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New Classes
If you see *....*, on any class that was not created by Lady Hawk, it means that the DM has altered
it from the original work to fit her world/game batter. If you want the original please e-mail dm_lady_hawk@lycos.com
Grave Robber
By : deamonte@hevanet.com
The Grave Robber, much like the Burglar or Treasure Finder, is an expert at breaking and entering into premises he is not allowed. He thrives to dig up graves and enter abandoned tombs robbing from the dead since they can't complain. Nothing delights him more than retrieving a costly piece of jewelry that was buried with the wealthy owner. Not much of a fighter, he is one who would sit back in his party, until his skills are called upon. He would be ever party's nightmare who enters a town or city with a cemetery. His desire to loot the dead is much of an addiction (or curse upon the party) as a mage who is consumed with finding the key ingredient to a researched spell. Running from the law sometimes is a slight problem for the Grave Robber, but within the cemetery gates is another problem: Undead. The Grave Robber believes that the Undead are rightfully out to seek revenge on him for his blasphemous deeds. The Grave Robber very fearful of the undead believes that his knowledge of them will make his thieving a lot easier. Know your enemies to defeat your enemies!!!
Thief Skills Bonus & Penalties:
Open Locks: +10
Find & Remove Traps: +5
Hide In Shadows: +5
Climb Walls: -5
Move Silently: -5
Pick Pockets: +5
Weapon Proficiencies: The Grave Robber, like most thieves, receives two slots at first level. The first slot must be used for a distance weapon, to keep the law and undead away while he plans his escape. Suggested Distance Weapons: Short Bow or Hand Crossbow. The second and preceding slots are to be filled with common and/or useful weapons. The weapons might also be very unorthodox like a crowbar, shovel, or pick. Others weapons might be: short sword or dagger.
Non-Weapon Proficiencies:
Bonus: Looting & Undead Lore
Recommended, General: Danger Sense, Direction Sense, Fire Building, Hiding, Riding Land Based, Rope Use & Swimming.
Recommended, Warrior: None
Recommended, Priest: Languages, Ancient
Recommended, Wizard: None
Recommended, Rogue: Ancient History, Appraising, Blind Fighting, Alertness, Cryptography, Locksmithing, Tumbling, Reading/Writing, Religion, & Observation.
Forbidden: None
Equipment: The Grave Robber likes to carry as little as possible on himself, so when he hits the "Big One" he can take more loot out in one trip, since he won't be going back for more. He likes to carry equipment that makes his job easier, i.e. lockpicks, crowbar, chisel & hammers, so on... He will wear leather armor or no armor at all depending on his preference.
Role: The Grave Robbers' role in a group would be simply "The Thief", since he is so attuned into breaking and entering. He will sit back until his skills are called upon or the possibility of large loot is expected. Treasure and Money drives this thief. Nothing more than just retrieving treasures buried deep with the deceased owner, is the Grave Robbers' main purpose in life.
Special Benefits: When robbing graves one of the major dangers in undead. So to help himself out, the Grave Robber has learned to sense Undead. He looks for tracks, traces, scents, & sounds of the Undead. In game terms, he has a 10% chance per *2 levels* to detect undead within a 100ft radius. The DM will roll for this benefit, not the player. Plus, the Grave Robbers' knowledge of the undead (Undead Lore Proficiency) gives him a +1 to attack and +1 to damage against them (as long as he proceeds past his Kit Hindrance).
Special Hindrances: Severe Phobia to Undead. The thief needs to make a willpower check to see if he is feared. If the Grave Robber fails the check he will flee until the undead is out of sight, possibly dropping what equipment he has in his hands 50% of the time.
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