of power.
Towards x 2 = Hop towards. This trick causes your character to hop up and towards your opponent slightly. Good for dodging smaller Ki blasts.
Away x 2 = Hop away. This trick causes your character to hop up and away from your opponent. Good for dodging the faster Ki blasts that you think you might not clear in time.
Towards, Away, Towards + X = Horizontal Screen Smash. This attack causes your character to bash your opponent into the next playing field, to the left or right (where ever you hit them).
Down, Towards + X = Upper Screen Smash. This attack causes your character to bash your opponent into the upper playing field, if it is allowed (not on Namek or during certain fights).
Down, Away + X = Lower Screen Smash. This attack causes your character to bash your opponent into the lower playing field, if it is allowed (not on Namek and during certain fights).
Towards + X = Throw. When in close, this attack causes your character to grab the other player and throw them, bash them, kick them, etc.
##########III-C: Fighting Areas##########
There are various different places you can fight at (Earth, Namek, Kami's Lookout, etc.), and different times of day (or night) to fight during. There are two types of fighting areas, though: Normal and Flying, each with their own conditions.
-During the Normal areas, you: --Can use all your special attacks --Can use all your normal moves --Have the ability to duck and jump --Can dodge into the background with a 3-D attack
-During the Flying areas, you: --Cannot duck, jump, throw, or use 3-D attacks --Move around as if weightless --(you're) Regular punches and kicks change to dashing attacks --(your) character will attack straight up if you press Up + Punch --(your) character will attack downwards if you press Down + Kick --Have 3 different directions you can throw a regular Ki attack --Can use special moves that required you to jump anytime --Have a different winning pose than if you were on the ground
----------------------------Hyper Dimension---------------------------- ---------------------IV: Advanced Tactics-------------------- ----------------------------Hyper Dimension----------------------------
Well, Mr. Hot Shot, here's you think you're all that and a loaf of rye now that you've mastered the basics, huh? Well, here's the more advanced workings of the game:
##########IV-A: Counter Attacks##########
When you block an attack, there is a spark where the attack connected. While that spark is still there, if you can pull off a special move (anything that isn't a regular attack like punches or kicks) then you'll counter attack with that attack. So if Piccolo tried to hit with his High Mystic Attack, and you blocked it and immediately used a Renzoku Energy Dan attack, not only will you catch him off guard (he still has to retract his arm), but you'll pound the crap out of him! The only problem with counter attacks is, if you try to pull off one that is too slow (Super Ki Blasts, mostly), then you're more likely to miss with it, since it still takes too long. Your best bet is to stick with a good combo attack (Gokuu's Quad kicks, Vegita's Sliding Kick combo, etc.).
##########IV-B: Combos##########
The better players of this game can use an attack right after another attack, making the second attack unblockable. If you can link several of these attacks together, then you've come up with a combo. Some special moves are combos by themselves, while others can simply lead into combos. Some end them by knocking the opponent flat, or hitting them up into the air. If an attack knocks them up into the air, then you can juggle them (hit them back up into the air) up to 3 times before they have to come back down (otherwise you could keep them up forever with Ki blasts). Some good examples of combos/juggling are Gokuu and Vegita's Knee Uppercut (3 aerial hits), Gotenks' Spinning Uppercut (several hits, on and above the ground), and Gohan and Cell's rushing Punches (several ground hits). Sometimes, you can pull off a combo so devastating the other guy has to catch their breath, and is unable to attack or defend for a brief second.
##########IV-C: When Attacks Collide##########
If two character's punches (or kicks) collide at the same time, the two will suddenly engage in a short, no-holds-barred fight (straight out of a good Jackie Chan movie). After the fight, the two will jump apart and crouch. During this crouch, the first person to press an attack button (not a direction button), that character will throw a regular Ki blast, and then a Super Ki blast (the size depends on how long you hold in the attack button). This will happen, though, only if the limbs collide. This won't work if they are too close (the two fighters will both take a hit).
If the two character's punches (or kicks) collide in a flying stage, the two characters will fly away from each other, one into the background and one into the foreground. The person in the foreground then gets to attack while the fighter in the background has to defend. The attacker throws different Ki attacks by pressing either the A button or the B button. The A button throws 3 small Ki blasts (Renzoku Energy Dan), while the B button throws a super Ki blast.
The defender has to defend the Renzoku Energy Dan by pressing the X button, and can avoid the Super Ki Blast by pressing Y. If the attack doesn't connect with a Super Ki blast in two turns of attacking, then the two switch place, and the defender becomes the attacker. The duel ends when someone successfully connects with a Super Ki blast. The Renzoku Energy Dan attacks do little Damage, and count as 1 turn (you can throw all you want, but if you don't try with a Super Ki blast, you'll be forced to defend).
##########IV-D: Desperations##########
Each character has at least 1 desperation. A desperation is a super-strong attack that can take more than 100 HP off of your opponent! The downside to these is that you must connect with it (without the computer blocking, that is), and your own HP must be so low it is flashing red. Once it is that low, your character can attempt the desperation. If your life is NOT low enough, then nothing will happen. Remember, though - you MUST connect with it! You can't just do the attack and expect to destroy your opponent.
Now, some people have been complaining that they can't get any desperations to work. You HAVE to have your life flashing red, folks. The only place you DON'T have to meet this criteria is when you are in practice mode. If you DO have your life low enough that it's flashing, then it's the motion that's tripping you up; there are a couple of things you can do at this point.
If the desperation requires you to press Up any time, then what you can do is try jumping, then doing the motion right as you land. If it doesn't, then you can "cancel" into the desperation - in other words, perform a regular attack like a punch or kick, then do the motion while your character is still doing the kick (or punch, or whatever it is you did). When all else fails, just control pad in a circular motion, while jamming on the attack button required for the desperation (A, B, Y).
----------------------------Hyper Dimension---------------------------- --------------------V: Character Analysis-------------------- ----------------------------Hyper Dimension----------------------------
Ok, here's what you've been waiting for, right? The special moves of each character. Well, here ya go! (Note: the attacks are rated on a 1-10 scale, the first 5 (1-5) for how easy it is to get it to work, the second 5 (6-10) for effectiveness. If an attack is really easy to do, and does very little Damage or just plain misses a lot, then it'll rank a 6. If it is impossible to pull off, yet is unblockable and does massive Damage, it'll get a 6 for different reasons.)
* = Denotes Diagonal Super Blast **= Denotes Horizontal Super Blast % = Denotes Desperation Attack
##########V-A: Son Gokuu##########
Gokuu is the main character Dragon Ball. The story revolves around his growing up, eventually becoming the ultimate fighting champion of the universe. During the story mode of the game, Gokuu fights Furiza, Cell, Vegita, Buu, and Majin Buu.
Move list:
Hold L (or R) + B = Side Slash (3-D Attack). Gokuu hops into the background, rushes his opponent, and kicks them. As with all the 3-D attacks, this one has a very good use and is easy to pull off. 9/10
Towards + B = Double kick. Hold towards and press the kick button, and Gokuu will kick twice. Although a little slow, if you hit with one, you're sure to hit with the second. Good combo Damage. 7/10
Down, Towards + Y = Double Punch. Roll your thumb from down to towards and press the Y button to make Gokuu rush forward with two punches. If you connect with the first, the second one is sure to hit, but it knocks them up into the air! It's not very good unless you're ending a combo with it. 5/10
Towards, Down, Down-Towards + B = Jump Knee Lift. Press Towards, then roll from down to down-towards and press B to make Gokuu jump diagonally upward with his knee extended, dealing several hits. THIS is a combo ender. If you're close enough, you'll do massive Damage, knocking the enemy up into the air. 8/10
Away, Down, Towards + B = Quadruple Kick. Roll your thumb from away to down to towards and press the B button to make Gokuu kick 4 times. Good combo attack. It hits more than the Double Kick, but isn't as easy to pull off. If you hit with it, though, then you're assured good Damage. 7/10
Down, Away + B = Abiseh Geri (Spinning kick). Roll from down to away and press B to make Gokuu leap at his opponent, swinging his legs. Great move. If your reflexes are good, you won't need to rely hopping or dodging into the background around Ki blasts, 'cause this one does even more Damage! 9/10
(While in the air) Towards, Down + B = Slash Down Kick. Press towards, down, and the B button to make Gokuu dive diagonally towards the ground with a kick. Not bad, but it can't lead into combos. It's more used to catch the enemy off guard. 6/10
Away, Down, Down-Away + B = Mukau Shunkan-Idou (Instant Movement Towards). This nifty little trick makes Gokuu teleport towards his opponent. If his opponent is close enough, Gokuu will teleport to the other side of them! When it comes to dodging attacks, getting out of the way of a Desperation, etc., then this is the thing to use! 8/10
Away, Down, Down-Away + Y = Sakini Shunkan-Idou (Instant Movement Away). This nifty little trick makes Gokuu teleport away from his opponent. Since most attacks travel towards you, though, this is just moving you back into the line of fire. 4/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). This larger blast can overtake regular Ki blasts, but not a super blast. Since it overpowers regular blasts (including Renzoku Energy Dan attacks), this is a good, time-saving attack. 8/10
*Away, Down, Towards + A = Kamehame-ha. Gokuu throws a quick Kamehame-ha up at a 45 degree angle. If it hits, it does massive Damage. Very nice. 7/10
**Down, Away, Towards + A = Chou Kamehame-ha. Gokuu's specialty attack. This attack has three levels of Damage and size, depending on how long you hold in the A button. This is a mainstay for many players. 7/10
%Away, Down, Towards, Up + Y = Desperation attack (Meteo Smash). A completely unblockable desperation attack, if it actually works. Man, does this one hurt. Not only does he whoop on the enemy, but Gokuu even goes SSJ3, uppercuts them, and finishes them off with a Genki Tama. 7/10
Overall:
Gokuu's attacks tend to make him more of an defensive guy. Stick to his combos, and link them together to really devastate your enemies. If you have to play defensive, though, don't forget about his Spinning Kick and Teleports. Besides, that's his style in this game, defensive.
##########V-B: Vegita##########
Vegita is the archrival of Gokuu, the main character of Dragon Ball. He first arrived in the series attempting to gather the Dragon Balls to wish for eternal life. Instead, he died by the hands of Furiza, but was later brought back by the Dragon Balls. He has fought along side Gokuu and his friends, and occasionally against. He is friend and foe, and one bad man all around. Through the story mode, Vegita fights Cell, Gokuu, Buu, and Majin Buu.
