Marauder class Corvetteg

Craft: Marauder class Corvette
Type: Light Combat Cruiser
Scale: capital
Length: 195 metres
Skill: Capital Ship Piloting: Marauder
Crew: 177, gunners: 48, skeleton: 52/+10
Crew Skill: Astrogation: 2D+2, Capital Ship Gunnery: 3D+2, Capital Ship Piloting: 3D+2, Capital Ship Shields: 3D, Sensors: 3D+1
Passengers: 40 Troops (Espo troops if used by the C.S.A.)
Cargo Capacity: 300 metric tons
Consumables: 3 months
Cost: 75 million credits?
Hyperdrive Rating: 2
Hyperdrive Backup: none
Nav Computer:  yes
Maneuverability: 2D+1
Speed: 5
Hull: 3D+1
Shields: 2D+1
Sensors: Passive: 40/1D
Scan: 80/1D+2
Search: 100/2D+2
Focus: 5/3D+1
Weapons: 8 Double Turbolaser Cannons
Fire Arc: 2 front, 2 left, 2 right, 2 back, Damage: 5D, Crew: 3, Range: 70, Atmospheric Range: 7 km
3 Tractor Beam Projectors
Fire Arc: 2 front, 1 back, Damage: 4D, Crew: 8, Range: 30, Atmospheric Range: 60 km
4 more turbolasers can be added if a larger generator is installed
Starfighters: 1 starfighter squadron
Support Carft: none

Originally designed for the Old Republic's Navy. The vessel was not well-liked. Only when the C.S.A. offered to purchase a large quantity of them did other planetary navies begin to aquire them. Sadly however this vessel has fallen into criminal hands. In combat they are paired off to cover eachother, and they also work as close support vessels. Some of their functions are system patrol and smuggling interdiction. Faster than the Victory I class Star Destroyer they are rather well armed for their size. They can also carry one squadron of starfighters.