Move list:
Hold L (or R) + Y: Driving Elbow (3-D attack). Vegita hops into the background and rushes the enemy with an elbow. As with all the 3-D attacks, it has its uses, and isn't hard to pull off. 9/10
Down, Towards + B: Sliding Kick (Super Dash 1). When this is executed, Vegita runs at the enemy and slides on the ground. Knocks the enemy on their duff. 6/10
Down, Towards + B (x2): Sliding Kick, Rushing Knee (Super Dash 2). This is the same as the Sliding kick, but you immediately do the movement again to perform the rushing knee. After the second blow, it knocks the enemy down. 7/10
Down, Towards + B (x3): Sliding Kick, Rushing Knee, Cross Punch, Jump Kick (Super Dash 3). This is the max this attack will go. Very nice Damage is not blocked. I don't know why it won't let you do just 3 of them...suppose you wanted to? 9/10
Towards, Down, Down-Towards + B: Needle Block. Vegita jumps upwards and a little forward with his knee extended. This will hit several times, juggling your opponent. If you use it right, it's great. 8/10
Away-Down, Towards-Up + Y: Jumping Bomb. Vegita hops up and towards the opponent, then performs a quick blasting punch. Great if you time it over a Ki blast. Due to it's difficulty to actually pull off, though, it's not as useful as you'd think. 5/10
Down, Up + Y: Bakuhatsu-Ha (Ground Flare). Vegita raises his hand and a geyser of energy erupts before him. If the opponent is standing there, watch out! Very easy to accomplish, and very easy to devastate with. 8/10
Down, Towards + A: Renzoku Energy Dan. Vegita fires off 3 Ki blasts in rapid secession. Keeps the enemy at bay, stops another's Ki blasts and returns with even more, and is generally a great attack! 8/10
Down, Away + Y: Vegita Final Blast Bomb (Energy Field). Vegita envelops his body in a small energy bubble. Can be done in the air. Note: it does NOT repel blasts and attacks. It only works if the enemy is in range. Because of it's severe lack of range, though, it's not very good. 4/10
(While in air) Down, Away + A: Vertical blasts. Vegita, when in air, quickly fires 2 Ki shots down at the ground. These keep him up in the air a bit longer, and are good for popping enemies in the head. It keeps you away from anything you might be headed for. 7/10
Away, Down, Towards + Y = Energy Dash. Vegita powers up, then dashes almost the full length of the screen to deliver a double-palm smack. Does a fair amount of Damage, but has a bit of lag time before and after the attack. 6/10
*Away, Down, Towards + A: Big Bang attack. This is the standard 45 degree Ki attack, but since it's the Big Bang attack, so it's even cooler. If it connects, it does massive Damage, and knocks the enemy down. 7/10
**Down, Away, Towards + A: Final Flash. Vegita's 3-level Ki attack. Very nice. Smaller than Gokuu's Kamehame-ha, though. 8/10
%Up, Down + Y: Desperation attack (Galactic Gunfire). Vegita Grabs his opponent, throws them on the ground, and proceeds to blast the utter crap out of them from above. Very painful looking. Unfortunately, it's freakin' hard to get to work! 5/10
Overall:
Vegita can do it all. He can get in there and whack the utter crap out of his opponent with chain-hits and combo attacks. He can also play defensively, throwing Renzoku Energy Dans to stop any super blasts or rushing attacks, or hopping Ki blasts to perform a Flash Punch. He's very maneuverable, hanging in the air or what-not. The only problem with him is his slight lag time on some of his attacks. He could be caught by a 3-D attack easily if you play too straight forward.
##########V-C: Gotenks##########
Gotenks is the warrior created when Goten, Gokuu's second son, and Trunks, Vegita's son, fuse together. They were taught how to fuse by Gokuu to combat the then-evil Buu. Later, with enough training, Gotenks was able to go SSJ 3, and devised many ingenious attacks, along with several very stupid ones.
Move list:
Hold L (or R) + Y = Ultra Headbutt (3-D Attack). Gotenks hops into the background, rushes his opponent, and kicks them. As with all the 3-D attacks, this one has it's uses (dodging heat-seeking attacks, Super Ki Blasts, etc). 8/10
Down-Towards + Y = Head Sliding. Gotenks slides on the ground, smashing into the enemy with his thick cranium. A good attack, since it leaves you right in position to start a combo. 8/10
Down-Towards + Y, Then (after contact) Towards, Down, Away + Y = Sliding Headbutt, Flying Tackle (Omaenanka The End!). Gotenks smashes with his head, then tackles the enemy. Good Damage, and a decent combo by itself. 7/10
Away, Down, Towards + Y = Rolling Thunder Uppercut. Gotenks spins his arm around and around, then jumps up with an uppercut. If all the hits connect, then the other guy's in for a lot of pain. If you miss, though, you're in a really bad spot. 7/10
Down, Towards + Y = Wild Boar Attack. Gotenks sure uses his head (heads?) a lot. He runs and jumps, landing with his head. Taken straight from the manga, this attack knocks 'em flat. Not too good for combo's though. 6/10
(In Air) Towards, Away, Towards + A = Ki blast. Gotenks, while in the air, can shoot a horizontal Ki blast. A great way to catch a jumping foe offguard. 8/10
Down, Towards + A = Renzoku Energy Dan. Gotenks fires off 3 rapid ki blasts. A nice, quick attack to catch the enemy if they're trying to do a super or desperation. 7/10
Down, Towards, Down, Towards + A = Renzoku Shine! Shine! Missile (Super Multi Renzoku Energy Dan). Gotenks goes ballistic, firing off a whopping 11 ki blasts. Even if they block, it's massive Damage. If you miss, though, you're wide open for a long time. 7/10
*Away, Down, Towards + A = Kiko-Ha. Gotenks' 45 degree Ki blast is, well, your run of the mill blast. It's good in its own right. 7/10
**Down, Away, Towards + A = Super Ghost Kamikaze Attack. Gotenks' 3 level super blast is actually 3 Kamikaze ghosts. For every level, he spits out another ghost. These ghosts are heat seeking, and can juggle the enemy. These also cancel regular Ki blasts, special Ki blasts, and weaker supers. 10/10
%Towards, Away, Down, Towards + Y = Desperation attack: Galactic Donuts/Volleyball smash (Gekitotsu Ultra Buu Buu Volleyball). Gotenks' desperation has him firing 3 of his galactic donuts, which, if they hit, will encase the enemy in a volleyball. Very nice, since this one is just like a Ki blast, and will actually beat a larger Ki blast (Kamehame-ha, Final Flash, etc.) It's also quick, so you don't leave yourself open for long periods of time. 10/10
Overall:
Gotenks is good at catching you off guard. He can rush you with a headbutt, surprise you with a Kamikaze Ghost, or just throw Ki blasts until you puke. The trick is, go all offensive with him. His short stature make him hard to hit, especially when he ducks, so you can dodge attacks left and right, and come back, fists a' flyin'. His special attacks aren't that great, just like they were in the manga (and the show), but a couple of them are really devastating (Ghosts, Desperation).
##########V-D: Son Gohan##########
Gohan is the first son of Gokuu and Chi-chI- Because his father, Gokuu, is a Saiya-Jin, Gohan has lots of potential to be a great fighter. Because of his mother, a fussy human, he prefers to study instead of train. After Gokuu died fighting Cell, Gohan killed Cell and took over the storyline (however briefly). In the story mode, Gohan fights Gotenks, Gokuu and Vegitto.
Move list:
Hold L (Or R) + B = Triangle Illusion (3-D Attack). Gohan appears in the background and flies at the enemy. As with all the 3-D attacks, this one has its uses in offensive and defensive play. 8/10
Towards + Y = Rushing Uppercut. Gohan runs at the enemy with an uppercut. If it connects, it knocks them on their duff. If it misses, it leaves you open for a barrage of attacks. 5/10
Hold Away (for 1 second), Towards + B = Knee Slasher. Gohan slides forward and kicks twice. A rather quick attack that can catch you offguard. Too bad it is a charge attack... 6/10
Hold Down (for 1 second), Up + B = Zankuu Kyaku (Kick Uppercut). Unlike Vegita's and Gokuu's, Gohan's kicking uppercut only hits once, using his foot, although his does more Damage. His is more vertical than Gokuu's or Vegita's, though. 7/10
Hold Away (for 1 second), Towards + Y = Bakuretsu Punch (Punch Rush). Gohan rushes forward, punching. A good combo attack, if they all hit. If it misses, though, you're pretty open for an attack or combo. 6/10
(While In the Air) Towards, Down + B = Bukuuh Kyaku (Diving Kick Flurry). A technique taught to him by Piccolo, Gohan dives out of the air and kicks furiously at his opponent. Looks painful, and is painful. 7/10
Down, Towards + A = Renzoku Energy Dan. Gohan quickly throws 3 Ki blasts. He even does it with one hand. Show off... 7/10
*Away, Down, Towards + A = MasenKou. Gohan's standard 45 degree angle attack is his trademark attack, the MasenKou. If you catch the guy jumping at you with this attack, then they'll be in a lot of pain. 7/10
**Down, Away, Towards + A = Kamehame-ha. Taking a cue from his dad, Gohan's 3 level blast is a Kamahame-ha. Nothing special about it, it's just painful. 7/10
%Towards, Down, Away, Towards + B = Desperation attack: Super Punch Rush (Bakuretsu Rush). Gohan rushes the enemy, punching over and over, then ending it with an uppercut. Even if they block the hits, it still does nice Damage. An easy desperation that can be done over and over with very little wait time, and a good deal of Damage all around. 9/10
Overall:
Gohan needs to be played like your traditional charge characters. Whenever you pull off a move, you should be charging either away or down so you can follow it up with another attack. Generally, you should play defensively with him, because that's his big strong point. Wait for them to screw up, and you can take them down with flair.
##########V-E: Vegitto##########
Vegitto was the fighter created with Gokuu and Vegita used the Potara earrings. Vegitto was easily the strongest person in DBZ, beating up Super Buu even after he absorbed Piccolo, Gohan, and Gotenks. After Buu absorbed Vegitto, though, Gokuu and Vegita somehow de-fused. Vegita then crushed his earring, not wanting to ever fuse with Gokuu again, thus ending the possibilities of seeing Vegitto.
Move list:
Hold L (or R) + B = Shooting Kick (3-D Attack). As with all the 3-D attacks, they have their uses in dodging and attacking. 8/10
Towards, Down, Away + B = Vegitto Combination (Kick Combo). Vegitto grabs them and hits them repeatedly, ending the combo with a Guile-type Flash kick. If this connects, then they're in for a lot of pain. 8/10
Down, Towards + Y = Dash Elbow. Vegitto rushes forward with an extended elbow. Quick and easy to pull off. A great combo breaker/starter. 8/10
(While in the Air) Towards, Down + B = Double Slashdown Kick. Vegitto kicks diagonally down, then flies back up and kicks again. Great for catching them off guard! This is even better than Piccolo's, Gohan's, and Gokuu's diving kicks because he hits twice, even if blocked. If they forget about the second kick, then they'll get clobbered. 9/10
Down, Away + A = Kakusan Energy Dan (Ki Blast Volley). Vegitto throws 3 Ki blasts at once, in an almost-vertical line. Hard to block. A regular Ki blast won't neutralize this attack. 8/10
Away-Down, Towards-Up + B = Kicking Uppercut. Vegitto jumps upwards, kicking. a good combo ender. If you connect with it, then you're going to inflict some pain with it. 6/10
*Away, Down, Towards + A = Big Bang Attack. Vegitto throws a Big Bang Attack at a 45 degree angle upwards, stopping any jumping enemies with a very painful attack. If you're lucky enough to pull this off before getting hit, then the other guy's going to feel the ground really quick. 7/10
**Down, Away, Towards + A = Final Kamehame-ha. Vegitto's 3 level Ki blast is a combination of Vegita's Final Flash and Gokuu's Kamehame-ha. These attacks are always good. 8/10
%Down, Away, Down, Towards + Y = Desperation Attack: Super Juggling. Vegitto smacks them around, then just won't let them hit the ground! Very painful looking. Unfortunately, if you miss with it, then Vegitto just stands there, glowing, then he bends over and takes a quick breather. 5/10
Overall:
Vegitto is a super strong fighter, and he shows it. When throwing a Ki blast, he just raises his hand and shoots it instead of actually throwing it. He shows the slightest sign of effort when he fights. Because he's such an offensive (no pun intended) guy, that's how you need to fight: offensive. Jump in with a kick or punch and pull a Kick combo, or stop their attacks with a kicking uppercut or Ki Volley.
##########V-F: Piccolo##########
Piccolo is Gokuu's oldest rival (unless you count Kuririn or Yamcha). His father was Piccolo Daimou, the evil incarnate that was released from Kami - Kami had to get rid of all the evil in his body to become God, and Piccolo was that evil. When Gokuu killed Piccolo Daimou, Piccolo vowed his revenge, and spit out an egg with this Piccolo in it.
This Piccolo has fought alongside and against Gokuu, but has played an even more important role in Gohan's life. As Gohan's fighting trainer, he instilled a fighting sense into Gohan. He even began to care for the little tyke. After a while, Piccolo gave up on the whole rivalry. Being a Namekian, Piccolo has the ability to regenerate lost limbs, extend body parts great distances, and use magical powers.
Move list:
Hold L (or R) + B = Sonic Kick (3-D attack). As with all the 3-D attacks, they have their uses in dodging and attacking. 8/10
Towards, Down, Down-Towards + Y = High Mystic Attack. Piccolo extends his arm a great length. A nice, quick smack in the face. Can catch the unprepared off guard. 7/10
Towards, Down, Down-Towards + B = Low Mystic Attack. Piccolo ducks and extends his arm a great length. A nice, quick smack to the knee. Most people expect a high attack, so this one is good. 8/10
(After connecting witha Mystic Attack) Towards, Down, Away + B = Mystic Throw. Piccolo, upon hitting with his Mystic attack, grabs his opponent and chucks them across the screen for added damage! Good damage, and is a combo within itself. 9/10
Away, Down, Towards + Y = Physical Counter/Mystic Blow. If an enemy tries to use a physical attack on you, Piccolo retaliates with a painful attack. If you have the reflexes, then Piccolo's the man. 9/10
(While in the air) Towards, Down + B = Bukuuh Kyaku (Diving Kick Flurry). While in the air, Piccolo dives downward and kicks like a mad man...er, mad Namekian. If it connects, it really looks painful! And it is! 6/10
Away, Down + A = Shocking Stunner. Piccolo uses his amazing mental powers to freeze the enemy in his tracks, rendering them stunned for a brief moment. Too hard to hit them with it, though. 5/10
Towards, Down, Down-Towards + A = Yuudoh Energy Dan (Seeking Ki blast). Piccolo launches a small orb that seeks out the enemy and smacks them. Good for enemies that like to hop around a lot. Does a fair amount of Damage, too. 8/10
*Away, Down, Towards + A = Gekiretsudokan. Piccolo's massive 1-arm shot is his 45 degree blast. This attack is considered by some to be his most powerful attack, while the next attack is what the rest of use think his is. 9/10
**Down, Away, Towards + A = Mankaksopoppo. Piccolo's "Screw Beam" attack. This attack differs from most of the Super Shots because it doesn't explode once hitting the enemy, it drills through them, hitting several times. Even if they block it, it'll still travel through them, hitting several times for blocked Damage. 9/10
%Towards, Away, Down, Up + Y = Desperation Attack: Aerial Assault (Chou Bakuretsu Ken). Piccolo uppercuts them, beats them around, then launches 5 blasts that explode on the enemy. It must hurt being you. 8/10
Overall:
Piccolo is a surprisingly good character. His Mankaksopoppo hits more than once, and leaves them reeling. He can hit you at a distance, he can counter attacks, he can freeze you and attack you, and he can do several other things that just make you cry out in pain. Mix it up between offensive and defensive with him. Throw them off, then throw them even further.
##########V-G: Mr. Buu##########
Mister Buu (a.k.a. Buu, Fat Buu, Mr. Satan's friend, Yogi Bear and Buu Buu, etc.) is a creation of the late Bibi-DI- He created him to destroy the world, which he nearly did. In a large battle a long time ago, Buu managed to absorb 2 of the ancient Kai-oh-Shins, including the God of all Gods of all Gods of all Gods (I think that's the right amount). By complete luck, the Dai Kai-oh-Shin (the God of Gods etc.), after being absorbed, caused Buu to be more tame and easily controlled. Buu was then contained and sent far, far away, never to be found again... Buu was found and resurrected by Babi-Di, Bibi-di's son, to destroy the world. Buu eventually killed Babi-di because he doesn't like taking orders. Buu loves candy and playing, and kills only because he thinks it's fun. Too bad his best friend is Mr. Satan (whether Mr. Satan realizes it or not). In the story mode, you fight as Mr. Buu against Kid Buu.
Move list:
Hold L (or R) + B = Flying Bomber (3-D attack). As with all the 3-D attacks, they have their uses in dodging and attacking. Attacks by hopping into the background and rushing the enemy with his overly-large marshmallow behind. 8/10
Charge Away (1 sec.), Towards + Y = Planet Attack. Buu slides forward in his stomach, then, after headbutting, rolls to safety. A little slow to use, and a little slow one the recovery. 6/10
Charge Away (for 1 second), Towards + Y, Away, Down, Towards + Y (during headbutt) = Rolling Headbutt, tackle. Buu slams them with his head, then tackles them. A little hard to get the timing right, though. 5/10
Charge Down (for 1 second), Up + Y = Powersault. Buu smacks the with both hands. Nice way to pop your ears...or your jaw and your neck. A good start for a juggle combo. 6/10
Charge Away (for 1 second), Towards + B = Tornado Hip. Buu spins into the enemy, pirouetting all the while. Hits several times, and just looks funny. Even if they block, they take some Damage. 8/10
Charge Down (for 1 second), Up + B = Oyatsu Kosen (Shock Attack/Candy Munch). Buu shocks the enemy, turns them into candy, eats them, then spits them back out. Funny to watch, and really painful if it connects. It can be blocked, but if you pull it off, they're in for a lot of pain. 8/10
Down, Away + A = Kakusan Energy Dan (3-Way Ki blast). Buu creates a Ki blast, then bounces it off his gut in 3 directions. If you're close enough, all three hitting do a nice amount of Damage. Good at stopping enemies from any angle in the sky areas. 8/10
Away, Down, Towards + A = Buu Bomb. Instead of a 45 degree angle Ki blast, Buu, using a technique used on him by Vegita, charges up and releases a bunch of energy in a big ball all around him. Once Buu does it, no regular Ki blasts can penetrate it, and neither can the enemy. If the enemy is close when Buu does this, they get hit several times. 8/10
**Down, Away, Towards + A = Mightiness Bomber. Buu makes a ball and throws it. Not very spectacular, but then again, neither is Buu. It does, though, act as a shield for any incoming attacks or enemies. 7/10
%Down, Towards + Y + B = Desperation Move: Buu Breath. Buu shocks the enemy, then jumps up and causes everything to explode! Man, that's gotta hurt. Easy to do, easy to hit with, and deals out the pain nicely. 9/10
Overall:
Buu, like Gohan, needs to be played like a traditional charge player. Charge a move up, use it, and immediately begin charging again. Defense is the key for Buu, because he's really not that great at offense. His attacks, while funny, aren't really that effective, except for his desperation, his explosion, and his candy munch. These just mean that as a Buu player, you'll have to be very careful with which moves you use and when.
##########V-H: Majin Buu##########
Kid Buu (AKA Little Buu, Final Buu, Majin Buu, etc.) is what was formed when Gokuu and Vegita ripped out everyone he had absorbed, including the original Buu (technically, Dai Kai-oh-Shin). With this Buu removed, Kid Buu got stronger and stronger, having nothing holding him back. In the story mode, you must fight against him with Gokuu, Vegita, and Fat Buu.
Move list:
Hold L (or R) + Y = Matamol Buu Attack (3-D attack). Buu turns into a glob of goo and bounces into the background, then flies into the enemy. Funny to watch, and as effective as everyone else's 3-D attacks. 8/10
Towards + Y = Sliding Punch. Buu slides forward with an extended punch. Quite good at catching them off guard because it extends a little further than you'd think. 7/10
(While in the air)Towards, Away, Down + Y = Buu Floater. In the air, Buu can flatten himself and float endlessly, until you press a button. A nice way to get out of the way of an attack. Talk about maneuverability! 8/10 (Would be a 10/10, but it IS useless in the flying areas.)
(While in the air)Towards, Down + Y = Horizontal Ki blasts. Buu, in mid-air, can spit 3 Ki blasts straight ahead. That'll teach 'em to mess with him in the air! This attack also keeps him slightly suspended, so he can use it dodge attacks below. 8/10
(While in the air)Towards, Down + B = Diagonal Ki Blasts. Buu, in mid-air, can spit 3 Ki blasts downwards at an angle. That'll teach 'em to stand in one spot too long! This attack will also suspend him in the air, but since it is also attacking, he not only dodges the attack but retaliates as well. 9/10
Down, Towards + Y = Whip Attack. Buu whips his head around, flicking his tassel out. Catches 'em off guard nicely. 7/10
Away, Down, Towards + Y = Rolling Tackle (Buu's Tron Attack). Ok, that's probably not what it's really called, but he flies across the screen, looking like one of those disks from Tron. A little harder to pull off (I always seem to do the tassel whip instead), and it's not that effective. 3/10
Down, Away + Y = Close Earth Shot. Buu sticks his leg into the ground and kicks straight out of the ground a short distance away. At that distance, though, shouldn't you be doing something like the tassel whip instead? 5/10
Down, Away + B = Medium Earth Shot. Buu sticks his leg into the ground and kicks straight out of the ground some distance away. A good distance to work with. 7/10
Down, Away + A = Far Earth Shot. Buu sticks his leg into the ground and kicks straight out of the ground a good distance away. If you can get the distance just right, then they hate you. 8/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). Buu throws a larger Ki blast, just like Gokuu's and Cell's. This'll cancel regular Ki blasts. 7/10
*Away, Down, Towards + A = Buu Burn. Buu's 45 degree attack is a 1-handed Ki blast. Not much to say here, except it's good for incoming enemies... 7/10
**Down, Away, Towards + A = Power Ball. Buu's 3-level Ki blast is a large ball he creates above his head, then throws. Not very fast, but if an enemy is jumping at you, they'll smack into the ball above his head. 8/10
%Away, Towards, Down, Up + Y = Desperation Move: Explosive Putty Arm. Buu picks them up, swings his arm around and around, and slams it into them so hard that his arm actually comes off. Funny to watch...his arm crawls back and reattaches itself. Has a good range of contact to work, too. 8/10
Overall:
Kid Buu is the undisputed master of the air. He can fly for long periods of time, drop you as you're jumping, or drop you when you're on the ground. He can pop up when you're on the ground, he can get in close and pound on you, and he can look really weird while doing all of that. He's a fun guy to play as, but not as fun to watch as Gotenks and Mister Buu. Because of his extremely short stature, he can duck under just about everything, making him all the more frustrating to fight against. His range attacks can keep them at bay while he charges up, and then he can wallop them with a kick from the ground, an aerial assault, or a stretching attack.
##########V-I: Furiza##########
Furiza was the scourge of the universe. He was a super strong force that used polite talk to get what he wanted. If that didn't work, then he'd utterly destroy whatever was stopping him. Furiza was killed once on Namek by Gokuu when Gokuu first went Super Saiya-Jin, and again when Trunks came to Earth from the future to give Gokuu the heart medication. Furiza has 4 different forms he goes through to reach his maximum power, as seen by his intro sequence.
Move list:
Hold L (or R) + B = Double Leg Kick (3-D attack). Furiza's 3-D attack. He rushes them with is foot extended from the background. As useful as all the other 3-D attacks. 8/10
Towards, Down, Down-Towards + A = KienZan. Furiza creates a KienZan, Kuririn's trademark attack, and throws it. This is a heat-seeking attack, so it's very nice against those pesky opponents that like to jump a lot. 7/10
(While in the air) Down, Away + B = Black Hole Death Ball/Evil Energy. Furiza, while in the air, can create a mini black hole that does some nice Damage if it connects. It is thrown downward at a 45 degree angle. If it hits the ground, the electric sparks can also do Damage. Because it keeps Furiza up in the air a tad longer, it's also good for dodging attacks. 8/10
Down, Towards + Y = Furiza Cutter. Furiza uses his mighty claws to slash at the enemy. Very painful. 8/10
Towards, Down, Away + Y = Explosive Grab. Furiza grabs them, lifts them up, and throws them with an explosion. Geez, that's gotta hurt! 7/10
(While in the air) Towards, Down + B = Jasenkoh (Double Diving Kick). Furiza, just like Vegitto, has a diving kick that, if the first one misses (or hits, for that matter), is immediately followed by a second diving kick. 9/10
Towards, Down, Down-Towards + Y = Kishin-Ha (Flare Punch). Furiza punches and a good-sized energy flare flies from his hand. It's range is just slightly longer than people assume, so they frequently get hit by it. 7/10
Away, Down + A = Wave Shock. Furiza shoots a small laser onto the ground, which then travels along at a high speed. Great for catching them off guard. Even better in the sky areas because of its speed and power. 8/10
*Away, Down, Towards + A = Deathball. Furiza's 45 degree blast. Well, it certainly has a cool name... 7/10
**Down, Away, Towards + A = Jubaku-Ha. Furiza has only 1 level to his super Ki blast, and it takes forever. If it hits, though, they're in for a LOT of pain. Plus, it's unblockable, and will take out any other super blast (it will negate a level 3 super blast, though). 8/10
%Down, Away + Y + B = Desperation move: Super Flaming Furiza headbutt. Furiza glows red and flies straight ahead into the enemy. It's only 1 hit, and it's really quick to do over and over again, so it's a great attack. However, if your opponent sees you starting this up, then you're wide open. 9/10
Overall:
Furiza is a lot like Piccolo. He's a jack of all trades; he can fight well in the air, on the ground, up close, far away, in the flying areas, whatever. He's not as good at up close fighting as Piccolo, but he's got him beat on distance abilities. Too bad his Super Ki blast takes too long, but for the Damage it does, it's still a good attack.
##########V-J: Cell##########
A long time ago, in Dragon Ball, Gokuu destroyed the evil organization known as 'Red Ribbon.' One person who worked there, Dr. Gero, decided to get his revenge on Gokuu. He took DNA samples from Gokuu, Piccolo, Vegita, Furiza, and King Cold, and then used them to create the perfect warrior: Cell. Cell, once he absorbed Androids 17 and 18, became his 'Perfect Form', which is what he is in this game. In the story mode, Cell fights Gokuu and Vegita.
Move list:
Hold L (or R) + Y = Giga Shoulder (3-D attack). Cell rushes the enemy with his shoulder. This has the same effectiveness as all the other 3-D attacks. 8/10
*Away, Down, Towards + Y = Diagonal Ki Burst. Cell raises his hand, and flames shoot out. Good for keepin' those pesky jumpin' baddies away. 8/10
Towards, Down, Away + B = Energy Burst. Cell raises his arms and shoots Ki out in every direction. Good for stupid people jumping in. 8/10
Towards, Down, Away + Y = Psychic Lift. Cell lifts them up from anywhere on the screen (except in the air) and causes them to fly off with an explosion. 7/10
Towards, Away, Towards + B = Cell Junior Attack. Cell creates a Cell Junior, who hops across the ground. If you touch 'em, he'll explode. Funny to see, funny to do, funny until someone gets hurt. 7/10
(While in the air) Towards, Down + Y = Negative Arrow. Cell, in the air, can shoot a Ki blast downwards. It's really fast, too. 8/10
Towards, Away, Towards + A = Kantsu Energy Dan (Larger Ki blast). Cell, like Kid Buu and Gokuu, can shoot a larger Ki blast. Good for taking out a regular shot. 7/10
Down, Towards + Y = Cell Combination. Much like Gohan's Cell rushes forward, punching. A good combo by itself, even if they don't all hit. 7/10
*Away, Down, Towards + A = Kamehame-ha. Cell's 45 degree ki attack. Not much to write home about here... 7/10
**Down, Away, Towards + A = Chou Kamehame-ha. Cell uses Gokuu's favorite attack as his 3-level charge attack. 7/10
%Towards, Down, Away, Down, Towards + Y = Desperation Attack # 1: Chou Bakuhatsu-Ha. Cell powers up to his massively powerful form (the one Trunks said was too powerful for Cell to control), and punches the ground, causing 3 explosions to rise from it. Very painful, even if blocked. A little too easy to miss with, though. 6/10
%Towards, Away, Towards, Away, Towards + Y = Desperation Attack # 2: Bakuretsu Rush. Cell powers up to his massively power form again, and punches like a madman (much like Gohan's desperation). Very painful, even if blocked. Now THIS is a desperation! 9/10
Overall:
Cell is like Gohan in his attacks, but his are easier to pull off. He has 2 desperations, both of which REALLY hurt. His special moves aren't that special, but they are effective. His large size, though, makes it hard to deal with some of the characters in the game (Gotenks, Vegita, Kid Buu, and Furiza). He's really strong, though, so try not to make mistakes around him - he'll punish you in a heartbeat!.
----------------------------Hyper Dimension---------------------------- --------------------VI: Character Rankings------------------- ----------------------------Hyper Dimension----------------------------
Yeah, I'm going to be really biased about the characters now, and tell you my picks for best and worst at certain things. I'm not going to an overall pick, though, because if you're playing against another player, you can be the greatest fighter in the world.
##########VI-A: Most Damage##########
This is where I tell you who has the moves that deal out the most Damage, and who can pull off the most devastating attacks.
1: Cell. The fact alone that he has 2 desperations should tell you something, but since he also has Cell Junior and the Psychic lift, he's just number 1 through and through.
2: Furiza. His Super Ki blast utterly destroys whatever it hits, and his desperation does massive Damage, not to mention his Black Hole attack.
3: Mr. Buu. He can turn you into candy and eat you, or smack you with his rubbery behind, or just make a really big Ki blast, or even explode on you. Very painful.
4: Vegitto. His kick flurry, his tri-ki blast, and his desperation make you want to scream.
5: Piccolo. The Mankaksopoppo, because it hits twice, does even more Damage, even if it's blocked. That and his physical counter, his mystic attacks, and diving kick flurry make him quite a painful guy.
6: Gotenks. A lot of his attacks are used to hit more than once, but they still do a heck of a lot to you. That and his Kamikaze Ghosts do quite a bit of Damage by themselves. And if all 3 connect...
7: Majin Buu. His attacks are used more to catch you off guard, not to do massive Damage.
8: Gohan. He's used more for combo attacks, but he has a couple of nice, Damaging attacks.
9: Vegita. He has, like, a couple of attacks that'll do a good amount of Damage, but the majority of his attacks are thrown in volleys, and don't count as a lot of Damage unless all the attacks hit.
10: Gokuu. He knows how to get out of the way, but all of his attacks (except his desperation and super ki blasts) are combos! Well, what're ya gonna do? He's the star...
##########VI-B: Most Maneuverable##########
This is where I tell you which characters can get out of the way the fastest, who can dodge the best, and who just rules when it comes to bounding around.
1: Majin Buu. He can hang in the air endlessly, can duck under just about anything, and is just a pain to hit.
2: Gotenks. He can hang around in the air, rush forward under things, and duck under everything Majin Buu can.
3: Vegita. He can hang around in the air with a multitude of attacks, or he can slide kick under attacks, or he can duck and dodge just about everything (he's short).
4: Gokuu. He can dive out of the air to attack or dodge attacks, and his teleports make it easy to get out of the way of several attacks.
5: Furiza. He can stop several attacks with his multitude of Ki blasts, or get out of the way and stay up in the air by throwing a Ki blast. He's also short enough to duck under stuff.
6: Gohan. He has a diving attack, which'll get him out of the air, and he as the knee uppercut, which'll get him back into the air.
7: Piccolo. He's just like Gohan, except he doesn't have a knee uppercut.
8: Vegitto. His tri-Ki blast stops just about every special ki blast (save the supers), and he can always jump out of the way, kick out of the way, or whatnot.
9: Mr. Buu. Buu isn't good at dodging anything, but he does have the butt-drop.
10: Cell. Let's face it, he's a powerhouse. He doesn't have to move far, because if you get in range, he'll pound on you.
##########VI-C: Best Looking Desperation##########
Ok, so this one is really biased, but I just wanted to put it.
10: Gohan/Cell (tie). The both rush forward, punching. Well, whoopty doo!
9: Furiza. He flames on, and bashes them. Not too spectacular looking, but for the Damage it does...
8: Mr. Buu. He acts like he's going to eat them, but then makes the background explode. You'd think it would look neat, but it really doesn't.
7: Vegita. It's disappointing to me, but it just doesn't look that good. He pounds the crap out of them with Renzoku Energy Dan, but it still doesn't look THAT impressive.
6: Cell. He punches the ground, causing 3 energy geysers to erupt. This looks kinda impressive, but not that much.
5: Gotenks. He shoots them with the Galactic Donuts, then smashes the volleyball around the screen while laughing and making two "Peace" signs. That's Gotenks for ya!
4: Piccolo. He uppercuts them, beats them up while they're still in the air, then launches 5 blasts that hit them all at the same time. Nice!
3: Vegitto. He (they?) smacks them around, never letting them touch the ground. I hate when that happens...
2: Majin Buu. Buu grabs them, holds them up, and spins his arm around until it starts to catch fire. Then he slams them, so hard that his arm comes off!
1: Gokuu. He smacks them around, then goes SSJ 3, uppercuts them, and drops out of SSJ entirely while he makes a Genki Tama. Gee, I wonder what he's going to do with it.
----------------------------Hyper Dimension---------------------------- -------------------------VII: Various------------------------ ----------------------------Hyper Dimension----------------------------
##########VII-A: Revision History##########
12-20-99: Created this FAQ 01-01-00: Revision of FAQ, general text errors and updates on moves. Also added the stage conditions. 01-09-00: Created the "banners" that set apart the different sections. Also centered all the individual headers and whatnot. 08-30-00: Wow, it's been a while, hasn't it? Added a couple of forgotten moves, and general updates all around. Yay! 12-15-00: Added a little to it, and fixed some grammatical errors. 05-16-01: Fixed some minor, clerical errors, and fixed the format. Now it's easier to read!
##########VII-B: Thanks##########
Ok, folks, here's the people who've helped me out with this FAQ:
~Vegeta187@yahoo.com. Thanks for telling me the game was made, Romwise.
~SSj4Vegettp33@aol.com. Thanks for all the corrections! I really needed to make those, didn't I? Hope I didn't offend you...
~CJayC (CJayC@gamefaqs.com, www.gamefaqs.com) for putting this FAQ up.
~Al Amaloo (www.gamewinners.com) for being such a cool guy, and having a great site.
~Vertsk8pro@hotmail.com for giving me a heart attack with your childish "I stole your FAQ and sold it with my name on it" antics. Because of that, I now do dozens of things to make sure people don't steal my work. If they do, I know exactly what to look for to see if they took MY work or not.
~Uh...I can't exactly thank God for the role he's taken in my life, because that would seem like I'm trying to force my religious opinions on someone else (which I'm not). Therefore, I'd like to thank "Murray" for the role he's taken in my life (Murray, you know who you are).
##########VII-C: NO THANKS##########
For the love of God, read the FAQ, folks! I listed how to do the desperations AND what conditions must be met to do 'em, and you STILL ignore it! If anyone writes me asking how to do certain desperations, or easier ways to do 'em that I already know (and listed), then I will reply with "It's already in my FAQ". I hate gold-diggers, and there are a lot of 'em! I HATE people who say "Uh, you can do this easier if you do this. Give me credit for it." I refuse to, simply because you weren't a help AND you were bossy, sending me 5 e-mails complaining that I didn't add you. Tough crap, you're not gettin' in for 1 measly piece of information that really isn't important! That's like submitting one single code for one single character in Marvel vs. Capcom 2, then saying "List me 'cause I came up with it." I can guarantee you DIDN'T come up with it, since there are thousands of people who've played the game and don't have e-mail.
If you happen upon this FAQ at sites other than these:
www.GameFAQ s.com www.Gamewinner s.com http://Come.to/VegitaBOD http://www.PlanetNamek.com
Then please tell me ASAP! I like to keep track of which websites have permission to run my work and which don't, and I'm still busy making a compendium of who is and isn't using my FAQ legally. Thanks!
Finally, if you are so bored you want to see a pathetically weak Dragon Ball-related site, go here:
http://come.to/VegitaBOD
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Dragon Ball Z
Moves list V1.5
super bouden
Hello all, before I begin, know that this moves list is not complete, I am simply writing this because as of yet, I have been unable to find any other moves lists for Dragon Ball Z. If anyone knows of any errors or knows any other moves, feel free to E-mail me at FireClaw@Angelfire.com I'm stating this right now, I will give permission for anyone to post this anywhere, as long as it is the complete document, and I am given credit for it. Ok, that'll be all of the legal $&!^ for this entire thing.
Ok, big update, I've got some more moves for almost all the characters that I've either been e-mailed or figured out on my own. In case your wondering, yes this is just the Version 1.0 basis with some more stuff tagged on.
ok, you already know the buttons, almost everything that I point out will be fairly clear, if it's not, figure the move out for yourself. I'm not even going to try to provide names for the moves, because I would probably misspell them or something. note: for ease of my writing, repeated patterns of direction pad commands will be written as Half circle back to forward, meaning Back, Down-back, Down, Down- forward, Forward, or quarter circles, all different commands will be separated by a comma.
Generic moves:
The super Blasts: These all have different names and effects for each character, but all use the same movements.
Weak super Blast: Quarter circle down to back, forward, Ki blast
Strong Super Blast: Down, Down-back, Back, Down-back, Down, Down- forward, Forward, Ki Blast
-Note- Piccolo, Dr. Gero, Android 18, and Android 16 seem to only have one super blast , and I've never pulled off Goku's second one.
Blocking the Super Blasts: when the screen is centered on your character, wait for him to switch positions, then press Half-circle back to forward, Ki Blast, what your character does depends on the accuracy in which you pressed the buttons, and the speed in which you do.
Characters moves:
--Goku-- (some moves can only be done when goku is Super Saiyen, these moves will be marked by an SS)
half circle back to forward, kick -- Goku launches four kicks with energy surrounding his feet(SS)
(when in the air) forward, down, kick -- Goku does a downwards kick towards his opponent, with energy surrounding his foot
quarter circle down to back, punch -- Goku dashes back a bit, then dashes forward with his elbow, knocking the opponent back if he hits, and having a high chance of causing him to be dizzy
quarter circle down to back, Ki blast -- Goku launches three small Ki bolts (SS)
quarter circle down to forward -- Goku lanches a tracking blast (SS) or charges up for a more powerful blast, and fires it (non SS)
three fourths circle back to up, kick -- Goku jumps into the air, and lands some distance away, not to useful.
three fourths circle back to up, kick when close to opponent -- *Super Meteo Attack* Goku Kick the opponent into the air, flys up to do an overhead punch, smashing them to the ground, then elbows them far away. For some reason, I've only been able to get this to work when I'm standing on the right side of the opponent.
-- Piccolo --
(in air) forward, down, kick -- Piccolo kicks downwards, with energy surrounding his foot.
forward, back, forward, kick -- Piccolo makes a dashing kick forward, then dashes back to where he stood.
half circle forward to back, kick -- Piccolo stretches his arm out, grabs his opponent, then kicks him back, sending him flying, usually makes opponent dizzy
back, forward, Ki bolt -- Piccolo sends out a very short ranged laser thing, powerful if it connects.
half circle back to forward -- Piccolo fires a tracking blast.
-- Vegeta --
quarter circle down to forward, kick -- Vegeta does a sliding kick
quarter circle down to back, punch -- Vegeta backflips, then dashes forward with his elbow, knocking his opponent far back, high chance of causing dizziness
three-fourths circle back to up, kick -- Vegeta does a flip forwards, usually gets behind his opponent if close.
quarter circle down to back, Ki blast -- Vegeta fires three small blasts rapidly.
half circle back to forward, Ki blast -- Vegeta fires a tracking blast.
forward back forward, punch -- Vegeta does three punches and a kick, if the kick connects, it carries him past the opponent.
-- Freeza --
three fourths circle back to up, kick -- Freeza spins around, hitting with his tail several times
back, forward, Ki blast -- Freeza fires a short ranged laser thing.
-- Dr. Gero (Android 20) --
quarter circle down to forward, punch -- Dr. Gero does a small punching combo
forward, back, forward, punch -- Dr. Gero does a small running speed spin forward, turns, and does a punch backwards
half circle forward to back, punch -- Dr. Gero slides along the ground, stands, and does a head butt, sending the enemy flying backwards
half circle forward to back, ki blast when close to opponent -- Dr. Gero sucks away the opponents energy
-- Android 18 --
quarter circle down to forward, kick -- 18 does a sliding kick
quarter circle down to forward, punch -- 18 does a small punching combo
three fourths circle back to up, kick -- 18 jumps into the air, and lands where her opponent was when she jumped, causing damage if she lands on him.
half circle back to forward, Ki blast -- 18 fires a tracking blast
-- Imperfect Cell --
I've been told the motions like Guile's Sonic Boom from Street Fighter are supposed to make him to a ground blast, but I've never pulled it off.
three fourths circle back to up, kick -- Imperfect Cell strikes out with his tail
half circle forward to back, kick -- Imperfect Cell grabs his opponent, and chucks him
half circle forward to back, Ki blast when near opponent -- Imperfect Cell reaches out with his tail, and sucks the energy out of him
-- Android 16 --
Quarter circle down to forward, kick -- 16 does a small kicking combo
quarter circle down to back, Ki blast -- 16 fires off his fist.
Back, forward, punch -- 16 punches out with both hands, knocking his opponent back far and always making him dizzy.
back, forward, Ki blast -- 16 fires a short range laser thing.
forward, back, forward, kick -- 16 does several flying kicks, all surounded with his foot surrounded by energy
-- trunks --
(in air) forward, down, kick -- Trunks does a downward kick towards his opponent, with energy covering his foot.
half circle back to forward, kick -- Trunks does several flips towards his opponent, causing a lot of damage if it connects.
quarter circle down to back, punch -- Trunks dashes back, the forwards, doing a lot of damage if he connects.
quarter circle down to back, Ki blast -- Trunks fire three small blasts.
half circle back to forward, Ki blast -- Trunks fires a tracking blast.
three fourths circle back to up, kick -- Trunks does a flip, and rushes forward, both of which send an opponent flying back if they connect.
-- Gohan --
three fourths circle back to up, kick -- Gohan does a flip, then a dashing kick, knocking his opponent back.
quarter circle down to forward, kick -- Gohan does a sliding kick (note this is VERY useful because it can slid under almost everyone's attacks)
(in air ) forward, down, kick -- Gohan does a dashing kick towards his opponent, his foot covered by energy.
quarter circle down to back, Ki blast -- Gohan fires three small Ki blasts
half circle back to forward, Ki blast -- Gohan fires a tracking blast.
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Dragon Ball Z: Super Butoden 2
General Game FAQ Written by Vegita, Guardian Of Destiny (VegitaBOD@aol.com) Version 3.14
Sections:
I - Introduction II - Game Story III - Basics A - Basic Attacks/Movements B - More Complex Attacks/Movements IV - Advanced Tactics A - Throws and their Counters B - Dealing With Super Ki Blasts C - Blast Collisions V - Character Analysis A - Son Gokuu B - Vegita C - Piccolo D - Son Gohan E - Trunks F - Cell G - Cell Junior H - Bojack I - Zangya J - Brolie VI - Character Rankings A - Strongest Character B - Best Looking Meteo VII - Various A - Cheats B - Revision History C - Thanks
----------I: Introduction----------
Welcome! I am Vegita, Guardian Of Destiny, and I see you want help for the Super Famicom game "Dragon Ball Z: Super Butoden 2". Well, you've come to the right place, because this game is my speciality. I have owned it for 4 years now, and am quite proficient at it. So much so, in fact, that as soon as I discovered someone has finally uploaded it as a ROM so everyone could play it (you illegal freaks, you), I decided to write a FAQ so everyone would know how to play it.
First off, let's get one thing straight: Even though I am Vegita, I will try to write from an un-biased point of view (although I still think I'm the best at everything). Second of all, if I catch anyone copying all or part of this FAQ, ANY part of this FAQ (not counting little sentences like "First off, let's get one thing straight), I will destroy you. I will rip you limb from limb like the excessively weak individual you are, and then I will sue you for copyright infringment. Third of all, I do not own the rights to this game, the names of the characters in this game or FAQ, or have any ownership whatsoever of this game (except for the cartridge sitting in my room, that is). Those are the property of their respective owners.
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2---- -----------------------------II: Game Story---------------------------- ----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
Dragon Ball was a Manga (Japanese cartoon or comic) created by Akira Toriyama, an artist in Japan, in 1982. The manga, which dealt with an absurdly strong little boy named Gokuu (off of the Japanese stories of a monkey god of the same name), became wildly successful, and a cartoon version was put on the air in 1984. It ran all through the course of the show until the main character, Gokuu, finally grew to adulthood. This signified the end of Dragon Ball, but promised that something new would return next week in it's place. This new show: Dragon Ball Z.
Dragon Ball Z picked up right where Dragon Ball left off, with Gokuu as an adult. He has a child now, and his arch-nemesis, Piccolo, was as bad and mean as ever. This series introduced an entirely new set of characters, mostly from outer space, and revealed Gokuu's origins (he's from another planet too).
Dragon Ball was such a large success, before and during it's "Z" stage, so it was obvious enough that there would be video games made about it. There are RPGs, Fighting games, Strategy games, and even a few arcade games. This is where Super Butoden 2 comes in.
Super Butoden 2's plot starts right before the Cell game, the contest created by Cell to determine the strongest fighter in the world. The plot then takes a wild turn, switching into a new plot featuring Zangya and Bojack from Movie 10. It ends, though, with a match against Brolie, the Legendary Super Saiya-Jin (only on difficulty levels 3 and 4, though).
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2---- -----------------------------III: Basics------------------------------- ----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
To begin the game, insert the cartridge into your Super Famicom (or modified Super NES) console, and press the power button. If you're running it off of an emulator, you're a pansy, and should get the actual game. After the intro sequence (you can skip it if you want to), press start at the title screen to bring up the menu.
----III.A: Basic Attacks/Movements----
Here are the basic attacks and movements that every character can utilize. If you don't know how to do any of these, you should learn how immediately.
A = Ki. This is your typical Ki attack. Most characters throw a small blast, while others launch something different.
B = Kick. This button causes your character to throw a kick.
X = Switch. This button causes your character to switch from the ground, where you stand and fight, to the air, where you float and fight.
Y = Punch. This button causes your character to throw a punch.
L/R = Holding in one of these buttons while moving causes your character to dash.
Up = Jump. This causes your character to jump up in the air. Can also jump up- towards and up-away.
Down = Crouch. This causes your character to duck. While this is seemingly useless, some of the shorter characters can dodge quite a few attacks by ducking.
Left = Move left.
Right = Move right.
Direction Pad Away = Block. If you hold away from your opponent while they are attacking, you will block at a mid level. If you hold down and away, then your character will block at a low level. However, if you block Ki blasts, you will still sustain some damage.
----III.B: More Complex Attacks/Movements----
You can win the game off of just the basic attacks, but if you want to actually win against another opponent or a harder computer setting, you should learn these attacks as well.
Y + B = Charge Ki. In this game, your character has 2 life bars: Your health bar, which is your life (how many hits you can take), and your Ki bar, which is how much energy you have to throw special Ki attacks. If your bar runs out, and you continue to try to do Ki attacks, your character will get tired, and stop attacking to take a breather. In order to counteract this, you can charge up your Ki ba by pressing Y and B at the same time.
Towards + Y = Throw. This causes your character to throw the opposing character. Unfortunately, these can be stopped or countered. (See Advanced.)
Aerial Movement. In the game, if you switch to the upper level, you will be flying around instead of standing. This means that you cannot duck low attacks, but you are able to slowly glide up and down over attacks by "jumping" (in the air, you're not really jumping). You can, however, throw Ki attacks (regular attacks, specials, supers), and they will automatically travel to the lower playing field if the other guy is there. All these make it very hard to dodge certain attacks, while other attacks are very easy to dodge and counter.
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2---- -------------------------IV: Advanced Tactics-------------------------- ----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
Well, Mr. Hot Shot, here's you think you're all that and a loaf of rye now that you've mastered the basics, huh? Well, here's the more advanced workings of the game:
----IV.A: Throws and Counters----
In order to throw someone, you need to be close to them and press Towards + Y. The throw will hurl your opponent away, causing damage and giving you enough time to start another attack. Throws, however, can be blocked and even countered. If, while being thrown, you press either the L button twice or the R button twice, you character will do 1 of 2 things, depending on the side you're on:
-If you're being thrown to the left side of the screen, and you press the L button twice, then your character will flip over and land safely, without taking any damage. -If, while being thrown to the left side, you press the R button twice, your character will fly back with a kick.
These buttons are reversed for the opposite side of the screen; meaning that if you are being thrown right, pressing L twice will make you counterattack instead of land safely.
----IV.B: Dealing With Super Ki Blasts----
Each character has 2 super Ki blasts: a weaker one (that takes less from the Ki bar), and a stronger one (taking more from the Ki bar). These are used as regular attacks if you are close enough to your opponent; you will just charge up and throw it like a regular Ki attack. If, however, you are at a great enough distance, then you will go a through special screenshot of just you doing the movements of your attack, then the standard throwing of said Ki blast. At this point, the screen will switch over to the other character, who must attempt to block or dodge the attack. Here's how:
1: Simple Block = Away + A. By pressing away and A at the same time once the screen switches back to you, your character will throw up their arms in defense, taking the attack. They will take half the normal amount of damage this way.
2: Dodge = Up, Down + A. Pressing up, then down and A will cause your character to lean to the side and allow the attack to shoot past, bearly brushing against them. This will cause them to take only 1/4 the normal amount of damage.
3: Deflection = Away, Down + A. Rolling from away to down and pressing A will make your character smack the incoming attack away, causing NO damage to them.
4: Reflection = Away, Down, Towards + A. Rolling away to down to towards and pressing A will make your character reflect the attack back at the attacker. No damage is done to you, and the other guy can only attempt to block or dodge. The only problem with this is, it doesn't always work right, and will sometimes explode in your face, causing the full amount of damage.
5: Dispersion = Away, Towards + A. By pressing away, then towards + A will cause your character to destroy the attack, with no damage done. This is what'll usually happen when you attempt a:
6: Counter Blast = Down, Away, Towards + A. Rolling from down to away, then pressing towards + A will cause your character to throw a Ki blast right back in an attempt to stop it. By doing so, this leads right into:
----IV.C: When Attacks Collide----
If two character's Super Ki blasts collide, then it becomes a furious battle of who can press the A button more in the time alloted. Whoever wins has their attack follow through, and the loser can only defend, dodge, or disperse (or attempt to do so).
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2---- -------------------------V: Character Analysis------------------------- ----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
Ok, here's what you've been waiting for, right? The special moves of each character. Well, here ya go! (Notes:
-The attacks are rated on a 1-10 scale, the first 5 (1-5) for how easy it is to get it to work, the second 5 (6-10) for effectiveness. If an attack is really easy to do, and does very little damage or just plain misses a lot, then it'll rank a 6. If it is impossible to pull off, yet is unblockable and does massive damage, it'll get a 6 for different reasons.
-* = denotes characters that can only be accessed by a secret code.
-# = denotes Super blasts.
-% Denotes A Meteo attack (an attack that does an unusually large amount of damage and/or sends your enemy a great distance, causing a great explosion where they hit the ground).
-All these attacks were taken from the attack list in the game, which is accessed during a fight by pressing start, then select, the highlighting the character's name and pressing the A button.)
----V.A: Son Gokuu*----
Gokuu is the main character Dragon Ball. The story revolves around his growing up, eventually becoming the ultimate fighting champion of the universe. During the story mode of the game Gokuu fights you (if you choose), and Cell.
Move list:
Away, Down, Towards + B = Spinning Kicks. Gokuu spins and spins, kicking all the while. You want a cheap attack? THIS is a cheap attack. 8/10
Towards, Away, Towards + B = Flip Kick. Gokuu performs a forward flip, hitting with his feet. It's quick and easy to pull off. 6/10
Hold Away (2 seconds), Towards + B = Elbow to Kick Spin. Swings with his elbow, then spins around and kicks. Shorter than the Spinning kicks, and leaves you less vulnerable. 6/10
Down, Towards + A = Seeking Ki Blast. Gokuu launches a smaller blast which seeks out the opponent, no matter where they are. Great for enemies that still have to get up (it hovers above them until they stand, then hits them). 9/10
Towards, Away, Towards + A = Ki Slam. Gokuu launches a ki shot so fast, it knocks the enemy flying quite a distance away. The shot is so fast, it can only be seen on the radar! 7/10
Down, Up + A = Taiyo-Ken (Sun Attack). Gokuu draws in a great deal of energy, then releases it in a form of pure light, blinding anything within range. This freezes them, giving you a chance to attack freely. 7/10
# Away, Down, Towards + A = Kamehame-ha. Gokuu's trademark attack. He charges up and releases a mighty attack. Takes about 1/4 to 1/5 of the Ki bar. 6/10
# Down, Away, Towards + A = Chou Kamehame-ha. Gokuu's trademark attack upgraded. He charges up and releases an even mightier attack. Takes about 1/3 of the Ki bar. 7/10
% Towards, Away, Down, Up + B = Neo Meteo Juggle. Gokuu's meteo has him smacking the other guy up into the air, then back towards the ground, the straight ahead into some rocks (or ground, whatever he hits). 8/10
Overall:
Gokuu is the main man if you play cheap. Don't even bother trying to let up with his spinning kicks, and mix it up with a Taiyo-Ken and Ki slam to really confuse them!
----V.B: Vegita----
Vegita is the archrival of Gokuu, the main character of Dragon Ball. He first arrived in the series attempting to gather the Dragon Balls to wish for eternal life. Instead, he died by the hands of Freeza, but was later brought back by the Dragon Balls. He has fought along side Gokuu and his friends, and occasionally against. He is friend and foe, and one bad man all around. You can play as him during the story mode.
Move list:
Away-Down, Towards-Up + B = Diagonal Kicking. Vegita flies upwards with a kick, then dives back towards where he was standing with another kick. This is great for jumping idiots, or those fools who want to get thwacked twice. 8/10
Towards, Away, Towards + Y = Punch/Kick combo. Vegita rushes forward, kicking and punching. This attack leaves you on the other side of them! If they don't know what's coming, they'll get barraged from both sides! 8/10
Down, Towards + Y = Elbow Smash. Vegita quickly moves to the other side of the opponent and smacks them with his elbow so hard, they fly a great distance. A confused opponent usually can't block it (which side to I press?). Unfortunately, this sends them REALLY far away, so you can't easily follow it up with another attack. 6/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Vegita launches 3 Ki blasts in rapid succession. Quick, easy, and very effective. 9/10
Down, Up + A = Energy Geyser. Vegita turns, raises his hand, and the ground erupts with energy, sending the enemy flying. Great for incoming attackers, or the fool who wants to rush you on the ground. A slight lag time, however, makes it somewhat ineffective. 6/10
Down, Towards + A = KienZan (Power Ball). Vegita throws a small disc which heat-seeks the opponent. Great for stupid enemies that like to hop back and forth into the two playing fields. 7/10
# Away, Down, Towards + A = Big Bang Attack. Vegita charges up, raises one hand towards his opponent, and launches a large blast. I love this attack, as it is quick and easy to use if you're in close enough. It also takes a relatively small amount of Energy to use. 8/10
# Down, Away, Towards + A = Final Flash. Vegita charges up, puts his palms together, and launches a large, two-handed blast. Takes a bit too long in close for practical use, and takes too much energy to be worth it (you'd have to charge up a while to use this one). 6/10
% Towards, Away, Down, Up + Y = Super Meteo Hitting. Vegita hits them up in the air, smacks them back towards the ground, the stops them and elbows them in the other direction. Nice! 8/10
Overall:
Vegita's attacks make him more of a horizontal fighter, but if you work vertically, you'll always have a good attack up your sleeve. You can use his diagonal kicks to catch people off guard, rush them with a flurry of attacks, then knock them up into the air, or down onto the ground, followed by a KienZan or Big Bang Attack. He's MY favorite fighter.
----V.C: Piccolo----
Piccolo is Gokuu's oldest rival (unless you count Kuririn or Yamcha). His father was Piccolo Daimou, the evil incarnate that was released from Kami (Earth's God). Kami had to get rid of all the evil in his body to become God, and Piccolo was that evil. When Gokuu finally killed Piccolo Daimou, Piccolo vowed his revenge, and spit out an egg with the present Piccolo in it. This Piccolo has fought alongside and against Gokuu, but has played an even more important role in Gohan's life. As Gohan's fighting trainer, he instilled a fighting sense into Gohan. He even began to care for the little tyke. After a while, Piccolo gave up on the whole rivalry. Being a Namekian, Piccolo has the ability to regenerate lost limbs, extend body parts great distances, and use magical powers. You can play as Piccolo during the story mode.
Move list:
Towards, Away, Towards + B = Double Horizontal Kick. Piccolo flies forward with a kick, then flies back to his starting point with another kick. A good, quick combo in itself. 7/10
(While in air) Towards, Down + B = Diving Flurry Kick. Piccolo, while in the air, can dive and kick his opponent into submission. If it is blocked, he will still kick rapidly, and fly to a safe distance. 6/10
Charge Away (2 seconds), Towards + X = Mystic Grab. Piccolo extends his arm, grabbing you from a distance and throwing you. Nice, but a little too hard to pull off. 5/10
Down, Towards + A = Seeking Ki Blast. Piccolo can create a small blast that seeks the enemy, like Vegita's KienZan. Good for stupid people that like to dodge attacks by hopping into the sky area and back. 7/10
Away, Towards + A = Eye Lasers. Piccolo's stare can kill! Quick, but will little range. 6/10
Away, Down + A = Mental Shocker. Piccolo can use his amazing mental powers to shock his opponents into a daze. This attack can cancel out lots of attacks, including Super Ki Blasts (if they're in close enough). 8/10
# Away, Down, Towards + A = Mankaksopoppo. Piccolo's infamous "Special Beam Cannon (::shudders:: that's not even CLOSE to what it translates to!). What else can I say? It doesn't take that long, it doesn't take that much energy, and it doesn't do that much damage. 7/10
# Down, Away, Towards + A = Gekiretsukodan. Piccolo's super-powerful attack that comes from both arms. Launching 1 massive blast ain't easy, you know. 8/10
% Towards, Away, Down, Up + Y = Aerial Bashing Meteo. Piccolo hits them upwards, then smacks them around while in the air. Sounds painful, looks painful. The range on it ain't too good, though... 6/10
Overall:
Piccolo deals more in his range than his sheer strength or speed. His attacks can catch you at any distance, and can leave you reeling when done well. Don't spend too much time trying to get certain attacks to work, though (Mystic Grab, Aerial Bashing Meteo, etc).
----V.D: Son Gohan----
Gohan is the first son of Gokuu and Chi-chi. Because his father, Gokuu, is a Saiya-Jin, Gohan has lots of potential to be a great fighter. Because of his mother, a fussy human, he prefers to study instead of train. After Gokuu died fighting Cell, Gohan killed Cell and took over the storyline (however briefly). You can play as Gohan during the story mode.
Move list:
Towards, Away, Towards + Y = Multi Punching. Gohan slides forward punching rapidly, then slides back. Nice combo damage if unblocked, and usually dizzies. 8/10
(While in air) Towards, Down + B = Diving Kick Flurry. Gohan, just like his teacher, Piccolo, can dive out of the air and kick rapidly at whatever he hits (except the ground). 7/10
Charge Away (2 seconds), Towards + Y = Super Charging Fist. Gohan slams his opponent with a punch so hard the are sent flying. Quite the nice attack, but a little hard to get to working right. 6/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Gohan can launch 3 Ki blasts in rapid succession. Irritating for those who are in too close, that's for sure. 8/10
Down, Towards + A = Seeking Ki Blast. Gohan can throw a small Ki blast that homes in on it's target. Great for stupid people lying on the ground, because as soon as they get up... 8/10
Towards, Away, Towards + A = Ki Slam. Gohan forces an attack so fast that it's nearly impossible to dodge (unless you have my reflexes). This attack sends them flying a great distance, just like his Super Charging Fist. 7/10
Down, Up + A = Body Flare. Gohan can not only charge up Ki, but can expell it in the same manner, creating a temporary barrier around him. Anyone trying to attack him with a physical assault at that time will get whomped. 7/10
# Away, Down, Towards + A = Masenkou. Gohan's trademark attack, taught to him by Piccolo. Quick and to the point, but (as with all the weaker Super Ki attacks) it's lacking in power. 7/10
# Down, Away, Towards + A = Kamehame-ha. Ah, his daddy's training does show through. Gohan finally uses an attack that his father taught him (instead of Piccolo). 8/10
% Towards, Away, Down, Up + B = Gohan's Meteo Extrodinaire. Gohan performs his father's meteo. Ok, now we're just being unoriginal on purpose! Gohan has short legs, so you have to be REALLY close for this to hit. 6/10
Overall:
Gohan's safety relies on his use of random attacks. Don't stick to punches or kicks, nor should you use nothing but his Ki attacks. Try to change it up (Multipunching to Ki Slam, Body Flare to Seeking Ki Blast, etc). Well, at least he's better than SOME people in the game...
----V.E: Trunks----
Trunks is the son of Vegita and Bulma. He first arrived from the future to deliver a special medicine that would prevent Gokuu from dying. Because of this, he created a seperate timeline that dealt with different enemies than in his own timeline. Because of his half-Saiya-Jin, half-human blood, Trunks (probably) has the same potential as Gohan and Goten. You can Trunks during the story mode.
Move list: Down + B = Sliding Kick. Trunks can perform an easy tripping attack by sliding on the ground and kicking. Quick and effective. 7/10
Down, Towards + B = Super Sliding Kick. With this one, Trunks runs at the enemy and slides, going an even greater distance. This one is MUCH better than the regular. 8/10
Down, Towards + Y = Rushing Attacks. Trunks rushes forward, punching and kicking. A nice, quick combo, that can lead into several things (like a meteo). 8/10
Charge Away (2 seconds), Towards + Y = Bakuken-Ha (Force Attack). Trunks puts both hands together and slams the opponent a great distance away. This is like Gokuu and Gohan's Ki Slam, only with a closer range. They never see it coming! 6/10
Down, Towards + A = Seeking Ki Blast. Trunks launches a blast that seeks out it's opponent. Great for catching those already on the ground. 8/10
Down, Away + A = Kakusan Energy Dan (3-Angled Energy Attack). Trunks launches 3 Ki blasts parallel to each other. Very nice, since it's quick and does a good amount of damage. 8/10
Away, Down + A = Energy Zan (Ground Energy). Trunks can throw a ki blast that travels across the ground towards his opponent. Let's see you duck under THIS one, Cell Jr.! 8/10
# Away, Down, Towards + A = Burning Ki Blast. Trunks creates a big ball of energy, then sends it hurling at his opponent. Quick, effective, and doesn't take THAT much energy to use. 7/10
# Down, Away, Towards + A = Finish Buster. Trunks' likes them neat hand movements. He then fires off a large blast at his opponent. 8/10
% Towards, Away, Down, Up + B = Rushing Combo Meteo. Trunks' meteo has him rushing into his opponent, then pounding the crap out of them as they fly along. The range for this one ain't too good, though. 7/10
Overall: Trunks is like Vegita; he's more of a horizontal fighter than Vegita is, though. Trunks can knock you off your feet, send a ki blast through one of your own, or just plow through you with a barrage of kicks and punches. Either way, he's VERY good at what he does.
----V.F: Cell----
A long time ago, in Dragon Ball, Gokuu destroyed the evil organization known as 'Red Ribbon.' One person who worked there, Dr. Gero, decided to get his revenge on Gokuu. He took DNA samples from Gokuu, Gohan, Piccolo, Vegita, Nappa, Freeza, King Cold, and various other people, then used them to create the perfect warrior: Cell. Cell, once he absorbed Androids 17 and 18 became his 'Perfect Form', which is what he is in this game. In the story mode, Cell fights Mr. Satan (briefly), Gokuu (sometimes), and whoever you picked.
Move list: Towards, Away, Towards + B = Body Blast. Cell lets loose with a ki attack, but it looks just like he's charging up, so don't be fooled! 7/10
Down, Towards + Y = Punch Uppercut-Kick Uppercut. Cell slides forward and delivers an uppercut with his fist, then flies upwards with a kick, knocking the other guy down. If you miss with it, though, look out. 6/10
Down, Towards + B = Sliding Double Kick. Cell slides forward and kicks you in the shin (unless you're Cell Jr., which would make it your face), then kicks again in your face (unless you're Brolie, which would make it your chest). A nice combo by itself, but if you miss... 6/10
Down, Up + A = Taiyo-Ken (Sun Attack). Cell creates a blinding light that temporarily stops the other guy (if not blocked). Great for leading into a combo, or Meteo. 8/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Cell fires off 3 quick ki shots. Quick and effective, unless the other guy is really short. 7/10
Away, Towards + A = Finger Laser. Cell fires a laser from his finger. What else is there to say? It's really quick, and can stop a regular Ki shot. 6/10
# Away, Down, Towards + A = Kamehame-ha. Cell charges up and lets loose with Gokuu's trademark attack (ok, so it's Kamesennin's trademark attack; so sue me). Quick and effective, especially if you're in close. 7/10
# Down, Away, Towards + A = Chou Kamehame-ha. Cell lets loose with Gokuu's biggest attack (except for the Genki Tama, which they conviniently left out of this one). 8/10
% Charge Forward (2 seconds), Away + Y = Volleyball Kick-Spike. Cell grabs his opponent, throws them skyward, then spikes them into the ground with a kick. Painful, but hard to pull off. 6/10
Overall: Cell, as in all the games he's ever been in, is a powerhouse. He pounds on you, and if you get close, he'll throw you, meteo you, or just plant you with a couple of kicks. Cell's large size makes it hard to fight against the shorter people, but his attacks will still prevail for the good player.
----V.G: Cell Junior---- During the Cell game, Gohan had to participate against Cell. Gokuu kept telling Gohan to get mad, so he could show Cell his true power, but Gohan wouldn't. Cell decided that he wanted to see this power, and created several Cell Junior's to go and beat up all his friends until he would fight. In the story mode, you fight Cell Jr. if you lose to Cell the first time, and a few times when you're searching for the Dragon Balls/Demon Towers.
Move list: (While in the air) Towards, Down + B = Diving Kick Combo. Cell Jr. can drop out of the air with a kick, hit two more times, and then fly back up into the air with another kick. If you catch someone off guard with this... 8/10
Down-Away, Up-Towards + B = Triangle Kick. Junior can fly diagonally upwards with a kick, then drop straight down and slide back to his original position with another kick. It's a triangle, see? 8/10
Charge Back (2 seconds), Towards + B = Double Kick. Cell Junior, with his small size, can easily evade certain attacks and come back with his own fun attacks, like this one. He jumps towards and kicks twice. This kick'll send you flying. 7/10
Towards, Away, Towards + B = Reverse Diving Kick Flurry. Cell Junior's attacks are VERY hard to block correctly, because you never know where they're coming from! This attack has him rushing behind his opponent, jumping, and returning with a flurry of kicks. Ouch times 2! 10/10
Away, Towards + A = Finger Laser. Cell Junior, just like his father (I THINK you can call him his father), can shoot a laser out of his finger. How nice, a blast right in the shins. 7/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Cell Jr. can throw 3 ki shots in rapid succession, just like almost everyone else in this game. His quick size makes it near-impossible to counter this with your own set of Renzoku Energy Dan, though. 8/10
Down, Towards + A = KienZan (Power Ball). Kuririn's trademark attack is also utilized by Vegita in this game. Cell Junior makes a small, homing disk (a KI disk, no less), and launches it. Great for those who like to constantly dodge attacks by hopping back and forth between the two fighting areas. 8/10
# Away, Down, Towards + A = Mankaksopoppo. Cell Jr. can use Piccolo's "screw beam" blast. Great in close, where it doesn't take long, and is likely to take out your feet. 8/10
# Down, Away, Towards + A = Kamehame-ha. Cell Junior charges up and lets loose with SOMEONE's favorite blast (Kamesennin, Gokuu, Goten, etc). Painful, but takes a lot of energy to use it (without tiring yourself). 8/10
Overall: The only character that really doesn't have a meteo! Cell Junior's strength certainly isn't mostly in his strength. His manuverability and ability to catch you completely off guard is what he's known for. Well, that and being able to walk under most Ki blasts. Stupid people shorter than me...
----V.H: Zangya---- Straight from Movie 9, this Villainess is a pirate from the deep reaches of space. She was Bojack's right hand-woman, and was a fierce fighter. She was, sadly, betrayed by Bojack in the end.
Move list: Towards, Away, Towards + B = Sliding Kick-Reverse Elbow. Zangya can slide forward, past her opponent (doing damage), then return with an elbow attack. Quick, and useful against ki shots (dodge and RETURN!). 7/10
Down, Towards + A = Punching Combo. Zangya slowly moves forward, punching. Then she jumps, and flies into you with a kick. A little too easy to block. 5/10
Down, Towards + A = Kicking Combo. Zangya slowly moves forward, kicking. She ends it with a slide move that knocks you off your feet. Again, too easy to block or counter. 5/10
Away, Towards + A = Finger Laser. Zangya shoots a quick laser out of her finger. Nice for stopping Cell Junior from trying something. 7/10
Away, Down + A = Energy Zan (Ground Energy). Zangya can create a ki blast that travels along the ground towards it's opponent. Quick, and useful, especially when Trunks tries one of his own. 7/10
Down, Away + A = Kakusan Energy Dan (Seeking Energy Attack). Zangya, like Trunks (again) can create 3 parallel ki shots. These will tear through a regular ki shot, and does a fair amount of damage. I like this attack. 7/10
# Away, Down, Towards + A = Super Laser. Zangya charges up and shoots a VERY large laser at her opponents. Quick and painful, but doesn't take much ki and doesn't do that much damage. 7/10
# Down, Away, Towards + A = Ki Volleyball. Zangya creates a ball of energy, then serves it at you (like Jiisu did against Vegita). Not exactly quick, but for the damage it does... 7/10
% Away, Down, Towards + B = Somersault Strike. Zangya somersaults towards her opponent, then kicks straight down, sending them flying. Too bad this doesn't do the damage of a normal meteo. 6/10
% Towards, Away, Down, Up + B = Kick/Uppercut. Zangya kicks them up into the air, then uppercuts them. Doesn't do that much damage, and let's face it, it's just not as impressive as Trunks rushing someone and beating them up.
Overall: Zangya is nothing more than a poor clone of Trunks. She has rushing combos, but they aren't very fast; she has all his ki attacks (except for the homing shot); she even creates a Ball that is launched at her enemy (as a Super Blast). Sure, she has 2 "meteos", but they probably shouldn't be considered meteos because they don't do NEAR as much damage as all the other ones. Well, except for Cell Junior...
----V.I: Bojack---- The head pirate gangster from deep in space, Bojack came from movie 9. He was beaten by the Kaioh-Shins, and locked far, far away, but now he's returned te exact his vengence upon earth! Too bad he suddenly changes from blue to green (his character picture to his fighting picture).
Move list: Towards, Away, Towards + B = Double Kick. Bojack slides forward with a kick, then jumps and dives with another kick. Quick and effective. 7/10
Down, Towards + Y = Double Knee Smack. Bojack slides backward, like he was dashing away, but then suddenly slides forward again and hits with his knee, then again with his knee extended. Not very effective, because usually the computer will catch you off guard with a ki shot to snap you out of it. 5/10
A = REALLY Fast Ki Shot. I'm pretty sure Bojack has the fastest ki shot in the game (not counting Gohan/Gokuu's Ki Slam). This sucker really travels! 8/10
Away, Towards + A = Finger Laser. Geez, what's with all the finger lasers? EVERYONE seems to have them in THIS game! Well, it's still effective, but not as effective (or easy) as his regular ki shot. 6/10
Away, Down + A = Energy Zan (Ground Energy). Bojack launches a ki blast that travels the ground. This is good against people who like to duck under you projectiles (Cell Junior, Gohan, Vegita, Zangya...). 6/10
Down, Away + A = Tsuiseki Energy Dan (Chasing Energy Attack). Bojack releases an energy attack that homes in on it's target. Nice. 7/10
# Away, Down, Towards + A = Double-Hand Blast. Bojack grabs one arm with the other, and shoots a large blast at the other person. Quick, but not always reliable (I seem to do his regular Ki attack or a laser instead). 6/10
# Down, Away, Towards + A = Super Double-Hand Blast. Bojack charges up, then does the same thing as his first Super Blast. Man, try something new! At least it does more damage... 8/10
% Away-Down, Towards-Up + B = Disappearing Kick. Bojack disappears, then reappears above where he was before, kicking. This attack does a smaller amount of damage as the regular meteos, but it's very quick and easy to do. 8/10
% Towards, Away, Down, Up + B = Kick Meteo. Bojack kicks low, then high, then back into the ground. Not very cool looking, but it's pretty effective and has a nice range. 8/10
Overall: Bojack relies on his Ki attacks more than anything else. His regular attacks are there to back up his ki attacks if someone gets in too close. And if they do, they're in for a major headache!
----V.J: Brolie*---- Brolie is the true Legendary Super Saiya-Jin. He was BORN in the Super Saiya- Jin form, and later came out of it. His strength is phenominal, but he is also completely insane. He came from movies 8, 10, and 11.
Move list: Charge Away (2 seconds), Towards + Y = Super Clothesline. Brolie SLAMS you with a clothesline. Man, that's gotta hurt! 7/10
Down, Towards + Y = Super Clothesline, Part 2. Brolie's second clothesline takes longer, but does more damage, and doesn't send you flying across the screen. Now THAT hurts. 7/10
Towards, Away, Towards + B = Machine Gun Kicks. Brolie rushes forward, kicking high, medium, and low. Geez, that hurts! 8/10
Down, Away + A = Renzoku Energy Dan (Repeating Energy Attack). Brolie launches 3 speedy ki shots from 1 hand. Show off... 7/10
Down, Up + A = Ground Geyser. Brolie, like Vegita, can create an energy flare from the ground. It hurts dashing opponents, jumping opponents, or people who just happen to be in the wrong place at the wrong time. Takes a tad too much energy for this to be effective, though. 6/10
Towards, Away, Towards + A = Ki Slam. Yup, Brolie has one of these, too. He launches a ki attack so fast you can't see it (except for the radar), and so powerful it sends you flying. 8/10
# Away, Down, Towards + A = Super Energy Ball. Brolie makes a large ki ball with one hand, then smashes it towards you with the other. Quick and painful! 7/10
# Down, Away, Towards + A = Super Energy Throw. Brolie makes a large ki ball with the other hand, and hurls it at you. VERY painful. Not as quick, though... 8/10
% Towards, Away, Down, Up + B = Super Pile Driver. Brolie kicks you up into the sky, then grabs you and drives you into the ground. Geez, if only pro wrestling were this cool... 8/10
Overall: Brolie seems to be the best guy in the game. He hits fast, he hits hard, and he hits frequently. Anyone but Cell Junior would have a hard time fighting him because he can knock down anyone and everyone with a couple of blows, then slam them into the ground. If you learn just how to fight against him, though, you'll find that his attacks leave him wide open when he's first doing them.
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2---- -------------------------VI: Character Rankings------------------------ ----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
This is where I tell what I think each character is ranked next to each other in different catagories.
----VI.A: Strongest----
10: Gokuu. Ah, it's lonely at the top- er, bottom. He is Mr. Combo, save his Kamehame-has, meteo, and Ki slam. Oh well... 9: Piccolo. His attacks aren't really made for sheer damage. 8: Vegita. Combos are what this boy's about, not super slammin'! 7: Cell Junior. His attacks are shorter (get it?) than Trunks' AND they do less. What a crummy deal! 6: Trunks. His Double Hand stop hurts, and so does his sliding kick. 5: Gohan. His Ki punch and Ki slam really knock them out! 4: Zangya. Her attacks are more damage based than combo based. 3: Cell. Ok, now we're just picking the bigger people. 2: Bojack. His bicycle kick attack alone should show you something. 1: Brolie. Let's face it, his attacks will destroy you!
----VI.B: Best Looking Meteo----
11: Cell Junior. Why? Because he doesn't have one! 10: Mr. Satan. Good ol' Mr. Satan. He's one step above Cell Junior because his name has less letters (unless you spell out "Mister"). 9: Zangya. Stupid, stupid, stupid. No big explosions, just a couple of hits and an uppercut, or a kick. Well, at least she has one. 8: Bojack. Kicks? That's it? Oh well, at least it's better than Zangya's... 7: Cell. Oh, great. A couple of kicks and he's done. Geez, why aren't you people trying? 5: Gohan/Gokuu(tie). Kick, kick, kick, backflip, kick, etc. Gokuu sure taught Gohan well, didn't he? After all, it's the same thing! 4: Brolie. Ouch. Being driven into the ground may hurt an awful lot, and it's pretty cool looking. 3: Piccolo. Hits you into the air, then pummels you into a rock. You see, THIS I like. 2: Vegita. Knocks them around, the stops them and hits them backwards into a rock. I like this. 1: Trunks. He rushes them and pummels them into a rock! For an average character, he has a great meteo!
----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2---- ------------------------------VII: Various----------------------------- ----Super Butoden 2-Super Butoden 2-Super Butoden 2-Super Butoden 2----
----A: Cheats----
1) Play as Gokuu and Brolie: After Gokuu is done speaking, and it shows him flying towards Kami's Lookout (all you see are his wrists), put in this password:
Up, X, Down, C, L, Y, R, A.
You'll hear Brolie say "Kakarotto". That's how you know you've done it right.
2) Turbo Mode: During the beginning sequence, hold in L and R on controller 2.
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